Risen Arbalest
undead description [1]
Spectre | Y |
---|---|
Area | The Lost City, Buried Shrines, The Ziggurat Refuge, The Red Vale, The Lost City, Buried Shrines |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Packs |
Life
135%
Armour
+40%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
135%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 55
Attack Time
1.5 Second
Damage Spread
±20%
Experience
135%
Model Size
100%
Type
RisenArbalest
Metadata
RisenArbalest__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
11,767
Armour
3,877
Evasion
502
Energy Shield
0
Damage
335
Spell Damage
335
Accuracy
0
Attack Time
1.5
Experience
46,763
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RisenArbalestRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain, CanRapidFire, Sustained, Nonpathing, SkillConsumesFrenzyChargesOnUse
Rain of Arrows
Base Damage: 268–402
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Fires a large number of arrows into the air, to land in an area around the target after a short delay. Consumes your Frenzy Charges on use to fire additional arrows.
base is projectile [1]
is area damage [1]
is area damage [1]
RisenArbalestSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 268–402
[Critical|Critical Hit] Chance: 5%
Attack Damage: 265%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 165% more Attack Damage
Converts 60% of Physical Damage to Fire Damage
base is projectile [1]
monster projectile variation [1021]
Converts 60% of Physical Damage to Fire Damage
base is projectile [1]
monster projectile variation [1021]
EmptyActionAttackArbalestMultiShot
Cooldown Time: 10 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
RisenArbalestMultiShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 268–402
[Critical|Critical Hit] Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack Damage
Fires 2 additional Projectiles
base is projectile [1]
monster projectile variation [1022]
projectile angle variance [15]
Fires 2 additional Projectiles
base is projectile [1]
monster projectile variation [1022]
projectile angle variance [15]
RisenArbalestBasicProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 268–402
[Critical|Critical Hit] Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Deals 25% more Attack Damage
base is projectile [1]
monster projectile variation [1023]
base is projectile [1]
monster projectile variation [1023]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { basic_action = "Revive" } Stats { set_base_heavy_stun_duration_ms = 2415 }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" StateMachine { define_state = "arrow_visible = 1;" on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );" on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RisenArbalest__"] = { name = "Risen Arbalest", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "RisenArbalestRainOfArrows", "RisenArbalestMultiShot", "RisenArbalestBasicProjectile", "RisenArbalestSnipe", "EmptyActionAttackArbalestMultiShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land in an area around the target after a short delay. Consumes your Frenzy Charges on use to fire additional arrows.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, [SkillType.CanRapidFire] = true, [SkillType.Sustained] = true, [SkillType.Nonpathing] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestMultiShot"] = { name = "RisenArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", }, levels = { [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestBasicProjectile"] = { name = "RisenArbalestBasicProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", }, levels = { [1] = {1023, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestSnipe"] = { name = "RisenArbalestSnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArbalestMultiShot"] = { name = "EmptyActionAttackArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Risen Arbalest
Area: Trial of the Sekhemas
undead description [1]
Spectre | Y |
---|---|
Area | Trial of the Sekhemas |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
Packs |
Life
135%
Armour
+40%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
135%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 55
Attack Time
1.5 Second
Damage Spread
±20%
Experience
135%
Model Size
100%
Type
RisenArbalestSanctumTrial
Metadata
RisenArbalestSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
22
Life
548
Armour
152
Evasion
96
Energy Shield
0
Damage
56
Spell Damage
56
Accuracy
0
Attack Time
1.5
Experience
1,075
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RisenArbalestSnipeSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 45–67
[Critical|Critical Hit] Chance: 5%
Attack Damage: 265%
Attack Time: 1.5 sec
Deals 165% more Attack Damage
Converts 60% of Physical Damage to Fire Damage
base is projectile [1]
monster projectile variation [1021]
Converts 60% of Physical Damage to Fire Damage
base is projectile [1]
monster projectile variation [1021]
EmptyActionAttackArbalestMultiShot
Cooldown Time: 10 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
RisenArbalestMultiShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 45–67
[Critical|Critical Hit] Chance: 5%
Attack Damage: 60%
Attack Time: 1.5 sec
Deals 40% less Attack Damage
Fires 2 additional Projectiles
base is projectile [1]
monster projectile variation [1022]
projectile angle variance [15]
Fires 2 additional Projectiles
base is projectile [1]
monster projectile variation [1022]
projectile angle variance [15]
WalkEmergeSanctumPortal
walk emerge distance [225]
GTRisenArbalestSanctumRoA
Triggerable
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
spell maximum action distance +% [-55]
GARisenArbalestSanctumRoA
Triggerable, Attack
Base Damage: 45–67
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Oil Ground Slows Enemy movement speed by 20%
action attack or cast time uses animation length [1]
base skill effect duration [9000]
ground oil art variation [2001]
is area damage [1]
action attack or cast time uses animation length [1]
base skill effect duration [9000]
ground oil art variation [2001]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { basic_action = "Revive" } Stats { set_base_heavy_stun_duration_ms = 2415 }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" StateMachine { define_state = "arrow_visible = 1;" on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );" on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RisenArbalestSanctumTrial"] = { name = "Risen Arbalest", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "RisenArbalestMultiShot", "RisenArbalestSnipeSanctum", "GARisenArbalestSanctumRoA", "EmptyActionAttackArbalestMultiShot", "WalkEmergeSanctumPortal", "GTRisenArbalestSanctumRoA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestMultiShot"] = { name = "RisenArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", }, levels = { [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestSnipeSanctum"] = { name = "RisenArbalestSnipeSanctum", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARisenArbalestSanctumRoA"] = { name = "GARisenArbalestSanctumRoA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_oil_art_variation", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {9000, 2001, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArbalestMultiShot"] = { name = "EmptyActionAttackArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSanctumPortal"] = { name = "WalkEmergeSanctumPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRisenArbalestSanctumRoA"] = { name = "GTRisenArbalestSanctumRoA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |