Spectre | Y |
---|---|
Area | 蜘蛛之林, 高地神塔庇護所 |
Tags | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Packs |
生命
90%
抗性




傷害
90%
命中
100%
暴擊 Chance
8%
暴擊傷害加成
+30%
Attack Distance
5 ~ 10
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
90%
Model Size
80%
Type
DemonSpider
Metadata
MeleeSpider
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 153–229
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeSpiderWebAttach
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 範圍, Barrageable, Bow
誘捕箭矢
Base Damage: 153–229
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 3.5 秒
朝最終目標後的地面發射一支箭矢,並栓住靠近的敵人。被誘捕的敵人視為移動中,且試圖逃脫誘捕時有較少的移動速度。若敵人離開範圍效果誘捕將失效。
減少 10% 投射物速度
每個敵人最多 4 次誘捕
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Stats { set_base_heavy_stun_duration_ms = 2433 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonSpiders/MeleeSpider"] = { name = "Vault Lurker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeSpiderWebAttach", "MeleeSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Barrageable] = true, [SkillType.Bow] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_tethered_movement_speed_+%_final", "base_tethered_movement_speed_+%_final_vs_unique_and_rare", "tethering_arrow_display_rope_limit", "base_projectile_speed_+%", "base_skill_effect_duration", "attack_maximum_action_distance_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderViperStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_art_variation", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/DemonSpiders/MeleeSpider |
Area | 叛徒之路, 灰燼森林 |
Tags | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Packs |
生命
90%
抗性




傷害
90%
命中
100%
暴擊 Chance
8%
暴擊傷害加成
+30%
Attack Distance
5 ~ 10
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
90%
Model Size
80%
Type
DemonSpider
Metadata
MeleeSpiderEmergeDrop_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 107–160
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeSpiderWebAttach
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 範圍, Barrageable, Bow
誘捕箭矢
Base Damage: 107–160
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 3.5 秒
朝最終目標後的地面發射一支箭矢,並栓住靠近的敵人。被誘捕的敵人視為移動中,且試圖逃脫誘捕時有較少的移動速度。若敵人離開範圍效果誘捕將失效。
減少 10% 投射物速度
每個敵人最多 4 次誘捕
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Transitionable {} StateMachine { define_shared_state = "emerge;" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); DisableTargetable(); DisableRendering(); " create_transitioned = " EnableTargetable(); Delay( 0.1, { EnableRendering(); } ); " on_transition = " EnableTargetable(); Delay( 0.1, { EnableRendering(); } ); " } Animated { on_event_addepk_for_emerge_drop_03 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' ); " on_event_addepk_for_emerge_drop_02 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' ); " } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' ); " on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } StateMachine { create_state_emerge_1 = " PlayAnimation( emerge_drop_02 ); PauseAnimation(); " create_state_emerge_2 = " PlayAnimation( emerge_drop_03 ); PauseAnimation(); " } Actor { on_end_Emerge = "SetStateTo( emerge, 0 );" on_end_Emerge2 = "SetStateTo( emerge, 0 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonSpiders/MeleeSpiderEmergeDrop_"] = { name = "Vault Lurker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeSpiderWebAttach", "MeleeSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Barrageable] = true, [SkillType.Bow] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_tethered_movement_speed_+%_final", "base_tethered_movement_speed_+%_final_vs_unique_and_rare", "tethering_arrow_display_rope_limit", "base_projectile_speed_+%", "base_skill_effect_duration", "attack_maximum_action_distance_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderViperStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_art_variation", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
寶庫潛伏者
Vault Lurker
Spectre | Y |
---|---|
Area | 絲克瑪試煉 |
Tags | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
Packs |
生命
90%
抗性




傷害
90%
命中
100%
暴擊 Chance
8%
暴擊傷害加成
+30%
Attack Distance
5 ~ 10
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
90%
Model Size
80%
Type
DemonSpiderSanctumTrial
Metadata
MeleeSpiderSanctumTrial
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 30–45
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeSpiderWebAttach
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 範圍, Barrageable, Bow
誘捕箭矢
Base Damage: 30–45
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 3.5 秒
朝最終目標後的地面發射一支箭矢,並栓住靠近的敵人。被誘捕的敵人視為移動中,且試圖逃脫誘捕時有較少的移動速度。若敵人離開範圍效果誘捕將失效。
減少 10% 投射物速度
每個敵人最多 4 次誘捕
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Stats { set_base_heavy_stun_duration_ms = 2433 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonSpiders/MeleeSpiderSanctumTrial"] = { name = "Vault Lurker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeSpiderWebAttach", "MeleeSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Barrageable] = true, [SkillType.Bow] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_tethered_movement_speed_+%_final", "base_tethered_movement_speed_+%_final_vs_unique_and_rare", "tethering_arrow_display_rope_limit", "base_projectile_speed_+%", "base_skill_effect_duration", "attack_maximum_action_distance_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderViperStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_art_variation", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.