Soldat exhumé
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Vous subissez 15% des Dégâts que vous Bloquez
stance movement speed +% final [-50]
Unearthed Soldier
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Packs |
Vie
130%
Armure
+50%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 9
Attack Time
1.155 Second
Damage Spread
±20%
Expérience
130%
Model Size
100%
Type
ExpeditionMercurialArmourAxeShield
Metadata
MercurialArmourAxeShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,084
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
333
Dégâts des sorts
333
Précision
0
Attack Time
1.155
Expérience
37,224
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 267–400
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.155 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionMercurialThrownWeapon
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 267–400
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.155 sec.
Temps de recharge: 3 sec.
base is projectile [1]
cast time overrides attack duration [1]
main hand base maximum attack distance [20]
maintain projectile direction when using contact position [1]
monster projectile variation [150]
projectile maximum range override [60]
projectile uses contact position [1]
use scaled contact offset [1]
cast time overrides attack duration [1]
main hand base maximum attack distance [20]
maintain projectile direction when using contact position [1]
monster projectile variation [150]
projectile maximum range override [60]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "death;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase" Animated { on_event_wall_for_shield_wall_start_01 = "this.wall = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao', aux_spectral_attach );" } Actor { on_start_ChangeToStance2 = "SetStateTo( glowboost, 1 );" on_end_or_destroy_ChangeToStance2 = "SetStateTo( glowboost, 0 );" on_start_ChangeToStance1 = "wall.PlayAnimation( end );" on_end_or_destroy_ChangeToStance1 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao' );" } StateMachine { on_state_death_1 = "wall.PlayAnimation( end );" create_state_death_1 = "DetachAllOfType('Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao' );" } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpeditionNew/MercurialArmour/MercurialArmourAxeShield"] = { name = "Unearthed Soldier", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.155, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "ExpeditionMercurialThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionMercurialThrownWeapon"] = { name = "ExpeditionMercurialThrownWeapon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "monster_projectile_variation", "projectile_maximum_range_override", "base_is_projectile", "cast_time_overrides_attack_duration", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {20, 150, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackBlock30Bypass15 |
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Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Id | StanceDropBearWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |