IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Olroth, Ursprung des Falls Einzigartig /5
ExpeditionJewel
Erfordert: Stufe 20
In Erinnerung an (1008000) lobenswerte Taten der Ahnenlinie von Vorana
Passive im Radius wurden von den Kalguur erobert
local unique jewel break timeless jewel calculators [0]
KeeperOfTheArc
Erfordert: Stufe 62, 36 Str, 36 Int
(240340)% erhöhte Rüstung und Energieschild
Regeneriert (1525) Leben pro Sekunde
(1525)% erhöhte Manaregenerations-Rate
Wechselt alle 5 Sekunden:
Erleidet 40% weniger Schaden von Treffern
Erleidet 40% weniger Schaden über Zeit
OlrothsResolve
Erfordert: Stufe 60
Sofortige Wiederherstellung
(100150)% erhöhte Füllungen pro Nutzung
Überschüssige Lebenswiederherstellung wird für 20 Sekunden als Wache hinzugefügt
Olrovasara
Erfordert: Stufe 65, 114 Str
Fügt 1 bis (6080) Blitzschaden hinzu
+(300400) zu Treffgenauigkeit
(530)% erhöhte Angriffsgeschwindigkeit
Beim Treffen eines Gegners verursacht die Fertigkeit Blitzschaden in Höhe des gegnerischen Stärkegrads für 20 Sekunden, bis zu insgesamt 500
Svalinn
Erfordert: Stufe 60, 64 Str
Gewährt Fertigkeit: Schild heben
Gewährt Fertigkeit: Stufe 14 Zaubern bei Blocken
+(50100) zu maximalem Runenschutz
(200300)% erhöhte Rüstung
Chance, Schaden zu blocken ist günstig
Ihr erleidet (020)% des Schaden von geblockten Treffern
Olroth, Ursprung des Falls
CategoryUndeadUntot
IconEnemyArmourStrong IconEnemyResistanceColdStrong
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Olroth, Origin of the Fall
Spectre
AreaGeheimnisvolle Insel, Kalguurisches Grab
Tags2HSharpMetal_onhit_audio, Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour
Leben
352%
Widerstand
IconEnemyResistanceFire0 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
300%
Genauigkeit
100%
Attack Distance
10 ~ 23
Angriffszeit
1.32 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
150%
Type
ExpeditionOlroth
Metadata
Olroth
Stufe
80
Leben
109,349
Damage
1,001
Zauberschaden
1,001
Genauigkeit
3,928
Angriffszeit
1.32
Erfahrung
300,000
Minion Life
35,496
Minion Damage
5,329
Minion Armour
16,330
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8011202
Angriffszeit: 1.32 Sek.
Wandelt 15% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8011202
Angriffszeit: 1.32 Sek.
Abklingzeit: 18 Sek.
Wandelt 15% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWOlrothCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8011202
Angriffsschaden: 85%
Angriffszeit: 1.32 Sek.
Verursacht 15% weniger Angriffsschaden
Wandelt 80% des physischen Schadens in Kälteschaden um
Feuert 2 zusätzliche Projektile
Durchbohrt alle Ziele
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8011202
Angriffsschaden: 85%
Angriffszeit: 1.32 Sek.
Verursacht 15% weniger Angriffsschaden
Wandelt 80% des physischen Schadens in Kälteschaden um
Feuert 2 zusätzliche Projektile
Durchbohrt alle Ziele
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8011202
Angriffsschaden: 85%
Angriffszeit: 1.32 Sek.
Verursacht 15% weniger Angriffsschaden
Wandelt 60% des physischen Schadens in Kälteschaden um
Feuert 2 zusätzliche Projektile
Durchbohrt alle Ziele
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Angriffszeit: 1.32 Sek.
is area damage [1]
MPWOlrothThrowOut
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8011202
Angriffsschaden: 133%
Angriffszeit: 1.32 Sek.
Abklingzeit: 18 Sek.
Verursacht 33% mehr Angriffsschaden
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GPAOlrothThrowBack
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Angriffszeit: 1.32 Sek.
Verursacht Bluten
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8011202
Angriffsschaden: 150%
Angriffszeit: 1.32 Sek.
Abklingzeit: 12 Sek.
Verursacht 50% mehr Angriffsschaden
Wandelt 15% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8011202
Angriffsschaden: 115%
Angriffszeit: 1.32 Sek.
Abklingzeit: 12 Sek.
Verursacht 15% mehr Angriffsschaden
Wandelt 15% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash3
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 8011202
Angriffszeit: 1.32 Sek.
Abklingzeit: 12 Sek.
Wandelt 15% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAOlrothDash1
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Angriffsschaden: 69%
Angriffszeit: 1.32 Sek.
Verursacht 31% weniger Angriffsschaden
is area damage [1]
GAOlrothDash2
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Angriffsschaden: 127%
Angriffszeit: 1.32 Sek.
Verursacht 27% mehr Angriffsschaden
Betäubt Gegner
is area damage [1]
GAOlrothDash3
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Angriffsschaden: 46%
Angriffszeit: 1.32 Sek.
Verursacht 54% weniger Angriffsschaden
is area damage [1]
GAOlrothPostDashSwing
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Angriffszeit: 1.32 Sek.
Wandelt 15% des physischen Schadens in Kälteschaden um
is area damage [1]
GAOlrothPostDashStab
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Angriffsschaden: 149%
Angriffszeit: 1.32 Sek.
Verursacht 49% mehr Angriffsschaden
Wandelt 15% des physischen Schadens in Kälteschaden um
is area damage [1]
GAOlrothGroundSlamInitial
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Angriffsschaden: 210%
Angriffszeit: 1.32 Sek.
Abklingzeit: 22 Sek.
Verursacht 110% mehr Angriffsschaden
Wandelt 50% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [15000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [70]
GAOlrothIntroSwing
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Angriffsschaden: 80%
Angriffszeit: 1.32 Sek.
Verursacht 20% weniger Angriffsschaden
Verursacht Bluten
is area damage [1]
SOOlrothSwordEmbed
Triggerable, AttackInPlace, Spell
Zauberzeit: 1 Sek.
EDSOlrothGroundSlamAftershockSmall
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 379.2 bis 568.9 physischen Schaden
Wandelt 60% des physischen Schadens in Kälteschaden um
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EDSOlrothGroundSlamAftershockLarge
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 871.4 bis 1307 physischen Schaden
Wandelt 60% des physischen Schadens in Kälteschaden um
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]
GSOlrothSwordGrabExplosion
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
200% erhöhter Einfrierungsaufbau
Verursacht 871.4 bis 1307 Kälteschaden
Verursacht 953.1 Kälteschaden pro Sekunde
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

StateMachine
{
	define_shared_state =
	"
		awake;
		fight;
		sword_lost;
		point_light;
		invulnerable;
	"
}

Stats
{
	set_base_heavy_stun_duration_ms = 6066
	expedition_relic_mods_do_not_apply = 1
	set_monster_delay_item_drops_millis = 2250
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Olroth/Olroth"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Olroth, Origin of the Fall",
    life = 3.52,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 23,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth",
        "GSOlrothSwordGrabExplosion",
        "EAAOlrothCleave",
        "EAAOlrothDash1",
        "EAAOlrothDash2",
        "EAAOlrothDash3",
        "GAOlrothDash1",
        "GAOlrothDash2",
        "GAOlrothDash3",
        "GAOlrothPostDashSwing",
        "GAOlrothPostDashStab",
        "GAOlrothGroundSlamInitial",
        "GAOlrothIntroSwing",
        "MPWOlrothCleave1",
        "MPWOlrothCleave2",
        "MPWOlrothCleave3",
        "GAOlrothCleaveShrapnel3",
        "MPWOlrothThrowOut",
        "GPAOlrothThrowBack",
        "SOOlrothSwordEmbed",
        "EDSOlrothGroundSlamAftershockSmall",
        "EDSOlrothGroundSlamAftershockLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOlrothSwordGrabExplosion"] = {
    name = "GSOlrothSwordGrabExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "hit_damage_freeze_multiplier_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3.1500000953674, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {52, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash1"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {35, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, 15, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash3"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {29, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash1"] = {
    name = "GAOlrothDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash2"] = {
    name = "GAOlrothDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "always_stun",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash3"] = {
    name = "GAOlrothDash3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashSwing"] = {
    name = "GAOlrothPostDashSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashStab"] = {
    name = "GAOlrothPostDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothGroundSlamInitial"] = {
    name = "GAOlrothGroundSlamInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {12, -50, 50, 15000, 70, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothIntroSwing"] = {
    name = "GAOlrothIntroSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave1"] = {
    name = "MPWOlrothCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave2"] = {
    name = "MPWOlrothCleave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave3"] = {
    name = "MPWOlrothCleave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothCleaveShrapnel3"] = {
    name = "GAOlrothCleaveShrapnel3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothThrowOut"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_maim_on_hit",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, 50, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAOlrothThrowBack"] = {
    name = "GPAOlrothThrowBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectiles_not_offset",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOOlrothSwordEmbed"] = {
    name = "SOOlrothSwordEmbed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockSmall"] = {
    name = "EDSOlrothGroundSlamAftershockSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockLarge"] = {
    name = "EDSOlrothGroundSlamAftershockLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Adds Tagspinnacle_boss
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • expedition relic mods do not apply [1]
    FamilyExpeditionUnaffectedByRemnants
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • expedition relic mods do not apply 1 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • keyval
    Actor.basic_actionEmerge, Emerge2
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.awake;
    StateMachine.fight;
    StateMachine.sword_lost;
    StateMachine.point_light;
    StateMachine.invulnerable;
    Stats.base_heavy_stun_duration_ms6066
    Stats.expedition_relic_mods_do_not_apply1
    Stats.monster_delay_item_drops_millis2250
    Olroth Topic /9
    NPCName
    Olroths EntschlossenheitOlroth, immer ritterlich,
    treu und unermüdlich,
    er kämpft nicht nur für mich,
    er kämpft auch für dich!
    Olroths EntschlossenheitOlroth der Furchtlose,
    unermüdlich und stolz,
    er kämpft für mich,
    er kämpft für Euch!
    Schlüssel zur Reliquienkammer von OlrothSie kannten die Wahrheit, hatten aber keine andere Wahl.
    Generationen später, vielleicht, eines Tages,
    würde sich eine Chance ergeben.
    Olroths Sage
    Olroths LogbuchEr wanderte bis an das Ende der Welt ...
    OlrothCrestOlroths Wappen der SonneThe Knights of the Sun defined what it
    means to be a hero in a world full of
    monsters, mysteries, and darkness.
    Olroths SegenFor leading the expedition in search of that crimson omen,
    Cadigan III gifted Olroth a royal boon of power. Should he
    succeed, the Knights of the Sun would be forever lauded.
    Olroths Hochmut
    Olroths Überzeugung
    Olroth, Ursprung des Falls Text Audio /140
    Name
    Angriff!
    OlrothAssaultRandom
    Angriff!
    OlrothAssault2
    Angriff!
    OlrothAssault3
    Brenne!
    OlrothBurnRandom
    Brenne!
    OlrothBurn2
    Brenne!
    OlrothBurn3
    Ich bin der Untergang, der an die Tür klopft!
    OlrothIAmTheDoomRandom
    Ich bin der Untergang, der an die Tür klopft!
    OlrothIAmTheDoom2
    Ich bin der Untergang, der an die Tür klopft!
    OlrothIAmTheDoom3
    Haltet die Stellung!
    OlrothHoldTheLineRandom
    Haltet die Stellung!
    OlrothHoldTheLine2
    Haltet die Stellung!
    OlrothHoldTheLine3
    Ich kann mich nicht ergeben!
    OlrothICannotYieldRandom
    Ich kann mich nicht ergeben!
    OlrothICannotYield2
    Ich bin die Dunkelheit geworden...
    OlrothIHaveBecomeTheDarknessRandom
    Ich bin die Dunkelheit geworden...
    OlrothIHaveBecomeTheDarkness2
    Ich bin die Dunkelheit geworden...
    OlrothIHaveBecomeTheDarkness3
    Ich werde mich nie ergeben!
    OlrothIWillNeverYieldRandom
    Ich werde mich nie ergeben!
    OlrothIWillNeverYield2
    Ich werde mich nie ergeben!
    OlrothIWillNeverYield3
    Ich werde mich nie ergeben!
    OlrothIWillNeverYield4
    Ich werde mich nie ergeben!
    OlrothIWillNeverYield5
    Ich werde mich nie ergeben!
    OlrothIWillNeverYield6
    Niemals!
    OlrothNeverRandom
    Niemals!
    OlrothNever2
    Niemals!
    OlrothNever3
    Für den König!
    OlrothNever4
    Für den König!
    OlrothNever5
    Für den König!
    OlrothNever6
    Reinige!
    OlrothPurifyRandom
    Reinige!
    OlrothPurify2
    Reinige!
    OlrothPurify3
    Sternenfeuer!
    OlrothStarfireRandom
    Sternenfeuer!
    OlrothStarfire2
    Sternenfeuer!
    OlrothStarfire3
    Der Fluch... stammt von dem Berg...
    OlrothTheCurseRandom
    Der Fluch... stammt von dem Berg...
    OlrothTheCurse2
    Der Fluch... stammt von dem Berg...
    OlrothTheCurse3
    Verräter!
    OlrothTraitorRandom
    Verräter!
    OlrothTraitor2
    Verräter!
    OlrothTraitor3
    Dreifache Klinge!
    OlrothTripleBladeRandom
    Dreifache Klinge!
    OlrothTripleBlade2
    Dreifache Klinge!
    OlrothTripleBlade3
    Ödland!
    OlrothWastelandRandom
    Ödland!
    OlrothWasteland2
    Ödland!
    OlrothWasteland3
    Wer... wagt es?
    OlrothWhoDares
    Du hast uns alle dem Untergang geweiht!
    OlrothYouveDoomedUsAllRandom
    Du hast uns alle dem Untergang geweiht!
    OlrothYouveDoomedUsAll2
    Du hast uns alle dem Untergang geweiht!
    OlrothYouveDoomedUsAll3
    Du wirst versagen!
    OlrothYouWillFail
    Endlich... Dunkelheit...
    OlrothDarknessAtLast
    Ich kann nicht... sterben...
    OlrothICannotDieRandom
    Ich kann nicht... sterben...
    OlrothICannotDie2
    Reinigung!
    Olroth_Expedition_Cage_Random
    Reinigung!
    Olroth_Expedition_Cage_2
    Reinigung!
    Olroth_Expedition_Cage_3
    Erlösung!
    Olroth_Expedition_Cage_4
    Erlösung!
    Olroth_Expedition_Cage_5
    Erlösung!
    Olroth_Expedition_Cage_6
    {Täuscher!}{Täuscherin!}
    Olroth_Expedition_Dash_Random
    {Täuscher!}{Täuscherin!}
    Olroth_Expedition_Dash_2
    Ergebt Euch!
    Olroth_Expedition_Dash_3
    Ergebt Euch!
    Olroth_Expedition_Dash_4
    Niemals!
    Olroth_Expedition_Dash_5
    Niemals!
    Olroth_Expedition_Dash_6
    Ugh ... Dunkelheit ...
    Olroth_Expedition_Death_Random
    Ugh ... Dunkelheit ...
    Olroth_Expedition_Death_2
    Ugh ... Dunkelheit ...
    Olroth_Expedition_Death_3
    Ihr werdet ... versagen ...
    Olroth_Expedition_Defeated_1st_Random
    Ihr werdet ... versagen ...
    Olroth_Expedition_Defeated_1st_2
    Ihr werdet ... versagen ...
    Olroth_Expedition_Defeated_1st_3
    Ich wurde die Dunkelheit ...
    Olroth_Expedition_Defeated_1st_4
    Ich wurde die Dunkelheit ...
    Olroth_Expedition_Defeated_1st_5
    Ich ... kann ... nicht ... sterben ...
    Olroth_Expedition_Defeated_1st_6
    Ich ... kann ... nicht ... sterben ...
    Olroth_Expedition_Defeated_1st_7
    Ich bin der Untergang an der Tür!
    Olroth_Expedition_Emerge_Random
    Ich bin der Untergang an der Tür!
    Olroth_Expedition_Emerge_2
    Ich bin der Untergang an der Tür!
    Olroth_Expedition_Emerge_3
    Die roten Himmel rufen erneut ...
    Olroth_Expedition_Emerge_4
    Die roten Himmel rufen erneut ...
    Olroth_Expedition_Emerge_5
    Die roten Himmel rufen erneut ...
    Olroth_Expedition_Emerge_6
    Ihr wagt es, die Flamme zu bedrohen!
    Olroth_Expedition_FlameDamaged_Random
    Ihr wagt es, die Flamme zu bedrohen!
    Olroth_Expedition_FlameDamaged_2
    Ihr verdient keine Gnade!
    Olroth_Expedition_FlameDamaged_3
    Ihr verdient keine Gnade!
    Olroth_Expedition_FlameDamaged_4
    {Verräter!}{Verräterin!}
    Olroth_Expedition_FlameDamaged_5
    {Verräter!}{Verräterin!}
    Olroth_Expedition_FlameDamaged_6
    Was?! Das Triskelion flackert ...
    Olroth_Expedition_FlameDamaged_7
    Was?! Das Triskelion flackert ...
    Olroth_Expedition_FlameDamaged_8
    Ihr habt uns alle dem Untergang geweiht!
    Olroth_Expedition_FlameDestroyed_Random
    Ihr habt uns alle dem Untergang geweiht!
    Olroth_Expedition_FlameDestroyed_2
    Nein! Alle Hoffnung ist verloren!
    Olroth_Expedition_FlameDestroyed_3
    Nein! Alle Hoffnung ist verloren!
    Olroth_Expedition_FlameDestroyed_4
    Weicht nicht zurück!
    Olroth_Expedition_Generic_Attack_Random
    Weicht nicht zurück!
    Olroth_Expedition_Generic_Attack_2
    Die Schatten folgen ...
    Olroth_Expedition_Generic_Attack_3
    Die Schatten folgen ...
    Olroth_Expedition_Generic_Attack_4
    Wir kämpfen zusammen! Wir fallen zusammen!
    Olroth_Expedition_Generic_Attack_5
    Wir kämpfen zusammen! Wir fallen zusammen!
    Olroth_Expedition_Generic_Attack_6
    Ugh ... Ich werde ... Euer Untergang sein!
    Olroth_Expedition_Knockdown_Random
    Ugh ... Ich werde ... Euer Untergang sein!
    Olroth_Expedition_Knockdown_2
    {Ugh ... Ihr Unhold ... Ihr seid alle ... gleich!}{Ugh ... Ihr Widersacherin ... Ihr seid alle ... gleich!}
    Olroth_Expedition_Knockdown_3
    {Ugh ... Ihr Unhold ... Ihr seid alle ... gleich!}{Ugh ... Ihr Widersacherin ... Ihr seid alle ... gleich!}
    Olroth_Expedition_Knockdown_4
    Die endlose Nacht dauert an.
    Olroth_Expedition_PlayerKilled_Random
    Die endlose Nacht dauert an.
    Olroth_Expedition_PlayerKilled_2
    Die Sterne ... haben es vorhergesagt.
    Olroth_Expedition_PlayerKilled_3
    Die Sterne ... haben es vorhergesagt.
    Olroth_Expedition_PlayerKilled_4
    Dies war der einzige Weg.
    Olroth_Expedition_PlayerKilled_5
    Dies war der einzige Weg.
    Olroth_Expedition_PlayerKilled_6
    Boshaftigkeit!
    Olroth_Expedition_PulseCrack_Random
    Boshaftigkeit!
    Olroth_Expedition_PulseCrack_2
    Boshaftigkeit!
    Olroth_Expedition_PulseCrack_3
    Unendlichkeit!
    Olroth_Expedition_Purge_Random
    Unendlichkeit!
    Olroth_Expedition_Purge_2
    Sternenfeuer!
    Olroth_Expedition_Purge_3
    Sternenfeuer!
    Olroth_Expedition_Purge_4
    Ihr würdet es nicht verstehen!
    Olroth_Expedition_Risen_Random
    Ihr würdet es nicht verstehen!
    Olroth_Expedition_Risen_2
    Ihr würdet es nicht verstehen!
    Olroth_Expedition_Risen_3
    Ich werde mich niemals ergeben!
    Olroth_Expedition_Risen_4
    Ich werde mich niemals ergeben!
    Olroth_Expedition_Risen_5
    Ich werde mich niemals ergeben!
    Olroth_Expedition_Risen_6
    Ich kann mich nicht ergeben!
    Olroth_Expedition_RisenAgain_Random
    Ich kann mich nicht ergeben!
    Olroth_Expedition_RisenAgain_2
    Ich kann mich nicht ergeben!
    Olroth_Expedition_RisenAgain_3
    Brennt!
    Olroth_Expedition_ScorchedEarth_Random
    Brennt!
    Olroth_Expedition_ScorchedEarth_2
    Brennt!
    Olroth_Expedition_ScorchedEarth_3
    Niedergemäht!
    Olroth_Expedition_SwordProj_Random
    Niedergemäht!
    Olroth_Expedition_SwordProj_2
    Leidet!
    Olroth_Expedition_SwordProj_3
    Leidet!
    Olroth_Expedition_SwordProj_4
    Dreifache Klinge!
    Olroth_Expedition_SwordProj_5
    Dreifache Klinge!
    Olroth_Expedition_SwordProj_6
    Für den König!
    Olroth_Expedition_SwordThrow_Random
    Für den König!
    Olroth_Expedition_SwordThrow_2
    Für den König!
    Olroth_Expedition_SwordThrow_3
    Für den König!
    Olroth_Expedition_SwordThrow_4

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    Olroth, Origin of the Fall

    Olroth, Origin of the Fall is the endgame boss of Expedition.

    Drops


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