SpectreY
Areaนครที่สาบสูญ, อารามจมทราย, ที่หลบภัยซิกกุรัต, ห้วยสีชาด, นครที่สาบสูญ, อารามจมทราย
Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Packs
  • นครที่สาบสูญ, นครที่สาบสูญ: Risen Arbalest, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh
  • อารามจมทราย, อารามจมทราย: Risen Arbalest, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh
  • ที่หลบภัยซิกกุรัต: Risen Arbalest, Ancient Ezomyte, Ancient Ezomyte, Ancient Ezomyte, Ancient Ezomyte
  • ที่หลบภัยซิกกุรัต: Risen Arbalest, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh
  • Risen Arbalest, Ancient Ezomyte, Ancient Ezomyte, Rust Skeleton
  • ห้วยสีชาด: Risen Arbalest, Ancient Ezomyte, Ancient Ezomyte, Ancient Ezomyte
  • พลังชีวิต
    135%
    เกราะ
    +40%
    Ailment Threshold
    %
    ค่าต้านทาน
    0 0 0 0
    Damage
    135%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    135%
    Model Size
    100%
    Type
    RisenArbalest
    Metadata
    RisenArbalest__
    เลเวล
    70
    พลังชีวิต
    11,767
    เกราะ
    5,428
    การหลบหลีก
    502
    Energy Shield
    0
    Damage
    335
    ความเสียหายเวท
    335
    ความแม่นยำ
    1,164
    Attack Time
    1.5
    ค่าประสบการณ์
    46,763
    RisenArbalestRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain, CanRapidFire, Sustained, Nonpathing, SkillConsumesFrenzyChargesOnUse
    ฝนลูกธนู
    Base Damage: 268–402
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    Attack Time: 1.5 {วิ}
    คูลดาวน์: 8 {วิ}
    ยิงศรจำนวนมากขึ้นสู่ฟากฟ้า เพื่อให้ตกที่พื้นที่รอบเป้าหมายหลังจากระยะเวลาสั้นๆ กลืนกิน Frenzy Charge ของคุณเมื่อใช้งานเพื่อยิงศรเพิ่มเติม
    base is projectile [1]
    is area damage [1]
    RisenArbalestSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 268–402
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    ความเสียหายโจมตี: 265%
    Attack Time: 1.5 {วิ}
    คูลดาวน์: 8 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 165%
    แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
    base is projectile [1]
    monster projectile variation [1021]
    EmptyActionAttackArbalestMultiShot
    คูลดาวน์: 10 {วิ}
    ลดความเร็วในการโจมตี อีก 25%
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RisenArbalestMultiShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 268–402
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    ความเสียหายโจมตี: 60%
    Attack Time: 1.5 {วิ}
    สร้างความเสียหาย โจมตี ลดลง อีก 40%
    ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
    base is projectile [1]
    monster projectile variation [1022]
    projectile angle variance [15]
    RisenArbalestBasicProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 268–402
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    ความเสียหายโจมตี: 125%
    Attack Time: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    base is projectile [1]
    monster projectile variation [1023]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2415
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    StateMachine
    {
    	define_state = "arrow_visible = 1;"
    	on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );"
    	on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RisenArbalest__"] = {
        name = "Risen Arbalest",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "RisenArbalestRainOfArrows",
            "RisenArbalestMultiShot",
            "RisenArbalestBasicProjectile",
            "RisenArbalestSnipe",
            "EmptyActionAttackArbalestMultiShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land in an area around the target after a short delay. Consumes your Frenzy Charges on use to fire additional arrows.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Sustained] = true,
            [SkillType.Nonpathing] = true,
            [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestMultiShot"] = {
        name = "RisenArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_angle_variance",
            "base_is_projectile",
        },
        levels = {
            [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestBasicProjectile"] = {
        name = "RisenArbalestBasicProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {1023, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestSnipe"] = {
        name = "RisenArbalestSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArbalestMultiShot"] = {
        name = "EmptyActionAttackArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Risen Arbalest
    undead description [1]
    SpectreY
    Areaบททดสอบแห่งเซ็คเคมา
    Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
    Packs
  • บททดสอบแห่งเซ็คเคมา: Risen Arbalest, Risen Maraketh
  • พลังชีวิต
    135%
    เกราะ
    +40%
    Ailment Threshold
    %
    ค่าต้านทาน
    0 0 0 0
    Damage
    135%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    135%
    Model Size
    100%
    Type
    RisenArbalestSanctumTrial
    Metadata
    RisenArbalestSanctumTrial
    เลเวล
    22
    พลังชีวิต
    548
    เกราะ
    213
    การหลบหลีก
    96
    Energy Shield
    0
    Damage
    56
    ความเสียหายเวท
    56
    ความแม่นยำ
    186
    Attack Time
    1.5
    ค่าประสบการณ์
    1,075
    RisenArbalestSnipeSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 45–67
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    ความเสียหายโจมตี: 265%
    Attack Time: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 165%
    แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
    base is projectile [1]
    monster projectile variation [1021]
    EmptyActionAttackArbalestMultiShot
    คูลดาวน์: 10 {วิ}
    ลดความเร็วในการโจมตี อีก 25%
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RisenArbalestMultiShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 45–67
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    ความเสียหายโจมตี: 60%
    Attack Time: 1.5 {วิ}
    สร้างความเสียหาย โจมตี ลดลง อีก 40%
    ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
    base is projectile [1]
    monster projectile variation [1022]
    projectile angle variance [15]
    WalkEmergeSanctumPortal
    walk emerge distance [225]
    GTRisenArbalestSanctumRoA
    Triggerable
    คูลดาวน์: 10 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GARisenArbalestSanctumRoA
    Triggerable, Attack
    Base Damage: 45–67
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    Attack Time: 1.5 {วิ}
    พื้นน้ำมัน ทำให้ศัตรูมีความเร็วในการเคลื่อนที่ เชื่องช้าลง 20%
    action attack or cast time uses animation length [1]
    base skill effect duration [9000]
    ground oil art variation [2001]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2415
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    StateMachine
    {
    	define_state = "arrow_visible = 1;"
    	on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );"
    	on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RisenArbalestSanctumTrial"] = {
        name = "Risen Arbalest",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "RisenArbalestMultiShot",
            "RisenArbalestSnipeSanctum",
            "GARisenArbalestSanctumRoA",
            "EmptyActionAttackArbalestMultiShot",
            "WalkEmergeSanctumPortal",
            "GTRisenArbalestSanctumRoA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestMultiShot"] = {
        name = "RisenArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_angle_variance",
            "base_is_projectile",
        },
        levels = {
            [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestSnipeSanctum"] = {
        name = "RisenArbalestSnipeSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARisenArbalestSanctumRoA"] = {
        name = "GARisenArbalestSanctumRoA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_oil_art_variation",
            "skill_base_ground_oil_movement_speed_+%_final_to_apply",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {9000, 2001, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArbalestMultiShot"] = {
        name = "EmptyActionAttackArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSanctumPortal"] = {
        name = "WalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRisenArbalestSanctumRoA"] = {
        name = "GTRisenArbalestSanctumRoA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable