Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
失落起源.奧爾羅斯 傳奇 /5
ExpeditionJewel
需求: 等級 20
緬懷(1008000)個沃拉娜血脈值得歌頌的事蹟
範圍內的天賦受卡爾葛征服
local unique jewel break timeless jewel calculators [0]
KeeperOfTheArc
需求: 等級 62, 36 力量, 36 智慧
增加(240340)%護甲值能量護盾
(1525)每秒生命回復
增加(1525)%魔力回復率
每隔5秒替換:
承受40%更少擊中傷害
承受40%更少持續傷害
OlrothsResolve
需求: 等級 60
立即恢復
每次使用增加(100150)%充能
多餘生命恢復會附加為守護,持續20
Olrovasara
需求: 等級 65, 114 力量
附加1(6080)閃電傷害
+(300400)命中
增加(530)%攻擊速度
擊中敵人時,在20秒內獲得等同於敵人強度的最大附加閃電傷害,最高總計500
Svalinn
需求: 等級 60, 64 力量
賦予技能: 展開護盾
賦予技能: 等級 14 格擋時施放
+(50100)最大符文保護
增加(200300)%護甲值
你受到來自格擋擊中(020)%傷害
墮落起源.奧爾羅斯
CategoryUndead不死族
IconEnemyArmourStrong IconEnemyResistanceColdStrong
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Olroth, Origin of the Fall
Spectre
Area幽隱島嶼, 卡爾葛陵墓
Tags2HSharpMetal_onhit_audio, 法術, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour
生命
352%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
傷害
300%
命中
100%
暴擊 Chance
5%
Attack Distance
10 ~ 23
攻擊時間
1.32 Second
Damage Spread
±20%
經驗值
300%
Model Size
150%
Type
ExpeditionOlroth
Metadata
Olroth
等級
80
生命
109,349
傷害
1,001
法術傷害
1,001
命中
3,928
攻擊時間
1.32
經驗值
300,000
召喚物生命
35,496
召喚物傷害
5,329
召喚物護甲
16,330
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 8011202
暴擊率: 5%
攻擊時間: 1.32 秒
15% 的物理傷害轉換冰冷傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothCleave
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 8011202
暴擊率: 5%
攻擊時間: 1.32 秒
冷卻時間: 18 秒
15% 的物理傷害轉換冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWOlrothCleave1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 8011202
暴擊率: 5%
攻擊傷害: 85%
攻擊時間: 1.32 秒
造成 15% 更少攻擊傷害
80% 的物理傷害轉換冰冷傷害
發射 個額外投射物
穿透所有目標
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 8011202
暴擊率: 5%
攻擊傷害: 85%
攻擊時間: 1.32 秒
造成 15% 更少攻擊傷害
80% 的物理傷害轉換冰冷傷害
發射 個額外投射物
穿透所有目標
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave3
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 8011202
暴擊率: 5%
攻擊傷害: 85%
攻擊時間: 1.32 秒
造成 15% 更少攻擊傷害
60% 的物理傷害轉換冰冷傷害
發射 個額外投射物
穿透所有目標
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
可觸發, 攻擊, AttackInPlace
Base Damage: 8011202
暴擊率: 5%
攻擊時間: 1.32 秒
is area damage [1]
MPWOlrothThrowOut
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 8011202
暴擊率: 5%
攻擊傷害: 133%
攻擊時間: 1.32 秒
冷卻時間: 18 秒
造成 33% 更多攻擊傷害
擊中時造成癱瘓
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GPAOlrothThrowBack
可觸發, 攻擊, AttackInPlace
Base Damage: 8011202
暴擊率: 5%
攻擊時間: 1.32 秒
造成流血
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 8011202
暴擊率: 5%
攻擊傷害: 150%
攻擊時間: 1.32 秒
冷卻時間: 12 秒
造成 50% 更多攻擊傷害
15% 的物理傷害轉換冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 8011202
暴擊率: 5%
攻擊傷害: 115%
攻擊時間: 1.32 秒
冷卻時間: 12 秒
造成 15% 更多攻擊傷害
15% 的物理傷害轉換冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash3
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 8011202
暴擊率: 5%
攻擊時間: 1.32 秒
冷卻時間: 12 秒
15% 的物理傷害轉換冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAOlrothDash1
可觸發, 攻擊, AttackInPlace
Base Damage: 8011202
暴擊率: 5%
攻擊傷害: 69%
攻擊時間: 1.32 秒
造成 31% 更少攻擊傷害
is area damage [1]
GAOlrothDash2
可觸發, 攻擊, AttackInPlace
Base Damage: 8011202
暴擊率: 5%
攻擊傷害: 127%
攻擊時間: 1.32 秒
造成 27% 更多攻擊傷害
暈眩敵人
is area damage [1]
GAOlrothDash3
可觸發, 攻擊, AttackInPlace
Base Damage: 8011202
暴擊率: 5%
攻擊傷害: 46%
攻擊時間: 1.32 秒
造成 54% 更少攻擊傷害
is area damage [1]
GAOlrothPostDashSwing
可觸發, 攻擊, AttackInPlace
Base Damage: 8011202
暴擊率: 5%
攻擊時間: 1.32 秒
15% 的物理傷害轉換冰冷傷害
is area damage [1]
GAOlrothPostDashStab
可觸發, 攻擊, AttackInPlace
Base Damage: 8011202
暴擊率: 5%
攻擊傷害: 149%
攻擊時間: 1.32 秒
造成 49% 更多攻擊傷害
15% 的物理傷害轉換冰冷傷害
is area damage [1]
GAOlrothGroundSlamInitial
可觸發, 攻擊, AttackInPlace
Base Damage: 8011202
暴擊率: 5%
攻擊傷害: 210%
攻擊時間: 1.32 秒
冷卻時間: 22 秒
造成 110% 更多攻擊傷害
50% 的物理傷害轉換冰冷傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [15000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [70]
GAOlrothIntroSwing
可觸發, 攻擊, AttackInPlace
Base Damage: 8011202
暴擊率: 5%
攻擊傷害: 80%
攻擊時間: 1.32 秒
造成 20% 更少攻擊傷害
造成流血
is area damage [1]
SOOlrothSwordEmbed
可觸發, AttackInPlace, 法術
施放時間: 1 秒
EDSOlrothGroundSlamAftershockSmall
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
造成379.2568.9物理傷害
60% 的物理傷害轉換冰冷傷害
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EDSOlrothGroundSlamAftershockLarge
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 7%
施放時間: 1 秒
造成871.41307物理傷害
60% 的物理傷害轉換冰冷傷害
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]
GSOlrothSwordGrabExplosion
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 7%
施放時間: 1 秒
增加200%冰凍累積
造成871.41307冰冷傷害
每秒造成953.1 冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

StateMachine
{
	define_shared_state =
	"
		awake;
		fight;
		sword_lost;
		point_light;
		invulnerable;
	"
}

Stats
{
	set_base_heavy_stun_duration_ms = 6066
	expedition_relic_mods_do_not_apply = 1
	set_monster_delay_item_drops_millis = 2250
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Olroth/Olroth"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Olroth, Origin of the Fall",
    life = 3.52,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 23,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth",
        "GSOlrothSwordGrabExplosion",
        "EAAOlrothCleave",
        "EAAOlrothDash1",
        "EAAOlrothDash2",
        "EAAOlrothDash3",
        "GAOlrothDash1",
        "GAOlrothDash2",
        "GAOlrothDash3",
        "GAOlrothPostDashSwing",
        "GAOlrothPostDashStab",
        "GAOlrothGroundSlamInitial",
        "GAOlrothIntroSwing",
        "MPWOlrothCleave1",
        "MPWOlrothCleave2",
        "MPWOlrothCleave3",
        "GAOlrothCleaveShrapnel3",
        "MPWOlrothThrowOut",
        "GPAOlrothThrowBack",
        "SOOlrothSwordEmbed",
        "EDSOlrothGroundSlamAftershockSmall",
        "EDSOlrothGroundSlamAftershockLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOlrothSwordGrabExplosion"] = {
    name = "GSOlrothSwordGrabExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "hit_damage_freeze_multiplier_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3.1500000953674, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {52, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash1"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {35, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, 15, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash3"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {29, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash1"] = {
    name = "GAOlrothDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash2"] = {
    name = "GAOlrothDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "always_stun",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash3"] = {
    name = "GAOlrothDash3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashSwing"] = {
    name = "GAOlrothPostDashSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashStab"] = {
    name = "GAOlrothPostDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothGroundSlamInitial"] = {
    name = "GAOlrothGroundSlamInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {12, -50, 50, 15000, 70, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothIntroSwing"] = {
    name = "GAOlrothIntroSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave1"] = {
    name = "MPWOlrothCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave2"] = {
    name = "MPWOlrothCleave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave3"] = {
    name = "MPWOlrothCleave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothCleaveShrapnel3"] = {
    name = "GAOlrothCleaveShrapnel3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothThrowOut"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_maim_on_hit",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, 50, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAOlrothThrowBack"] = {
    name = "GPAOlrothThrowBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectiles_not_offset",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOOlrothSwordEmbed"] = {
    name = "SOOlrothSwordEmbed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockSmall"] = {
    name = "EDSOlrothGroundSlamAftershockSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockLarge"] = {
    name = "EDSOlrothGroundSlamAftershockLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Adds Tagspinnacle_boss
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • expedition relic mods do not apply [1]
    FamilyExpeditionUnaffectedByRemnants
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • expedition relic mods do not apply 1 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • keyval
    Actor.basic_actionEmerge, Emerge2
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.awake;
    StateMachine.fight;
    StateMachine.sword_lost;
    StateMachine.point_light;
    StateMachine.invulnerable;
    Stats.base_heavy_stun_duration_ms6066
    Stats.expedition_relic_mods_do_not_apply1
    Stats.monster_delay_item_drops_millis2250
    奧爾羅斯 Topic /8
    NPC名稱
    奧爾羅斯的決心勇敢的奧爾羅斯,
    不知疲倦和真實,
    他為我而戰,
    他為你而戰!
    奧爾羅斯的寶庫鑰匙他們知道真相,卻沒有選擇
    後世或許有一天,
    能有所取捨
    奧爾羅斯的傳奇
    奧爾羅斯的日誌他一路走向大地的盡頭……
    OlrothCrest奧爾羅斯的烈陽之徽The Knights of the Sun defined what it
    means to be a hero in a world full of
    monsters, mysteries, and darkness.
    奧爾羅斯的恩惠為了表彰率領探險隊尋找那道緋紅凶兆,
    卡迪根三世賜予奧羅爾斯一份王室的力量加護。
    若他成功,豔陽騎士團將永遠受人讚頌。
    奧爾羅斯的傲慢
    奧爾羅斯的信念
    殞落之源.奧爾羅斯 Text Audio /140
    名稱
    突擊!
    OlrothAssaultRandom
    突擊!
    OlrothAssault2
    突擊!
    OlrothAssault3
    燃燒!
    OlrothBurnRandom
    燃燒!
    OlrothBurn2
    燃燒!
    OlrothBurn3
    我是在臨的末日!
    OlrothIAmTheDoomRandom
    我是在臨的末日!
    OlrothIAmTheDoom2
    我是在臨的末日!
    OlrothIAmTheDoom3
    撐住!
    OlrothHoldTheLineRandom
    撐住!
    OlrothHoldTheLine2
    撐住!
    OlrothHoldTheLine3
    我不能投降!
    OlrothICannotYieldRandom
    我不能投降!
    OlrothICannotYield2
    我將變成黑暗...
    OlrothIHaveBecomeTheDarknessRandom
    我將變成黑暗...
    OlrothIHaveBecomeTheDarkness2
    我將變成黑暗...
    OlrothIHaveBecomeTheDarkness3
    我從不屈服!
    OlrothIWillNeverYieldRandom
    我從不屈服!
    OlrothIWillNeverYield2
    我從不屈服!
    OlrothIWillNeverYield3
    我從不屈服!
    OlrothIWillNeverYield4
    我從不屈服!
    OlrothIWillNeverYield5
    我從不屈服!
    OlrothIWillNeverYield6
    絕不!
    OlrothNeverRandom
    絕不!
    OlrothNever2
    絕不!
    OlrothNever3
    為了國王!
    OlrothNever4
    為了國王!
    OlrothNever5
    為了國王!
    OlrothNever6
    淨化!
    OlrothPurifyRandom
    淨化!
    OlrothPurify2
    淨化!
    OlrothPurify3
    星火!
    OlrothStarfireRandom
    星火!
    OlrothStarfire2
    星火!
    OlrothStarfire3
    詛咒……從山上湧出……
    OlrothTheCurseRandom
    詛咒……從山上湧出……
    OlrothTheCurse2
    詛咒……從山上湧出……
    OlrothTheCurse3
    叛徒!
    OlrothTraitorRandom
    叛徒!
    OlrothTraitor2
    叛徒!
    OlrothTraitor3
    三刀流!
    OlrothTripleBladeRandom
    三刀流!
    OlrothTripleBlade2
    三刀流!
    OlrothTripleBlade3
    荒地!
    OlrothWastelandRandom
    荒地!
    OlrothWasteland2
    荒地!
    OlrothWasteland3
    誰...敢!
    OlrothWhoDares
    你咒我們!
    OlrothYouveDoomedUsAllRandom
    你咒我們!
    OlrothYouveDoomedUsAll2
    你咒我們!
    OlrothYouveDoomedUsAll3
    你會失敗的!
    OlrothYouWillFail
    黑暗...終於...
    OlrothDarknessAtLast
    你不能...死...
    OlrothICannotDieRandom
    你不能...死...
    OlrothICannotDie2
    淨化!
    Olroth_Expedition_Cage_Random
    淨化!
    Olroth_Expedition_Cage_2
    淨化!
    Olroth_Expedition_Cage_3
    救贖!
    Olroth_Expedition_Cage_4
    救贖!
    Olroth_Expedition_Cage_5
    救贖!
    Olroth_Expedition_Cage_6
    欺瞞者!
    Olroth_Expedition_Dash_Random
    欺瞞者!
    Olroth_Expedition_Dash_2
    屈服吧!
    Olroth_Expedition_Dash_3
    屈服吧!
    Olroth_Expedition_Dash_4
    絕不!
    Olroth_Expedition_Dash_5
    絕不!
    Olroth_Expedition_Dash_6
    呃……黑暗……
    Olroth_Expedition_Death_Random
    呃……黑暗……
    Olroth_Expedition_Death_2
    呃……黑暗……
    Olroth_Expedition_Death_3
    你終將……失敗……
    Olroth_Expedition_Defeated_1st_Random
    你終將……失敗……
    Olroth_Expedition_Defeated_1st_2
    你終將……失敗……
    Olroth_Expedition_Defeated_1st_3
    我已成為黑暗……
    Olroth_Expedition_Defeated_1st_4
    我已成為黑暗……
    Olroth_Expedition_Defeated_1st_5
    我……不會……死……
    Olroth_Expedition_Defeated_1st_6
    我……不會……死……
    Olroth_Expedition_Defeated_1st_7
    我是叩門而來的末日!
    Olroth_Expedition_Emerge_Random
    我是叩門而來的末日!
    Olroth_Expedition_Emerge_2
    我是叩門而來的末日!
    Olroth_Expedition_Emerge_3
    赤紅天空再次呼喚……
    Olroth_Expedition_Emerge_4
    赤紅天空再次呼喚……
    Olroth_Expedition_Emerge_5
    赤紅天空再次呼喚……
    Olroth_Expedition_Emerge_6
    你膽敢威脅聖火!
    Olroth_Expedition_FlameDamaged_Random
    你膽敢威脅聖火!
    Olroth_Expedition_FlameDamaged_2
    你休想得到寬恕!
    Olroth_Expedition_FlameDamaged_3
    你休想得到寬恕!
    Olroth_Expedition_FlameDamaged_4
    叛徒!
    Olroth_Expedition_FlameDamaged_5
    叛徒!
    Olroth_Expedition_FlameDamaged_6
    什麼?!三曲正在衰弱……
    Olroth_Expedition_FlameDamaged_7
    什麼?!三曲正在衰弱……
    Olroth_Expedition_FlameDamaged_8
    你害我們全都完了!
    Olroth_Expedition_FlameDestroyed_Random
    你害我們全都完了!
    Olroth_Expedition_FlameDestroyed_2
    不!一切希望都沒了!
    Olroth_Expedition_FlameDestroyed_3
    不!一切希望都沒了!
    Olroth_Expedition_FlameDestroyed_4
    守住陣線!
    Olroth_Expedition_Generic_Attack_Random
    守住陣線!
    Olroth_Expedition_Generic_Attack_2
    陰影如影隨形……
    Olroth_Expedition_Generic_Attack_3
    陰影如影隨形……
    Olroth_Expedition_Generic_Attack_4
    我們同立!同亡!
    Olroth_Expedition_Generic_Attack_5
    我們同立!同亡!
    Olroth_Expedition_Generic_Attack_6
    呃……我會成為……你的末日!
    Olroth_Expedition_Knockdown_Random
    呃……我會成為……你的末日!
    Olroth_Expedition_Knockdown_2
    呃……你這惡徒……你們全都……一樣!
    Olroth_Expedition_Knockdown_3
    呃……你這惡徒……你們全都……一樣!
    Olroth_Expedition_Knockdown_4
    永夜仍將持續。
    Olroth_Expedition_PlayerKilled_Random
    永夜仍將持續。
    Olroth_Expedition_PlayerKilled_2
    這早已……由星辰預示。
    Olroth_Expedition_PlayerKilled_3
    這早已……由星辰預示。
    Olroth_Expedition_PlayerKilled_4
    這是唯一的辦法。
    Olroth_Expedition_PlayerKilled_5
    這是唯一的辦法。
    Olroth_Expedition_PlayerKilled_6
    墮落!
    Olroth_Expedition_PulseCrack_Random
    墮落!
    Olroth_Expedition_PulseCrack_2
    墮落!
    Olroth_Expedition_PulseCrack_3
    無限!
    Olroth_Expedition_Purge_Random
    無限!
    Olroth_Expedition_Purge_2
    星火!
    Olroth_Expedition_Purge_3
    星火!
    Olroth_Expedition_Purge_4
    你永遠不會明白!
    Olroth_Expedition_Risen_Random
    你永遠不會明白!
    Olroth_Expedition_Risen_2
    你永遠不會明白!
    Olroth_Expedition_Risen_3
    我絕不屈服!
    Olroth_Expedition_Risen_4
    我絕不屈服!
    Olroth_Expedition_Risen_5
    我絕不屈服!
    Olroth_Expedition_Risen_6
    我不能屈服!
    Olroth_Expedition_RisenAgain_Random
    我不能屈服!
    Olroth_Expedition_RisenAgain_2
    我不能屈服!
    Olroth_Expedition_RisenAgain_3
    燃燒吧!
    Olroth_Expedition_ScorchedEarth_Random
    燃燒吧!
    Olroth_Expedition_ScorchedEarth_2
    燃燒吧!
    Olroth_Expedition_ScorchedEarth_3
    斬倒!
    Olroth_Expedition_SwordProj_Random
    斬倒!
    Olroth_Expedition_SwordProj_2
    受苦吧!
    Olroth_Expedition_SwordProj_3
    受苦吧!
    Olroth_Expedition_SwordProj_4
    三重刃!
    Olroth_Expedition_SwordProj_5
    三重刃!
    Olroth_Expedition_SwordProj_6
    為了國王!
    Olroth_Expedition_SwordThrow_Random
    為了國王!
    Olroth_Expedition_SwordThrow_2
    為了國王!
    Olroth_Expedition_SwordThrow_3
    為了國王!
    Olroth_Expedition_SwordThrow_4

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    Olroth, Origin of the Fall

    Olroth, Origin of the Fall is the endgame boss of Expedition.

    Drops


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