Vault Lurker
Область: Убежище в зиккурате
Spectre | Y |
---|---|
Area | Убежище в зиккурате |
Tags | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Packs |
Здоровье
90%
Ailment Threshold
%
Сопротивление
-30
0
0
0
Damage
90%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
90%
Model Size
80%
Type
DemonSpider
Metadata
MeleeSpider
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
70
Здоровье
7,844
Доспехи
3,877
Уклонение
502
Энерг. щит
0
Damage
223
Урон от чар
223
Меткость
0
Attack Time
1.5
Опыт
31,175
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 178–268
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, CanRapidFire
Стрела ловчего
Base Damage: 178–268
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
Перезарядка: 3.5 сек.
Герой выпускает стрелу, которая остаётся в земле за конечной целью, привязывая этого врага к ней. Пойманные враги всегда считаются движущимися и имеют меньшую скорость передвижения, пока пытаются сломать силок. Силок ломается, если они покинут область действия.
10% снижение скорости снарядов
Максимум сетей на враге: 4
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
Максимум сетей на враге: 4
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
MeleeSpiderViperStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 178–268
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
На наложенное этим умением отравление действуют модификаторы длительности эффекта умения
Всегда отравляет при нанесении удара
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]
Всегда отравляет при нанесении удара
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonSpiders/MeleeSpider"] = { name = "Vault Lurker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeSpiderWebAttach", "MeleeSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_tethered_movement_speed_+%_final", "base_tethered_movement_speed_+%_final_vs_unique_and_rare", "tethering_arrow_display_rope_limit", "base_projectile_speed_+%", "base_skill_effect_duration", "attack_maximum_action_distance_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderViperStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_art_variation", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vault Lurker
Область: Тропа Изменницы
Spectre | Y |
---|---|
Area | Тропа Изменницы, Тропа Изменницы |
Tags | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Packs |
Здоровье
90%
Ailment Threshold
%
Сопротивление
-30
0
0
0
Damage
90%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
90%
Model Size
80%
Type
DemonSpider
Metadata
MeleeSpiderEmergeDrop_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
52
Здоровье
3,109
Доспехи
1,311
Уклонение
304
Энерг. щит
0
Damage
125
Урон от чар
125
Меткость
0
Attack Time
1.5
Опыт
8,677
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 100–150
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, CanRapidFire
Стрела ловчего
Base Damage: 100–150
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
Перезарядка: 3.5 сек.
Герой выпускает стрелу, которая остаётся в земле за конечной целью, привязывая этого врага к ней. Пойманные враги всегда считаются движущимися и имеют меньшую скорость передвижения, пока пытаются сломать силок. Силок ломается, если они покинут область действия.
10% снижение скорости снарядов
Максимум сетей на враге: 4
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
Максимум сетей на враге: 4
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
MeleeSpiderViperStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 100–150
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
На наложенное этим умением отравление действуют модификаторы длительности эффекта умения
Всегда отравляет при нанесении удара
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]
Всегда отравляет при нанесении удара
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Transitionable {} StateMachine { define_shared_state = "emerge;" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); DisableTargetable(); DisableRendering(); " create_transitioned = " EnableTargetable(); Delay( 0.1, { EnableRendering(); } ); " on_transition = " EnableTargetable(); Delay( 0.1, { EnableRendering(); } ); " } Animated { on_event_addepk_for_emerge_drop_03 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' ); " on_event_addepk_for_emerge_drop_02 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' ); " } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' ); " on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } StateMachine { create_state_emerge_1 = " PlayAnimation( emerge_drop_02 ); PauseAnimation(); " create_state_emerge_2 = " PlayAnimation( emerge_drop_03 ); PauseAnimation(); " } Actor { on_end_Emerge = "SetStateTo( emerge, 0 );" on_end_Emerge2 = "SetStateTo( emerge, 0 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonSpiders/MeleeSpiderEmergeDrop_"] = { name = "Vault Lurker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeSpiderWebAttach", "MeleeSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_tethered_movement_speed_+%_final", "base_tethered_movement_speed_+%_final_vs_unique_and_rare", "tethering_arrow_display_rope_limit", "base_projectile_speed_+%", "base_skill_effect_duration", "attack_maximum_action_distance_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderViperStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_art_variation", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vault Lurker
Область: Испытание Сехем
Spectre | Y |
---|---|
Area | Испытание Сехем |
Tags | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
Packs |
Здоровье
90%
Ailment Threshold
%
Сопротивление
-30
0
0
0
Damage
90%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
90%
Model Size
80%
Type
DemonSpiderSanctumTrial
Metadata
MeleeSpiderSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
22
Здоровье
365
Доспехи
152
Уклонение
96
Энерг. щит
0
Damage
37
Урон от чар
37
Меткость
0
Attack Time
1.5
Опыт
716
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 30–45
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, CanRapidFire
Стрела ловчего
Base Damage: 30–45
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
Перезарядка: 3.5 сек.
Герой выпускает стрелу, которая остаётся в земле за конечной целью, привязывая этого врага к ней. Пойманные враги всегда считаются движущимися и имеют меньшую скорость передвижения, пока пытаются сломать силок. Силок ломается, если они покинут область действия.
10% снижение скорости снарядов
Максимум сетей на враге: 4
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
Максимум сетей на враге: 4
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
MeleeSpiderViperStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 30–45
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
На наложенное этим умением отравление действуют модификаторы длительности эффекта умения
Всегда отравляет при нанесении удара
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]
Всегда отравляет при нанесении удара
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonSpiders/MeleeSpiderSanctumTrial"] = { name = "Vault Lurker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeSpiderWebAttach", "MeleeSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_tethered_movement_speed_+%_final", "base_tethered_movement_speed_+%_final_vs_unique_and_rare", "tethering_arrow_display_rope_limit", "base_projectile_speed_+%", "base_skill_effect_duration", "attack_maximum_action_distance_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderViperStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_art_variation", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }