失落起源.奧爾羅斯
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
25% 更少攻擊速度
不能被擊退
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Olroth, Origin of the Fall
SpectreN
Tags1HSword_onhit_audio, 法術, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, ward_armour
生命
938%
護甲
+80%
Ailment Threshold
%
抗性
0 75 0 0
傷害
400%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
10 ~ 23
Attack Time
1.32 Second
Damage Spread
±20%
經驗值
400%
Model Size
115%
Type
ExpeditionOlroth
Metadata
Olroth
等級
68
生命
72,761
護甲
3,451
閃避值
477
能量護盾
0
傷害
932
法術傷害
932
命中
0
Attack Time
1.32
經驗值
114,536
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
Attack Time: 1.32 秒
20% 的物理傷害轉換冰冷傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAOlrothCleave
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
Attack Time: 1.32 秒
冷卻時間: 18 秒
20% 的物理傷害轉換冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWOlrothCleave1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 746–1119
[Critical|暴擊]率: 5%
攻擊傷害: 85%
Attack Time: 1.32 秒
投射物穿透全部目標
造成 15% 更少攻擊傷害
80% 的物理傷害轉換冰冷傷害
發射 個額外投射物
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 746–1119
[Critical|暴擊]率: 5%
攻擊傷害: 85%
Attack Time: 1.32 秒
投射物穿透全部目標
造成 15% 更少攻擊傷害
80% 的物理傷害轉換冰冷傷害
發射 個額外投射物
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave3
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 746–1119
[Critical|暴擊]率: 5%
攻擊傷害: 85%
Attack Time: 1.32 秒
投射物穿透全部目標
造成 15% 更少攻擊傷害
80% 的物理傷害轉換冰冷傷害
發射 個額外投射物
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
可觸發, 攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
Attack Time: 1.32 秒
is area damage [1]
MPWOlrothThrowOut
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
Attack Time: 1.32 秒
冷卻時間: 18 秒
擊中時癱瘓
擊中時造成癱瘓
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GPAOlrothThrowBack
可觸發, 攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
Attack Time: 1.32 秒
造成流血
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
Attack Time: 1.32 秒
冷卻時間: 12 秒
20% 的物理傷害轉換冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAOlrothDash2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
Attack Time: 1.32 秒
冷卻時間: 12 秒
20% 的物理傷害轉換冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAOlrothDash3
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
Attack Time: 1.32 秒
冷卻時間: 12 秒
20% 的物理傷害轉換冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAOlrothDash1
可觸發, 攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
攻擊傷害: 69%
Attack Time: 1.32 秒
造成 31% 更少攻擊傷害
鎮壓 10% 物理傷害減免
擊中時癱瘓
is area damage [1]
GAOlrothDash2
可觸發, 攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
攻擊傷害: 127%
Attack Time: 1.32 秒
造成 27% 更多攻擊傷害
暈眩敵人
鎮壓 20% 物理傷害減免
擊中時癱瘓
is area damage [1]
GAOlrothDash3
可觸發, 攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
攻擊傷害: 46%
Attack Time: 1.32 秒
造成 54% 更少攻擊傷害
擊中時癱瘓
is area damage [1]
GAOlrothPostDashSwing
可觸發, 攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
Attack Time: 1.32 秒
20% 的物理傷害轉換冰冷傷害
is area damage [1]
GAOlrothPostDashStab
可觸發, 攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
攻擊傷害: 149%
Attack Time: 1.32 秒
造成 49% 更多攻擊傷害
20% 的物理傷害轉換冰冷傷害
is area damage [1]
GAOlrothGroundSlamInitial
可觸發, 攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
攻擊傷害: 200%
Attack Time: 1.32 秒
冷卻時間: 22 秒
造成 100% 更多攻擊傷害
60% 的物理傷害轉換冰冷傷害
鎮壓 40% 物理傷害減免
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill effect duration [15000]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [100]
GAOlrothIntroSwing
可觸發, 攻擊
Base Damage: 746–1119
[Critical|暴擊]率: 5%
攻擊傷害: 80%
Attack Time: 1.32 秒
造成 20% 更少攻擊傷害
造成流血
is area damage [1]
SOOlrothSwordEmbed
可觸發
EDSOlrothGroundSlamAftershockSmall
可觸發, 法術, 傷害
施放時間: 1 秒
造成 34.651.9 物理傷害
80% 的物理傷害轉換冰冷傷害
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EDSOlrothGroundSlamAftershockLarge
可觸發, 法術, 傷害
暴擊率: 7%
施放時間: 1 秒
造成 79.51119.3 物理傷害
80% 的物理傷害轉換冰冷傷害
鎮壓 30% 物理傷害減免
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "globals.olroth = this;"
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

StateMachine
{
	/*
	Fight progression. Synced from controller to Olroth and relic. Only modify directly on controller, only trigger stuff from the controller. Only used on the others for AI.
	0 = initial, pre-revive
	1 = First phase, from initial revive to 1 hp
	2 = Immunity phase 1, from heal to losing invuln
	3 = Second phase
	4 = Immunity phase 2
	5 = Final phase
	6 = Olroth dead
	*/
	define_shared_state =
	"
		awake;
		fight;
		sword_lost;
		point_light;
		invulnerable;
	"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1

	set_base_heavy_stun_duration_ms = 6066
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	create_state_awake_0 =
	"
		PlayAnimation( intro_01 );
		PauseAnimation();
	"

	on_or_create_state_sword_lost_1 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk' );
	"

	on_state_sword_lost_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk' );
	"

	create_state_sword_lost_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk' );"

	create_state_point_light_0 =
	"
		this.point_light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao', aux_light_attach );
		point_light.PlayAnimation( olroth_off_idle );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk' );
	"

	create_state_point_light_1 =
	"
		this.point_light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao', aux_light_attach );
		point_light.PlayAnimation( olroth_on_idle );
	"

	on_state_point_light_1 =
	"
		point_light.PlayAnimation( olroth_on );
		point_light.QueueAnimation( olroth_on_idle );
	"

	on_state_point_light_0 =
	"
		point_light.PlayAnimation( olroth_off );
		point_light.QueueAnimation( olroth_off_idle );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk' );
	"

	on_or_create_state_point_light_1 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk' );
	"

	on_or_create_state_invulnerable_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk' );"
	on_or_create_state_invulnerable_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk' );"
	on_or_create_state_fight_7 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk' );"
	on_or_create_state_fight_8 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk' );"
}

Actor
{
	on_start_Emerge = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon );"

	on_dealt_damage_package =
	"
		IfState( invulnerable, 1,
		{
			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao' );
			AddAttachedOffset( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao', chest_jntBnd, 1.0, CalculateOrientation( source_location ), 0, 0, 0, false, false, true );
		} );
	"
}

Animated
{
	on_sword_throw_01 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk', R_Weapon );"
	on_event_energy_lost_for_sword_throw_01 = "HideWeapons();"
	on_event_energy_gain_for_sword_throw_01 = "ShowWeapons();"
	on_event_contact_for_sword_throw_01 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk', R_Weapon );"

	on_event_swing_for_intro_01 =
	"
		Test( { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/relic_hellfire_zone.ao"
	preload_buff_visual = "olroth_righteous_fire"
	preload_buff_visual = "olroth_ground_sap"
	preload_misc_beam = "ExpeditionOlrothLightCageBeam"
	preload_misc_beam = "ExpeditionOlrothReviveBeam1"
	preload_misc_beam = "ExpeditionOlrothReviveBeam2"
	preload_misc_beam = "ExpeditionOlrothSingleLaserBeam"
	preload_misc_beam = "OlrothRelicJewelActivationBeam"
	preload_misc_object = "OlrothCrackedGround"
}

GlobalAudioParamEvents
{
	life_percent_param = "OlrothLifePercentage"
	
	life_percent_is_boolean = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Olroth/Olroth"] = {
    name = "Olroth, Origin of the Fall",
    life = 9.38,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 23,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth",
        "EAAOlrothCleave",
        "EAAOlrothDash1",
        "EAAOlrothDash2",
        "EAAOlrothDash3",
        "GAOlrothDash1",
        "GAOlrothDash2",
        "GAOlrothDash3",
        "GAOlrothPostDashSwing",
        "GAOlrothPostDashStab",
        "GAOlrothGroundSlamInitial",
        "GAOlrothIntroSwing",
        "MPWOlrothCleave1",
        "MPWOlrothCleave2",
        "MPWOlrothCleave3",
        "GAOlrothCleaveShrapnel3",
        "MPWOlrothThrowOut",
        "GPAOlrothThrowBack",
        "SOOlrothSwordEmbed",
        "EDSOlrothGroundSlamAftershockSmall",
        "EDSOlrothGroundSlamAftershockLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {52, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash1"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {35, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash3"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {29, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash1"] = {
    name = "GAOlrothDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {10, baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash2"] = {
    name = "GAOlrothDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "always_stun",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash3"] = {
    name = "GAOlrothDash3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashSwing"] = {
    name = "GAOlrothPostDashSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashStab"] = {
    name = "GAOlrothPostDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothGroundSlamInitial"] = {
    name = "GAOlrothGroundSlamInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "voll_slam_damage_+%_final_at_centre",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {12, -50, 60, 15000, 100, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothIntroSwing"] = {
    name = "GAOlrothIntroSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave1"] = {
    name = "MPWOlrothCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave2"] = {
    name = "MPWOlrothCleave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave3"] = {
    name = "MPWOlrothCleave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothCleaveShrapnel3"] = {
    name = "GAOlrothCleaveShrapnel3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothThrowOut"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_maim_on_hit",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {100, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAOlrothThrowBack"] = {
    name = "GPAOlrothThrowBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectiles_not_offset",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOOlrothSwordEmbed"] = {
    name = "SOOlrothSwordEmbed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockSmall"] = {
    name = "EDSOlrothGroundSlamAftershockSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockLarge"] = {
    name = "EDSOlrothGroundSlamAftershockLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, -70, 25, 30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
IdStunRepeatImmunityMapBossSuper
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • 25% 更少攻擊速度
    IdMonsterSlowerAttacksRareUnique
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • expedition relic mods do not apply [1]
    IdExpeditionUnaffectedByRemnants
    FamilyExpeditionUnaffectedByRemnants
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • expedition relic mods do not apply Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 失落起源.奧爾羅斯
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    expedition relic mods do not apply [1]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    Olroth, Origin of the Fall
    SpectreN
    Area卡爾葛陵墓
    Tags1HSword_onhit_audio, 法術, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, ward_armour
    生命
    938%
    護甲
    +80%
    Ailment Threshold
    %
    抗性
    0 75 0 0
    傷害
    400%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    10 ~ 23
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    經驗值
    400%
    Model Size
    150%
    Type
    ExpeditionOlroth
    Metadata
    Olroth
    等級
    65
    生命
    61,092
    護甲
    2,893
    閃避值
    440
    能量護盾
    0
    傷害
    849
    法術傷害
    849
    命中
    0
    Attack Time
    1.32
    經驗值
    86,028
    MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    Attack Time: 1.32 秒
    20% 的物理傷害轉換冰冷傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAOlrothCleave
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    Attack Time: 1.32 秒
    冷卻時間: 18 秒
    20% 的物理傷害轉換冰冷傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [52]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWOlrothCleave1
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    攻擊傷害: 85%
    Attack Time: 1.32 秒
    投射物穿透全部目標
    造成 15% 更少攻擊傷害
    80% 的物理傷害轉換冰冷傷害
    發射 個額外投射物
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [152]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWOlrothCleave2
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    攻擊傷害: 85%
    Attack Time: 1.32 秒
    投射物穿透全部目標
    造成 15% 更少攻擊傷害
    80% 的物理傷害轉換冰冷傷害
    發射 個額外投射物
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [152]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWOlrothCleave3
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    攻擊傷害: 85%
    Attack Time: 1.32 秒
    投射物穿透全部目標
    造成 15% 更少攻擊傷害
    80% 的物理傷害轉換冰冷傷害
    發射 個額外投射物
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [152]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAOlrothCleaveShrapnel3
    可觸發, 攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    Attack Time: 1.32 秒
    is area damage [1]
    MPWOlrothThrowOut
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    Attack Time: 1.32 秒
    冷卻時間: 18 秒
    擊中時癱瘓
    擊中時造成癱瘓
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    base skill cannot be blocked [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPAOlrothThrowBack
    可觸發, 攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    Attack Time: 1.32 秒
    造成流血
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    number of projectiles override [1]
    projectile maximum range override [250]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    EAAOlrothDash1
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    Attack Time: 1.32 秒
    冷卻時間: 12 秒
    20% 的物理傷害轉換冰冷傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [35]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAOlrothDash2
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    Attack Time: 1.32 秒
    冷卻時間: 12 秒
    20% 的物理傷害轉換冰冷傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAOlrothDash3
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    Attack Time: 1.32 秒
    冷卻時間: 12 秒
    20% 的物理傷害轉換冰冷傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [29]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAOlrothDash1
    可觸發, 攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    攻擊傷害: 69%
    Attack Time: 1.32 秒
    造成 31% 更少攻擊傷害
    鎮壓 10% 物理傷害減免
    擊中時癱瘓
    is area damage [1]
    GAOlrothDash2
    可觸發, 攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    攻擊傷害: 127%
    Attack Time: 1.32 秒
    造成 27% 更多攻擊傷害
    暈眩敵人
    鎮壓 20% 物理傷害減免
    擊中時癱瘓
    is area damage [1]
    GAOlrothDash3
    可觸發, 攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    攻擊傷害: 46%
    Attack Time: 1.32 秒
    造成 54% 更少攻擊傷害
    擊中時癱瘓
    is area damage [1]
    GAOlrothPostDashSwing
    可觸發, 攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    Attack Time: 1.32 秒
    20% 的物理傷害轉換冰冷傷害
    is area damage [1]
    GAOlrothPostDashStab
    可觸發, 攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    攻擊傷害: 149%
    Attack Time: 1.32 秒
    造成 49% 更多攻擊傷害
    20% 的物理傷害轉換冰冷傷害
    is area damage [1]
    GAOlrothGroundSlamInitial
    可觸發, 攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    攻擊傷害: 200%
    Attack Time: 1.32 秒
    冷卻時間: 22 秒
    造成 100% 更多攻擊傷害
    60% 的物理傷害轉換冰冷傷害
    鎮壓 40% 物理傷害減免
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill effect duration [15000]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    voll slam damage +% final at centre [100]
    GAOlrothIntroSwing
    可觸發, 攻擊
    Base Damage: 680–1019
    [Critical|暴擊]率: 5%
    攻擊傷害: 80%
    Attack Time: 1.32 秒
    造成 20% 更少攻擊傷害
    造成流血
    is area damage [1]
    SOOlrothSwordEmbed
    可觸發
    EDSOlrothGroundSlamAftershockSmall
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 32.8549.27 物理傷害
    80% 的物理傷害轉換冰冷傷害
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    EDSOlrothGroundSlamAftershockLarge
    可觸發, 法術, 傷害
    暴擊率: 7%
    施放時間: 1 秒
    造成 75.47113.2 物理傷害
    80% 的物理傷害轉換冰冷傷害
    鎮壓 30% 物理傷害減免
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    voll slam damage +% final at centre [25]
    GSOlrothSwordGrabExplosion
    可觸發, 法術, 傷害
    暴擊率: 7%
    施放時間: 1 秒
    造成 75.47113.2 冰冷傷害
    每秒造成 82.6 基礎冰冷傷害
    擊中的冰凍效果被視同造成 200% 更多傷害
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/PinnacleBossBase"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    StateMachine
    {
    	/*
    	Fight progression. Synced from controller to Olroth and relic. Only modify directly on controller, only trigger stuff from the controller. Only used on the others for AI.
    	0 = initial, pre-revive
    	1 = First phase, from initial revive to 1 hp
    	2 = Immunity phase 1, from heal to losing invuln
    	3 = Second phase
    	4 = Immunity phase 2
    	5 = Final phase
    	6 = Olroth dead
    	*/
    	define_shared_state =
    	"
    		awake;
    		fight;
    		sword_lost;
    		point_light;
    		invulnerable;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 6066
    	expedition_relic_mods_do_not_apply = 1
    }
    
    BaseEvents
    {
    	on_construction_complete = "globals.olroth = this;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/PinnacleBossBase"
    
    StateMachine {}
    
    Actor
    {
    	on_start_Emerge = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon );"
    	on_end_Emerge = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon );"
    }
    
    GlobalAudioParamEvents
    {
    	life_percent_param = "OlrothLifePercentage"
    	life_percent_is_boolean = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Olroth/Olroth"] = {
        name = "Olroth, Origin of the Fall",
        life = 9.38,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth",
            "GSOlrothSwordGrabExplosion",
            "EAAOlrothCleave",
            "EAAOlrothDash1",
            "EAAOlrothDash2",
            "EAAOlrothDash3",
            "GAOlrothDash1",
            "GAOlrothDash2",
            "GAOlrothDash3",
            "GAOlrothPostDashSwing",
            "GAOlrothPostDashStab",
            "GAOlrothGroundSlamInitial",
            "GAOlrothIntroSwing",
            "MPWOlrothCleave1",
            "MPWOlrothCleave2",
            "MPWOlrothCleave3",
            "GAOlrothCleaveShrapnel3",
            "MPWOlrothThrowOut",
            "GPAOlrothThrowBack",
            "SOOlrothSwordEmbed",
            "EDSOlrothGroundSlamAftershockSmall",
            "EDSOlrothGroundSlamAftershockLarge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOlrothSwordGrabExplosion"] = {
        name = "GSOlrothSwordGrabExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "freeze_as_though_dealt_damage_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3.1500000953674, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAOlrothCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {52, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAOlrothDash1"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAOlrothDash2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAOlrothDash3"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {29, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothDash1"] = {
        name = "GAOlrothDash1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {10, baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothDash2"] = {
        name = "GAOlrothDash2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "always_stun",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothDash3"] = {
        name = "GAOlrothDash3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothPostDashSwing"] = {
        name = "GAOlrothPostDashSwing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothPostDashStab"] = {
        name = "GAOlrothPostDashStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothGroundSlamInitial"] = {
        name = "GAOlrothGroundSlamInitial",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "voll_slam_damage_+%_final_at_centre",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {12, -50, 60, 15000, 100, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothIntroSwing"] = {
        name = "GAOlrothIntroSwing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "attacks_inflict_bleeding_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWOlrothCleave1"] = {
        name = "MPWOlrothCleave1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWOlrothCleave2"] = {
        name = "MPWOlrothCleave2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWOlrothCleave3"] = {
        name = "MPWOlrothCleave3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothCleaveShrapnel3"] = {
        name = "GAOlrothCleaveShrapnel3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWOlrothThrowOut"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maim_on_hit_%",
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {100, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAOlrothThrowBack"] = {
        name = "GPAOlrothThrowBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_maximum_range_override",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "projectiles_not_offset",
            "attacks_inflict_bleeding_on_hit",
        },
        levels = {
            [1] = {250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOOlrothSwordEmbed"] = {
        name = "SOOlrothSwordEmbed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSOlrothGroundSlamAftershockSmall"] = {
        name = "EDSOlrothGroundSlamAftershockSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 80, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSOlrothGroundSlamAftershockLarge"] = {
        name = "EDSOlrothGroundSlamAftershockLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 80, -70, 25, 30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • expedition relic mods do not apply [1]
    IdExpeditionUnaffectedByRemnants
    FamilyExpeditionUnaffectedByRemnants
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • expedition relic mods do not apply Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Olroth Topic /3
    NPC名字
    丹尼格The hero returns! We simply must hear your glorious tale! That battle certainly sounds like one for the ages! The Triskelion Flame was destroyed, I take it? Yes... I expected as much. Wraeclast is a torturous mistress... all we can do is press on. Triumph is not found in a single victory, but in the will to keep working on a task that may never end. This isn't the first time I thought our long search was finally over, and it won't be the last.
    丹尼格That battle certainly sounds like one for the ages! The Triskelion Flame was destroyed, I take it? Yes... I expected as much. Wraeclast is a torturous mistress... all we can do is press on. Triumph is not found in a single victory, but in the will to keep working on a task that may never end. This isn't the first time I thought our long search was finally over, and it won't be the last.
    奧爾羅斯的決心勇敢的奧爾羅斯,
    不知疲倦和真實,
    他為我而戰,
    他為你而戰!
    失落起源.奧爾羅斯 Text Audio /55
    名字
    突擊!
    OlrothAssaultRandom
    突擊!
    OlrothAssault2
    突擊!
    OlrothAssault3
    燃燒!
    OlrothBurnRandom
    燃燒!
    OlrothBurn2
    燃燒!
    OlrothBurn3
    我是在臨的末日!
    OlrothIAmTheDoomRandom
    我是在臨的末日!
    OlrothIAmTheDoom2
    我是在臨的末日!
    OlrothIAmTheDoom3
    撐住!
    OlrothHoldTheLineRandom
    撐住!
    OlrothHoldTheLine2
    撐住!
    OlrothHoldTheLine3
    我不能投降!
    OlrothICannotYieldRandom
    我不能投降!
    OlrothICannotYield2
    我將變成黑暗...
    OlrothIHaveBecomeTheDarknessRandom
    我將變成黑暗...
    OlrothIHaveBecomeTheDarkness2
    我將變成黑暗...
    OlrothIHaveBecomeTheDarkness3
    我從不屈服!
    OlrothIWillNeverYieldRandom
    我從不屈服!
    OlrothIWillNeverYield2
    我從不屈服!
    OlrothIWillNeverYield3
    我從不屈服!
    OlrothIWillNeverYield4
    我從不屈服!
    OlrothIWillNeverYield5
    我從不屈服!
    OlrothIWillNeverYield6
    絕不!
    OlrothNeverRandom
    絕不!
    OlrothNever2
    絕不!
    OlrothNever3
    為了國王!
    OlrothNever4
    為了國王!
    OlrothNever5
    為了國王!
    OlrothNever6
    淨化!
    OlrothPurifyRandom
    淨化!
    OlrothPurify2
    淨化!
    OlrothPurify3
    星火!
    OlrothStarfireRandom
    星火!
    OlrothStarfire2
    星火!
    OlrothStarfire3
    詛咒…從山上湧出…
    OlrothTheCurseRandom
    詛咒…從山上湧出…
    OlrothTheCurse2
    詛咒…從山上湧出…
    OlrothTheCurse3
    叛徒!
    OlrothTraitorRandom
    叛徒!
    OlrothTraitor2
    叛徒!
    OlrothTraitor3
    三刀流!
    OlrothTripleBladeRandom
    三刀流!
    OlrothTripleBlade2
    三刀流!
    OlrothTripleBlade3
    荒地!
    OlrothWastelandRandom
    荒地!
    OlrothWasteland2
    荒地!
    OlrothWasteland3
    誰...敢!
    OlrothWhoDares
    你咒我們!
    OlrothYouveDoomedUsAllRandom
    你咒我們!
    OlrothYouveDoomedUsAll2
    你咒我們!
    OlrothYouveDoomedUsAll3
    你會失敗的!
    OlrothYouWillFail
    黑暗...終於...
    OlrothDarknessAtLast
    你不能...死...
    OlrothICannotDieRandom
    你不能...死...
    OlrothICannotDie2