Soldado Desenterrado
Construto
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
stance movement speed +% final [-50]
Unearthed Soldier
SpectreY
Tags2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour
Packs
  • Invocador de Runas Desenterrado, Soldado Desenterrado
  • Ouriço Desenterrado, Invocador de Runas Desenterrado, Soldado Desenterrado
  • Druida do Círculo Quebrado, Invocador de Runas Desenterrado, Soldado Desenterrado
  • Cavaleiro das Runas, Invocador de Runas Desenterrado, Soldado Desenterrado
  • Vida
    130%
    Resistência
    0 0 0 0
    Damage
    143%
    Precisão
    100%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.155 Second
    Damage Spread
    ±20%
    Experiência
    130%
    Model Size
    100%
    Type
    ExpeditionMercurialArmourAxeShield
    Metadata
    MercurialArmourAxeShield
    Nível
    68
    Vida
    10,084
    Damage
    333
    Dano Mágico
    333
    Precisão
    2,464
    Tempo de Ataque
    1.155
    Experiência
    37,224
    Minion Life
    9,009
    Minion Damage
    1,385
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 267–400
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.155 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ExpeditionMercurialThrownWeapon
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 267–400
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.155 seg
    Recarga: 3 seg
    base is projectile [1]
    cast time overrides attack duration [1]
    main hand base maximum attack distance [20]
    maintain projectile direction when using contact position [1]
    monster projectile variation [150]
    projectile maximum range override [60]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "death;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    
    Animated
    {
    	on_event_wall_for_shield_wall_start_01 = "this.wall = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao', aux_spectral_attach );"
    }
    
    Actor
    {
    	on_start_ChangeToStance2 = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_ChangeToStance2 = "SetStateTo( glowboost, 0 );"
    	on_start_ChangeToStance1 = "wall.PlayAnimation( end );"
    	on_end_or_destroy_ChangeToStance1 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao' );"
    }
    
    StateMachine
    {
    	on_state_death_1 = "wall.PlayAnimation( end );"
    	create_state_death_1 = "DetachAllOfType('Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao' );"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/MercurialArmour/MercurialArmourAxeShield"] = {
        name = "Unearthed Soldier",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.155,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExpeditionMercurialThrownWeapon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionMercurialThrownWeapon"] = {
        name = "ExpeditionMercurialThrownWeapon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {20, 150, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Edit

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