Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
破滅の元凶、オルロス ユニーク /6
ExpeditionJewel
装備条件: レベル 20
ヴォラナの一族が行った歌にするにふさわしい偉業(100—8000)個を刻む
範囲内のパッシブはカルグールに征服される
local unique jewel break timeless jewel calculators [0]
KeeperOfTheArc
装備条件: レベル 62, 36 筋力, 36 知性
アーマーおよびエナジーシールドが(240—340)%増加する
毎秒(15—25)のライフを自動回復する
マナ自動回復レートが(15—25)%増加する
5秒ごとに変化する:
ヒットから受けるダメージが40%低下する
受ける継続ダメージが40%低下する
OlrothsResolve
装備条件: レベル 60
使用に必要なチャージ量が(100—150)%増加する
効果中は毎秒最大ルーンワードの(2.5—5)%を自動回復する
効果が終了した時に現在のルーンワードの値と同量の[Gurad|ガード]を10秒間獲得する
Olrovasara
装備条件: レベル 65, 114 筋力
1から(60—80)の雷ダメージを追加する
命中力 +(300—400)
アタックスピードが(5—30)%増加する
敵へのヒット時に敵のパワーと同量の追加雷ダメージの最大値を20秒間獲得する。合計最大500まで
Svalinn
装備条件: レベル 60, 64 筋力
スキルを付与: レイズシールド
スキルを付与: レベル 14 ブロック時キャスト
最大ルーンワード +(50—100)
アーマーが(200—300)%増加する
ブロックしたヒットからダメージの(0—20)%を受ける
破滅の元凶、オルロス
CategoryUndeadアンデッド
IconEnemyArmourStrong IconEnemyResistanceCold
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
expedition relic mods do not apply [1]
Olroth, Origin of the Fall
Spectre
Area隠れた島, カルグール人の墓
Tagsキャスター, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, Sword2H_onhit_audio, undead, ward_armour
ライフ
352%
耐性
IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
300%
命中力
100%
Attack Distance
10 ~ 23
アタックタイム
1.32 Second
Damage Spread
±20%
経験値
300%
Model Size
150%
Type
ExpeditionOlroth
Metadata
Olroth
リザーブ
113
耐性
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
リザーブ
51.9%
耐性
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
レベル
80
ライフ
109,349
Damage
1,001
スペルダメージ
1,001
命中力
3,928
アタックタイム
1.32
経験値
300,000
Minion Life
35,496
Minion Damage
5,329
Minion Armour
16,330
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 801—1202
アタックタイム: 1.32 秒
物理ダメージの15%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 801—1202
アタックタイム: 1.32 秒
クールダウン時間: 18 秒
物理ダメージの15%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWOlrothCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 801—1202
アタックダメージ: 85%
アタックタイム: 1.32 秒
アタックダメージが15%低下する
物理ダメージの80%を冷気ダメージに変換する
投射物を追加で個放つ
全ての対象を貫通する
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 801—1202
アタックダメージ: 85%
アタックタイム: 1.32 秒
アタックダメージが15%低下する
物理ダメージの80%を冷気ダメージに変換する
投射物を追加で個放つ
全ての対象を貫通する
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 801—1202
アタックダメージ: 85%
アタックタイム: 1.32 秒
アタックダメージが15%低下する
物理ダメージの60%を冷気ダメージに変換する
投射物を追加で個放つ
全ての対象を貫通する
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
アタックタイム: 1.32 秒
is area damage [1]
MPWOlrothThrowOut
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 801—1202
アタックダメージ: 133%
アタックタイム: 1.32 秒
クールダウン時間: 18 秒
アタックダメージが33%上昇する
ヒット時に重傷を付与する
ヒット時に重傷を付与する
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GPAOlrothThrowBack
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
アタックタイム: 1.32 秒
出血を付与する
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 801—1202
アタックダメージ: 150%
アタックタイム: 1.32 秒
クールダウン時間: 12 秒
アタックダメージが50%上昇する
物理ダメージの15%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 801—1202
アタックダメージ: 115%
アタックタイム: 1.32 秒
クールダウン時間: 12 秒
アタックダメージが15%上昇する
物理ダメージの15%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash3
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 801—1202
アタックタイム: 1.32 秒
クールダウン時間: 12 秒
物理ダメージの15%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAOlrothDash1
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
アタックダメージ: 69%
アタックタイム: 1.32 秒
アタックダメージが31%低下する
ヒット時に重傷を付与する
is area damage [1]
GAOlrothDash2
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
アタックダメージ: 127%
アタックタイム: 1.32 秒
アタックダメージが27%上昇する
敵をスタンさせる
ヒット時に重傷を付与する
is area damage [1]
GAOlrothDash3
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
アタックダメージ: 46%
アタックタイム: 1.32 秒
アタックダメージが54%低下する
ヒット時に重傷を付与する
is area damage [1]
GAOlrothPostDashSwing
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
アタックタイム: 1.32 秒
物理ダメージの15%を冷気ダメージに変換する
is area damage [1]
GAOlrothPostDashStab
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
アタックダメージ: 149%
アタックタイム: 1.32 秒
アタックダメージが49%上昇する
物理ダメージの15%を冷気ダメージに変換する
is area damage [1]
GAOlrothGroundSlamInitial
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
アタックダメージ: 210%
アタックタイム: 1.32 秒
クールダウン時間: 22 秒
アタックダメージが110%上昇する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [15000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [70]
GAOlrothIntroSwing
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
アタックダメージ: 80%
アタックタイム: 1.32 秒
アタックダメージが20%低下する
出血を付与する
is area damage [1]
SOOlrothSwordEmbed
Triggerable, AttackInPlace, Spell
キャストタイム: 1 秒
EDSOlrothGroundSlamAftershockSmall
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
379.2から568.9の物理ダメージを与える
物理ダメージの60%を冷気ダメージに変換する
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EDSOlrothGroundSlamAftershockLarge
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
871.4から1307の物理ダメージを与える
物理ダメージの60%を冷気ダメージに変換する
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]
GSOlrothSwordGrabExplosion
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
凍結蓄積が200%増加する
871.4から1307の冷気ダメージを与える
毎秒953.1の冷気ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Olroth/Olroth"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Olroth, Origin of the Fall",
    life = 3.52,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 23,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth",
        "GSOlrothSwordGrabExplosion",
        "EAAOlrothCleave",
        "EAAOlrothDash1",
        "EAAOlrothDash2",
        "EAAOlrothDash3",
        "GAOlrothDash1",
        "GAOlrothDash2",
        "GAOlrothDash3",
        "GAOlrothPostDashSwing",
        "GAOlrothPostDashStab",
        "GAOlrothGroundSlamInitial",
        "GAOlrothIntroSwing",
        "MPWOlrothCleave1",
        "MPWOlrothCleave2",
        "MPWOlrothCleave3",
        "GAOlrothCleaveShrapnel3",
        "MPWOlrothThrowOut",
        "GPAOlrothThrowBack",
        "SOOlrothSwordEmbed",
        "EDSOlrothGroundSlamAftershockSmall",
        "EDSOlrothGroundSlamAftershockLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOlrothSwordGrabExplosion"] = {
    name = "GSOlrothSwordGrabExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "hit_damage_freeze_multiplier_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3.1500000953674, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {52, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash1"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {35, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, 15, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash3"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {29, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash1"] = {
    name = "GAOlrothDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash2"] = {
    name = "GAOlrothDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "always_stun",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash3"] = {
    name = "GAOlrothDash3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashSwing"] = {
    name = "GAOlrothPostDashSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashStab"] = {
    name = "GAOlrothPostDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothGroundSlamInitial"] = {
    name = "GAOlrothGroundSlamInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {12, -50, 50, 15000, 70, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothIntroSwing"] = {
    name = "GAOlrothIntroSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave1"] = {
    name = "MPWOlrothCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave2"] = {
    name = "MPWOlrothCleave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave3"] = {
    name = "MPWOlrothCleave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothCleaveShrapnel3"] = {
    name = "GAOlrothCleaveShrapnel3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothThrowOut"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_maim_on_hit",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, 50, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAOlrothThrowBack"] = {
    name = "GPAOlrothThrowBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectiles_not_offset",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOOlrothSwordEmbed"] = {
    name = "SOOlrothSwordEmbed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockSmall"] = {
    name = "EDSOlrothGroundSlamAftershockSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockLarge"] = {
    name = "EDSOlrothGroundSlamAftershockLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Adds Tagspinnacle_boss
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • expedition relic mods do not apply [1]
    FamilyExpeditionUnaffectedByRemnants
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • expedition relic mods do not apply 1 — 1 Global
  • keyval
    Actor.basic_actionEmerge, Emerge2
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.awake;
    StateMachine.fight;
    StateMachine.sword_lost;
    StateMachine.point_light;
    StateMachine.invulnerable;
    Stats.base_heavy_stun_duration_ms6066
    Stats.expedition_relic_mods_do_not_apply1
    Stats.monster_delay_item_drops_millis2250
    オルロス Topic /9
    NPC名前
    オルロスの決意勇敢なるオルロス、
    彼は疲れ知らずで誠実、
    私のために戦い、
    あなたたちのために戦う!
    オルロスの決意勇者オルロス、
    疲れを知らない真の勇者、
    彼は私のために戦い、
    彼は君のために戦う!
    オルロスの聖廟の鍵レイクラストの王者の家宝
    廃墟となった聖廟で忘れ去られ
    時間すらも逃がれられない星々の間の虚無から生まれしもの
    オルロスの叙事詩
    オルロスのログブック大地の果てまで彼は向かった……
    OlrothCrestオルロスの太陽の紋章太陽の騎士たちは魔物、謎、そして
    闇だらけの世界で、英雄であるということが
    どういうことなのかを体現した。
    オルロスの恩恵その真紅のお告げを探す遠征隊を率いたオルロスに、
    カディガン三世はオルロスに力の恩寵を授けた。
    彼が成功すれば、太陽の騎士団は永遠に讃えられるのだ。
    オルロスの驕り
    オルロスの信念
    破滅の元凶、オルロス Text Audio /140
    名前
    突撃!
    — OlrothAssaultRandom
    突撃!
    — OlrothAssault2
    突撃!
    — OlrothAssault3
    燃やせ!
    — OlrothBurnRandom
    燃やせ!
    — OlrothBurn2
    燃やせ!
    — OlrothBurn3
    私はドアのすぐ外にいる破滅だ!
    — OlrothIAmTheDoomRandom
    私はドアのすぐ外にいる破滅だ!
    — OlrothIAmTheDoom2
    私はドアのすぐ外にいる破滅だ!
    — OlrothIAmTheDoom3
    列を乱すな!
    — OlrothHoldTheLineRandom
    列を乱すな!
    — OlrothHoldTheLine2
    列を乱すな!
    — OlrothHoldTheLine3
    降伏などするものか!
    — OlrothICannotYieldRandom
    降伏などするものか!
    — OlrothICannotYield2
    私は闇となったのだ...
    — OlrothIHaveBecomeTheDarknessRandom
    私は闇となったのだ...
    — OlrothIHaveBecomeTheDarkness2
    私は闇となったのだ...
    — OlrothIHaveBecomeTheDarkness3
    決して降伏などしない
    — OlrothIWillNeverYieldRandom
    決して降伏などしない
    — OlrothIWillNeverYield2
    決して降伏などしない
    — OlrothIWillNeverYield3
    決して降伏などしない
    — OlrothIWillNeverYield4
    決して降伏などしない
    — OlrothIWillNeverYield5
    決して降伏などしない
    — OlrothIWillNeverYield6
    絶対に!
    — OlrothNeverRandom
    絶対に!
    — OlrothNever2
    絶対に!
    — OlrothNever3
    王のために!
    — OlrothNever4
    王のために!
    — OlrothNever5
    王のために!
    — OlrothNever6
    浄化しろ!
    — OlrothPurifyRandom
    浄化しろ!
    — OlrothPurify2
    浄化しろ!
    — OlrothPurify3
    スターファイヤー!
    — OlrothStarfireRandom
    スターファイヤー!
    — OlrothStarfire2
    スターファイヤー!
    — OlrothStarfire3
    呪いが...山から湧き出る...
    — OlrothTheCurseRandom
    呪いが...山から湧き出る...
    — OlrothTheCurse2
    呪いが...山から湧き出る...
    — OlrothTheCurse3
    裏切り者め!
    — OlrothTraitorRandom
    裏切り者め!
    — OlrothTraitor2
    裏切り者め!
    — OlrothTraitor3
    三重の刃!
    — OlrothTripleBladeRandom
    三重の刃!
    — OlrothTripleBlade2
    三重の刃!
    — OlrothTripleBlade3
    不毛の地!
    — OlrothWastelandRandom
    不毛の地!
    — OlrothWasteland2
    不毛の地!
    — OlrothWasteland3
    誰が... あえて?
    — OlrothWhoDares
    貴様は俺達すべてを破滅させた!
    — OlrothYouveDoomedUsAllRandom
    貴様は俺達すべてを破滅させた!
    — OlrothYouveDoomedUsAll2
    貴様は俺達すべてを破滅させた!
    — OlrothYouveDoomedUsAll3
    貴様は失敗する!
    — OlrothYouWillFail
    闇だ...ついに...
    — OlrothDarknessAtLast
    私が...死ぬなどありえない...
    — OlrothICannotDieRandom
    私が...死ぬなどありえない...
    — OlrothICannotDie2
    浄化!
    — Olroth_Expedition_Cage_Random
    浄化!
    — Olroth_Expedition_Cage_2
    浄化!
    — Olroth_Expedition_Cage_3
    救済!
    — Olroth_Expedition_Cage_4
    救済!
    — Olroth_Expedition_Cage_5
    救済!
    — Olroth_Expedition_Cage_6
    裏切り者め!
    — Olroth_Expedition_Dash_Random
    裏切り者め!
    — Olroth_Expedition_Dash_2
    諦めろ!
    — Olroth_Expedition_Dash_3
    諦めろ!
    — Olroth_Expedition_Dash_4
    否!
    — Olroth_Expedition_Dash_5
    否!
    — Olroth_Expedition_Dash_6
    うっ……暗闇が……
    — Olroth_Expedition_Death_Random
    うっ……暗闇が……
    — Olroth_Expedition_Death_2
    うっ……暗闇が……
    — Olroth_Expedition_Death_3
    お前は……負ける……
    — Olroth_Expedition_Defeated_1st_Random
    お前は……負ける……
    — Olroth_Expedition_Defeated_1st_2
    お前は……負ける……
    — Olroth_Expedition_Defeated_1st_3
    私は闇となった……
    — Olroth_Expedition_Defeated_1st_4
    私は闇となった……
    — Olroth_Expedition_Defeated_1st_5
    私は……死ぬことは……できぬ……
    — Olroth_Expedition_Defeated_1st_6
    私は……死ぬことは……できぬ……
    — Olroth_Expedition_Defeated_1st_7
    私はすぐそこの破滅だ!
    — Olroth_Expedition_Emerge_Random
    私はすぐそこの破滅だ!
    — Olroth_Expedition_Emerge_2
    私はすぐそこの破滅だ!
    — Olroth_Expedition_Emerge_3
    赤き空が再び呼んでいる……
    — Olroth_Expedition_Emerge_4
    赤き空が再び呼んでいる……
    — Olroth_Expedition_Emerge_5
    赤き空が再び呼んでいる……
    — Olroth_Expedition_Emerge_6
    炎を脅かすか!
    — Olroth_Expedition_FlameDamaged_Random
    炎を脅かすか!
    — Olroth_Expedition_FlameDamaged_2
    お前に慈悲は必要ない!
    — Olroth_Expedition_FlameDamaged_3
    お前に慈悲は必要ない!
    — Olroth_Expedition_FlameDamaged_4
    裏切り者め!
    — Olroth_Expedition_FlameDamaged_5
    裏切り者め!
    — Olroth_Expedition_FlameDamaged_6
    何だと!?トリスケリオンが薄れていく……
    — Olroth_Expedition_FlameDamaged_7
    何だと!?トリスケリオンが薄れていく……
    — Olroth_Expedition_FlameDamaged_8
    私たちはおしまいだ!
    — Olroth_Expedition_FlameDestroyed_Random
    私たちはおしまいだ!
    — Olroth_Expedition_FlameDestroyed_2
    そんな!全ての希望が失われた!
    — Olroth_Expedition_FlameDestroyed_3
    そんな!全ての希望が失われた!
    — Olroth_Expedition_FlameDestroyed_4
    持ち場を守れ!
    — Olroth_Expedition_Generic_Attack_Random
    持ち場を守れ!
    — Olroth_Expedition_Generic_Attack_2
    影が追従する……
    — Olroth_Expedition_Generic_Attack_3
    影が追従する……
    — Olroth_Expedition_Generic_Attack_4
    我らは立ち向かい、倒れる!
    — Olroth_Expedition_Generic_Attack_5
    我らは立ち向かい、倒れる!
    — Olroth_Expedition_Generic_Attack_6
    くっ……私は……お前の破滅となってやる!
    — Olroth_Expedition_Knockdown_Random
    くっ……私は……お前の破滅となってやる!
    — Olroth_Expedition_Knockdown_2
    くっ……悪魔め……皆……同じだ!
    — Olroth_Expedition_Knockdown_3
    くっ……悪魔め……皆……同じだ!
    — Olroth_Expedition_Knockdown_4
    終わらぬ夜が続いていく。
    — Olroth_Expedition_PlayerKilled_Random
    終わらぬ夜が続いていく。
    — Olroth_Expedition_PlayerKilled_2
    星々に……予言されていたことだ。
    — Olroth_Expedition_PlayerKilled_3
    星々に……予言されていたことだ。
    — Olroth_Expedition_PlayerKilled_4
    これしか方法はなかった。
    — Olroth_Expedition_PlayerKilled_5
    これしか方法はなかった。
    — Olroth_Expedition_PlayerKilled_6
    邪悪め!
    — Olroth_Expedition_PulseCrack_Random
    邪悪め!
    — Olroth_Expedition_PulseCrack_2
    邪悪め!
    — Olroth_Expedition_PulseCrack_3
    無限!
    — Olroth_Expedition_Purge_Random
    無限!
    — Olroth_Expedition_Purge_2
    星の炎よ!
    — Olroth_Expedition_Purge_3
    星の炎よ!
    — Olroth_Expedition_Purge_4
    お前には決して理解できん!
    — Olroth_Expedition_Risen_Random
    お前には決して理解できん!
    — Olroth_Expedition_Risen_2
    お前には決して理解できん!
    — Olroth_Expedition_Risen_3
    私は決して屈さぬ!
    — Olroth_Expedition_Risen_4
    私は決して屈さぬ!
    — Olroth_Expedition_Risen_5
    私は決して屈さぬ!
    — Olroth_Expedition_Risen_6
    私は屈することはできない!
    — Olroth_Expedition_RisenAgain_Random
    私は屈することはできない!
    — Olroth_Expedition_RisenAgain_2
    私は屈することはできない!
    — Olroth_Expedition_RisenAgain_3
    燃えよ!
    — Olroth_Expedition_ScorchedEarth_Random
    燃えよ!
    — Olroth_Expedition_ScorchedEarth_2
    燃えよ!
    — Olroth_Expedition_ScorchedEarth_3
    斬り伏せる!
    — Olroth_Expedition_SwordProj_Random
    斬り伏せる!
    — Olroth_Expedition_SwordProj_2
    苦しめ!
    — Olroth_Expedition_SwordProj_3
    苦しめ!
    — Olroth_Expedition_SwordProj_4
    三重刃!
    — Olroth_Expedition_SwordProj_5
    三重刃!
    — Olroth_Expedition_SwordProj_6
    国王陛下のために!
    — Olroth_Expedition_SwordThrow_Random
    国王陛下のために!
    — Olroth_Expedition_SwordThrow_2
    国王陛下のために!
    — Olroth_Expedition_SwordThrow_3
    国王陛下のために!
    — Olroth_Expedition_SwordThrow_4

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    Olroth, Origin of the Fall

    Olroth, Origin of the Fall is the endgame boss of Expedition.

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