复苏的强弩手


区域: 神庙区下层, 克斯圣堂, The Ziggurat Refuge, The Red Vale, The Lost City, Buried Shrines, The Phaaryl Megalith
undead description [1]
Risen Arbalest
Spectre | Y |
---|---|
Area | 神庙区下层, 克斯圣堂, The Ziggurat Refuge, The Red Vale, The Lost City, Buried Shrines, The Phaaryl Megalith |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Packs |
生命
135%
[护甲]
+40%
抗性




伤害
135%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 55
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
135%
Model Size
100%
Type
RisenArbalest
Metadata
RisenArbalest__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
8,793
[护甲]
2,832
闪避值
440
伤害
287
法术伤害
287
命中
1,974
攻击间隔
1.5
经验值
29,034
Minion Life
8,481
Minion Damage
1,119
Minion Armour
4,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RisenArbalestRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨, 可齐射, Sustained, UsableWhileMoving, SkillConsumesFrenzyChargesOnUse, Bow, GroundTargetedProjectile
箭雨
Base Damage: 229–344
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 8 秒
向空中射出无数箭矢,一段时间后在目标周围的区域中落下。使用时消耗狂怒球可以射出额外的箭矢。
base is projectile [1]
is area damage [1]

RisenArbalestSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 229–344
暴击几率: 5%
攻击伤害: 265%
攻击间隔: 1.5 秒
冷却时间: 8 秒
攻击伤害总增 165%
将物理伤害的 60% 转化为火焰伤害
base is projectile [1]
monster projectile variation [1021]
EmptyActionAttackArbalestMultiShot
冷却时间: 10 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
RisenArbalestMultiShot
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 229–344
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 1.5 秒
攻击伤害总降 40%
发射 2 个额外投射物
base is projectile [1]
monster projectile variation [1022]
projectile angle variance [15]
RisenArbalestBasicProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 229–344
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.5 秒
攻击伤害总增 25%
base is projectile [1]
monster projectile variation [1023]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { basic_action = "Revive" } Stats { set_base_heavy_stun_duration_ms = 2415 }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" StateMachine { define_state = "arrow_visible = 1;" on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );" on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RisenArbalest__"] = { name = "Risen Arbalest", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "RisenArbalestRainOfArrows", "RisenArbalestMultiShot", "RisenArbalestBasicProjectile", "RisenArbalestSnipe", "EmptyActionAttackArbalestMultiShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land in an area around the target after a short delay. Consumes your Frenzy Charges on use to fire additional arrows.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, [SkillType.CanRapidFire] = true, [SkillType.Sustained] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SkillConsumesFrenzyChargesOnUse] = true, [SkillType.Bow] = true, [SkillType.GroundTargetedProjectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestMultiShot"] = { name = "RisenArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", }, levels = { [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestBasicProjectile"] = { name = "RisenArbalestBasicProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", }, levels = { [1] = {1023, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestSnipe"] = { name = "RisenArbalestSnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArbalestMultiShot"] = { name = "EmptyActionAttackArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Risen Arbalest
Spectre | Y |
---|---|
Area | Trial of the Sekhemas |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
Packs |
生命
135%
[护甲]
+40%
抗性




伤害
135%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 55
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
135%
Model Size
100%
Type
RisenArbalestSanctumTrial
Metadata
RisenArbalestSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
22
生命
412
[护甲]
148
闪避值
96
伤害
56
法术伤害
56
命中
372
攻击间隔
1.5
经验值
1,075
Minion Life
1,359
Minion Damage
80
Minion Armour
233
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RisenArbalestSnipeSanctum
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 45–67
暴击几率: 5%
攻击伤害: 265%
攻击间隔: 1.5 秒
攻击伤害总增 165%
将物理伤害的 60% 转化为火焰伤害
base is projectile [1]
monster projectile variation [1021]
EmptyActionAttackArbalestMultiShot
冷却时间: 10 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
RisenArbalestMultiShot
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 45–67
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 1.5 秒
攻击伤害总降 40%
发射 2 个额外投射物
base is projectile [1]
monster projectile variation [1022]
projectile angle variance [15]
WalkEmergeSanctumPortal
walk emerge distance [225]
GTRisenArbalestSanctumRoA
可触发
冷却时间: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
GARisenArbalestSanctumRoA
可触发, 攻击
Base Damage: 45–67
暴击几率: 5%
攻击伤害: 180%
攻击间隔: 1.5 秒
攻击伤害总增 80%
黏油地面使敌人的移动速度减速 20%
action attack or cast time uses animation length [1]
base skill effect duration [9000]
ground oil art variation [2001]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { basic_action = "Revive" } Stats { set_base_heavy_stun_duration_ms = 2415 }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" StateMachine { define_state = "arrow_visible = 1;" on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao' );" on_state_arrow_visible_1 = "AddAttached( 'Metadata/Items/Weapons/TwoHandWeapons/Bows/RisenArbalestBolt.ao', weapon_string_jntBnd );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RisenArbalestSanctumTrial"] = { name = "Risen Arbalest", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "RisenArbalestMultiShot", "RisenArbalestSnipeSanctum", "GARisenArbalestSanctumRoA", "EmptyActionAttackArbalestMultiShot", "WalkEmergeSanctumPortal", "GTRisenArbalestSanctumRoA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestMultiShot"] = { name = "RisenArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "projectile_angle_variance", "base_is_projectile", }, levels = { [1] = {1022, 2, 15, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RisenArbalestSnipeSanctum"] = { name = "RisenArbalestSnipeSanctum", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {1021, 60, baseMultiplier = 2.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARisenArbalestSanctumRoA"] = { name = "GARisenArbalestSanctumRoA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_oil_art_variation", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {9000, 2001, -20, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArbalestMultiShot"] = { name = "EmptyActionAttackArbalestMultiShot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSanctumPortal"] = { name = "WalkEmergeSanctumPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRisenArbalestSanctumRoA"] = { name = "GTRisenArbalestSanctumRoA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.