Freigelegter Soldat
Konstrukt
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schaden von geblockten Treffern
stance movement speed +% final [-50]
Unearthed Soldier
SpectreY
Tags2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour
Packs
  • Freigelegter Runenzauberer, Freigelegter Soldat
  • Freigelegter Schurke, Freigelegter Runenzauberer, Freigelegter Soldat
  • Druide des Gebrochenen Zirkels, Freigelegter Runenzauberer, Freigelegter Soldat
  • Runenritter, Freigelegter Runenzauberer, Freigelegter Soldat
  • Leben
    130%
    Widerstand
    0 0 0 0
    Damage
    143%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 9
    Angriffszeit
    1.155 Second
    Damage Spread
    ±20%
    Erfahrung
    130%
    Model Size
    100%
    Type
    ExpeditionMercurialArmourAxeShield
    Metadata
    MercurialArmourAxeShield
    Stufe
    68
    Leben
    10,084
    Damage
    333
    Zauberschaden
    333
    Genauigkeit
    2,464
    Angriffszeit
    1.155
    Erfahrung
    37,224
    Minion Life
    9,009
    Minion Damage
    1,385
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 267–400
    Angriffszeit: 1.155 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ExpeditionMercurialThrownWeapon
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 267–400
    Angriffszeit: 1.155 Sek.
    Abklingzeit: 3 Sek.
    base is projectile [1]
    cast time overrides attack duration [1]
    main hand base maximum attack distance [20]
    maintain projectile direction when using contact position [1]
    monster projectile variation [150]
    projectile maximum range override [60]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "death;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    
    Animated
    {
    	on_event_wall_for_shield_wall_start_01 = "this.wall = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao', aux_spectral_attach );"
    }
    
    Actor
    {
    	on_start_ChangeToStance2 = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_ChangeToStance2 = "SetStateTo( glowboost, 0 );"
    	on_start_ChangeToStance1 = "wall.PlayAnimation( end );"
    	on_end_or_destroy_ChangeToStance1 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao' );"
    }
    
    StateMachine
    {
    	on_state_death_1 = "wall.PlayAnimation( end );"
    	create_state_death_1 = "DetachAllOfType('Metadata/Effects/Spells/monsters_effects/League_Expedition/general/mercurial_armour/ao/shield_wall_01.ao' );"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/MercurialArmour/MercurialArmourAxeShield"] = {
        name = "Unearthed Soldier",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.155,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExpeditionMercurialThrownWeapon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionMercurialThrownWeapon"] = {
        name = "ExpeditionMercurialThrownWeapon",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {20, 150, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% Chance, Angriffsschaden zu blocken
    Ihr erleidet 15% des Schaden von geblockten Treffern
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Edit

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