宝物庫の待ち伏せ

エリア: ジッグラトの避難所
Vault Lurker
Spectre | Y |
---|---|
Area | ジッグラトの避難所 |
Tags | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Packs |
ライフ
90%
耐性




Damage
90%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 10
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
90%
Model Size
80%
Type
DemonSpider
Metadata
MeleeSpider
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
70
ライフ
7,844
アーマー
3,877
回避力
502
Damage
223
スペルダメージ
223
命中
2,328
アタックタイム
1.5
経験値
31,175
Minion Life
11,039
Minion Damage
1,946
Minion Armour
3,877
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 178–268
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, CanRapidFire
エンスネアリングアロー
Base Damage: 178–268
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
クールダウン時間: 3.5 秒
最終ターゲットの背後の地面に刺さり、敵をその位置に縛り付ける矢を放つ。拘束された敵は移動中として扱われ、拘束を解いている間は移動スピードが低下する。敵が効果範囲外に移動すると拘束は解かれる。
投射物スピードが10%減少する
敵1体ごとの最大スネア数 4
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]

MeleeSpiderViperStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 178–268
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
このスキルにより付与された毒はスキル効果持続時間のモッドの影響を受ける
ヒット時に常に毒を付与する
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonSpiders/MeleeSpider"] = { name = "Vault Lurker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeSpiderWebAttach", "MeleeSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_tethered_movement_speed_+%_final", "base_tethered_movement_speed_+%_final_vs_unique_and_rare", "tethering_arrow_display_rope_limit", "base_projectile_speed_+%", "base_skill_effect_duration", "attack_maximum_action_distance_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderViperStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_art_variation", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
宝物庫の待ち伏せ

エリア: 裏切り者の通路
Vault Lurker
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/DemonSpiders/MeleeSpider |
Area | 裏切り者の通路, 裏切り者の通路 |
Tags | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Packs |
ライフ
90%
耐性




Damage
90%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 10
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
90%
Model Size
80%
Type
DemonSpider
Metadata
MeleeSpiderEmergeDrop_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
52
ライフ
3,109
アーマー
1,311
回避力
304
Damage
125
スペルダメージ
125
命中
1,260
アタックタイム
1.5
経験値
8,677
Minion Life
5,013
Minion Damage
578
Minion Armour
1,311
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 100–150
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, CanRapidFire
エンスネアリングアロー
Base Damage: 100–150
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
クールダウン時間: 3.5 秒
最終ターゲットの背後の地面に刺さり、敵をその位置に縛り付ける矢を放つ。拘束された敵は移動中として扱われ、拘束を解いている間は移動スピードが低下する。敵が効果範囲外に移動すると拘束は解かれる。
投射物スピードが10%減少する
敵1体ごとの最大スネア数 4
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]

MeleeSpiderViperStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 100–150
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
このスキルにより付与された毒はスキル効果持続時間のモッドの影響を受ける
ヒット時に常に毒を付与する
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Transitionable {} StateMachine { define_shared_state = "emerge;" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); DisableTargetable(); DisableRendering(); " create_transitioned = " EnableTargetable(); Delay( 0.1, { EnableRendering(); } ); " on_transition = " EnableTargetable(); Delay( 0.1, { EnableRendering(); } ); " } Animated { on_event_addepk_for_emerge_drop_03 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' ); " on_event_addepk_for_emerge_drop_02 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' ); " } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' ); " on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } StateMachine { create_state_emerge_1 = " PlayAnimation( emerge_drop_02 ); PauseAnimation(); " create_state_emerge_2 = " PlayAnimation( emerge_drop_03 ); PauseAnimation(); " } Actor { on_end_Emerge = "SetStateTo( emerge, 0 );" on_end_Emerge2 = "SetStateTo( emerge, 0 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonSpiders/MeleeSpiderEmergeDrop_"] = { name = "Vault Lurker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeSpiderWebAttach", "MeleeSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_tethered_movement_speed_+%_final", "base_tethered_movement_speed_+%_final_vs_unique_and_rare", "tethering_arrow_display_rope_limit", "base_projectile_speed_+%", "base_skill_effect_duration", "attack_maximum_action_distance_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderViperStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_art_variation", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
宝物庫の待ち伏せ

エリア: セケマの試練
Vault Lurker
Spectre | Y |
---|---|
Area | セケマの試練 |
Tags | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
Packs |
ライフ
90%
耐性




Damage
90%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 10
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
90%
Model Size
80%
Type
DemonSpiderSanctumTrial
Metadata
MeleeSpiderSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
22
ライフ
365
アーマー
152
回避力
96
Damage
37
スペルダメージ
37
命中
372
アタックタイム
1.5
経験値
716
Minion Life
950
Minion Damage
56
Minion Armour
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 30–45
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, CanRapidFire
エンスネアリングアロー
Base Damage: 30–45
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
クールダウン時間: 3.5 秒
最終ターゲットの背後の地面に刺さり、敵をその位置に縛り付ける矢を放つ。拘束された敵は移動中として扱われ、拘束を解いている間は移動スピードが低下する。敵が効果範囲外に移動すると拘束は解かれる。
投射物スピードが10%減少する
敵1体ごとの最大スネア数 4
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]

MeleeSpiderViperStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 30–45
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
このスキルにより付与された毒はスキル効果持続時間のモッドの影響を受ける
ヒット時に常に毒を付与する
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonSpiders/MeleeSpiderSanctumTrial"] = { name = "Vault Lurker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeSpiderWebAttach", "MeleeSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_tethered_movement_speed_+%_final", "base_tethered_movement_speed_+%_final_vs_unique_and_rare", "tethering_arrow_display_rope_limit", "base_projectile_speed_+%", "base_skill_effect_duration", "attack_maximum_action_distance_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderViperStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_art_variation", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.