Risen Arbalest
Undead
undead description [1]
Spectre | Y |
---|---|
Area | นครที่สาบสูญ, อารามจมทราย, ที่หลบภัยซิกกุรัต, ห้วยสีชาด, นครที่สาบสูญ, อารามจมทราย, อนุสาวรีย์ฟาร์ริล |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Packs |
พลังชีวิต
135%
ค่าเกราะ
+40%
ค่าต้านทาน




Damage
135%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 55
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
135%
Model Size
100%
Type
RisenArbalest
Metadata
RisenArbalest__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
8,793
ค่าเกราะ
2,832
อัตราการหลบหลีก
440
Damage
287
ความเสียหายเวท
287
ความแม่นยำ
1,974
1.5
ค่าประสบการณ์
29,034
Minion Life
8,069
Minion Damage
609
Minion Armour
4,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RisenArbalestRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain, CanRapidFire, Sustained, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, Bow, GroundTargetedProjectile
ฝนลูกธนู
Base Damage: 229–344
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 8 {วิ}
ยิงศรจำนวนมากขึ้นสู่ฟากฟ้า เพื่อให้ตกที่พื้นที่รอบเป้าหมายหลังจากระยะเวลาสั้นๆ กลืนกิน Frenzy Charge ของคุณเมื่อใช้งานเพื่อยิงศรเพิ่มเติม
base is projectile [1]
is area damage [1]

RisenArbalestSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 229–344
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 265%
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 165%
แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
base is projectile [1]
monster projectile variation [1021]
EmptyActionAttackArbalestMultiShot
คูลดาวน์: 10 {วิ}
ลดความเร็วในการโจมตี อีก 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
RisenArbalestMultiShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 229–344
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 60%
สร้างความเสียหาย โจมตี ลดลง อีก 40%
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
monster projectile variation [1022]
projectile angle variance [15]
RisenArbalestBasicProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 229–344
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 125%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
base is projectile [1]
monster projectile variation [1023]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { basic_action = "Revive" } Stats { set_base_heavy_stun_duration_ms = 2415 }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" StateMachine { define_state = "arrow_visible = 1;" on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );" on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RisenArbalest__"] = { name = "Risen Arbalest", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "RisenArbalestRainOfArrows", "RisenArbalestMultiShot", "RisenArbalestBasicProjectile", "RisenArbalestSnipe", "EmptyActionAttackArbalestMultiShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land in an area around the target after a short delay. Consumes your Frenzy Charges on use to fire additional arrows.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, [SkillType.CanRapidFire] = true, [SkillType.Sustained] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestMultiShot"] = { name = "RisenArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", }, levels = { [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestBasicProjectile"] = { name = "RisenArbalestBasicProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", }, levels = { [1] = {1023, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestSnipe"] = { name = "RisenArbalestSnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArbalestMultiShot"] = { name = "EmptyActionAttackArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Risen Arbalest
Spectre | Y |
---|---|
Area | บททดสอบแห่งเซ็คเคมา |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
Packs |
พลังชีวิต
135%
ค่าเกราะ
+40%
ค่าต้านทาน




Damage
135%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 55
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
135%
Model Size
100%
Type
RisenArbalestSanctumTrial
Metadata
RisenArbalestSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
22
พลังชีวิต
548
ค่าเกราะ
148
อัตราการหลบหลีก
96
Damage
56
ความเสียหายเวท
56
ความแม่นยำ
372
1.5
ค่าประสบการณ์
1,075
Minion Life
1,200
Minion Damage
56
Minion Armour
233
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RisenArbalestSnipeSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 45–67
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 265%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 165%
แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
base is projectile [1]
monster projectile variation [1021]
EmptyActionAttackArbalestMultiShot
คูลดาวน์: 10 {วิ}
ลดความเร็วในการโจมตี อีก 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
RisenArbalestMultiShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 45–67
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 60%
สร้างความเสียหาย โจมตี ลดลง อีก 40%
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
monster projectile variation [1022]
projectile angle variance [15]
WalkEmergeSanctumPortal
walk emerge distance [225]
GTRisenArbalestSanctumRoA
Triggerable
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
GARisenArbalestSanctumRoA
Triggerable, Attack
Base Damage: 45–67
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 180%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 80%
พื้นน้ำมัน ทำให้ศัตรูมีความเร็วในการเคลื่อนที่ เชื่องช้าลง 20%
action attack or cast time uses animation length [1]
base skill effect duration [9000]
ground oil art variation [2001]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { basic_action = "Revive" } Stats { set_base_heavy_stun_duration_ms = 2415 }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" StateMachine { define_state = "arrow_visible = 1;" on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );" on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RisenArbalestSanctumTrial"] = { name = "Risen Arbalest", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "RisenArbalestMultiShot", "RisenArbalestSnipeSanctum", "GARisenArbalestSanctumRoA", "EmptyActionAttackArbalestMultiShot", "WalkEmergeSanctumPortal", "GTRisenArbalestSanctumRoA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestMultiShot"] = { name = "RisenArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", }, levels = { [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestSnipeSanctum"] = { name = "RisenArbalestSnipeSanctum", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARisenArbalestSanctumRoA"] = { name = "GARisenArbalestSanctumRoA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_oil_art_variation", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {9000, 2001, -20, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArbalestMultiShot"] = { name = "EmptyActionAttackArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSanctumPortal"] = { name = "WalkEmergeSanctumPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRisenArbalestSanctumRoA"] = { name = "GTRisenArbalestSanctumRoA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.