Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
出土的士兵
CategoryConstruct創造物
IconEnemyArmourStrong
30%攻擊傷害格擋率
你受到來自格擋擊中15%傷害
stance movement speed +% final [-50]
Unearthed Soldier
Spectre
Area符文陵墓, 神祕避難所, 荒廢哨站, 隱密神廟, 哀泣崖壁, 蔓延叢林
Tags2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour
Packs
  • 出土的魔符術士, 出土的士兵
  • 出土的士兵
  • 出土的亡靈, 出土的魔符術士, 出土的士兵
  • 破碎環之德魯伊, 出土的魔符術士, 出土的士兵
  • 出土的士兵, 出土的亡靈
  • 秩序看守, 出土的魔符術士, 出土的士兵
  • 蔓延叢林: 出土的士兵, 出土的殭屍, 出土的冰封埋屍
  • 哀泣崖壁: 黑鐮弩兵, 出土的魔符術士, 出土的士兵
  • 隱密神廟: 魔符騎士, 出土的魔符術士, 出土的士兵
  • 神祕避難所, 符文陵墓: 破碎環之德魯伊, 出土的魔符術士, 出土的士兵
  • 神祕避難所, 符文陵墓: 出土的士兵, 出土的亡靈
  • 荒廢哨站, 符文陵墓: 秩序看守, 出土的魔符術士, 出土的士兵
  • 生命
    130%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    143%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 9
    攻擊時間
    1.155 Second
    Damage Spread
    ±20%
    經驗值
    130%
    Model Size
    100%
    Type
    ExpeditionMercurialArmourAxeShield
    Metadata
    MercurialArmourAxeShield
    Spectre Reservation
    60%
    Companion Reservation
    34.2%
    等級
    65
    生命
    8,522
    傷害
    304
    法術傷害
    304
    命中
    2,228
    攻擊時間
    1.155
    經驗值
    27,959
    召喚物生命
    8,167
    召喚物傷害
    1,185
    召喚物護甲
    5,058
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 243364
    暴擊率: 5%
    攻擊時間: 1.155 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ExpeditionMercurialThrownWeapon
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 243364
    暴擊率: 5%
    攻擊時間: 1.155 秒
    冷卻時間: 3 秒
    base is projectile [1]
    cast time overrides attack duration [1]
    main hand base maximum attack distance [20]
    maintain projectile direction when using contact position [1]
    monster projectile variation [150]
    projectile maximum range override [60]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "death;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/MercurialArmour/MercurialArmourAxeShield"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Unearthed Soldier",
        life = 1.3,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.155,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExpeditionMercurialThrownWeapon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionMercurialThrownWeapon"] = {
        name = "ExpeditionMercurialThrownWeapon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {20, 150, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30%攻擊傷害格擋率
    你受到來自格擋擊中15%傷害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final -50 -50 Global
  • Craft Tags速度
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.monster_beyond_portal_chance_+%_final-50
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Revive, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.emerge;
    StateMachine.effect;
    StateMachine.invisfix;
    StateMachine.define_shared_statedeath;
    Edit

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