Arbalétrier réanimé


Zone : La Cité perdue, Sanctuaires enfouis, Qimah, Entrailles, Les Mégalithes ézmoytes, Le Refuge de la Ziggourat
undead description [1]
Risen Arbalest
Spectre | Y |
---|---|
Area | La Cité perdue, Sanctuaires enfouis, Qimah, Entrailles, Les Mégalithes ézmoytes, Le Refuge de la Ziggourat |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Packs |
Vie
135%
+40%
Résistance




Damage
135%
Précision
100%
Touches critiques Chance
5%
Attack Distance
6 ~ 55
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
135%
Model Size
100%
Type
RisenArbalest
Metadata
RisenArbalest__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
8,793
2,832
Damage
287
Dégâts des sorts
287
Précision
2,214
Temps d'attaque
1.5
Expérience
29,034
Minion Life
8,481
Minion Damage
1,119
Minion Armour
4,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RisenArbalestRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain, Barrageable, Sustained, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, Bow, GroundTargetedProjectile, NoAttackInPlace
Pluie de flèches
Base Damage: 229–344
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 8 sec.
Tire une multitude de flèches dans les airs. Après un court délai, ces flèches atterrissent dans une zone autour de la cible. Consomme vos Charges de frénésie à l'utilisation pour tirer des flèches supplémentaires.
base is projectile [1]
is area damage [1]

RisenArbalestSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 229–344
Chances de Touche critique: 5%
Dégâts d'Attaque: 265%
Temps d'attaque: 1.5 sec.
Temps de recharge: 8 sec.
165% Davantage de Dégâts d'Attaque
base is projectile [1]
monster projectile variation [1021]
EmptyActionAttackArbalestMultiShot
Temps de recharge: 10 sec.
25% de Perte de Vitesse d'Attaque
skill cannot be knocked back [1]
skill cannot be stunned [1]
RisenArbalestMultiShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 229–344
Chances de Touche critique: 5%
Dégâts d'Attaque: 60%
Temps d'attaque: 1.5 sec.
40% de Perte de Dégâts d'Attaque
Tire Projectiles supplémentaires
base is projectile [1]
monster projectile variation [1022]
projectile angle variance [15]
RisenArbalestBasicProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 229–344
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 1.5 sec.
25% Davantage de Dégâts d'Attaque
base is projectile [1]
monster projectile variation [1023]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { basic_action = "Revive" } Stats { set_base_heavy_stun_duration_ms = 2415 }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" StateMachine { define_state = "arrow_visible = 1;" on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );" on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RisenArbalest__"] = { name = "Risen Arbalest", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "RisenArbalestRainOfArrows", "RisenArbalestMultiShot", "RisenArbalestBasicProjectile", "RisenArbalestSnipe", "EmptyActionAttackArbalestMultiShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land in an area around the target after a short delay. Consumes your Frenzy Charges on use to fire additional arrows.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, [SkillType.Barrageable] = true, [SkillType.Sustained] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestMultiShot"] = { name = "RisenArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", }, levels = { [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestBasicProjectile"] = { name = "RisenArbalestBasicProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", }, levels = { [1] = {1023, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestSnipe"] = { name = "RisenArbalestSnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArbalestMultiShot"] = { name = "EmptyActionAttackArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Arbalétrier réanimé
Risen Arbalest
Spectre | Y |
---|---|
Area | L'Épreuve des Sekhemas |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
Packs |
Vie
135%
+40%
Résistance




Damage
135%
Précision
100%
Touches critiques Chance
5%
Attack Distance
6 ~ 55
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
135%
Model Size
100%
Type
RisenArbalestSanctumTrial
Metadata
RisenArbalestSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
22
Vie
412
148
Damage
56
Dégâts des sorts
56
Précision
340
Temps d'attaque
1.5
Expérience
1,075
Minion Life
1,359
Minion Damage
80
Minion Armour
233
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RisenArbalestSnipeSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 45–67
Chances de Touche critique: 5%
Dégâts d'Attaque: 265%
Temps d'attaque: 1.5 sec.
165% Davantage de Dégâts d'Attaque
base is projectile [1]
monster projectile variation [1021]
EmptyActionAttackArbalestMultiShot
Temps de recharge: 10 sec.
25% de Perte de Vitesse d'Attaque
skill cannot be knocked back [1]
skill cannot be stunned [1]
RisenArbalestMultiShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 45–67
Chances de Touche critique: 5%
Dégâts d'Attaque: 60%
Temps d'attaque: 1.5 sec.
40% de Perte de Dégâts d'Attaque
Tire Projectiles supplémentaires
base is projectile [1]
monster projectile variation [1022]
projectile angle variance [15]
WalkEmergeSanctumPortal
walk emerge distance [225]
GTRisenArbalestSanctumRoA
Triggerable
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
GARisenArbalestSanctumRoA
Triggerable, Attack
Base Damage: 45–67
Chances de Touche critique: 5%
Dégâts d'Attaque: 180%
Temps d'attaque: 1.5 sec.
80% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
base skill effect duration [9000]
ground oil art variation [2001]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { basic_action = "Revive" } Stats { set_base_heavy_stun_duration_ms = 2415 }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" StateMachine { define_state = "arrow_visible = 1;" on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );" on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RisenArbalestSanctumTrial"] = { name = "Risen Arbalest", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "RisenArbalestMultiShot", "RisenArbalestSnipeSanctum", "GARisenArbalestSanctumRoA", "EmptyActionAttackArbalestMultiShot", "WalkEmergeSanctumPortal", "GTRisenArbalestSanctumRoA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestMultiShot"] = { name = "RisenArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", }, levels = { [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestSnipeSanctum"] = { name = "RisenArbalestSnipeSanctum", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARisenArbalestSanctumRoA"] = { name = "GARisenArbalestSanctumRoA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_oil_art_variation", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {9000, 2001, -20, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArbalestMultiShot"] = { name = "EmptyActionAttackArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSanctumPortal"] = { name = "WalkEmergeSanctumPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRisenArbalestSanctumRoA"] = { name = "GTRisenArbalestSanctumRoA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.