IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Arbalétrier réanimé
Risen Arbalest
Spectre
AreaLa Cité perdue, Sanctuaires enfouis, Qimah, Les Mégalithes ézmoytes, Le Refuge de la Ziggourat
Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Packs
  • La Cité perdue: Arbalétrier réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé
  • Sanctuaires enfouis, Qimah: Arbalétrier réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé
  • Le Refuge de la Ziggourat: Arbalétrier réanimé, Ézmoyte antique, Ézmoyte antique, Ézmoyte antique, Ézmoyte antique
  • Le Refuge de la Ziggourat: Arbalétrier réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé
  • Arbalétrier réanimé, Ézmoyte antique, Ézmoyte antique, Squelette rouillé
  • Les Mégalithes ézmoytes: Arbalétrier réanimé, Ézmoyte antique, Ézmoyte antique
  • Vie
    135%
    +40%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    Précision
    100%
    Attack Distance
    6 ~ 55
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    135%
    Model Size
    100%
    Type
    RisenArbalest
    Metadata
    RisenArbalest__
    Niveau
    65
    Vie
    8,849
    2,832
    Damage
    287
    Dégâts des sorts
    287
    Précision
    2,228
    Temps d'attaque
    1.5
    Expérience
    29,034
    Minion Life
    8,481
    Minion Damage
    1,119
    Minion Armour
    4,451
    RisenArbalestRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain, Barrageable, Sustained, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, Bow, GroundTargetedProjectile
    Pluie de flèches
    Base Damage: 229344
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    Tire une multitude de flèches dans les airs, qui atterrissent dans une zone autour de la cible après un court délai. Consomme une Charge de frénésie à l'utilisation pour tirer des flèches supplémentaires.
    base is projectile [1]
    is area damage [1]
    rainofarrows
    RisenArbalestSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 229344
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 265%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    165% Davantage de Dégâts d'Attaque
    Convertit 60% des Dégâts Physiques en Dégâts de Feu
    base is projectile [1]
    monster projectile variation [1021]
    EmptyActionAttackArbalestMultiShot
    Attack
    Base Damage: 229344
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 10 sec.
    25% de Perte de Vitesse d'Attaque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RisenArbalestMultiShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 229344
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 60%
    Temps d'attaque: 1.5 sec.
    40% de Perte de Dégâts d'Attaque
    Tire Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [1022]
    projectile angle variance [15]
    RisenArbalestBasicProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 229344
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 1.5 sec.
    25% Davantage de Dégâts d'Attaque
    base is projectile [1]
    monster projectile variation [1023]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2415
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RisenArbalest__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Arbalest",
        life = 1.35,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "RisenArbalestRainOfArrows",
            "RisenArbalestMultiShot",
            "RisenArbalestBasicProjectile",
            "RisenArbalestSnipe",
            "EmptyActionAttackArbalestMultiShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land in an area around the target after a short delay. Consumes a Frenzy Charge on use to fire additional arrows.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Sustained] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
            [SkillType.Bow] = true,
            [SkillType.GroundTargetedProjectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestMultiShot"] = {
        name = "RisenArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_angle_variance",
            "base_is_projectile",
        },
        levels = {
            [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestBasicProjectile"] = {
        name = "RisenArbalestBasicProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {1023, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestSnipe"] = {
        name = "RisenArbalestSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArbalestMultiShot"] = {
        name = "EmptyActionAttackArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Arbalétrier réanimé
    CategoryUndeadMort-vivant
    IconEnemyArmour
    undead description [1]
    Risen Arbalest
    Spectre
    AreaL'Épreuve des Sekhemas
    Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
    Packs
  • L'Épreuve des Sekhemas: Arbalétrier réanimé, Maraketh réanimé
  • Vie
    135%
    +40%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    Précision
    100%
    Attack Distance
    6 ~ 55
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    135%
    Model Size
    100%
    Type
    RisenArbalestSanctumTrial
    Metadata
    RisenArbalestSanctumTrial
    Niveau
    22
    Vie
    412
    Damage
    56
    Dégâts des sorts
    56
    Précision
    316
    Temps d'attaque
    1.5
    Expérience
    1,075
    Minion Life
    1,359
    Minion Damage
    80
    Minion Armour
    233
    RisenArbalestSnipeSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 4567
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 265%
    Temps d'attaque: 1.5 sec.
    165% Davantage de Dégâts d'Attaque
    Convertit 60% des Dégâts Physiques en Dégâts de Feu
    base is projectile [1]
    monster projectile variation [1021]
    EmptyActionAttackArbalestMultiShot
    Attack
    Base Damage: 4567
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 10 sec.
    25% de Perte de Vitesse d'Attaque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RisenArbalestMultiShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 4567
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 60%
    Temps d'attaque: 1.5 sec.
    40% de Perte de Dégâts d'Attaque
    Tire Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [1022]
    projectile angle variance [15]
    WalkEmergeSanctumPortal
    walk emerge distance [225]
    GTRisenArbalestSanctumRoA
    Spell, Triggerable, AttackInPlace
    Temps d'incantation: 1 sec.
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GARisenArbalestSanctumRoA
    Triggerable, Attack, AttackInPlace
    Base Damage: 4567
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 180%
    Temps d'attaque: 1.5 sec.
    80% Davantage de Dégâts d'Attaque
    L'Huile Ralentit la Vitesse de déplacement des ennemis de 20%
    action attack or cast time uses animation length [1]
    base skill effect duration [9000]
    ground oil art variation [2001]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2415
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RisenArbalestSanctumTrial"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Arbalest",
        life = 1.35,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "RisenArbalestMultiShot",
            "RisenArbalestSnipeSanctum",
            "GARisenArbalestSanctumRoA",
            "EmptyActionAttackArbalestMultiShot",
            "WalkEmergeSanctumPortal",
            "GTRisenArbalestSanctumRoA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestMultiShot"] = {
        name = "RisenArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_angle_variance",
            "base_is_projectile",
        },
        levels = {
            [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestSnipeSanctum"] = {
        name = "RisenArbalestSnipeSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARisenArbalestSanctumRoA"] = {
        name = "GARisenArbalestSanctumRoA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_oil_art_variation",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {9000, 2001, -20, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArbalestMultiShot"] = {
        name = "EmptyActionAttackArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSanctumPortal"] = {
        name = "WalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRisenArbalestSanctumRoA"] = {
        name = "GTRisenArbalestSanctumRoA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Arbalétrier réanimé
    CategoryUndeadMort-vivant
    IconEnemyArmour
    undead description [1]
    Risen Arbalest
    Spectre
    Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
    Vie
    135%
    +40%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    Précision
    100%
    Attack Distance
    6 ~ 55
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    135%
    Model Size
    100%
    Type
    RisenArbalest
    Metadata
    RisenArbalestRunemarked
    Niveau
    68
    Vie
    11,147
    3,378
    Damage
    315
    Dégâts des sorts
    315
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    38,656
    Minion Life
    9,356
    Minion Damage
    1,308
    Minion Armour
    5,309
    EmptyActionAttackArbalestMultiShot
    Attack
    Base Damage: 252378
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 10 sec.
    25% de Perte de Vitesse d'Attaque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RisenArbalestMultiShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 252378
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 60%
    Temps d'attaque: 1.5 sec.
    40% de Perte de Dégâts d'Attaque
    Tire Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [1022]
    projectile angle variance [15]
    RisenArbalestBasicProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 252378
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 1.5 sec.
    25% Davantage de Dégâts d'Attaque
    base is projectile [1]
    monster projectile variation [1023]
    GTArbalestRunemarkedLightningRod
    Spell, Triggerable, AttackInPlace
    Temps d'incantation: 1 sec.
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    SOArbalestRunemarkedLightningRod
    Triggerable, AttackInPlace, Spell
    Temps d'incantation: 1 sec.
    MPWArbalestRunemarkedSalvo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 252378
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Convertit 70% des Dégâts Physiques en Dégâts de Foudre
    base is projectile [1]
    monster projectile variation [1185]
    GTArbalestRunemarkedSalvo
    Spell, Triggerable, AttackInPlace
    Temps d'incantation: 1 sec.
    GAArbalestRunemarkedSalvoExplosion
    Triggerable, Attack, AttackInPlace
    Base Damage: 252378
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Convertit 100% des Dégâts Physiques en Dégâts de Foudre
    is area damage [1]
    GARisenArbalestRunemarkedRodImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 252378
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RisenArbalest/Runemarked/RisenArbalestRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Risen Arbalest",
        life = 1.35,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "RisenArbalestMultiShot",
            "RisenArbalestBasicProjectile",
            "EmptyActionAttackArbalestMultiShot",
            "SOArbalestRunemarkedLightningRod",
            "GTArbalestRunemarkedLightningRod",
            "MPWArbalestRunemarkedSalvo",
            "GTArbalestRunemarkedSalvo",
            "GAArbalestRunemarkedSalvoExplosion",
            "GARisenArbalestRunemarkedRodImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestMultiShot"] = {
        name = "RisenArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_angle_variance",
            "base_is_projectile",
        },
        levels = {
            [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestBasicProjectile"] = {
        name = "RisenArbalestBasicProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {1023, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArbalestMultiShot"] = {
        name = "EmptyActionAttackArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArbalestRunemarkedLightningRod"] = {
        name = "SOArbalestRunemarkedLightningRod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArbalestRunemarkedLightningRod"] = {
        name = "GTArbalestRunemarkedLightningRod",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWArbalestRunemarkedSalvo"] = {
        name = "MPWArbalestRunemarkedSalvo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {70, 1185, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArbalestRunemarkedSalvo"] = {
        name = "GTArbalestRunemarkedSalvo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAArbalestRunemarkedSalvoExplosion"] = {
        name = "GAArbalestRunemarkedSalvoExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARisenArbalestRunemarkedRodImpact"] = {
        name = "GARisenArbalestRunemarkedRodImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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