Gewölbe Lauerer
Vault Lurker
SpectreY
AreaSpinnenwald, Die Zikkurat-Zuflucht
Tagsallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Packs
  • Die Zikkurat-Zuflucht: Gewölbe Lauerer
  • Die Zikkurat-Zuflucht: Schwarzer Läufer, Gewölbe Lauerer
  • Leben
    90%
    Widerstand
    -30 0 0 0
    Damage
    90%
    Genauigkeit
    100%
    Kritische Treffer Chance
    8%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 10
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    90%
    Model Size
    80%
    Type
    DemonSpider
    Metadata
    MeleeSpider
    Stufe
    65
    Leben
    5,862
    Damage
    191
    Zauberschaden
    191
    Genauigkeit
    2,214
    Angriffszeit
    1.5
    Erfahrung
    19,356
    Minion Life
    5,654
    Minion Damage
    746
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 153–229
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, Barrageable, Bow
    Fesselnder Pfeil
    Base Damage: 153–229
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 3.5 Sek.
    Feuert einen Pfeil, der im Boden hinter seinem letzten Ziel verbleibt und den Gegner daran fesselt. Gefesselte Gegner gelten immer als "in Bewegung" und verfügen über weniger Bewegungsgeschwindigkeit, während sie versuchen, die Fessel zu lösen. Die Fessel wird gelöst, wenn der Gegner den Wirkungsbereich verlässt.
    10% verringerte Projektilgeschwindigkeit
    Maximal 4 Fesseln pro Gegner
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeSpiderViperStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 153–229
    Angriffszeit: 1.5 Sek.
    Mit dieser Fertigkeit angewendetes Gift wird von Modifikatoren der Fertigkeitseffektdauer beeinflusst
    Vergiftet immer bei Treffer
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpider"] = {
        name = "Vault Lurker",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Bow] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gewölbe Lauerer
    Vault Lurker
    SpectreY
    Spectre OverrideMetadata/Monsters/DemonSpiders/MeleeSpider
    AreaKlamm der Verräterin, Aschfahler Wald
    Tagsallows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
    Packs
  • Klamm der Verräterin: Gewölbe Lauerer
  • Aschfahler Wald: Gewölbe Lauerer
  • Leben
    90%
    Widerstand
    -30 0 0 0
    Damage
    90%
    Genauigkeit
    100%
    Kritische Treffer Chance
    8%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 10
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    90%
    Model Size
    80%
    Type
    DemonSpider
    Metadata
    MeleeSpiderEmergeDrop_
    Stufe
    54
    Leben
    2,976
    Damage
    134
    Zauberschaden
    134
    Genauigkeit
    1,472
    Angriffszeit
    1.5
    Erfahrung
    9,897
    Minion Life
    3,868
    Minion Damage
    413
    Minion Armour
    1,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 107–160
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, Barrageable, Bow
    Fesselnder Pfeil
    Base Damage: 107–160
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 3.5 Sek.
    Feuert einen Pfeil, der im Boden hinter seinem letzten Ziel verbleibt und den Gegner daran fesselt. Gefesselte Gegner gelten immer als "in Bewegung" und verfügen über weniger Bewegungsgeschwindigkeit, während sie versuchen, die Fessel zu lösen. Die Fessel wird gelöst, wenn der Gegner den Wirkungsbereich verlässt.
    10% verringerte Projektilgeschwindigkeit
    Maximal 4 Fesseln pro Gegner
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeSpiderViperStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 107–160
    Angriffszeit: 1.5 Sek.
    Mit dieser Fertigkeit angewendetes Gift wird von Modifikatoren der Fertigkeitseffektdauer beeinflusst
    Vergiftet immer bei Treffer
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		DisableTargetable();
    		DisableRendering();
    	"
    
    	create_transitioned =
    	"
    		EnableTargetable();
    		Delay( 0.1, { EnableRendering(); } );
    	"
    
    	on_transition =
    	"
    		EnableTargetable();
    		Delay( 0.1, { EnableRendering(); } );
    	"
    }
    
    Animated
    {
    	on_event_addepk_for_emerge_drop_03 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' );
    	"
    
    	on_event_addepk_for_emerge_drop_02 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    StateMachine
    {
    	create_state_emerge_1 =
    	"
    		PlayAnimation( emerge_drop_02 );
    		PauseAnimation();
    	"
    
    	create_state_emerge_2 =
    	"
    		PlayAnimation( emerge_drop_03 );
    		PauseAnimation();
    	"
    }
    
    Actor
    {
    	on_end_Emerge = "SetStateTo( emerge, 0 );"
    	on_end_Emerge2 = "SetStateTo( emerge, 0 );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpiderEmergeDrop_"] = {
        name = "Vault Lurker",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Bow] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gewölbe Lauerer
    Biest
    Vault Lurker
    SpectreY
    AreaPrüfung der Sekhemas
    Tagsallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
    Packs
  • Prüfung der Sekhemas: Schwarzer Läufer, Gewölbe Lauerer
  • Leben
    90%
    Widerstand
    -30 0 0 0
    Damage
    90%
    Genauigkeit
    100%
    Kritische Treffer Chance
    8%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 10
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    90%
    Model Size
    80%
    Type
    DemonSpiderSanctumTrial
    Metadata
    MeleeSpiderSanctumTrial
    Stufe
    22
    Leben
    275
    Damage
    37
    Zauberschaden
    37
    Genauigkeit
    340
    Angriffszeit
    1.5
    Erfahrung
    716
    Minion Life
    906
    Minion Damage
    53
    Minion Armour
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 30–45
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, Barrageable, Bow
    Fesselnder Pfeil
    Base Damage: 30–45
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 3.5 Sek.
    Feuert einen Pfeil, der im Boden hinter seinem letzten Ziel verbleibt und den Gegner daran fesselt. Gefesselte Gegner gelten immer als "in Bewegung" und verfügen über weniger Bewegungsgeschwindigkeit, während sie versuchen, die Fessel zu lösen. Die Fessel wird gelöst, wenn der Gegner den Wirkungsbereich verlässt.
    10% verringerte Projektilgeschwindigkeit
    Maximal 4 Fesseln pro Gegner
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeSpiderViperStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 30–45
    Angriffszeit: 1.5 Sek.
    Mit dieser Fertigkeit angewendetes Gift wird von Modifikatoren der Fertigkeitseffektdauer beeinflusst
    Vergiftet immer bei Treffer
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpiderSanctumTrial"] = {
        name = "Vault Lurker",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Bow] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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