リズン・アルバレスト
Spectre | Y |
---|---|
Area | 失われし都市, 埋葬された神殿, キーマ, 骨髄, エゾマイトのメガリス, ジッグラトの避難所 |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Packs |
ライフ
135%
+40%
耐性




Damage
135%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 55
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
135%
Model Size
100%
Type
RisenArbalest
Metadata
RisenArbalest__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
65
ライフ
8,793
2,832
663
Damage
287
スペルダメージ
287
命中力
2,214
アタックタイム
1.5
経験値
29,034
Minion Life
8,481
Minion Damage
1,119
Minion Armour
4,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RisenArbalestRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain, Barrageable, Sustained, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, Bow, GroundTargetedProjectile, NoAttackInPlace
レインオブアロー
Base Damage: 229–344
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
クールダウン時間: 8 秒
多数の矢が空中に放たれ、短い遅延の後に対象の周囲のエリアに降り注ぐ。使用時にフレンジーチャージを全て消費し、追加の矢を放つ。
base is projectile [1]
is area damage [1]

EmptyActionAttackArbalestMultiShot
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { basic_action = "Revive" } Stats { set_base_heavy_stun_duration_ms = 2415 }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" StateMachine { define_state = "arrow_visible = 1;" on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );" on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RisenArbalest__"] = { name = "Risen Arbalest", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "RisenArbalestRainOfArrows", "RisenArbalestMultiShot", "RisenArbalestBasicProjectile", "RisenArbalestSnipe", "EmptyActionAttackArbalestMultiShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land in an area around the target after a short delay. Consumes your Frenzy Charges on use to fire additional arrows.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, [SkillType.Barrageable] = true, [SkillType.Sustained] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestMultiShot"] = { name = "RisenArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", }, levels = { [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestBasicProjectile"] = { name = "RisenArbalestBasicProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", }, levels = { [1] = {1023, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestSnipe"] = { name = "RisenArbalestSnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArbalestMultiShot"] = { name = "EmptyActionAttackArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
リズン・アルバレスト
Risen Arbalest
Spectre | Y |
---|---|
Area | セケマの試練 |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
Packs |
ライフ
135%
+40%
耐性




Damage
135%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 55
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
135%
Model Size
100%
Type
RisenArbalestSanctumTrial
Metadata
RisenArbalestSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
22
ライフ
412
148
176
Damage
56
スペルダメージ
56
命中力
340
アタックタイム
1.5
経験値
1,075
Minion Life
1,359
Minion Damage
80
Minion Armour
233
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackArbalestMultiShot
WalkEmergeSanctumPortal
walk emerge distance [225]
GTRisenArbalestSanctumRoA
Triggerable
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { basic_action = "Revive" } Stats { set_base_heavy_stun_duration_ms = 2415 }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" StateMachine { define_state = "arrow_visible = 1;" on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );" on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RisenArbalestSanctumTrial"] = { name = "Risen Arbalest", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "RisenArbalestMultiShot", "RisenArbalestSnipeSanctum", "GARisenArbalestSanctumRoA", "EmptyActionAttackArbalestMultiShot", "WalkEmergeSanctumPortal", "GTRisenArbalestSanctumRoA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestMultiShot"] = { name = "RisenArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", }, levels = { [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestSnipeSanctum"] = { name = "RisenArbalestSnipeSanctum", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARisenArbalestSanctumRoA"] = { name = "GARisenArbalestSanctumRoA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_oil_art_variation", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {9000, 2001, -20, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArbalestMultiShot"] = { name = "EmptyActionAttackArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSanctumPortal"] = { name = "WalkEmergeSanctumPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRisenArbalestSanctumRoA"] = { name = "GTRisenArbalestSanctumRoA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.