Arbalétrier réanimé
Risen Arbalest
SpectreY
AreaLa Cité perdue, Sanctuaires enfouis, Qimah, Entrailles, Les Mégalithes ézmoytes, Le Refuge de la Ziggourat
Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Packs
  • La Cité perdue: Arbalétrier réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé
  • Sanctuaires enfouis, Qimah: Arbalétrier réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé
  • Le Refuge de la Ziggourat: Arbalétrier réanimé, Ézmoyte antique, Ézmoyte antique, Ézmoyte antique
  • Le Refuge de la Ziggourat: Arbalétrier réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé, Maraketh réanimé
  • Arbalétrier réanimé, Ézmoyte antique, Squelette rouillé
  • Les Mégalithes ézmoytes: Arbalétrier réanimé, Ézmoyte antique
  • Vie
    135%
    +40%
    Résistance
    0 0 0 0
    Damage
    135%
    Précision
    100%
    Attack Distance
    6 ~ 55
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    135%
    Model Size
    100%
    Type
    RisenArbalest
    Metadata
    RisenArbalest__
    Niveau
    65
    Vie
    8,793
    2,832
    Damage
    287
    Dégâts des sorts
    287
    Précision
    2,214
    Temps d'attaque
    1.5
    Expérience
    29,034
    Minion Life
    8,481
    Minion Damage
    1,119
    Minion Armour
    4,451
    RisenArbalestRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain, Barrageable, Sustained, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, Bow, GroundTargetedProjectile, NoAttackInPlace
    Pluie de flèches
    Base Damage: 229–344
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    Tire une multitude de flèches dans les airs. Après un court délai, ces flèches atterrissent dans une zone autour de la cible. Consomme vos Charges de frénésie à l'utilisation pour tirer des flèches supplémentaires.
    base is projectile [1]
    is area damage [1]
    RisenArbalestSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 229–344
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 265%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    165% Davantage de Dégâts d'Attaque
    Convertit 60% des Dégâts Physiques en Dégâts de Feu
    base is projectile [1]
    monster projectile variation [1021]
    EmptyActionAttackArbalestMultiShot
    Temps de recharge: 10 sec.
    25% de Perte de Vitesse d'Attaque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RisenArbalestMultiShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 229–344
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 60%
    Temps d'attaque: 1.5 sec.
    40% de Perte de Dégâts d'Attaque
    Tire Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [1022]
    projectile angle variance [15]
    RisenArbalestBasicProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 229–344
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 1.5 sec.
    25% Davantage de Dégâts d'Attaque
    base is projectile [1]
    monster projectile variation [1023]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2415
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    StateMachine
    {
    	define_state = "arrow_visible = 1;"
    	on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );"
    	on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RisenArbalest__"] = {
        name = "Risen Arbalest",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "RisenArbalestRainOfArrows",
            "RisenArbalestMultiShot",
            "RisenArbalestBasicProjectile",
            "RisenArbalestSnipe",
            "EmptyActionAttackArbalestMultiShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land in an area around the target after a short delay. Consumes your Frenzy Charges on use to fire additional arrows.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Sustained] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.SkillConsumesFrenzyChargesOnUse] = true,
            [SkillType.Bow] = true,
            [SkillType.GroundTargetedProjectile] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestMultiShot"] = {
        name = "RisenArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_angle_variance",
            "base_is_projectile",
        },
        levels = {
            [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestBasicProjectile"] = {
        name = "RisenArbalestBasicProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {1023, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestSnipe"] = {
        name = "RisenArbalestSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArbalestMultiShot"] = {
        name = "EmptyActionAttackArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Arbalétrier réanimé
    Mort-vivant
    undead description [1]
    Risen Arbalest
    SpectreY
    AreaL'Épreuve des Sekhemas
    Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
    Packs
  • L'Épreuve des Sekhemas: Arbalétrier réanimé, Maraketh réanimé
  • Vie
    135%
    +40%
    Résistance
    0 0 0 0
    Damage
    135%
    Précision
    100%
    Attack Distance
    6 ~ 55
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    135%
    Model Size
    100%
    Type
    RisenArbalestSanctumTrial
    Metadata
    RisenArbalestSanctumTrial
    Niveau
    22
    Vie
    412
    Damage
    56
    Dégâts des sorts
    56
    Précision
    340
    Temps d'attaque
    1.5
    Expérience
    1,075
    Minion Life
    1,359
    Minion Damage
    80
    Minion Armour
    233
    RisenArbalestSnipeSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 45–67
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 265%
    Temps d'attaque: 1.5 sec.
    165% Davantage de Dégâts d'Attaque
    Convertit 60% des Dégâts Physiques en Dégâts de Feu
    base is projectile [1]
    monster projectile variation [1021]
    EmptyActionAttackArbalestMultiShot
    Temps de recharge: 10 sec.
    25% de Perte de Vitesse d'Attaque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    RisenArbalestMultiShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 45–67
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 60%
    Temps d'attaque: 1.5 sec.
    40% de Perte de Dégâts d'Attaque
    Tire Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [1022]
    projectile angle variance [15]
    WalkEmergeSanctumPortal
    walk emerge distance [225]
    GTRisenArbalestSanctumRoA
    Triggerable
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GARisenArbalestSanctumRoA
    Triggerable, Attack
    Base Damage: 45–67
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 180%
    Temps d'attaque: 1.5 sec.
    80% Davantage de Dégâts d'Attaque
    Le sol huileux ralentit la vitesse de déplacement des ennemis de 20 %.
    action attack or cast time uses animation length [1]
    base skill effect duration [9000]
    ground oil art variation [2001]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2415
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    StateMachine
    {
    	define_state = "arrow_visible = 1;"
    	on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );"
    	on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RisenArbalestSanctumTrial"] = {
        name = "Risen Arbalest",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "RisenArbalestMultiShot",
            "RisenArbalestSnipeSanctum",
            "GARisenArbalestSanctumRoA",
            "EmptyActionAttackArbalestMultiShot",
            "WalkEmergeSanctumPortal",
            "GTRisenArbalestSanctumRoA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestMultiShot"] = {
        name = "RisenArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_angle_variance",
            "base_is_projectile",
        },
        levels = {
            [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RisenArbalestSnipeSanctum"] = {
        name = "RisenArbalestSnipeSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARisenArbalestSanctumRoA"] = {
        name = "GARisenArbalestSanctumRoA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_oil_art_variation",
            "skill_base_ground_oil_movement_speed_+%_final_to_apply",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {9000, 2001, -20, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArbalestMultiShot"] = {
        name = "EmptyActionAttackArbalestMultiShot",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSanctumPortal"] = {
        name = "WalkEmergeSanctumPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRisenArbalestSanctumRoA"] = {
        name = "GTRisenArbalestSanctumRoA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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