SpectreY
Areaที่หลบภัยซิกกุรัต
Tagsallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Packs
  • ที่หลบภัยซิกกุรัต: Vault Lurker
  • ที่หลบภัยซิกกุรัต: Black Strider, Vault Lurker
  • พลังชีวิต
    90%
    Ailment Threshold
    %
    ค่าต้านทาน
    -30 0 0 0
    Damage
    90%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    90%
    Model Size
    80%
    Type
    DemonSpider
    Metadata
    MeleeSpider
    เลเวล
    70
    พลังชีวิต
    7,844
    ค่าเกราะ
    3,877
    การหลบหลีก
    502
    โล่พลังงาน
    0
    Damage
    223
    ความเสียหายเวท
    223
    ความแม่นยำ
    0
    Attack Time
    1.5
    ค่าประสบการณ์
    31,175
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 178–268
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, CanRapidFire
    ศรบ่วง
    Base Damage: 178–268
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.5 {วิ}
    คูลดาวน์: 3.5 {วิ}
    ยิงศรที่จะเกาะอยู่กับพื้นด้านหลังเป้าหมายสุดท้ายที่มันปะทะพร้อมกับล่ามศัตรูตัวนั้นไว้ ศัตรูที่ถูกบ่วงล่ามจะถือว่าเคลื่อนที่อยู่เสมอ มันจะมีความเร็วในการเคลื่อนที่ลดลง อีก ขณะที่มันพยายามหนีจากบ่วง และบ่วงจะขาดก็ต่อเมื่อศัตรูหนีออกจากพื้นที่ส่งผล
    ลดความเร็วโพรเจกไทล์ 10%
    ล่าม บ่วง ไว้กับศัตรูได้สูงสุด 4 อัน
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeSpiderViperStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 178–268
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.5 {วิ}
    สถานะ พิษ ที่สร้างจากสกิลนี้ ได้รับผลจากม็อด ระยะเวลาส่งผลของสกิล
    สร้างสถานะ พิษ เสมอ เมื่อปะทะ
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpider"] = {
        name = "Vault Lurker",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vault Lurker
    SpectreY
    Areaทางผ่านผู้ทรยศ, ทางผ่านผู้ทรยศ
    Tagsallows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
    Packs
  • ทางผ่านผู้ทรยศ, ทางผ่านผู้ทรยศ: Vault Lurker
  • พลังชีวิต
    90%
    Ailment Threshold
    %
    ค่าต้านทาน
    -30 0 0 0
    Damage
    90%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    90%
    Model Size
    80%
    Type
    DemonSpider
    Metadata
    MeleeSpiderEmergeDrop_
    เลเวล
    52
    พลังชีวิต
    3,109
    ค่าเกราะ
    1,311
    การหลบหลีก
    304
    โล่พลังงาน
    0
    Damage
    125
    ความเสียหายเวท
    125
    ความแม่นยำ
    0
    Attack Time
    1.5
    ค่าประสบการณ์
    8,677
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 100–150
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, CanRapidFire
    ศรบ่วง
    Base Damage: 100–150
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.5 {วิ}
    คูลดาวน์: 3.5 {วิ}
    ยิงศรที่จะเกาะอยู่กับพื้นด้านหลังเป้าหมายสุดท้ายที่มันปะทะพร้อมกับล่ามศัตรูตัวนั้นไว้ ศัตรูที่ถูกบ่วงล่ามจะถือว่าเคลื่อนที่อยู่เสมอ มันจะมีความเร็วในการเคลื่อนที่ลดลง อีก ขณะที่มันพยายามหนีจากบ่วง และบ่วงจะขาดก็ต่อเมื่อศัตรูหนีออกจากพื้นที่ส่งผล
    ลดความเร็วโพรเจกไทล์ 10%
    ล่าม บ่วง ไว้กับศัตรูได้สูงสุด 4 อัน
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeSpiderViperStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 100–150
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.5 {วิ}
    สถานะ พิษ ที่สร้างจากสกิลนี้ ได้รับผลจากม็อด ระยะเวลาส่งผลของสกิล
    สร้างสถานะ พิษ เสมอ เมื่อปะทะ
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		DisableTargetable();
    		DisableRendering();
    	"
    
    	create_transitioned =
    	"
    		EnableTargetable();
    		Delay( 0.1, { EnableRendering(); } );
    	"
    
    	on_transition =
    	"
    		EnableTargetable();
    		Delay( 0.1, { EnableRendering(); } );
    	"
    }
    
    Animated
    {
    	on_event_addepk_for_emerge_drop_03 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' );
    	"
    
    	on_event_addepk_for_emerge_drop_02 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    StateMachine
    {
    	create_state_emerge_1 =
    	"
    		PlayAnimation( emerge_drop_02 );
    		PauseAnimation();
    	"
    
    	create_state_emerge_2 =
    	"
    		PlayAnimation( emerge_drop_03 );
    		PauseAnimation();
    	"
    }
    
    Actor
    {
    	on_end_Emerge = "SetStateTo( emerge, 0 );"
    	on_end_Emerge2 = "SetStateTo( emerge, 0 );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpiderEmergeDrop_"] = {
        name = "Vault Lurker",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    SpectreY
    Areaบททดสอบแห่งเซ็คเคมา
    Tagsallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
    Packs
  • บททดสอบแห่งเซ็คเคมา: Black Strider, Vault Lurker
  • พลังชีวิต
    90%
    Ailment Threshold
    %
    ค่าต้านทาน
    -30 0 0 0
    Damage
    90%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    90%
    Model Size
    80%
    Type
    DemonSpiderSanctumTrial
    Metadata
    MeleeSpiderSanctumTrial
    เลเวล
    22
    พลังชีวิต
    365
    ค่าเกราะ
    152
    การหลบหลีก
    96
    โล่พลังงาน
    0
    Damage
    37
    ความเสียหายเวท
    37
    ความแม่นยำ
    0
    Attack Time
    1.5
    ค่าประสบการณ์
    716
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 30–45
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, CanRapidFire
    ศรบ่วง
    Base Damage: 30–45
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.5 {วิ}
    คูลดาวน์: 3.5 {วิ}
    ยิงศรที่จะเกาะอยู่กับพื้นด้านหลังเป้าหมายสุดท้ายที่มันปะทะพร้อมกับล่ามศัตรูตัวนั้นไว้ ศัตรูที่ถูกบ่วงล่ามจะถือว่าเคลื่อนที่อยู่เสมอ มันจะมีความเร็วในการเคลื่อนที่ลดลง อีก ขณะที่มันพยายามหนีจากบ่วง และบ่วงจะขาดก็ต่อเมื่อศัตรูหนีออกจากพื้นที่ส่งผล
    ลดความเร็วโพรเจกไทล์ 10%
    ล่าม บ่วง ไว้กับศัตรูได้สูงสุด 4 อัน
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeSpiderViperStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 30–45
    โอกาสปะทะคริติคอล: 5%
    Attack Time: 1.5 {วิ}
    สถานะ พิษ ที่สร้างจากสกิลนี้ ได้รับผลจากม็อด ระยะเวลาส่งผลของสกิล
    สร้างสถานะ พิษ เสมอ เมื่อปะทะ
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpiderSanctumTrial"] = {
        name = "Vault Lurker",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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