IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Auferstandene Arbaleste
Spectre
AreaDie Verlorene Stadt, Verschüttete Schreine, Qimah, Die Megalithen der Ezomyten, Die Zikkurat-Zuflucht
Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Packs
  • Die Verlorene Stadt: Auferstandene Arbaleste, Auferstandener Maraketh, Auferstandener Maraketh, Auferstandener Maraketh, Auferstandener Maraketh, Auferstandener Maraketh
  • Verschüttete Schreine, Qimah: Auferstandene Arbaleste, Auferstandener Maraketh, Auferstandener Maraketh, Auferstandener Maraketh, Auferstandener Maraketh, Auferstandener Maraketh
  • Die Zikkurat-Zuflucht: Auferstandene Arbaleste, Uralter Ezomyte, Uralter Ezomyte, Uralter Ezomyte, Uralter Ezomyte
  • Die Zikkurat-Zuflucht: Auferstandene Arbaleste, Auferstandener Maraketh, Auferstandener Maraketh, Auferstandener Maraketh, Auferstandener Maraketh, Auferstandener Maraketh
  • Auferstandene Arbaleste, Uralter Ezomyte, Uralter Ezomyte, Rostiges Skelett
  • Die Megalithen der Ezomyten: Auferstandene Arbaleste, Uralter Ezomyte, Uralter Ezomyte
  • Leben
    135%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 55
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    135%
    Model Size
    100%
    Type
    RisenArbalest
    Metadata
    RisenArbalest__
    Stufe
    65
    Leben
    8,849
    Damage
    287
    Zauberschaden
    287
    Genauigkeit
    2,228
    Angriffszeit
    1.5
    Erfahrung
    29,034
    Minion Life
    8,481
    Minion Damage
    1,119
    Minion Armour
    4,451
    RisenArbalestRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain, Barrageable, Sustained, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, Bow, GroundTargetedProjectile
    Pfeilregen
    Base Damage: 229344
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Feuert eine große Menge Pfeile in die Luft, die nach kurzer Zeit in einem Bereich um das Ziel herum landen. Verbraucht bei Nutzung eine Raserei-Ladung, um weitere Pfeile zu feuern.
    base is projectile [1]
    is area damage [1]
    rainofarrows
    RisenArbalestSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 229344
    Angriffsschaden: 265%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 165% mehr Angriffsschaden
    Wandelt 60% des physischen Schadens in Feuerschaden um
    base is projectile [1]
    monster projectile variation [1021]
    EmptyActionAttackArbalestMultiShot
    Attack
    Base Damage: 229344
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 10 Sek.
    25% weniger Angriffsgeschwindigkeit
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RisenArbalestMultiShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 229344
    Angriffsschaden: 60%
    Angriffszeit: 1.5 Sek.
    Verursacht 40% weniger Angriffsschaden
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    monster projectile variation [1022]
    projectile angle variance [15]
    RisenArbalestBasicProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 229344
    Angriffsschaden: 125%
    Angriffszeit: 1.5 Sek.
    Verursacht 25% mehr Angriffsschaden
    base is projectile [1]
    monster projectile variation [1023]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2415
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RisenArbalest__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Arbalest",
        life = 1.35,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "RisenArbalestRainOfArrows",
            "RisenArbalestMultiShot",
            "RisenArbalestBasicProjectile",
            "RisenArbalestSnipe",
            "EmptyActionAttackArbalestMultiShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land in an area around the target after a short delay. Consumes a Frenzy Charge on use to fire additional arrows.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Sustained] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
            [SkillType.Bow] = true,
            [SkillType.GroundTargetedProjectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestMultiShot"] = {
        name = "RisenArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_angle_variance",
            "base_is_projectile",
        },
        levels = {
            [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestBasicProjectile"] = {
        name = "RisenArbalestBasicProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {1023, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestSnipe"] = {
        name = "RisenArbalestSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArbalestMultiShot"] = {
        name = "EmptyActionAttackArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Auferstandene Arbaleste
    CategoryUndeadUntot
    IconEnemyArmour
    undead description [1]
    Risen Arbalest
    Spectre
    AreaPrüfung der Sekhemas
    Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
    Packs
  • Prüfung der Sekhemas: Auferstandene Arbaleste, Auferstandene Maraketh
  • Leben
    135%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 55
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    135%
    Model Size
    100%
    Type
    RisenArbalestSanctumTrial
    Metadata
    RisenArbalestSanctumTrial
    Stufe
    22
    Leben
    412
    Damage
    56
    Zauberschaden
    56
    Genauigkeit
    316
    Angriffszeit
    1.5
    Erfahrung
    1,075
    Minion Life
    1,359
    Minion Damage
    80
    Minion Armour
    233
    RisenArbalestSnipeSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 4567
    Angriffsschaden: 265%
    Angriffszeit: 1.5 Sek.
    Verursacht 165% mehr Angriffsschaden
    Wandelt 60% des physischen Schadens in Feuerschaden um
    base is projectile [1]
    monster projectile variation [1021]
    EmptyActionAttackArbalestMultiShot
    Attack
    Base Damage: 4567
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 10 Sek.
    25% weniger Angriffsgeschwindigkeit
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RisenArbalestMultiShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 4567
    Angriffsschaden: 60%
    Angriffszeit: 1.5 Sek.
    Verursacht 40% weniger Angriffsschaden
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    monster projectile variation [1022]
    projectile angle variance [15]
    WalkEmergeSanctumPortal
    walk emerge distance [225]
    GTRisenArbalestSanctumRoA
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GARisenArbalestSanctumRoA
    Triggerable, Attack, AttackInPlace
    Base Damage: 4567
    Angriffsschaden: 180%
    Angriffszeit: 1.5 Sek.
    Verursacht 80% mehr Angriffsschaden
    Öl verlangsamt die gegnerische Bewegungsgeschwindigkeit um 20%
    action attack or cast time uses animation length [1]
    base skill effect duration [9000]
    ground oil art variation [2001]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2415
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RisenArbalestSanctumTrial"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Arbalest",
        life = 1.35,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "RisenArbalestMultiShot",
            "RisenArbalestSnipeSanctum",
            "GARisenArbalestSanctumRoA",
            "EmptyActionAttackArbalestMultiShot",
            "WalkEmergeSanctumPortal",
            "GTRisenArbalestSanctumRoA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestMultiShot"] = {
        name = "RisenArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_angle_variance",
            "base_is_projectile",
        },
        levels = {
            [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestSnipeSanctum"] = {
        name = "RisenArbalestSnipeSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARisenArbalestSanctumRoA"] = {
        name = "GARisenArbalestSanctumRoA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_oil_art_variation",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {9000, 2001, -20, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArbalestMultiShot"] = {
        name = "EmptyActionAttackArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSanctumPortal"] = {
        name = "WalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRisenArbalestSanctumRoA"] = {
        name = "GTRisenArbalestSanctumRoA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Auferstandene Arbaleste
    CategoryUndeadUntot
    IconEnemyArmour
    undead description [1]
    Risen Arbalest
    Spectre
    Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
    Leben
    135%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 55
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    135%
    Model Size
    100%
    Type
    RisenArbalest
    Metadata
    RisenArbalestRunemarked
    Stufe
    68
    Leben
    11,147
    Damage
    315
    Zauberschaden
    315
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    38,656
    Minion Life
    9,356
    Minion Damage
    1,308
    Minion Armour
    5,309
    EmptyActionAttackArbalestMultiShot
    Attack
    Base Damage: 252378
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 10 Sek.
    25% weniger Angriffsgeschwindigkeit
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RisenArbalestMultiShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 252378
    Angriffsschaden: 60%
    Angriffszeit: 1.5 Sek.
    Verursacht 40% weniger Angriffsschaden
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    monster projectile variation [1022]
    projectile angle variance [15]
    RisenArbalestBasicProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 252378
    Angriffsschaden: 125%
    Angriffszeit: 1.5 Sek.
    Verursacht 25% mehr Angriffsschaden
    base is projectile [1]
    monster projectile variation [1023]
    GTArbalestRunemarkedLightningRod
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    action attack or cast time uses animation length [1]
    SOArbalestRunemarkedLightningRod
    Triggerable, AttackInPlace, Spell
    Zauberzeit: 1 Sek.
    MPWArbalestRunemarkedSalvo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 252378
    Angriffszeit: 1.5 Sek.
    Wandelt 70% des physischen Schadens in Blitzschaden um
    base is projectile [1]
    monster projectile variation [1185]
    GTArbalestRunemarkedSalvo
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 1 Sek.
    GAArbalestRunemarkedSalvoExplosion
    Triggerable, Attack, AttackInPlace
    Base Damage: 252378
    Angriffszeit: 1.5 Sek.
    Wandelt 100% des physischen Schadens in Blitzschaden um
    is area damage [1]
    GARisenArbalestRunemarkedRodImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 252378
    Angriffszeit: 1.5 Sek.
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RisenArbalest/Runemarked/RisenArbalestRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Arbalest",
        life = 1.35,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "RisenArbalestMultiShot",
            "RisenArbalestBasicProjectile",
            "EmptyActionAttackArbalestMultiShot",
            "SOArbalestRunemarkedLightningRod",
            "GTArbalestRunemarkedLightningRod",
            "MPWArbalestRunemarkedSalvo",
            "GTArbalestRunemarkedSalvo",
            "GAArbalestRunemarkedSalvoExplosion",
            "GARisenArbalestRunemarkedRodImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestMultiShot"] = {
        name = "RisenArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_angle_variance",
            "base_is_projectile",
        },
        levels = {
            [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestBasicProjectile"] = {
        name = "RisenArbalestBasicProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {1023, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArbalestMultiShot"] = {
        name = "EmptyActionAttackArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArbalestRunemarkedLightningRod"] = {
        name = "SOArbalestRunemarkedLightningRod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArbalestRunemarkedLightningRod"] = {
        name = "GTArbalestRunemarkedLightningRod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWArbalestRunemarkedSalvo"] = {
        name = "MPWArbalestRunemarkedSalvo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {70, 1185, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArbalestRunemarkedSalvo"] = {
        name = "GTArbalestRunemarkedSalvo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAArbalestRunemarkedSalvoExplosion"] = {
        name = "GAArbalestRunemarkedSalvoExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARisenArbalestRunemarkedRodImpact"] = {
        name = "GARisenArbalestRunemarkedRodImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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