몰락의 기원 올로스 고유 /5
보라나의 핏줄이 행한 노래로 남을 공적 (100–8000)개 추모
반경 내 패시브 스킬이 칼구르의 지배를 받음
역사적인 순간
local unique jewel break timeless jewel calculators [0]
방어도에너지 보호막 (100–150)% 증가
1초마다 생명력 (15–25) 재생
마나 재생 속도 (15–25)% 증가
10초마다:
5초 동안 피격 시 받는 피해 30% 감폭
5초 동안 받는 지속 피해 30% 감폭
즉시 회복
사용 1회당 충전 소모량 (100–150)% 증가
10초 동안 과잉 생명력 회복이 수호로 추가
번개 피해 1~(60–80) 추가
정확도 +(300–400)
공격 속도 (5–30)% 증가
명중 시 6초 동안 적의 위세와 동일한 최대 추가 번개 피해 획득, 최대 총 500
스킬 부여: 방패 들기
스킬 부여: 막기 시 시전
방어도 (100–150)% 증가
최대 막기 확률 (-20–-10)%
막기 확률에 행운 적용
몰락의 기원 올로스
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
공격 속도 25% 감폭
밀려날 수 없음
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Olroth, Origin of the Fall
SpectreN
Tags1HSword_onhit_audio, 시전, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, ward_armour
생명력
938%
방어도
+80%
Ailment Threshold
%
저항
0 75 0 0
Damage
400%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
10 ~ 23
Attack Time
1.32 Second
Damage Spread
±20%
경험치
400%
Model Size
115%
Type
ExpeditionOlroth
Metadata
Olroth
레벨
68
생명력
72,761
Minion Life
105,806
방어도
3,451
회피
477
에너지 보호막
0
Damage
932
Minion Damage
7,586
주문 피해
932
정확도
0
Attack Time
1.32
경험치
114,536
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 746–1119
치명타 명중 확률: 5%
Attack Time: 1.32 초
물리 피해의 20%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAOlrothCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 746–1119
치명타 명중 확률: 5%
Attack Time: 1.32 초
재사용 대기시간: 18 초
물리 피해의 20%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWOlrothCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 746–1119
치명타 명중 확률: 5%
공격 피해: 85%
Attack Time: 1.32 초
투사체가 모든 대상 관통
주는 공격 피해 15% 감폭
물리 피해의 80%를 냉기 피해로 전환
투사체 2개 추가 발사
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 746–1119
치명타 명중 확률: 5%
공격 피해: 85%
Attack Time: 1.32 초
투사체가 모든 대상 관통
주는 공격 피해 15% 감폭
물리 피해의 80%를 냉기 피해로 전환
투사체 2개 추가 발사
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 746–1119
치명타 명중 확률: 5%
공격 피해: 85%
Attack Time: 1.32 초
투사체가 모든 대상 관통
주는 공격 피해 15% 감폭
물리 피해의 80%를 냉기 피해로 전환
투사체 2개 추가 발사
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
Triggerable, Attack
Base Damage: 746–1119
치명타 명중 확률: 5%
Attack Time: 1.32 초
is area damage [1]
MPWOlrothThrowOut
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 746–1119
치명타 명중 확률: 5%
Attack Time: 1.32 초
재사용 대기시간: 18 초
명중힘줄 절단
명중힘줄 절단
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GPAOlrothThrowBack
Triggerable, Attack
Base Damage: 746–1119
치명타 명중 확률: 5%
Attack Time: 1.32 초
출혈 유발
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 746–1119
치명타 명중 확률: 5%
Attack Time: 1.32 초
재사용 대기시간: 12 초
물리 피해의 20%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAOlrothDash2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 746–1119
치명타 명중 확률: 5%
Attack Time: 1.32 초
재사용 대기시간: 12 초
물리 피해의 20%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAOlrothDash3
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 746–1119
치명타 명중 확률: 5%
Attack Time: 1.32 초
재사용 대기시간: 12 초
물리 피해의 20%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAOlrothDash1
Triggerable, Attack
Base Damage: 746–1119
치명타 명중 확률: 5%
공격 피해: 69%
Attack Time: 1.32 초
주는 공격 피해 31% 감폭
물리 피해 감소의 10% 압도
명중힘줄 절단
is area damage [1]
GAOlrothDash2
Triggerable, Attack
Base Damage: 746–1119
치명타 명중 확률: 5%
공격 피해: 127%
Attack Time: 1.32 초
주는 공격 피해 27% 증폭
적을 기절시킴
물리 피해 감소의 20% 압도
명중힘줄 절단
is area damage [1]
GAOlrothDash3
Triggerable, Attack
Base Damage: 746–1119
치명타 명중 확률: 5%
공격 피해: 46%
Attack Time: 1.32 초
주는 공격 피해 54% 감폭
명중힘줄 절단
is area damage [1]
GAOlrothPostDashSwing
Triggerable, Attack
Base Damage: 746–1119
치명타 명중 확률: 5%
Attack Time: 1.32 초
물리 피해의 20%를 냉기 피해로 전환
is area damage [1]
GAOlrothPostDashStab
Triggerable, Attack
Base Damage: 746–1119
치명타 명중 확률: 5%
공격 피해: 149%
Attack Time: 1.32 초
주는 공격 피해 49% 증폭
물리 피해의 20%를 냉기 피해로 전환
is area damage [1]
GAOlrothGroundSlamInitial
Triggerable, Attack
Base Damage: 746–1119
치명타 명중 확률: 5%
공격 피해: 200%
Attack Time: 1.32 초
재사용 대기시간: 22 초
주는 공격 피해 100% 증폭
물리 피해의 60%를 냉기 피해로 전환
물리 피해 감소의 40% 압도
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill effect duration [15000]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [100]
GAOlrothIntroSwing
Triggerable, Attack
Base Damage: 746–1119
치명타 명중 확률: 5%
공격 피해: 80%
Attack Time: 1.32 초
주는 공격 피해 20% 감폭
출혈 유발
is area damage [1]
SOOlrothSwordEmbed
Triggerable
EDSOlrothGroundSlamAftershockSmall
Triggerable, Spell, Damage
시전 속도: 1 초
34.6~51.9 물리 피해
물리 피해의 80%를 냉기 피해로 전환
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EDSOlrothGroundSlamAftershockLarge
Triggerable, Spell, Damage
치명타 명중 확률: 7%
시전 속도: 1 초
79.51~119.3 물리 피해
물리 피해의 80%를 냉기 피해로 전환
물리 피해 감소의 30% 압도
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "globals.olroth = this;"
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

StateMachine
{
	/*
	Fight progression. Synced from controller to Olroth and relic. Only modify directly on controller, only trigger stuff from the controller. Only used on the others for AI.
	0 = initial, pre-revive
	1 = First phase, from initial revive to 1 hp
	2 = Immunity phase 1, from heal to losing invuln
	3 = Second phase
	4 = Immunity phase 2
	5 = Final phase
	6 = Olroth dead
	*/
	define_shared_state =
	"
		awake;
		fight;
		sword_lost;
		point_light;
		invulnerable;
	"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1

	set_base_heavy_stun_duration_ms = 6066
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	create_state_awake_0 =
	"
		PlayAnimation( intro_01 );
		PauseAnimation();
	"

	on_or_create_state_sword_lost_1 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk' );
	"

	on_state_sword_lost_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk' );
	"

	create_state_sword_lost_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk' );"

	create_state_point_light_0 =
	"
		this.point_light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao', aux_light_attach );
		point_light.PlayAnimation( olroth_off_idle );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk' );
	"

	create_state_point_light_1 =
	"
		this.point_light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao', aux_light_attach );
		point_light.PlayAnimation( olroth_on_idle );
	"

	on_state_point_light_1 =
	"
		point_light.PlayAnimation( olroth_on );
		point_light.QueueAnimation( olroth_on_idle );
	"

	on_state_point_light_0 =
	"
		point_light.PlayAnimation( olroth_off );
		point_light.QueueAnimation( olroth_off_idle );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk' );
	"

	on_or_create_state_point_light_1 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk' );
	"

	on_or_create_state_invulnerable_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk' );"
	on_or_create_state_invulnerable_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk' );"
	on_or_create_state_fight_7 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk' );"
	on_or_create_state_fight_8 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk' );"
}

Actor
{
	on_start_Emerge = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon );"

	on_dealt_damage_package =
	"
		IfState( invulnerable, 1,
		{
			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao' );
			AddAttachedOffset( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao', chest_jntBnd, 1.0, CalculateOrientation( source_location ), 0, 0, 0, false, false, true );
		} );
	"
}

Animated
{
	on_sword_throw_01 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk', R_Weapon );"
	on_event_energy_lost_for_sword_throw_01 = "HideWeapons();"
	on_event_energy_gain_for_sword_throw_01 = "ShowWeapons();"
	on_event_contact_for_sword_throw_01 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk', R_Weapon );"

	on_event_swing_for_intro_01 =
	"
		Test( { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/relic_hellfire_zone.ao"
	preload_buff_visual = "olroth_righteous_fire"
	preload_buff_visual = "olroth_ground_sap"
	preload_misc_beam = "ExpeditionOlrothLightCageBeam"
	preload_misc_beam = "ExpeditionOlrothReviveBeam1"
	preload_misc_beam = "ExpeditionOlrothReviveBeam2"
	preload_misc_beam = "ExpeditionOlrothSingleLaserBeam"
	preload_misc_beam = "OlrothRelicJewelActivationBeam"
	preload_misc_object = "OlrothCrackedGround"
}

GlobalAudioParamEvents
{
	life_percent_param = "OlrothLifePercentage"
	
	life_percent_is_boolean = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Olroth/Olroth"] = {
    name = "Olroth, Origin of the Fall",
    life = 9.38,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 23,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth",
        "EAAOlrothCleave",
        "EAAOlrothDash1",
        "EAAOlrothDash2",
        "EAAOlrothDash3",
        "GAOlrothDash1",
        "GAOlrothDash2",
        "GAOlrothDash3",
        "GAOlrothPostDashSwing",
        "GAOlrothPostDashStab",
        "GAOlrothGroundSlamInitial",
        "GAOlrothIntroSwing",
        "MPWOlrothCleave1",
        "MPWOlrothCleave2",
        "MPWOlrothCleave3",
        "GAOlrothCleaveShrapnel3",
        "MPWOlrothThrowOut",
        "GPAOlrothThrowBack",
        "SOOlrothSwordEmbed",
        "EDSOlrothGroundSlamAftershockSmall",
        "EDSOlrothGroundSlamAftershockLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {52, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash1"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {35, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash3"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {29, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash1"] = {
    name = "GAOlrothDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {10, baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash2"] = {
    name = "GAOlrothDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "always_stun",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash3"] = {
    name = "GAOlrothDash3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashSwing"] = {
    name = "GAOlrothPostDashSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashStab"] = {
    name = "GAOlrothPostDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothGroundSlamInitial"] = {
    name = "GAOlrothGroundSlamInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "voll_slam_damage_+%_final_at_centre",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {12, -50, 60, 15000, 100, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothIntroSwing"] = {
    name = "GAOlrothIntroSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave1"] = {
    name = "MPWOlrothCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave2"] = {
    name = "MPWOlrothCleave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave3"] = {
    name = "MPWOlrothCleave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothCleaveShrapnel3"] = {
    name = "GAOlrothCleaveShrapnel3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothThrowOut"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_maim_on_hit",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {100, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAOlrothThrowBack"] = {
    name = "GPAOlrothThrowBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectiles_not_offset",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOOlrothSwordEmbed"] = {
    name = "SOOlrothSwordEmbed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockSmall"] = {
    name = "EDSOlrothGroundSlamAftershockSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockLarge"] = {
    name = "EDSOlrothGroundSlamAftershockLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, -70, 25, 30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
IdStunRepeatImmunityMapBossSuper
FamilyNothing
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • 공격 속도 25% 감폭
    IdMonsterSlowerAttacksRareUnique
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    밀려날 수 없음
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • expedition relic mods do not apply [1]
    IdExpeditionUnaffectedByRemnants
    FamilyExpeditionUnaffectedByRemnants
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • expedition relic mods do not apply Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 몰락의 기원 올로스
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    expedition relic mods do not apply [1]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    Olroth, Origin of the Fall
    SpectreN
    Area칼구르 무덤
    Tags1HSword_onhit_audio, 시전, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, ward_armour
    생명력
    938%
    방어도
    +80%
    Ailment Threshold
    %
    저항
    0 75 0 0
    Damage
    400%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    10 ~ 23
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    400%
    Model Size
    150%
    Type
    ExpeditionOlroth
    Metadata
    Olroth
    레벨
    65
    생명력
    61,092
    Minion Life
    93,162
    방어도
    2,893
    회피
    440
    에너지 보호막
    0
    Damage
    849
    Minion Damage
    6,222
    주문 피해
    849
    정확도
    0
    Attack Time
    1.32
    경험치
    86,028
    MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    Attack Time: 1.32 초
    물리 피해의 20%를 냉기 피해로 전환
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAOlrothCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    Attack Time: 1.32 초
    재사용 대기시간: 18 초
    물리 피해의 20%를 냉기 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [52]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWOlrothCleave1
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    공격 피해: 85%
    Attack Time: 1.32 초
    투사체가 모든 대상 관통
    주는 공격 피해 15% 감폭
    물리 피해의 80%를 냉기 피해로 전환
    투사체 2개 추가 발사
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [152]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWOlrothCleave2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    공격 피해: 85%
    Attack Time: 1.32 초
    투사체가 모든 대상 관통
    주는 공격 피해 15% 감폭
    물리 피해의 80%를 냉기 피해로 전환
    투사체 2개 추가 발사
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [152]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWOlrothCleave3
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    공격 피해: 85%
    Attack Time: 1.32 초
    투사체가 모든 대상 관통
    주는 공격 피해 15% 감폭
    물리 피해의 80%를 냉기 피해로 전환
    투사체 2개 추가 발사
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [152]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAOlrothCleaveShrapnel3
    Triggerable, Attack
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    Attack Time: 1.32 초
    is area damage [1]
    MPWOlrothThrowOut
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    Attack Time: 1.32 초
    재사용 대기시간: 18 초
    명중힘줄 절단
    명중힘줄 절단
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    base skill cannot be blocked [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPAOlrothThrowBack
    Triggerable, Attack
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    Attack Time: 1.32 초
    출혈 유발
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    number of projectiles override [1]
    projectile maximum range override [250]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    EAAOlrothDash1
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    Attack Time: 1.32 초
    재사용 대기시간: 12 초
    물리 피해의 20%를 냉기 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [35]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAOlrothDash2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    Attack Time: 1.32 초
    재사용 대기시간: 12 초
    물리 피해의 20%를 냉기 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAOlrothDash3
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    Attack Time: 1.32 초
    재사용 대기시간: 12 초
    물리 피해의 20%를 냉기 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [29]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAOlrothDash1
    Triggerable, Attack
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    공격 피해: 69%
    Attack Time: 1.32 초
    주는 공격 피해 31% 감폭
    물리 피해 감소의 10% 압도
    명중힘줄 절단
    is area damage [1]
    GAOlrothDash2
    Triggerable, Attack
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    공격 피해: 127%
    Attack Time: 1.32 초
    주는 공격 피해 27% 증폭
    적을 기절시킴
    물리 피해 감소의 20% 압도
    명중힘줄 절단
    is area damage [1]
    GAOlrothDash3
    Triggerable, Attack
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    공격 피해: 46%
    Attack Time: 1.32 초
    주는 공격 피해 54% 감폭
    명중힘줄 절단
    is area damage [1]
    GAOlrothPostDashSwing
    Triggerable, Attack
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    Attack Time: 1.32 초
    물리 피해의 20%를 냉기 피해로 전환
    is area damage [1]
    GAOlrothPostDashStab
    Triggerable, Attack
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    공격 피해: 149%
    Attack Time: 1.32 초
    주는 공격 피해 49% 증폭
    물리 피해의 20%를 냉기 피해로 전환
    is area damage [1]
    GAOlrothGroundSlamInitial
    Triggerable, Attack
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    공격 피해: 200%
    Attack Time: 1.32 초
    재사용 대기시간: 22 초
    주는 공격 피해 100% 증폭
    물리 피해의 60%를 냉기 피해로 전환
    물리 피해 감소의 40% 압도
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    base skill effect duration [15000]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    voll slam damage +% final at centre [100]
    GAOlrothIntroSwing
    Triggerable, Attack
    Base Damage: 680–1019
    치명타 명중 확률: 5%
    공격 피해: 80%
    Attack Time: 1.32 초
    주는 공격 피해 20% 감폭
    출혈 유발
    is area damage [1]
    SOOlrothSwordEmbed
    Triggerable
    EDSOlrothGroundSlamAftershockSmall
    Triggerable, Spell, Damage
    시전 속도: 1 초
    32.85~49.27 물리 피해
    물리 피해의 80%를 냉기 피해로 전환
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    EDSOlrothGroundSlamAftershockLarge
    Triggerable, Spell, Damage
    치명타 명중 확률: 7%
    시전 속도: 1 초
    75.47~113.2 물리 피해
    물리 피해의 80%를 냉기 피해로 전환
    물리 피해 감소의 30% 압도
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    voll slam damage +% final at centre [25]
    GSOlrothSwordGrabExplosion
    Triggerable, Spell, Damage
    치명타 명중 확률: 7%
    시전 속도: 1 초
    75.47~113.2 냉기 피해
    1초마다 82.6의 기본 냉기 피해를 줌
    명중 시 200% 증폭된 피해를 준 것처럼 동결 유발
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/PinnacleBossBase"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    StateMachine
    {
    	/*
    	Fight progression. Synced from controller to Olroth and relic. Only modify directly on controller, only trigger stuff from the controller. Only used on the others for AI.
    	0 = initial, pre-revive
    	1 = First phase, from initial revive to 1 hp
    	2 = Immunity phase 1, from heal to losing invuln
    	3 = Second phase
    	4 = Immunity phase 2
    	5 = Final phase
    	6 = Olroth dead
    	*/
    	define_shared_state =
    	"
    		awake;
    		fight;
    		sword_lost;
    		point_light;
    		invulnerable;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 6066
    	expedition_relic_mods_do_not_apply = 1
    }
    
    BaseEvents
    {
    	on_construction_complete = "globals.olroth = this;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    extends "Metadata/Monsters/PinnacleBossBase"
    
    StateMachine {}
    
    Actor
    {
    	on_start_Emerge = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon );"
    	on_end_Emerge = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon );"
    }
    
    GlobalAudioParamEvents
    {
    	life_percent_param = "OlrothLifePercentage"
    	life_percent_is_boolean = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Olroth/Olroth"] = {
        name = "Olroth, Origin of the Fall",
        life = 9.38,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 23,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth",
            "GSOlrothSwordGrabExplosion",
            "EAAOlrothCleave",
            "EAAOlrothDash1",
            "EAAOlrothDash2",
            "EAAOlrothDash3",
            "GAOlrothDash1",
            "GAOlrothDash2",
            "GAOlrothDash3",
            "GAOlrothPostDashSwing",
            "GAOlrothPostDashStab",
            "GAOlrothGroundSlamInitial",
            "GAOlrothIntroSwing",
            "MPWOlrothCleave1",
            "MPWOlrothCleave2",
            "MPWOlrothCleave3",
            "GAOlrothCleaveShrapnel3",
            "MPWOlrothThrowOut",
            "GPAOlrothThrowBack",
            "SOOlrothSwordEmbed",
            "EDSOlrothGroundSlamAftershockSmall",
            "EDSOlrothGroundSlamAftershockLarge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOlrothSwordGrabExplosion"] = {
        name = "GSOlrothSwordGrabExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "freeze_as_though_dealt_damage_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3.1500000953674, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAOlrothCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {52, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAOlrothDash1"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAOlrothDash2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAOlrothDash3"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {29, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothDash1"] = {
        name = "GAOlrothDash1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {10, baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothDash2"] = {
        name = "GAOlrothDash2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "always_stun",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothDash3"] = {
        name = "GAOlrothDash3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothPostDashSwing"] = {
        name = "GAOlrothPostDashSwing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothPostDashStab"] = {
        name = "GAOlrothPostDashStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothGroundSlamInitial"] = {
        name = "GAOlrothGroundSlamInitial",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "voll_slam_damage_+%_final_at_centre",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {12, -50, 60, 15000, 100, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothIntroSwing"] = {
        name = "GAOlrothIntroSwing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "attacks_inflict_bleeding_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWOlrothCleave1"] = {
        name = "MPWOlrothCleave1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWOlrothCleave2"] = {
        name = "MPWOlrothCleave2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWOlrothCleave3"] = {
        name = "MPWOlrothCleave3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAOlrothCleaveShrapnel3"] = {
        name = "GAOlrothCleaveShrapnel3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWOlrothThrowOut"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maim_on_hit_%",
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
            "base_skill_cannot_be_blocked",
        },
        levels = {
            [1] = {100, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAOlrothThrowBack"] = {
        name = "GPAOlrothThrowBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_maximum_range_override",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "projectiles_not_offset",
            "attacks_inflict_bleeding_on_hit",
        },
        levels = {
            [1] = {250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOOlrothSwordEmbed"] = {
        name = "SOOlrothSwordEmbed",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSOlrothGroundSlamAftershockSmall"] = {
        name = "EDSOlrothGroundSlamAftershockSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 80, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSOlrothGroundSlamAftershockLarge"] = {
        name = "EDSOlrothGroundSlamAftershockLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "enemy_phys_reduction_%_penalty_vs_hit",
            "is_area_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 80, -70, 25, 30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [14700]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    IdMonsterUniqueT3Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • expedition relic mods do not apply [1]
    IdExpeditionUnaffectedByRemnants
    FamilyExpeditionUnaffectedByRemnants
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • expedition relic mods do not apply Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • 올로스 Topic /3
    NPC이름
    대닉영웅이 돌아왔군! 자네의 영웅담을 꼭 들어야겠는데! 확실히 시대의 전투였군! 트리스켈리온의 불길이 파괴되었다고? 그래... 그 정도는 예상했지. 레이클라스트는 고문을 좋아하는 주인이라네... 우리는 버티는 수밖에 없지. 승리란 한 번 이기는 데 있는 것이 아니라, 끝이 나지 않을지도 모를 일을 부단히 계속 하겠다는 의지에 있는 것이지. 우리의 오랜 수색도 끝났다 싶었던 것이 이번이 처음이 아니고, 마지막도 아닐 걸세.
    대닉확실히 시대의 전투였군! 트리스켈리온의 불길이 파괴되었다고? 그래... 그 정도는 예상했지. 레이클라스트는 고문을 좋아하는 주인이라네... 우리는 버티는 수밖에 없지. 승리란 한 번 이기는 데 있는 것이 아니라, 끝이 나지 않을지도 모를 일을 부단히 계속 하겠다는 의지에 있는 것이지. 우리의 오랜 수색도 끝났다 싶었던 것이 이번이 처음이 아니고, 마지막도 아닐 걸세.
    올로스의 결의오, 용맹한 올로스,
    지칠 줄 모르는 참된 영웅,
    그의 싸움은 나를 위한 것이요,
    그대를 위한 것이라네!
    몰락의 기원 올로스 Text Audio /55
    이름
    공격!
    OlrothAssaultRandom
    공격!
    OlrothAssault2
    공격!
    OlrothAssault3
    불타라!
    OlrothBurnRandom
    불타라!
    OlrothBurn2
    불타라!
    OlrothBurn3
    내가 곧 너의 파멸이다!
    OlrothIAmTheDoomRandom
    내가 곧 너의 파멸이다!
    OlrothIAmTheDoom2
    내가 곧 너의 파멸이다!
    OlrothIAmTheDoom3
    전선을 유지하라!
    OlrothHoldTheLineRandom
    전선을 유지하라!
    OlrothHoldTheLine2
    전선을 유지하라!
    OlrothHoldTheLine3
    포기할 수 없다!
    OlrothICannotYieldRandom
    포기할 수 없다!
    OlrothICannotYield2
    나는 어둠 그 자체가 되었다...
    OlrothIHaveBecomeTheDarknessRandom
    나는 어둠 그 자체가 되었다...
    OlrothIHaveBecomeTheDarkness2
    나는 어둠 그 자체가 되었다...
    OlrothIHaveBecomeTheDarkness3
    절대 포기하지 않는다!
    OlrothIWillNeverYieldRandom
    절대 포기하지 않는다!
    OlrothIWillNeverYield2
    절대 포기하지 않는다!
    OlrothIWillNeverYield3
    절대 포기하지 않는다!
    OlrothIWillNeverYield4
    절대 포기하지 않는다!
    OlrothIWillNeverYield5
    절대 포기하지 않는다!
    OlrothIWillNeverYield6
    패배란 없다!
    OlrothNeverRandom
    패배란 없다!
    OlrothNever2
    패배란 없다!
    OlrothNever3
    국왕 폐하를 위하여!
    OlrothNever4
    국왕 폐하를 위하여!
    OlrothNever5
    국왕 폐하를 위하여!
    OlrothNever6
    정화되어라!
    OlrothPurifyRandom
    정화되어라!
    OlrothPurify2
    정화되어라!
    OlrothPurify3
    별이 너를 태우리라!
    OlrothStarfireRandom
    별이 너를 태우리라!
    OlrothStarfire2
    별이 너를 태우리라!
    OlrothStarfire3
    산속에서... 저주가 나타났다...
    OlrothTheCurseRandom
    산속에서... 저주가 나타났다...
    OlrothTheCurse2
    산속에서... 저주가 나타났다...
    OlrothTheCurse3
    배신자!
    OlrothTraitorRandom
    배신자!
    OlrothTraitor2
    배신자!
    OlrothTraitor3
    삼중 칼날!
    OlrothTripleBladeRandom
    삼중 칼날!
    OlrothTripleBlade2
    삼중 칼날!
    OlrothTripleBlade3
    황무지!
    OlrothWastelandRandom
    황무지!
    OlrothWasteland2
    황무지!
    OlrothWasteland3
    누가... 감히?
    OlrothWhoDares
    네가 우리 모두를 파멸로 몰아넣었다!
    OlrothYouveDoomedUsAllRandom
    네가 우리 모두를 파멸로 몰아넣었다!
    OlrothYouveDoomedUsAll2
    네가 우리 모두를 파멸로 몰아넣었다!
    OlrothYouveDoomedUsAll3
    너는 실패하리라!
    OlrothYouWillFail
    마침내... 어둠이...
    OlrothDarknessAtLast
    나는... 죽지 않는다...
    OlrothICannotDieRandom
    나는... 죽지 않는다...
    OlrothICannotDie2

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    Olroth, Origin of the Fall

    Olroth, Origin of the Fall is the endgame boss of Expedition.

    Drops


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