Olroth, Origin of the Fall 传奇 /5
Remembrancing (100–8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Passives in radius are Conquered by the Kalguur
史实
local unique jewel break timeless jewel calculators [0]
该装备的护甲与能量护盾提高 (100–150)%
生命每秒再生 (15–25)
魔力再生率提高 (15–25)%
每10秒:
受到的击中伤害总降 30% ,持续 5 秒
5 秒后受到的持续伤害总降 30% ,持续5秒
受到的击中伤害总降 30% ,持续 5 秒
5 秒后受到的持续伤害总降 30% ,持续5秒
附加 1 - (60–80) 闪电伤害
+(300–400) 命中值
攻击速度加快 (5–30)%
On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 6 seconds, up to a total of 500
the enemy's Power for 6 seconds, up to a total of 500
Olroth, Origin of the Fall

cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
攻击速度总降 25%
无法被击退
cannot be stunned while stunned [1]
攻击速度总降 25%
无法被击退
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [15]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [15]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, 施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, ward_armour |
生命
938%
[护甲]
+80%
抗性




伤害
400%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
10 ~ 23
攻击间隔
1.32 Second
Damage Spread
±20%
经验值
400%
Model Size
115%
Type
ExpeditionOlroth
Metadata
Olroth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
68
生命
72,761
[护甲]
6,212
闪避值
477
伤害
932
法术伤害
932
命中
2,180
攻击间隔
1.32
经验值
114,536
Minion Life
105,806
Minion Damage
7,586
Minion Armour
11,733
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 746–1119
暴击几率: 5%
攻击间隔: 1.32 秒
将物理伤害的 20% 转化为冰霜伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAOlrothCleave
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 746–1119
暴击几率: 5%
攻击间隔: 1.32 秒
冷却时间: 18 秒
将物理伤害的 20% 转化为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWOlrothCleave1
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 746–1119
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.32 秒
投射物穿透所有目标
攻击伤害总降 15%
将物理伤害的 80% 转化为冰霜伤害
发射 2 个额外投射物
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 746–1119
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.32 秒
投射物穿透所有目标
攻击伤害总降 15%
将物理伤害的 80% 转化为冰霜伤害
发射 2 个额外投射物
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave3
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 746–1119
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.32 秒
投射物穿透所有目标
攻击伤害总降 15%
将物理伤害的 80% 转化为冰霜伤害
发射 2 个额外投射物
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
可触发, 攻击
Base Damage: 746–1119
暴击几率: 5%
攻击间隔: 1.32 秒
is area damage [1]
MPWOlrothThrowOut
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 746–1119
暴击几率: 5%
攻击间隔: 1.32 秒
冷却时间: 18 秒
击中造成瘫痪
击中造成瘫痪
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GPAOlrothThrowBack
可触发, 攻击
Base Damage: 746–1119
暴击几率: 5%
攻击间隔: 1.32 秒
造成流血
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 746–1119
暴击几率: 5%
攻击间隔: 1.32 秒
冷却时间: 12 秒
将物理伤害的 20% 转化为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAOlrothDash2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 746–1119
暴击几率: 5%
攻击间隔: 1.32 秒
冷却时间: 12 秒
将物理伤害的 20% 转化为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAOlrothDash3
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 746–1119
暴击几率: 5%
攻击间隔: 1.32 秒
冷却时间: 12 秒
将物理伤害的 20% 转化为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAOlrothDash1
可触发, 攻击
Base Damage: 746–1119
暴击几率: 5%
攻击伤害: 69%
攻击间隔: 1.32 秒
攻击伤害总降 31%
压制10% 物理伤害减免
击中造成瘫痪
is area damage [1]
GAOlrothDash2
可触发, 攻击
Base Damage: 746–1119
暴击几率: 5%
攻击伤害: 127%
攻击间隔: 1.32 秒
攻击伤害总增 27%
必定击晕敌人
压制20% 物理伤害减免
击中造成瘫痪
is area damage [1]
GAOlrothDash3
可触发, 攻击
Base Damage: 746–1119
暴击几率: 5%
攻击伤害: 46%
攻击间隔: 1.32 秒
攻击伤害总降 54%
击中造成瘫痪
is area damage [1]
GAOlrothPostDashSwing
可触发, 攻击
Base Damage: 746–1119
暴击几率: 5%
攻击间隔: 1.32 秒
将物理伤害的 20% 转化为冰霜伤害
is area damage [1]
GAOlrothPostDashStab
可触发, 攻击
Base Damage: 746–1119
暴击几率: 5%
攻击伤害: 149%
攻击间隔: 1.32 秒
攻击伤害总增 49%
将物理伤害的 20% 转化为冰霜伤害
is area damage [1]
GAOlrothGroundSlamInitial
可触发, 攻击
Base Damage: 746–1119
暴击几率: 5%
攻击伤害: 200%
攻击间隔: 1.32 秒
冷却时间: 22 秒
攻击伤害总增 100%
将物理伤害的 60% 转化为冰霜伤害
压制40% 物理伤害减免
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill effect duration [15000]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [100]
GAOlrothIntroSwing
可触发, 攻击
Base Damage: 746–1119
暴击几率: 5%
攻击伤害: 80%
攻击间隔: 1.32 秒
攻击伤害总降 20%
造成流血
is area damage [1]
SOOlrothSwordEmbed
可触发
EDSOlrothGroundSlamAftershockSmall
可触发, 法术, 伤害
施放间隔: 1 秒
造成 6421 - 9632 物理伤害
将物理伤害的 80% 转化为冰霜伤害
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EDSOlrothGroundSlamAftershockLarge
可触发, 法术, 伤害
暴击几率: 7%
施放间隔: 1 秒
造成 14754 - 22131 物理伤害
将物理伤害的 80% 转化为冰霜伤害
压制30% 物理伤害减免
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "globals.olroth = this;" } Actor { basic_action = "Emerge" basic_action = "Emerge2" } StateMachine { /* Fight progression. Synced from controller to Olroth and relic. Only modify directly on controller, only trigger stuff from the controller. Only used on the others for AI. 0 = initial, pre-revive 1 = First phase, from initial revive to 1 hp 2 = Immunity phase 1, from heal to losing invuln 3 = Second phase 4 = Immunity phase 2 5 = Final phase 6 = Olroth dead */ define_shared_state = " awake; fight; sword_lost; point_light; invulnerable; " } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 set_base_heavy_stun_duration_ms = 6066 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_awake_0 = " PlayAnimation( intro_01 ); PauseAnimation(); " on_or_create_state_sword_lost_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk' ); " on_state_sword_lost_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk' ); " create_state_sword_lost_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk' );" create_state_point_light_0 = " this.point_light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao', aux_light_attach ); point_light.PlayAnimation( olroth_off_idle ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk' ); " create_state_point_light_1 = " this.point_light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao', aux_light_attach ); point_light.PlayAnimation( olroth_on_idle ); " on_state_point_light_1 = " point_light.PlayAnimation( olroth_on ); point_light.QueueAnimation( olroth_on_idle ); " on_state_point_light_0 = " point_light.PlayAnimation( olroth_off ); point_light.QueueAnimation( olroth_off_idle ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk' ); " on_or_create_state_point_light_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk' ); " on_or_create_state_invulnerable_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk' );" on_or_create_state_invulnerable_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk' );" on_or_create_state_fight_7 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk' );" on_or_create_state_fight_8 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk' );" } Actor { on_start_Emerge = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon );" on_dealt_damage_package = " IfState( invulnerable, 1, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao' ); AddAttachedOffset( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao', chest_jntBnd, 1.0, CalculateOrientation( source_location ), 0, 0, 0, false, false, true ); } ); " } Animated { on_sword_throw_01 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk', R_Weapon );" on_event_energy_lost_for_sword_throw_01 = "HideWeapons();" on_event_energy_gain_for_sword_throw_01 = "ShowWeapons();" on_event_contact_for_sword_throw_01 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk', R_Weapon );" on_event_swing_for_intro_01 = " Test( { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/relic_hellfire_zone.ao" preload_buff_visual = "olroth_righteous_fire" preload_buff_visual = "olroth_ground_sap" preload_misc_beam = "ExpeditionOlrothLightCageBeam" preload_misc_beam = "ExpeditionOlrothReviveBeam1" preload_misc_beam = "ExpeditionOlrothReviveBeam2" preload_misc_beam = "ExpeditionOlrothSingleLaserBeam" preload_misc_beam = "OlrothRelicJewelActivationBeam" preload_misc_object = "OlrothCrackedGround" } GlobalAudioParamEvents { life_percent_param = "OlrothLifePercentage" life_percent_is_boolean = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Olroth/Olroth"] = { name = "Olroth, Origin of the Fall", life = 9.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4, damageSpread = 0.2, attackTime = 1.32, attackRange = 23, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth", "EAAOlrothCleave", "EAAOlrothDash1", "EAAOlrothDash2", "EAAOlrothDash3", "GAOlrothDash1", "GAOlrothDash2", "GAOlrothDash3", "GAOlrothPostDashSwing", "GAOlrothPostDashStab", "GAOlrothGroundSlamInitial", "GAOlrothIntroSwing", "MPWOlrothCleave1", "MPWOlrothCleave2", "MPWOlrothCleave3", "GAOlrothCleaveShrapnel3", "MPWOlrothThrowOut", "GPAOlrothThrowBack", "SOOlrothSwordEmbed", "EDSOlrothGroundSlamAftershockSmall", "EDSOlrothGroundSlamAftershockLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {52, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash1"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {35, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash3"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {29, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash1"] = { name = "GAOlrothDash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {10, baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash2"] = { name = "GAOlrothDash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "always_stun", "global_maim_on_hit", }, levels = { [1] = {20, baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash3"] = { name = "GAOlrothDash3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothPostDashSwing"] = { name = "GAOlrothPostDashSwing", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothPostDashStab"] = { name = "GAOlrothPostDashStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {20, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothGroundSlamInitial"] = { name = "GAOlrothGroundSlamInitial", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "voll_slam_damage_+%_final_at_centre", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {12, -50, 60, 15000, 100, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothIntroSwing"] = { name = "GAOlrothIntroSwing", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave1"] = { name = "MPWOlrothCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave2"] = { name = "MPWOlrothCleave2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave3"] = { name = "MPWOlrothCleave3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothCleaveShrapnel3"] = { name = "GAOlrothCleaveShrapnel3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothThrowOut"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "maim_on_hit_%", "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_maim_on_hit", "base_skill_cannot_be_blocked", }, levels = { [1] = {100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAOlrothThrowBack"] = { name = "GPAOlrothThrowBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_maximum_range_override", "number_of_projectiles_override", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectiles_not_offset", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {250, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOOlrothSwordEmbed"] = { name = "SOOlrothSwordEmbed", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSOlrothGroundSlamAftershockSmall"] = { name = "EDSOlrothGroundSlamAftershockSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSOlrothGroundSlamAftershockLarge"] = { name = "EDSOlrothGroundSlamAftershockLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "voll_slam_damage_+%_final_at_centre", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, -70, 25, 30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
攻击速度总降 25%
Id | MonsterSlowerAttacksRareUnique |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
无法被击退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
expedition relic mods do not apply [1]
Id | ExpeditionUnaffectedByRemnants |
---|---|
Family | ExpeditionUnaffectedByRemnants |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [15]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Olroth, Origin of the Fall

区域: Kalguuran Tomb
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [15]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [15]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Spectre | N |
---|---|
Area | Kalguuran Tomb |
Tags | 1HSword_onhit_audio, 施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, ward_armour |
生命
938%
[护甲]
+80%
抗性




伤害
400%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
10 ~ 23
攻击间隔
1.32 Second
Damage Spread
±20%
经验值
400%
Model Size
150%
Type
ExpeditionOlroth
Metadata
Olroth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
65
生命
61,092
[护甲]
5,207
闪避值
440
伤害
849
法术伤害
849
命中
1,974
攻击间隔
1.32
经验值
86,028
Minion Life
93,162
Minion Damage
6,222
Minion Armour
9,836
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 680–1019
暴击几率: 5%
攻击间隔: 1.32 秒
将物理伤害的 20% 转化为冰霜伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAOlrothCleave
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 680–1019
暴击几率: 5%
攻击间隔: 1.32 秒
冷却时间: 18 秒
将物理伤害的 20% 转化为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWOlrothCleave1
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 680–1019
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.32 秒
投射物穿透所有目标
攻击伤害总降 15%
将物理伤害的 80% 转化为冰霜伤害
发射 2 个额外投射物
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 680–1019
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.32 秒
投射物穿透所有目标
攻击伤害总降 15%
将物理伤害的 80% 转化为冰霜伤害
发射 2 个额外投射物
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave3
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 680–1019
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.32 秒
投射物穿透所有目标
攻击伤害总降 15%
将物理伤害的 80% 转化为冰霜伤害
发射 2 个额外投射物
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
可触发, 攻击
Base Damage: 680–1019
暴击几率: 5%
攻击间隔: 1.32 秒
is area damage [1]
MPWOlrothThrowOut
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 680–1019
暴击几率: 5%
攻击间隔: 1.32 秒
冷却时间: 18 秒
击中造成瘫痪
击中造成瘫痪
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GPAOlrothThrowBack
可触发, 攻击
Base Damage: 680–1019
暴击几率: 5%
攻击间隔: 1.32 秒
造成流血
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 680–1019
暴击几率: 5%
攻击间隔: 1.32 秒
冷却时间: 12 秒
将物理伤害的 20% 转化为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAOlrothDash2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 680–1019
暴击几率: 5%
攻击间隔: 1.32 秒
冷却时间: 12 秒
将物理伤害的 20% 转化为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAOlrothDash3
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 680–1019
暴击几率: 5%
攻击间隔: 1.32 秒
冷却时间: 12 秒
将物理伤害的 20% 转化为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAOlrothDash1
可触发, 攻击
Base Damage: 680–1019
暴击几率: 5%
攻击伤害: 69%
攻击间隔: 1.32 秒
攻击伤害总降 31%
压制10% 物理伤害减免
击中造成瘫痪
is area damage [1]
GAOlrothDash2
可触发, 攻击
Base Damage: 680–1019
暴击几率: 5%
攻击伤害: 127%
攻击间隔: 1.32 秒
攻击伤害总增 27%
必定击晕敌人
压制20% 物理伤害减免
击中造成瘫痪
is area damage [1]
GAOlrothDash3
可触发, 攻击
Base Damage: 680–1019
暴击几率: 5%
攻击伤害: 46%
攻击间隔: 1.32 秒
攻击伤害总降 54%
击中造成瘫痪
is area damage [1]
GAOlrothPostDashSwing
可触发, 攻击
Base Damage: 680–1019
暴击几率: 5%
攻击间隔: 1.32 秒
将物理伤害的 20% 转化为冰霜伤害
is area damage [1]
GAOlrothPostDashStab
可触发, 攻击
Base Damage: 680–1019
暴击几率: 5%
攻击伤害: 149%
攻击间隔: 1.32 秒
攻击伤害总增 49%
将物理伤害的 20% 转化为冰霜伤害
is area damage [1]
GAOlrothGroundSlamInitial
可触发, 攻击
Base Damage: 680–1019
暴击几率: 5%
攻击伤害: 200%
攻击间隔: 1.32 秒
冷却时间: 22 秒
攻击伤害总增 100%
将物理伤害的 60% 转化为冰霜伤害
压制40% 物理伤害减免
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill effect duration [15000]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [100]
GAOlrothIntroSwing
可触发, 攻击
Base Damage: 680–1019
暴击几率: 5%
攻击伤害: 80%
攻击间隔: 1.32 秒
攻击伤害总降 20%
造成流血
is area damage [1]
SOOlrothSwordEmbed
可触发
EDSOlrothGroundSlamAftershockSmall
可触发, 法术, 伤害
施放间隔: 1 秒
造成 4824 - 7237 物理伤害
将物理伤害的 80% 转化为冰霜伤害
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EDSOlrothGroundSlamAftershockLarge
可触发, 法术, 伤害
暴击几率: 7%
施放间隔: 1 秒
造成 11085 - 16627 物理伤害
将物理伤害的 80% 转化为冰霜伤害
压制30% 物理伤害减免
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]
GSOlrothSwordGrabExplosion
可触发, 法术, 伤害
暴击几率: 7%
施放间隔: 1 秒
造成 11085- 16627 [冰霜]伤害
每秒造成 12124 基础冰霜伤害
击中造成相当于伤害总增 200% 的冻结效果
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/PinnacleBossBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" } StateMachine { /* Fight progression. Synced from controller to Olroth and relic. Only modify directly on controller, only trigger stuff from the controller. Only used on the others for AI. 0 = initial, pre-revive 1 = First phase, from initial revive to 1 hp 2 = Immunity phase 1, from heal to losing invuln 3 = Second phase 4 = Immunity phase 2 5 = Final phase 6 = Olroth dead */ define_shared_state = " awake; fight; sword_lost; point_light; invulnerable; " } Stats { set_base_heavy_stun_duration_ms = 6066 expedition_relic_mods_do_not_apply = 1 } BaseEvents { on_construction_complete = "globals.olroth = this;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/PinnacleBossBase" StateMachine {} Actor { on_start_Emerge = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon );" on_end_Emerge = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon );" } GlobalAudioParamEvents { life_percent_param = "OlrothLifePercentage" life_percent_is_boolean = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpeditionNew/Olroth/Olroth"] = { name = "Olroth, Origin of the Fall", life = 9.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4, damageSpread = 0.2, attackTime = 1.32, attackRange = 23, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth", "GSOlrothSwordGrabExplosion", "EAAOlrothCleave", "EAAOlrothDash1", "EAAOlrothDash2", "EAAOlrothDash3", "GAOlrothDash1", "GAOlrothDash2", "GAOlrothDash3", "GAOlrothPostDashSwing", "GAOlrothPostDashStab", "GAOlrothGroundSlamInitial", "GAOlrothIntroSwing", "MPWOlrothCleave1", "MPWOlrothCleave2", "MPWOlrothCleave3", "GAOlrothCleaveShrapnel3", "MPWOlrothThrowOut", "GPAOlrothThrowBack", "SOOlrothSwordEmbed", "EDSOlrothGroundSlamAftershockSmall", "EDSOlrothGroundSlamAftershockLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSOlrothSwordGrabExplosion"] = { name = "GSOlrothSwordGrabExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "freeze_as_though_dealt_damage_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3.1500000953674, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {52, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash1"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {35, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash3"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {29, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash1"] = { name = "GAOlrothDash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {10, baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash2"] = { name = "GAOlrothDash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "always_stun", "global_maim_on_hit", }, levels = { [1] = {20, baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash3"] = { name = "GAOlrothDash3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothPostDashSwing"] = { name = "GAOlrothPostDashSwing", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothPostDashStab"] = { name = "GAOlrothPostDashStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {20, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothGroundSlamInitial"] = { name = "GAOlrothGroundSlamInitial", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "voll_slam_damage_+%_final_at_centre", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {12, -50, 60, 15000, 100, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothIntroSwing"] = { name = "GAOlrothIntroSwing", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave1"] = { name = "MPWOlrothCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave2"] = { name = "MPWOlrothCleave2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave3"] = { name = "MPWOlrothCleave3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothCleaveShrapnel3"] = { name = "GAOlrothCleaveShrapnel3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothThrowOut"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "maim_on_hit_%", "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_maim_on_hit", "base_skill_cannot_be_blocked", }, levels = { [1] = {100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAOlrothThrowBack"] = { name = "GPAOlrothThrowBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_maximum_range_override", "number_of_projectiles_override", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectiles_not_offset", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {250, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOOlrothSwordEmbed"] = { name = "SOOlrothSwordEmbed", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSOlrothGroundSlamAftershockSmall"] = { name = "EDSOlrothGroundSlamAftershockSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSOlrothGroundSlamAftershockLarge"] = { name = "EDSOlrothGroundSlamAftershockLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "voll_slam_damage_+%_final_at_centre", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, -70, 25, 30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
expedition relic mods do not apply [1]
Id | ExpeditionUnaffectedByRemnants |
---|---|
Family | ExpeditionUnaffectedByRemnants |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [15]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Olroth Topic /4
NPC | 名字 |
---|---|
丹宁 | The hero returns! We simply must hear your glorious tale! |
丹宁 | That battle certainly sounds like one for the ages! The Triskelion Flame was destroyed, I take it? Yes... I expected as much. Wraeclast is a torturous mistress... all we can do is press on. |
欧罗什的决心 | Olroth the Gallant, tireless and true, he fights for me, he fights for you! |
欧罗什的决心 | 勇敢的奥尔罗斯,不知疲倦和真实,他为我而战,他为你而战! |
堕落之源欧罗什 Text Audio /55
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Olroth, Origin of the Fall
Olroth, Origin of the Fall is the endgame boss of Expedition.
Drops
- Svalinn
- Keeper of the Arc
- Olroth's Resolve
- Olrovasara
- Heroic Tragedy (Difficulty 4)
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.