Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
失落起源.奧爾羅斯 傳奇 /6
ExpeditionJewel
需求: 等級 20
緬懷(100—8000)個沃拉娜血脈值得歌頌的事蹟
範圍內的天賦受卡爾葛征服
local unique jewel break timeless jewel calculators [0]
KeeperOfTheArc
需求: 等級 62, 36 力量, 36 智慧
增加(240—340)%護甲值和能量護盾
(15—25)每秒生命回復
增加(15—25)%魔力回復率
每隔5秒替換:
承受40%更少擊中傷害
承受40%更少持續傷害
OlrothsResolve
需求: 等級 60
每次使用增加(100—150)%充能
效果期間內每秒回復(2.5—5)%最大符文保護
效果結束時獲得等同於當前符文保護的守護,持續10秒
Olrovasara
需求: 等級 65, 114 力量
附加1至(60—80)閃電傷害
+(300—400)命中值
增加(5—30)%攻擊速度
擊中敵人時,在20秒內獲得等同於敵人強度的最大附加閃電傷害,最高總計500
Svalinn
需求: 等級 60, 64 力量
賦予技能: 展開護盾
賦予技能: 等級 14 格擋時施放
+(50—100)最大符文保護
增加(200—300)%護甲值
你受到來自格擋擊中的(0—20)%傷害
墮落起源.奧爾羅斯
CategoryUndead不死族
IconEnemyArmourStrong IconEnemyResistanceCold
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
expedition relic mods do not apply [1]
Olroth, Origin of the Fall
Spectre
Area幽隱島嶼, 卡爾葛陵墓
Tags法術, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, Sword2H_onhit_audio, undead, ward_armour
生命
352%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
傷害
300%
命中
100%
暴擊 Chance
5%
Attack Distance
10 ~ 23
攻擊時間
1.32 Second
Damage Spread
±20%
經驗值
300%
Model Size
150%
Type
ExpeditionOlroth
Metadata
Olroth
保留
113
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
保留
51.9%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
等級
80
生命
109,349
傷害
1,001
法術傷害
1,001
命中
3,928
攻擊時間
1.32
經驗值
300,000
召喚物生命
35,496
召喚物傷害
5,329
召喚物護甲
16,330
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 801—1202
暴擊率: 5%
攻擊時間: 1.32 秒
將15%的物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothCleave
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 801—1202
暴擊率: 5%
攻擊時間: 1.32 秒
冷卻時間: 18 秒
將15%的物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWOlrothCleave1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 801—1202
暴擊率: 5%
攻擊傷害: 85%
攻擊時間: 1.32 秒
造成15%更少攻擊傷害
將80%的物理傷害轉換為冰冷傷害
發射個額外投射物
穿透所有目標
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 801—1202
暴擊率: 5%
攻擊傷害: 85%
攻擊時間: 1.32 秒
造成15%更少攻擊傷害
將80%的物理傷害轉換為冰冷傷害
發射個額外投射物
穿透所有目標
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave3
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 801—1202
暴擊率: 5%
攻擊傷害: 85%
攻擊時間: 1.32 秒
造成15%更少攻擊傷害
將60%的物理傷害轉換為冰冷傷害
發射個額外投射物
穿透所有目標
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
可觸發, 攻擊, AttackInPlace
Base Damage: 801—1202
暴擊率: 5%
攻擊時間: 1.32 秒
is area damage [1]
MPWOlrothThrowOut
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 801—1202
暴擊率: 5%
攻擊傷害: 133%
攻擊時間: 1.32 秒
冷卻時間: 18 秒
造成33%更多攻擊傷害
擊中時造成癱瘓
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GPAOlrothThrowBack
可觸發, 攻擊, AttackInPlace
Base Damage: 801—1202
暴擊率: 5%
攻擊時間: 1.32 秒
造成流血
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 801—1202
暴擊率: 5%
攻擊傷害: 150%
攻擊時間: 1.32 秒
冷卻時間: 12 秒
造成50%更多攻擊傷害
將15%的物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 801—1202
暴擊率: 5%
攻擊傷害: 115%
攻擊時間: 1.32 秒
冷卻時間: 12 秒
造成15%更多攻擊傷害
將15%的物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash3
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 801—1202
暴擊率: 5%
攻擊時間: 1.32 秒
冷卻時間: 12 秒
將15%的物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAOlrothDash1
可觸發, 攻擊, AttackInPlace
Base Damage: 801—1202
暴擊率: 5%
攻擊傷害: 69%
攻擊時間: 1.32 秒
造成31%更少攻擊傷害
is area damage [1]
GAOlrothDash2
可觸發, 攻擊, AttackInPlace
Base Damage: 801—1202
暴擊率: 5%
攻擊傷害: 127%
攻擊時間: 1.32 秒
造成27%更多攻擊傷害
暈眩敵人
is area damage [1]
GAOlrothDash3
可觸發, 攻擊, AttackInPlace
Base Damage: 801—1202
暴擊率: 5%
攻擊傷害: 46%
攻擊時間: 1.32 秒
造成54%更少攻擊傷害
is area damage [1]
GAOlrothPostDashSwing
可觸發, 攻擊, AttackInPlace
Base Damage: 801—1202
暴擊率: 5%
攻擊時間: 1.32 秒
將15%的物理傷害轉換為冰冷傷害
is area damage [1]
GAOlrothPostDashStab
可觸發, 攻擊, AttackInPlace
Base Damage: 801—1202
暴擊率: 5%
攻擊傷害: 149%
攻擊時間: 1.32 秒
造成49%更多攻擊傷害
將15%的物理傷害轉換為冰冷傷害
is area damage [1]
GAOlrothGroundSlamInitial
可觸發, 攻擊, AttackInPlace
Base Damage: 801—1202
暴擊率: 5%
攻擊傷害: 210%
攻擊時間: 1.32 秒
冷卻時間: 22 秒
造成110%更多攻擊傷害
將50%的物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [15000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [70]
GAOlrothIntroSwing
可觸發, 攻擊, AttackInPlace
Base Damage: 801—1202
暴擊率: 5%
攻擊傷害: 80%
攻擊時間: 1.32 秒
造成20%更少攻擊傷害
造成流血
is area damage [1]
SOOlrothSwordEmbed
可觸發, AttackInPlace, 法術
施放時間: 1 秒
EDSOlrothGroundSlamAftershockSmall
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
造成379.2至568.9物理傷害
將60%的物理傷害轉換為冰冷傷害
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EDSOlrothGroundSlamAftershockLarge
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 7%
施放時間: 1 秒
造成871.4至1307物理傷害
將60%的物理傷害轉換為冰冷傷害
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]
GSOlrothSwordGrabExplosion
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 7%
施放時間: 1 秒
增加200%冰凍累積
造成871.4至1307冰冷傷害
每秒造成953.1冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Olroth/Olroth"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Olroth, Origin of the Fall",
    life = 3.52,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 23,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth",
        "GSOlrothSwordGrabExplosion",
        "EAAOlrothCleave",
        "EAAOlrothDash1",
        "EAAOlrothDash2",
        "EAAOlrothDash3",
        "GAOlrothDash1",
        "GAOlrothDash2",
        "GAOlrothDash3",
        "GAOlrothPostDashSwing",
        "GAOlrothPostDashStab",
        "GAOlrothGroundSlamInitial",
        "GAOlrothIntroSwing",
        "MPWOlrothCleave1",
        "MPWOlrothCleave2",
        "MPWOlrothCleave3",
        "GAOlrothCleaveShrapnel3",
        "MPWOlrothThrowOut",
        "GPAOlrothThrowBack",
        "SOOlrothSwordEmbed",
        "EDSOlrothGroundSlamAftershockSmall",
        "EDSOlrothGroundSlamAftershockLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOlrothSwordGrabExplosion"] = {
    name = "GSOlrothSwordGrabExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "hit_damage_freeze_multiplier_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3.1500000953674, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {52, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash1"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {35, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, 15, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash3"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {29, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash1"] = {
    name = "GAOlrothDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash2"] = {
    name = "GAOlrothDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "always_stun",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash3"] = {
    name = "GAOlrothDash3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashSwing"] = {
    name = "GAOlrothPostDashSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashStab"] = {
    name = "GAOlrothPostDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothGroundSlamInitial"] = {
    name = "GAOlrothGroundSlamInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {12, -50, 50, 15000, 70, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothIntroSwing"] = {
    name = "GAOlrothIntroSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave1"] = {
    name = "MPWOlrothCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave2"] = {
    name = "MPWOlrothCleave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave3"] = {
    name = "MPWOlrothCleave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothCleaveShrapnel3"] = {
    name = "GAOlrothCleaveShrapnel3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothThrowOut"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_maim_on_hit",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, 50, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAOlrothThrowBack"] = {
    name = "GPAOlrothThrowBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectiles_not_offset",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOOlrothSwordEmbed"] = {
    name = "SOOlrothSwordEmbed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockSmall"] = {
    name = "EDSOlrothGroundSlamAftershockSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockLarge"] = {
    name = "EDSOlrothGroundSlamAftershockLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Adds Tagspinnacle_boss
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • expedition relic mods do not apply [1]
    FamilyExpeditionUnaffectedByRemnants
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • expedition relic mods do not apply 1 — 1 Global
  • keyval
    Actor.basic_actionEmerge, Emerge2
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.awake;
    StateMachine.fight;
    StateMachine.sword_lost;
    StateMachine.point_light;
    StateMachine.invulnerable;
    Stats.base_heavy_stun_duration_ms6066
    Stats.expedition_relic_mods_do_not_apply1
    Stats.monster_delay_item_drops_millis2250
    奧爾羅斯 Topic /8
    NPC名稱
    奧爾羅斯的決心勇敢的奧爾羅斯,
    不知疲倦和真實,
    他為我而戰,
    他為你而戰!
    奧爾羅斯的寶庫鑰匙他們知道真相,卻沒有選擇
    後世或許有一天,
    能有所取捨
    奧爾羅斯的傳奇
    奧爾羅斯的日誌他一路走向大地的盡頭……
    OlrothCrest奧爾羅斯的烈陽之徽豔陽騎士團定義了在這個充滿
    怪物、謎團與黑暗的世界中,
    何謂英雄。
    奧爾羅斯的恩惠為了表彰率領探險隊尋找那道緋紅凶兆,
    卡迪根三世賜予奧羅爾斯一份王室的力量加護。
    若他成功,豔陽騎士團將永遠受人讚頌。
    奧爾羅斯的傲慢
    奧爾羅斯的信念
    殞落之源.奧爾羅斯 Text Audio /140
    名稱
    突擊!
    — OlrothAssaultRandom
    突擊!
    — OlrothAssault2
    突擊!
    — OlrothAssault3
    燃燒!
    — OlrothBurnRandom
    燃燒!
    — OlrothBurn2
    燃燒!
    — OlrothBurn3
    我是在臨的末日!
    — OlrothIAmTheDoomRandom
    我是在臨的末日!
    — OlrothIAmTheDoom2
    我是在臨的末日!
    — OlrothIAmTheDoom3
    撐住!
    — OlrothHoldTheLineRandom
    撐住!
    — OlrothHoldTheLine2
    撐住!
    — OlrothHoldTheLine3
    我不能投降!
    — OlrothICannotYieldRandom
    我不能投降!
    — OlrothICannotYield2
    我將變成黑暗...
    — OlrothIHaveBecomeTheDarknessRandom
    我將變成黑暗...
    — OlrothIHaveBecomeTheDarkness2
    我將變成黑暗...
    — OlrothIHaveBecomeTheDarkness3
    我從不屈服!
    — OlrothIWillNeverYieldRandom
    我從不屈服!
    — OlrothIWillNeverYield2
    我從不屈服!
    — OlrothIWillNeverYield3
    我從不屈服!
    — OlrothIWillNeverYield4
    我從不屈服!
    — OlrothIWillNeverYield5
    我從不屈服!
    — OlrothIWillNeverYield6
    絕不!
    — OlrothNeverRandom
    絕不!
    — OlrothNever2
    絕不!
    — OlrothNever3
    為了國王!
    — OlrothNever4
    為了國王!
    — OlrothNever5
    為了國王!
    — OlrothNever6
    淨化!
    — OlrothPurifyRandom
    淨化!
    — OlrothPurify2
    淨化!
    — OlrothPurify3
    星火!
    — OlrothStarfireRandom
    星火!
    — OlrothStarfire2
    星火!
    — OlrothStarfire3
    詛咒……從山上湧出……
    — OlrothTheCurseRandom
    詛咒……從山上湧出……
    — OlrothTheCurse2
    詛咒……從山上湧出……
    — OlrothTheCurse3
    叛徒!
    — OlrothTraitorRandom
    叛徒!
    — OlrothTraitor2
    叛徒!
    — OlrothTraitor3
    三刀流!
    — OlrothTripleBladeRandom
    三刀流!
    — OlrothTripleBlade2
    三刀流!
    — OlrothTripleBlade3
    荒地!
    — OlrothWastelandRandom
    荒地!
    — OlrothWasteland2
    荒地!
    — OlrothWasteland3
    誰...敢!
    — OlrothWhoDares
    你咒我們!
    — OlrothYouveDoomedUsAllRandom
    你咒我們!
    — OlrothYouveDoomedUsAll2
    你咒我們!
    — OlrothYouveDoomedUsAll3
    你會失敗的!
    — OlrothYouWillFail
    黑暗...終於...
    — OlrothDarknessAtLast
    你不能...死...
    — OlrothICannotDieRandom
    你不能...死...
    — OlrothICannotDie2
    淨化!
    — Olroth_Expedition_Cage_Random
    淨化!
    — Olroth_Expedition_Cage_2
    淨化!
    — Olroth_Expedition_Cage_3
    救贖!
    — Olroth_Expedition_Cage_4
    救贖!
    — Olroth_Expedition_Cage_5
    救贖!
    — Olroth_Expedition_Cage_6
    欺瞞者!
    — Olroth_Expedition_Dash_Random
    欺瞞者!
    — Olroth_Expedition_Dash_2
    屈服吧!
    — Olroth_Expedition_Dash_3
    屈服吧!
    — Olroth_Expedition_Dash_4
    絕不!
    — Olroth_Expedition_Dash_5
    絕不!
    — Olroth_Expedition_Dash_6
    呃……黑暗……
    — Olroth_Expedition_Death_Random
    呃……黑暗……
    — Olroth_Expedition_Death_2
    呃……黑暗……
    — Olroth_Expedition_Death_3
    你終將……失敗……
    — Olroth_Expedition_Defeated_1st_Random
    你終將……失敗……
    — Olroth_Expedition_Defeated_1st_2
    你終將……失敗……
    — Olroth_Expedition_Defeated_1st_3
    我已成為黑暗……
    — Olroth_Expedition_Defeated_1st_4
    我已成為黑暗……
    — Olroth_Expedition_Defeated_1st_5
    我……不會……死……
    — Olroth_Expedition_Defeated_1st_6
    我……不會……死……
    — Olroth_Expedition_Defeated_1st_7
    我是叩門而來的末日!
    — Olroth_Expedition_Emerge_Random
    我是叩門而來的末日!
    — Olroth_Expedition_Emerge_2
    我是叩門而來的末日!
    — Olroth_Expedition_Emerge_3
    赤紅天空再次呼喚……
    — Olroth_Expedition_Emerge_4
    赤紅天空再次呼喚……
    — Olroth_Expedition_Emerge_5
    赤紅天空再次呼喚……
    — Olroth_Expedition_Emerge_6
    你膽敢威脅聖火!
    — Olroth_Expedition_FlameDamaged_Random
    你膽敢威脅聖火!
    — Olroth_Expedition_FlameDamaged_2
    你休想得到寬恕!
    — Olroth_Expedition_FlameDamaged_3
    你休想得到寬恕!
    — Olroth_Expedition_FlameDamaged_4
    叛徒!
    — Olroth_Expedition_FlameDamaged_5
    叛徒!
    — Olroth_Expedition_FlameDamaged_6
    什麼?!三曲正在衰弱……
    — Olroth_Expedition_FlameDamaged_7
    什麼?!三曲正在衰弱……
    — Olroth_Expedition_FlameDamaged_8
    你害我們全都完了!
    — Olroth_Expedition_FlameDestroyed_Random
    你害我們全都完了!
    — Olroth_Expedition_FlameDestroyed_2
    不!一切希望都沒了!
    — Olroth_Expedition_FlameDestroyed_3
    不!一切希望都沒了!
    — Olroth_Expedition_FlameDestroyed_4
    守住陣線!
    — Olroth_Expedition_Generic_Attack_Random
    守住陣線!
    — Olroth_Expedition_Generic_Attack_2
    陰影如影隨形……
    — Olroth_Expedition_Generic_Attack_3
    陰影如影隨形……
    — Olroth_Expedition_Generic_Attack_4
    我們同立!同亡!
    — Olroth_Expedition_Generic_Attack_5
    我們同立!同亡!
    — Olroth_Expedition_Generic_Attack_6
    呃……我會成為……你的末日!
    — Olroth_Expedition_Knockdown_Random
    呃……我會成為……你的末日!
    — Olroth_Expedition_Knockdown_2
    呃……你這惡徒……你們全都……一樣!
    — Olroth_Expedition_Knockdown_3
    呃……你這惡徒……你們全都……一樣!
    — Olroth_Expedition_Knockdown_4
    永夜仍將持續。
    — Olroth_Expedition_PlayerKilled_Random
    永夜仍將持續。
    — Olroth_Expedition_PlayerKilled_2
    這早已……由星辰預示。
    — Olroth_Expedition_PlayerKilled_3
    這早已……由星辰預示。
    — Olroth_Expedition_PlayerKilled_4
    這是唯一的辦法。
    — Olroth_Expedition_PlayerKilled_5
    這是唯一的辦法。
    — Olroth_Expedition_PlayerKilled_6
    墮落!
    — Olroth_Expedition_PulseCrack_Random
    墮落!
    — Olroth_Expedition_PulseCrack_2
    墮落!
    — Olroth_Expedition_PulseCrack_3
    無限!
    — Olroth_Expedition_Purge_Random
    無限!
    — Olroth_Expedition_Purge_2
    星火!
    — Olroth_Expedition_Purge_3
    星火!
    — Olroth_Expedition_Purge_4
    你永遠不會明白!
    — Olroth_Expedition_Risen_Random
    你永遠不會明白!
    — Olroth_Expedition_Risen_2
    你永遠不會明白!
    — Olroth_Expedition_Risen_3
    我絕不屈服!
    — Olroth_Expedition_Risen_4
    我絕不屈服!
    — Olroth_Expedition_Risen_5
    我絕不屈服!
    — Olroth_Expedition_Risen_6
    我不能屈服!
    — Olroth_Expedition_RisenAgain_Random
    我不能屈服!
    — Olroth_Expedition_RisenAgain_2
    我不能屈服!
    — Olroth_Expedition_RisenAgain_3
    燃燒吧!
    — Olroth_Expedition_ScorchedEarth_Random
    燃燒吧!
    — Olroth_Expedition_ScorchedEarth_2
    燃燒吧!
    — Olroth_Expedition_ScorchedEarth_3
    斬倒!
    — Olroth_Expedition_SwordProj_Random
    斬倒!
    — Olroth_Expedition_SwordProj_2
    受苦吧!
    — Olroth_Expedition_SwordProj_3
    受苦吧!
    — Olroth_Expedition_SwordProj_4
    三重刃!
    — Olroth_Expedition_SwordProj_5
    三重刃!
    — Olroth_Expedition_SwordProj_6
    為了國王!
    — Olroth_Expedition_SwordThrow_Random
    為了國王!
    — Olroth_Expedition_SwordThrow_2
    為了國王!
    — Olroth_Expedition_SwordThrow_3
    為了國王!
    — Olroth_Expedition_SwordThrow_4

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    Olroth, Origin of the Fall

    Olroth, Origin of the Fall is the endgame boss of Expedition.

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