IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Olroth, l'Origine de la Chute Unique /5
ExpeditionJewel
Prérequis : Niveau 20
Commémore (1008000) exploits mémorables de la lignée de Vorana
Les Talents passifs dans le Rayon sont Conquis par les kaalguuriens
local unique jewel break timeless jewel calculators [0]
KeeperOfTheArc
Prérequis : Niveau 62, 36 For, 36 Int
(240340)% d'Augmentation de l'Armure et du Bouclier d'énergie
(1525) de Vie Régénérée par seconde
(1525)% d'Augmentation du Taux de Régénération de Mana
Alterne toutes les 5 secondes :
Vous avez 40% de Perte des Dégâts au Toucher subis
Vous avez 40% de Perte des Dégâts sur la durée subis
OlrothsResolve
Prérequis : Niveau 60
Récupération instantanée
(100150)% d'Augmentation des Charges par utilisation
La Récupération de Vie excédentaire est ajoutée sous forme de Garde pendant 20 secondes
Olrovasara
Prérequis : Niveau 65, 114 For
Ajoute 1 à (6080) Dégâts de Foudre
+(300400) au Score de Précision
(530)% d'Augmentation de la Vitesse d'Attaque
Lorsque vous Touchez un Ennemi, vous gagnez des Dégâts de Foudre maximaux supplémentaires équivalents à sa Puissance pendant 20 secondes, jusqu'à un total de 500
Svalinn
Prérequis : Niveau 60, 64 For
Octroie l'Aptitude: Levée de bouclier
Octroie l'Aptitude: Niveau 14 Déclenchement en Bloquant
+(50100) à la Sauvegarde runique maximale
(200300)% d'Augmentation de l'Armure
Vos chances de Bloquer les Dégâts sont Favorables
Vous subissez (020)% des Dégâts des Touches que vous Bloquez
Olroth, l'Origine de la Chute
CategoryUndeadMort-vivant
IconEnemyArmourStrong IconEnemyResistanceColdStrong
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Olroth, Origin of the Fall
Spectre
AreaÎle obscure, Tombeau kalguurien
Tags2HSharpMetal_onhit_audio, Lanceur de sorts, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour
Vie
352%
+80%
Résistance
IconEnemyResistanceFire0 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
300%
Précision
100%
Attack Distance
10 ~ 23
Temps d'attaque
1.32 Second
Damage Spread
±20%
Expérience
300%
Model Size
150%
Type
ExpeditionOlroth
Metadata
Olroth
Niveau
80
Vie
109,349
8,645
Damage
1,001
Dégâts des sorts
1,001
Précision
3,928
Temps d'attaque
1.32
Expérience
300,000
Minion Life
35,496
Minion Damage
5,329
Minion Armour
16,330
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 8011202
Chances de Touche critique: 5%
Temps d'attaque: 1.32 sec.
Convertit 15% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 8011202
Chances de Touche critique: 5%
Temps d'attaque: 1.32 sec.
Temps de recharge: 18 sec.
Convertit 15% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWOlrothCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8011202
Chances de Touche critique: 5%
Dégâts d'Attaque: 85%
Temps d'attaque: 1.32 sec.
15% de Perte de Dégâts d'Attaque
Convertit 80% des Dégâts Physiques en Dégâts de Froid
Tire Projectiles supplémentaires
Transperce toutes les cibles
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8011202
Chances de Touche critique: 5%
Dégâts d'Attaque: 85%
Temps d'attaque: 1.32 sec.
15% de Perte de Dégâts d'Attaque
Convertit 80% des Dégâts Physiques en Dégâts de Froid
Tire Projectiles supplémentaires
Transperce toutes les cibles
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8011202
Chances de Touche critique: 5%
Dégâts d'Attaque: 85%
Temps d'attaque: 1.32 sec.
15% de Perte de Dégâts d'Attaque
Convertit 60% des Dégâts Physiques en Dégâts de Froid
Tire Projectiles supplémentaires
Transperce toutes les cibles
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Chances de Touche critique: 5%
Temps d'attaque: 1.32 sec.
is area damage [1]
MPWOlrothThrowOut
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 8011202
Chances de Touche critique: 5%
Dégâts d'Attaque: 133%
Temps d'attaque: 1.32 sec.
Temps de recharge: 18 sec.
33% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GPAOlrothThrowBack
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Chances de Touche critique: 5%
Temps d'attaque: 1.32 sec.
Inflige le Saignement
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 8011202
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1.32 sec.
Temps de recharge: 12 sec.
50% Davantage de Dégâts d'Attaque
Convertit 15% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 8011202
Chances de Touche critique: 5%
Dégâts d'Attaque: 115%
Temps d'attaque: 1.32 sec.
Temps de recharge: 12 sec.
15% Davantage de Dégâts d'Attaque
Convertit 15% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash3
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 8011202
Chances de Touche critique: 5%
Temps d'attaque: 1.32 sec.
Temps de recharge: 12 sec.
Convertit 15% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAOlrothDash1
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Chances de Touche critique: 5%
Dégâts d'Attaque: 69%
Temps d'attaque: 1.32 sec.
31% de Perte de Dégâts d'Attaque
is area damage [1]
GAOlrothDash2
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Chances de Touche critique: 5%
Dégâts d'Attaque: 127%
Temps d'attaque: 1.32 sec.
27% Davantage de Dégâts d'Attaque
Étourdit les Ennemis
is area damage [1]
GAOlrothDash3
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Chances de Touche critique: 5%
Dégâts d'Attaque: 46%
Temps d'attaque: 1.32 sec.
54% de Perte de Dégâts d'Attaque
is area damage [1]
GAOlrothPostDashSwing
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Chances de Touche critique: 5%
Temps d'attaque: 1.32 sec.
Convertit 15% des Dégâts Physiques en Dégâts de Froid
is area damage [1]
GAOlrothPostDashStab
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Chances de Touche critique: 5%
Dégâts d'Attaque: 149%
Temps d'attaque: 1.32 sec.
49% Davantage de Dégâts d'Attaque
Convertit 15% des Dégâts Physiques en Dégâts de Froid
is area damage [1]
GAOlrothGroundSlamInitial
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Chances de Touche critique: 5%
Dégâts d'Attaque: 210%
Temps d'attaque: 1.32 sec.
Temps de recharge: 22 sec.
110% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Froid
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [15000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [70]
GAOlrothIntroSwing
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Chances de Touche critique: 5%
Dégâts d'Attaque: 80%
Temps d'attaque: 1.32 sec.
20% de Perte de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
SOOlrothSwordEmbed
Triggerable, AttackInPlace, Spell
Temps d'incantation: 1 sec.
EDSOlrothGroundSlamAftershockSmall
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Inflige 379.2 à 568.9 Dégâts Physiques
Convertit 60% des Dégâts Physiques en Dégâts de Froid
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EDSOlrothGroundSlamAftershockLarge
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
Inflige 871.4 à 1307 Dégâts Physiques
Convertit 60% des Dégâts Physiques en Dégâts de Froid
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]
GSOlrothSwordGrabExplosion
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
200% d'Augmentation d'Accumulation de Gel
Inflige 871.4 à 1307 Dégâts de Froid
Inflige 953.1 Dégâts de Froid par seconde
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

StateMachine
{
	define_shared_state =
	"
		awake;
		fight;
		sword_lost;
		point_light;
		invulnerable;
	"
}

Stats
{
	set_base_heavy_stun_duration_ms = 6066
	expedition_relic_mods_do_not_apply = 1
	set_monster_delay_item_drops_millis = 2250
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Olroth/Olroth"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Olroth, Origin of the Fall",
    life = 3.52,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 23,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth",
        "GSOlrothSwordGrabExplosion",
        "EAAOlrothCleave",
        "EAAOlrothDash1",
        "EAAOlrothDash2",
        "EAAOlrothDash3",
        "GAOlrothDash1",
        "GAOlrothDash2",
        "GAOlrothDash3",
        "GAOlrothPostDashSwing",
        "GAOlrothPostDashStab",
        "GAOlrothGroundSlamInitial",
        "GAOlrothIntroSwing",
        "MPWOlrothCleave1",
        "MPWOlrothCleave2",
        "MPWOlrothCleave3",
        "GAOlrothCleaveShrapnel3",
        "MPWOlrothThrowOut",
        "GPAOlrothThrowBack",
        "SOOlrothSwordEmbed",
        "EDSOlrothGroundSlamAftershockSmall",
        "EDSOlrothGroundSlamAftershockLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOlrothSwordGrabExplosion"] = {
    name = "GSOlrothSwordGrabExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "hit_damage_freeze_multiplier_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3.1500000953674, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {52, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash1"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {35, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, 15, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash3"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {29, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash1"] = {
    name = "GAOlrothDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash2"] = {
    name = "GAOlrothDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "always_stun",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash3"] = {
    name = "GAOlrothDash3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashSwing"] = {
    name = "GAOlrothPostDashSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashStab"] = {
    name = "GAOlrothPostDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothGroundSlamInitial"] = {
    name = "GAOlrothGroundSlamInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {12, -50, 50, 15000, 70, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothIntroSwing"] = {
    name = "GAOlrothIntroSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave1"] = {
    name = "MPWOlrothCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave2"] = {
    name = "MPWOlrothCleave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave3"] = {
    name = "MPWOlrothCleave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothCleaveShrapnel3"] = {
    name = "GAOlrothCleaveShrapnel3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothThrowOut"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_maim_on_hit",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, 50, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAOlrothThrowBack"] = {
    name = "GPAOlrothThrowBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectiles_not_offset",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOOlrothSwordEmbed"] = {
    name = "SOOlrothSwordEmbed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockSmall"] = {
    name = "EDSOlrothGroundSlamAftershockSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockLarge"] = {
    name = "EDSOlrothGroundSlamAftershockLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Adds Tagspinnacle_boss
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • expedition relic mods do not apply [1]
    FamilyExpeditionUnaffectedByRemnants
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • expedition relic mods do not apply 1 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • keyval
    Actor.basic_actionEmerge, Emerge2
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.awake;
    StateMachine.fight;
    StateMachine.sword_lost;
    StateMachine.point_light;
    StateMachine.invulnerable;
    Stats.base_heavy_stun_duration_ms6066
    Stats.expedition_relic_mods_do_not_apply1
    Stats.monster_delay_item_drops_millis2250
    Olroth Topic /9
    NPCNom
    Détermination d'OlrothOlroth le Galant,
    authentique et toujours debout,
    il se bat pour moi,
    il se bat pour vous !
    Détermination d'OlrothOlroth le Galant,
    authentique et toujours debout,
    il se bat pour moi,
    il se bat pour vous !
    Clé du Reliquaire d'OlrothUn héritage des champions de Wraeclast
    Git oublié de tous dans un reliquaire abandonné
    Né d'un néant étoilé duquel le temps ne peut s'échapper
    Saga d'Olroth
    Journal de bord d'OlrothIl se fraya un chemin jusqu'aux entrailles de la Terre…
    OlrothCrestInsigne du Soleil d'OlrothThe Knights of the Sun defined what it
    means to be a hero in a world full of
    monsters, mysteries, and darkness.
    Olroth's BoonPour avoir mené l'expédition en quête de ce présage cramoisi,
    Cadigan III octroya à Olroth une faveur royale de puissance. En cas de réussite,
    les Chevaliers du Soleil se verraient glorifiés pour toujours.
    Olroth's Hubris
    Conviction d'Olroth
    Olroth, l'Origine de la Chute Text Audio /140
    Nom
    Assaut !
    OlrothAssaultRandom
    Assaut !
    OlrothAssault2
    Assaut !
    OlrothAssault3
    Brûlez !
    OlrothBurnRandom
    Brûlez !
    OlrothBurn2
    Brûlez !
    OlrothBurn3
    Je suis la ruine à votre porte !
    OlrothIAmTheDoomRandom
    Je suis la ruine à votre porte !
    OlrothIAmTheDoom2
    Je suis la ruine à votre porte !
    OlrothIAmTheDoom3
    Ne rompez pas la ligne !
    OlrothHoldTheLineRandom
    Ne rompez pas la ligne !
    OlrothHoldTheLine2
    Ne rompez pas la ligne !
    OlrothHoldTheLine3
    Je ne peux pas céder !
    OlrothICannotYieldRandom
    Je ne peux pas céder !
    OlrothICannotYield2
    Je suis devenu l'obscurité...
    OlrothIHaveBecomeTheDarknessRandom
    Je suis devenu l'obscurité...
    OlrothIHaveBecomeTheDarkness2
    Je suis devenu l'obscurité...
    OlrothIHaveBecomeTheDarkness3
    Je ne céderai jamais !
    OlrothIWillNeverYieldRandom
    Je ne céderai jamais !
    OlrothIWillNeverYield2
    Je ne céderai jamais !
    OlrothIWillNeverYield3
    Je ne céderai jamais !
    OlrothIWillNeverYield4
    Je ne céderai jamais !
    OlrothIWillNeverYield5
    Je ne céderai jamais !
    OlrothIWillNeverYield6
    Jamais !
    OlrothNeverRandom
    Jamais !
    OlrothNever2
    Jamais !
    OlrothNever3
    Pour le roi !
    OlrothNever4
    Pour le roi !
    OlrothNever5
    Pour le roi !
    OlrothNever6
    Purification !
    OlrothPurifyRandom
    Purification !
    OlrothPurify2
    Purification !
    OlrothPurify3
    Feu des étoiles !
    OlrothStarfireRandom
    Feu des étoiles !
    OlrothStarfire2
    Feu des étoiles !
    OlrothStarfire3
    La malédiction... a surgi de la montagne...
    OlrothTheCurseRandom
    La malédiction... a surgi de la montagne...
    OlrothTheCurse2
    La malédiction... a surgi de la montagne...
    OlrothTheCurse3
    Traître !
    OlrothTraitorRandom
    Traître !
    OlrothTraitor2
    Traître !
    OlrothTraitor3
    Triple lame !
    OlrothTripleBladeRandom
    Triple lame !
    OlrothTripleBlade2
    Triple lame !
    OlrothTripleBlade3
    Terre dévastée !
    OlrothWastelandRandom
    Terre dévastée !
    OlrothWasteland2
    Terre dévastée !
    OlrothWasteland3
    Qui… ose… ?
    OlrothWhoDares
    Vous nous avez tous condamnés !
    OlrothYouveDoomedUsAllRandom
    Vous nous avez tous condamnés !
    OlrothYouveDoomedUsAll2
    Vous nous avez tous condamnés !
    OlrothYouveDoomedUsAll3
    Vous allez échouer !
    OlrothYouWillFail
    Enfin... l'obscurité...
    OlrothDarknessAtLast
    Je ne peux pas... mourir...
    OlrothICannotDieRandom
    Je ne peux pas... mourir...
    OlrothICannotDie2
    Purification !
    Olroth_Expedition_Cage_Random
    Purification !
    Olroth_Expedition_Cage_2
    Purification !
    Olroth_Expedition_Cage_3
    Rédemption !
    Olroth_Expedition_Cage_4
    Rédemption !
    Olroth_Expedition_Cage_5
    Rédemption !
    Olroth_Expedition_Cage_6
    Imposteur !
    Olroth_Expedition_Dash_Random
    Imposteur !
    Olroth_Expedition_Dash_2
    Abandonnez !
    Olroth_Expedition_Dash_3
    Abandonnez !
    Olroth_Expedition_Dash_4
    Jamais !
    Olroth_Expedition_Dash_5
    Jamais !
    Olroth_Expedition_Dash_6
    Argh… Les ténèbres…
    Olroth_Expedition_Death_Random
    Argh… Les ténèbres…
    Olroth_Expedition_Death_2
    Argh… Les ténèbres…
    Olroth_Expedition_Death_3
    Vous… échouerez…
    Olroth_Expedition_Defeated_1st_Random
    Vous… échouerez…
    Olroth_Expedition_Defeated_1st_2
    Vous… échouerez…
    Olroth_Expedition_Defeated_1st_3
    Je suis les ténèbres à présent…
    Olroth_Expedition_Defeated_1st_4
    Je suis les ténèbres à présent…
    Olroth_Expedition_Defeated_1st_5
    Je ne peux pas… mourir…
    Olroth_Expedition_Defeated_1st_6
    Je ne peux pas… mourir…
    Olroth_Expedition_Defeated_1st_7
    C'est moi qui vous mènerai à votre perte !
    Olroth_Expedition_Emerge_Random
    C'est moi qui vous mènerai à votre perte !
    Olroth_Expedition_Emerge_2
    C'est moi qui vous mènerai à votre perte !
    Olroth_Expedition_Emerge_3
    Les cieux rouges me rappellent…
    Olroth_Expedition_Emerge_4
    Les cieux rouges me rappellent…
    Olroth_Expedition_Emerge_5
    Les cieux rouges me rappellent…
    Olroth_Expedition_Emerge_6
    Vous osez menacer la flamme !
    Olroth_Expedition_FlameDamaged_Random
    Vous osez menacer la flamme !
    Olroth_Expedition_FlameDamaged_2
    Vous ne méritez aucune pitié !
    Olroth_Expedition_FlameDamaged_3
    Vous ne méritez aucune pitié !
    Olroth_Expedition_FlameDamaged_4
    {Traître !}{Traîtresse !}
    Olroth_Expedition_FlameDamaged_5
    {Traître !}{Traîtresse !}
    Olroth_Expedition_FlameDamaged_6
    Quoi !? Le Triskèle vacille…
    Olroth_Expedition_FlameDamaged_7
    Quoi !? Le Triskèle vacille…
    Olroth_Expedition_FlameDamaged_8
    Vous nous avez tous condamnés !
    Olroth_Expedition_FlameDestroyed_Random
    Vous nous avez tous condamnés !
    Olroth_Expedition_FlameDestroyed_2
    Non ! Il n'y a plus aucun espoir !
    Olroth_Expedition_FlameDestroyed_3
    Non ! Il n'y a plus aucun espoir !
    Olroth_Expedition_FlameDestroyed_4
    Tenez vos positions !
    Olroth_Expedition_Generic_Attack_Random
    Tenez vos positions !
    Olroth_Expedition_Generic_Attack_2
    Les ombres suivent…
    Olroth_Expedition_Generic_Attack_3
    Les ombres suivent…
    Olroth_Expedition_Generic_Attack_4
    Tenir ou mourir !
    Olroth_Expedition_Generic_Attack_5
    Tenir ou mourir !
    Olroth_Expedition_Generic_Attack_6
    Argh… Je serai… votre apocalypse !
    Olroth_Expedition_Knockdown_Random
    Argh… Je serai… votre apocalypse !
    Olroth_Expedition_Knockdown_2
    Argh… Démon… Vous êtes tous les mêmes…
    Olroth_Expedition_Knockdown_3
    Argh… Démon… Vous êtes tous les mêmes…
    Olroth_Expedition_Knockdown_4
    La nuit sans fin continue.
    Olroth_Expedition_PlayerKilled_Random
    La nuit sans fin continue.
    Olroth_Expedition_PlayerKilled_2
    C'était écrit… dans les astres.
    Olroth_Expedition_PlayerKilled_3
    C'était écrit… dans les astres.
    Olroth_Expedition_PlayerKilled_4
    Il n'y avait pas d'autre moyen.
    Olroth_Expedition_PlayerKilled_5
    Il n'y avait pas d'autre moyen.
    Olroth_Expedition_PlayerKilled_6
    Dépravation !
    Olroth_Expedition_PulseCrack_Random
    Dépravation !
    Olroth_Expedition_PulseCrack_2
    Dépravation !
    Olroth_Expedition_PulseCrack_3
    Infini !
    Olroth_Expedition_Purge_Random
    Infini !
    Olroth_Expedition_Purge_2
    Astroflamme !
    Olroth_Expedition_Purge_3
    Astroflamme !
    Olroth_Expedition_Purge_4
    Vous n'auriez jamais pu comprendre !
    Olroth_Expedition_Risen_Random
    Vous n'auriez jamais pu comprendre !
    Olroth_Expedition_Risen_2
    Vous n'auriez jamais pu comprendre !
    Olroth_Expedition_Risen_3
    Je ne céderai jamais !
    Olroth_Expedition_Risen_4
    Je ne céderai jamais !
    Olroth_Expedition_Risen_5
    Je ne céderai jamais !
    Olroth_Expedition_Risen_6
    Je ne peux pas céder !
    Olroth_Expedition_RisenAgain_Random
    Je ne peux pas céder !
    Olroth_Expedition_RisenAgain_2
    Je ne peux pas céder !
    Olroth_Expedition_RisenAgain_3
    Brûlez !
    Olroth_Expedition_ScorchedEarth_Random
    Brûlez !
    Olroth_Expedition_ScorchedEarth_2
    Brûlez !
    Olroth_Expedition_ScorchedEarth_3
    Tranche !
    Olroth_Expedition_SwordProj_Random
    Tranche !
    Olroth_Expedition_SwordProj_2
    Souffrez !
    Olroth_Expedition_SwordProj_3
    Souffrez !
    Olroth_Expedition_SwordProj_4
    Triple lame !
    Olroth_Expedition_SwordProj_5
    Triple lame !
    Olroth_Expedition_SwordProj_6
    Pour le Roi !
    Olroth_Expedition_SwordThrow_Random
    Pour le Roi !
    Olroth_Expedition_SwordThrow_2
    Pour le Roi !
    Olroth_Expedition_SwordThrow_3
    Pour le Roi !
    Olroth_Expedition_SwordThrow_4

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    Olroth, Origin of the Fall

    Olroth, Origin of the Fall is the endgame boss of Expedition.

    Drops


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