Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
欧罗什,堕落之源 传奇 /6
ExpeditionJewel
需求: 等级 20
纪念 (100—8000) 件沃拉娜世系值得传唱的事迹
范围内的天赋被卡古兰抑制
local unique jewel break timeless jewel calculators [0]
KeeperOfTheArc
需求: 等级 62, 36 力量, 36 智慧
护甲与能量护盾提高 (240—340)%
生命每秒再生 (15—25)
魔力再生率提高 (15—25)%
每 5 秒交替:
受到的击中伤害总降 40%
受到的持续伤害总降 40%
OlrothsResolve
需求: 等级 60
每次使用消耗的充能次数提高 (100—150)%
效果期间,每秒回复符文结界上限的 (2.5—5)%
效果结束时,获得相当于当前符文结界的防卫,持续 10 秒
Olrovasara
需求: 等级 65, 114 力量
附加 1 - (60—80) 闪电伤害
+(300—400) 命中值
攻击速度提高 (5—30)%
击中敌人时,获得相当于敌人威力值的
额外闪电伤害上限,最多 500,持续 20 秒
Svalinn
需求: 等级 60, 64 力量
获得技能: 架盾
获得技能: 等级 14 格挡时施放
+(50—100) 符文结界上限
护甲提高 (200—300)%
格挡伤害的几率特别幸运
击中被格挡时,你承受伤害的 (0—20)%
欧罗什,堕落之源
CategoryUndead亡灵
IconEnemyArmourStrong IconEnemyResistanceCold
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
expedition relic mods do not apply [1]
Olroth, Origin of the Fall
Spectre
Area无名之岛, 卡古兰遗址
Tags施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, Sword2H_onhit_audio, undead, ward_armour
生命
352%
+80%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
伤害
300%
命中
100%
暴击 Chance
5%
Attack Distance
10 ~ 23
攻击时间
1.32 Second
Damage Spread
±20%
经验值
300%
Model Size
150%
Type
ExpeditionOlroth
Metadata
Olroth
保留
113
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
保留
51.9%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
等级
80
生命
109,349
8,645
伤害
1,001
法术伤害
1,001
命中
3,928
攻击时间
1.32
经验值
300,000
召唤物生命
35,496
召唤物伤害
5,329
召唤物护甲
16,330
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 801—1202
暴击率: 5%
攻击时间: 1.32 秒
将物理伤害的 15% 转化为冰霜伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothCleave
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 801—1202
暴击率: 5%
攻击时间: 1.32 秒
冷却时间: 18 秒
将物理伤害的 15% 转化为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWOlrothCleave1
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
Base Damage: 801—1202
暴击率: 5%
攻击伤害: 85%
攻击时间: 1.32 秒
攻击伤害总降 15%
将物理伤害的 80% 转化为冰霜伤害
发射 2 个额外投射物
穿透所有目标
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
Base Damage: 801—1202
暴击率: 5%
攻击伤害: 85%
攻击时间: 1.32 秒
攻击伤害总降 15%
将物理伤害的 80% 转化为冰霜伤害
发射 2 个额外投射物
穿透所有目标
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave3
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
Base Damage: 801—1202
暴击率: 5%
攻击伤害: 85%
攻击时间: 1.32 秒
攻击伤害总降 15%
将物理伤害的 60% 转化为冰霜伤害
发射 2 个额外投射物
穿透所有目标
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
可触发, 攻击, AttackInPlace
Base Damage: 801—1202
暴击率: 5%
攻击时间: 1.32 秒
is area damage [1]
MPWOlrothThrowOut
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 801—1202
暴击率: 5%
攻击伤害: 133%
攻击时间: 1.32 秒
冷却时间: 18 秒
攻击伤害总增 33%
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GPAOlrothThrowBack
可触发, 攻击, AttackInPlace
Base Damage: 801—1202
暴击率: 5%
攻击时间: 1.32 秒
造成流血
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 801—1202
暴击率: 5%
攻击伤害: 150%
攻击时间: 1.32 秒
冷却时间: 12 秒
攻击伤害总增 50%
将物理伤害的 15% 转化为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 801—1202
暴击率: 5%
攻击伤害: 115%
攻击时间: 1.32 秒
冷却时间: 12 秒
攻击伤害总增 15%
将物理伤害的 15% 转化为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash3
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 801—1202
暴击率: 5%
攻击时间: 1.32 秒
冷却时间: 12 秒
将物理伤害的 15% 转化为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAOlrothDash1
可触发, 攻击, AttackInPlace
Base Damage: 801—1202
暴击率: 5%
攻击伤害: 69%
攻击时间: 1.32 秒
攻击伤害总降 31%
is area damage [1]
GAOlrothDash2
可触发, 攻击, AttackInPlace
Base Damage: 801—1202
暴击率: 5%
攻击伤害: 127%
攻击时间: 1.32 秒
攻击伤害总增 27%
必定击晕敌人
is area damage [1]
GAOlrothDash3
可触发, 攻击, AttackInPlace
Base Damage: 801—1202
暴击率: 5%
攻击伤害: 46%
攻击时间: 1.32 秒
攻击伤害总降 54%
is area damage [1]
GAOlrothPostDashSwing
可触发, 攻击, AttackInPlace
Base Damage: 801—1202
暴击率: 5%
攻击时间: 1.32 秒
将物理伤害的 15% 转化为冰霜伤害
is area damage [1]
GAOlrothPostDashStab
可触发, 攻击, AttackInPlace
Base Damage: 801—1202
暴击率: 5%
攻击伤害: 149%
攻击时间: 1.32 秒
攻击伤害总增 49%
将物理伤害的 15% 转化为冰霜伤害
is area damage [1]
GAOlrothGroundSlamInitial
可触发, 攻击, AttackInPlace
Base Damage: 801—1202
暴击率: 5%
攻击伤害: 210%
攻击时间: 1.32 秒
冷却时间: 22 秒
攻击伤害总增 110%
将物理伤害的 50% 转化为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [15000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [70]
GAOlrothIntroSwing
可触发, 攻击, AttackInPlace
Base Damage: 801—1202
暴击率: 5%
攻击伤害: 80%
攻击时间: 1.32 秒
攻击伤害总降 20%
造成流血
is area damage [1]
SOOlrothSwordEmbed
可触发, AttackInPlace, 法术
施放时间: 1 秒
EDSOlrothGroundSlamAftershockSmall
可触发, 法术, 伤害, AttackInPlace
施放时间: 1 秒
造成 379.2 - 568.9 物理伤害
将物理伤害的 60% 转化为冰霜伤害
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EDSOlrothGroundSlamAftershockLarge
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放时间: 1 秒
造成 871.4 - 1307 物理伤害
将物理伤害的 60% 转化为冰霜伤害
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]
GSOlrothSwordGrabExplosion
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放时间: 1 秒
冻结积蓄值提高 200%
造成 871.4 - 1307 冰霜伤害
每秒造成 953.1 冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Olroth/Olroth"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Olroth, Origin of the Fall",
    life = 3.52,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 23,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth",
        "GSOlrothSwordGrabExplosion",
        "EAAOlrothCleave",
        "EAAOlrothDash1",
        "EAAOlrothDash2",
        "EAAOlrothDash3",
        "GAOlrothDash1",
        "GAOlrothDash2",
        "GAOlrothDash3",
        "GAOlrothPostDashSwing",
        "GAOlrothPostDashStab",
        "GAOlrothGroundSlamInitial",
        "GAOlrothIntroSwing",
        "MPWOlrothCleave1",
        "MPWOlrothCleave2",
        "MPWOlrothCleave3",
        "GAOlrothCleaveShrapnel3",
        "MPWOlrothThrowOut",
        "GPAOlrothThrowBack",
        "SOOlrothSwordEmbed",
        "EDSOlrothGroundSlamAftershockSmall",
        "EDSOlrothGroundSlamAftershockLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOlrothSwordGrabExplosion"] = {
    name = "GSOlrothSwordGrabExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "hit_damage_freeze_multiplier_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3.1500000953674, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {52, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash1"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {35, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, 15, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash3"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {29, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash1"] = {
    name = "GAOlrothDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash2"] = {
    name = "GAOlrothDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "always_stun",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash3"] = {
    name = "GAOlrothDash3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashSwing"] = {
    name = "GAOlrothPostDashSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashStab"] = {
    name = "GAOlrothPostDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothGroundSlamInitial"] = {
    name = "GAOlrothGroundSlamInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {12, -50, 50, 15000, 70, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothIntroSwing"] = {
    name = "GAOlrothIntroSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave1"] = {
    name = "MPWOlrothCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave2"] = {
    name = "MPWOlrothCleave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave3"] = {
    name = "MPWOlrothCleave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothCleaveShrapnel3"] = {
    name = "GAOlrothCleaveShrapnel3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothThrowOut"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_maim_on_hit",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, 50, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAOlrothThrowBack"] = {
    name = "GPAOlrothThrowBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectiles_not_offset",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOOlrothSwordEmbed"] = {
    name = "SOOlrothSwordEmbed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockSmall"] = {
    name = "EDSOlrothGroundSlamAftershockSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockLarge"] = {
    name = "EDSOlrothGroundSlamAftershockLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Adds Tagspinnacle_boss
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • expedition relic mods do not apply [1]
    FamilyExpeditionUnaffectedByRemnants
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • expedition relic mods do not apply 1 — 1 Global
  • keyval
    Actor.basic_actionEmerge, Emerge2
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.awake;
    StateMachine.fight;
    StateMachine.sword_lost;
    StateMachine.point_light;
    StateMachine.invulnerable;
    Stats.base_heavy_stun_duration_ms6066
    Stats.expedition_relic_mods_do_not_apply1
    Stats.monster_delay_item_drops_millis2250
    欧罗什 Topic /8
    NPC名称
    欧罗什的决心勇敢的欧罗什,
    不知疲倦和真实,
    他为我而战,
    他为你而战!
    欧罗什的圣物厅钥匙他们知道真相,却别无选择。
    一代又传一代,或许有一日,
    时机能够到来
    欧罗什之传说
    欧罗什的日志他跋涉了天涯海角……
    OlrothCrest欧罗什的太阳徽记烈日骑士团定义了
    在一个充满怪物、神秘与黑暗的世界中,
    何谓英雄。
    欧罗什的恩典为嘉奖率领远征队寻找那赤红预兆的功绩,
    卡迪甘三世赐予欧罗什力量王权恩惠。
    若他成功,烈阳骑士团将永受赞誉。
    欧罗什的傲慢
    欧罗什的信念
    欧罗什,堕落之源 Text Audio /140
    名称
    袭击!
    — OlrothAssaultRandom
    袭击!
    — OlrothAssault2
    袭击!
    — OlrothAssault3
    燃烧!
    — OlrothBurnRandom
    燃烧!
    — OlrothBurn2
    燃烧!
    — OlrothBurn3
    我是守门的克星!
    — OlrothIAmTheDoomRandom
    我是守门的克星!
    — OlrothIAmTheDoom2
    我是守门的克星!
    — OlrothIAmTheDoom3
    坚守阵地!
    — OlrothHoldTheLineRandom
    坚守阵地!
    — OlrothHoldTheLine2
    坚守阵地!
    — OlrothHoldTheLine3
    我不能投降!
    — OlrothICannotYieldRandom
    我不能投降!
    — OlrothICannotYield2
    我变成了黑暗……
    — OlrothIHaveBecomeTheDarknessRandom
    我变成了黑暗……
    — OlrothIHaveBecomeTheDarkness2
    我变成了黑暗……
    — OlrothIHaveBecomeTheDarkness3
    我绝不投降!
    — OlrothIWillNeverYieldRandom
    我绝不投降!
    — OlrothIWillNeverYield2
    我绝不投降!
    — OlrothIWillNeverYield3
    我绝不投降!
    — OlrothIWillNeverYield4
    我绝不投降!
    — OlrothIWillNeverYield5
    我绝不投降!
    — OlrothIWillNeverYield6
    绝不!
    — OlrothNeverRandom
    绝不!
    — OlrothNever2
    绝不!
    — OlrothNever3
    国王万岁!
    — OlrothNever4
    国王万岁!
    — OlrothNever5
    国王万岁!
    — OlrothNever6
    净化!
    — OlrothPurifyRandom
    净化!
    — OlrothPurify2
    净化!
    — OlrothPurify3
    星辰之火!
    — OlrothStarfireRandom
    星辰之火!
    — OlrothStarfire2
    星辰之火!
    — OlrothStarfire3
    诅咒……来自山区的诅咒……
    — OlrothTheCurseRandom
    诅咒……来自山区的诅咒……
    — OlrothTheCurse2
    诅咒……来自山区的诅咒……
    — OlrothTheCurse3
    叛徒!
    — OlrothTraitorRandom
    叛徒!
    — OlrothTraitor2
    叛徒!
    — OlrothTraitor3
    三耀之刃!
    — OlrothTripleBladeRandom
    三耀之刃!
    — OlrothTripleBlade2
    三耀之刃!
    — OlrothTripleBlade3
    废土!
    — OlrothWastelandRandom
    废土!
    — OlrothWasteland2
    废土!
    — OlrothWasteland3
    谁……胆敢?
    — OlrothWhoDares
    你毁灭了我们所有人!
    — OlrothYouveDoomedUsAllRandom
    你毁灭了我们所有人!
    — OlrothYouveDoomedUsAll2
    你毁灭了我们所有人!
    — OlrothYouveDoomedUsAll3
    你必定失败!
    — OlrothYouWillFail
    终于……黑暗……
    — OlrothDarknessAtLast
    我……不能死……
    — OlrothICannotDieRandom
    我……不能死……
    — OlrothICannotDie2
    净化!
    — Olroth_Expedition_Cage_Random
    净化!
    — Olroth_Expedition_Cage_2
    净化!
    — Olroth_Expedition_Cage_3
    救赎!
    — Olroth_Expedition_Cage_4
    救赎!
    — Olroth_Expedition_Cage_5
    救赎!
    — Olroth_Expedition_Cage_6
    欺骗者!
    — Olroth_Expedition_Dash_Random
    欺骗者!
    — Olroth_Expedition_Dash_2
    屈服吧!
    — Olroth_Expedition_Dash_3
    屈服吧!
    — Olroth_Expedition_Dash_4
    绝不!
    — Olroth_Expedition_Dash_5
    绝不!
    — Olroth_Expedition_Dash_6
    呃啊……黑暗……
    — Olroth_Expedition_Death_Random
    呃啊……黑暗……
    — Olroth_Expedition_Death_2
    呃啊……黑暗……
    — Olroth_Expedition_Death_3
    你……注定失败……
    — Olroth_Expedition_Defeated_1st_Random
    你……注定失败……
    — Olroth_Expedition_Defeated_1st_2
    你……注定失败……
    — Olroth_Expedition_Defeated_1st_3
    我已化为黑暗……
    — Olroth_Expedition_Defeated_1st_4
    我已化为黑暗……
    — Olroth_Expedition_Defeated_1st_5
    我……不会……消亡……
    — Olroth_Expedition_Defeated_1st_6
    我……不会……消亡……
    — Olroth_Expedition_Defeated_1st_7
    我就是你的末日!
    — Olroth_Expedition_Emerge_Random
    我就是你的末日!
    — Olroth_Expedition_Emerge_2
    我就是你的末日!
    — Olroth_Expedition_Emerge_3
    赤红天空再次呼唤……
    — Olroth_Expedition_Emerge_4
    赤红天空再次呼唤……
    — Olroth_Expedition_Emerge_5
    赤红天空再次呼唤……
    — Olroth_Expedition_Emerge_6
    你竟敢威胁火焰!
    — Olroth_Expedition_FlameDamaged_Random
    你竟敢威胁火焰!
    — Olroth_Expedition_FlameDamaged_2
    你不配得到宽恕!
    — Olroth_Expedition_FlameDamaged_3
    你不配得到宽恕!
    — Olroth_Expedition_FlameDamaged_4
    叛徒!
    — Olroth_Expedition_FlameDamaged_5
    叛徒!
    — Olroth_Expedition_FlameDamaged_6
    什么?!三耀之火在消退……
    — Olroth_Expedition_FlameDamaged_7
    什么?!三耀之火在消退……
    — Olroth_Expedition_FlameDamaged_8
    你毁了我们所有人!
    — Olroth_Expedition_FlameDestroyed_Random
    你毁了我们所有人!
    — Olroth_Expedition_FlameDestroyed_2
    不!一切希望都已破灭!
    — Olroth_Expedition_FlameDestroyed_3
    不!一切希望都已破灭!
    — Olroth_Expedition_FlameDestroyed_4
    守住阵线!
    — Olroth_Expedition_Generic_Attack_Random
    守住阵线!
    — Olroth_Expedition_Generic_Attack_2
    阴影紧随其后……
    — Olroth_Expedition_Generic_Attack_3
    阴影紧随其后……
    — Olroth_Expedition_Generic_Attack_4
    我们屹立!我们倒下!
    — Olroth_Expedition_Generic_Attack_5
    我们屹立!我们倒下!
    — Olroth_Expedition_Generic_Attack_6
    呃啊……我将成为……你的末日!
    — Olroth_Expedition_Knockdown_Random
    呃啊……我将成为……你的末日!
    — Olroth_Expedition_Knockdown_2
    呃啊……你这恶魔……你们所有人……都一样!
    — Olroth_Expedition_Knockdown_3
    呃啊……你这恶魔……你们所有人……都一样!
    — Olroth_Expedition_Knockdown_4
    无尽之夜仍在继续。
    — Olroth_Expedition_PlayerKilled_Random
    无尽之夜仍在继续。
    — Olroth_Expedition_PlayerKilled_2
    早已注定……于星辰之中。
    — Olroth_Expedition_PlayerKilled_3
    早已注定……于星辰之中。
    — Olroth_Expedition_PlayerKilled_4
    这是唯一的办法。
    — Olroth_Expedition_PlayerKilled_5
    这是唯一的办法。
    — Olroth_Expedition_PlayerKilled_6
    堕落!
    — Olroth_Expedition_PulseCrack_Random
    堕落!
    — Olroth_Expedition_PulseCrack_2
    堕落!
    — Olroth_Expedition_PulseCrack_3
    无限!
    — Olroth_Expedition_Purge_Random
    无限!
    — Olroth_Expedition_Purge_2
    星辰之火!
    — Olroth_Expedition_Purge_3
    星辰之火!
    — Olroth_Expedition_Purge_4
    你永远不会明白!
    — Olroth_Expedition_Risen_Random
    你永远不会明白!
    — Olroth_Expedition_Risen_2
    你永远不会明白!
    — Olroth_Expedition_Risen_3
    我绝不会屈服!
    — Olroth_Expedition_Risen_4
    我绝不会屈服!
    — Olroth_Expedition_Risen_5
    我绝不会屈服!
    — Olroth_Expedition_Risen_6
    我不能屈服!
    — Olroth_Expedition_RisenAgain_Random
    我不能屈服!
    — Olroth_Expedition_RisenAgain_2
    我不能屈服!
    — Olroth_Expedition_RisenAgain_3
    燃烧!
    — Olroth_Expedition_ScorchedEarth_Random
    燃烧!
    — Olroth_Expedition_ScorchedEarth_2
    燃烧!
    — Olroth_Expedition_ScorchedEarth_3
    斩倒!
    — Olroth_Expedition_SwordProj_Random
    斩倒!
    — Olroth_Expedition_SwordProj_2
    承受痛苦!
    — Olroth_Expedition_SwordProj_3
    承受痛苦!
    — Olroth_Expedition_SwordProj_4
    三刃斩!
    — Olroth_Expedition_SwordProj_5
    三刃斩!
    — Olroth_Expedition_SwordProj_6
    为了国王!
    — Olroth_Expedition_SwordThrow_Random
    为了国王!
    — Olroth_Expedition_SwordThrow_2
    为了国王!
    — Olroth_Expedition_SwordThrow_3
    为了国王!
    — Olroth_Expedition_SwordThrow_4

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    Olroth, Origin of the Fall

    Olroth, Origin of the Fall is the endgame boss of Expedition.

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