Vault Lurker
SpectreY
AreaSpider Woods, The Ziggurat Refuge
Tagsallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Packs
  • The Ziggurat Refuge: Vault Lurker
  • The Ziggurat Refuge: 黑色阔步蛛, Vault Lurker
  • 生命
    90%
    抗性
    -30 0 0 0
    伤害
    90%
    命中
    100%
    Critical Hits Chance
    8%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 10
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    90%
    Model Size
    80%
    Type
    DemonSpider
    Metadata
    MeleeSpider
    等级
    65
    生命
    5,862
    [护甲]
    2,023
    伤害
    191
    法术伤害
    191
    命中
    2,214
    攻击间隔
    1.5
    经验值
    19,356
    召唤物生命
    5,654
    召唤物伤害
    746
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 153–229
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 图腾技能, 可触发, 范围, Barrageable, Bow
    诱捕之箭
    Base Damage: 153–229
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 3.5 秒
    射出一支箭矢,在击中最后的目标后留在地面,将其拘束在其中。被诱捕的敌人始终视为在移动,并以更缓慢的速度试图突破圈套。一旦被捕猎的敌人离开效果区域,该圈套就被破坏。
    投射物速度降低 10%
    每个敌人最多 4 个圈套
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeSpiderViperStrike
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 153–229
    暴击几率: 5%
    攻击间隔: 1.5 秒
    该技能造成的中毒受到技能效果持续时间词缀影响
    击中时必定使敌人中毒
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpider"] = {
        name = "Vault Lurker",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Bow] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    穴窟潜伏蛛
    Beast
    Vault Lurker
    SpectreY
    Spectre OverrideMetadata/Monsters/DemonSpiders/MeleeSpider
    Area叛徒小径, Ashen Forest
    Tagsallows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
    Packs
  • 叛徒小径: 穴窟潜伏蛛
  • Ashen Forest: 穴窟潜伏蛛
  • 生命
    90%
    抗性
    -30 0 0 0
    伤害
    90%
    命中
    100%
    Critical Hits Chance
    8%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 10
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    90%
    Model Size
    80%
    Type
    DemonSpider
    Metadata
    MeleeSpiderEmergeDrop_
    等级
    54
    生命
    2,976
    [护甲]
    1,039
    伤害
    134
    法术伤害
    134
    命中
    1,472
    攻击间隔
    1.5
    经验值
    9,897
    召唤物生命
    3,868
    召唤物伤害
    413
    召唤物护甲
    1,039
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 107–160
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 图腾技能, 可触发, 范围, Barrageable, Bow
    诱捕之箭
    Base Damage: 107–160
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 3.5 秒
    射出一支箭矢,在击中最后的目标后留在地面,将其拘束在其中。被诱捕的敌人始终视为在移动,并以更缓慢的速度试图突破圈套。一旦被捕猎的敌人离开效果区域,该圈套就被破坏。
    投射物速度降低 10%
    每个敌人最多 4 个圈套
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeSpiderViperStrike
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 107–160
    暴击几率: 5%
    攻击间隔: 1.5 秒
    该技能造成的中毒受到技能效果持续时间词缀影响
    击中时必定使敌人中毒
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		DisableTargetable();
    		DisableRendering();
    	"
    
    	create_transitioned =
    	"
    		EnableTargetable();
    		Delay( 0.1, { EnableRendering(); } );
    	"
    
    	on_transition =
    	"
    		EnableTargetable();
    		Delay( 0.1, { EnableRendering(); } );
    	"
    }
    
    Animated
    {
    	on_event_addepk_for_emerge_drop_03 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' );
    	"
    
    	on_event_addepk_for_emerge_drop_02 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    StateMachine
    {
    	create_state_emerge_1 =
    	"
    		PlayAnimation( emerge_drop_02 );
    		PauseAnimation();
    	"
    
    	create_state_emerge_2 =
    	"
    		PlayAnimation( emerge_drop_03 );
    		PauseAnimation();
    	"
    }
    
    Actor
    {
    	on_end_Emerge = "SetStateTo( emerge, 0 );"
    	on_end_Emerge2 = "SetStateTo( emerge, 0 );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpiderEmergeDrop_"] = {
        name = "Vault Lurker",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Bow] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vault Lurker
    Beast
    SpectreY
    AreaTrial of the Sekhemas
    Tagsallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
    Packs
  • Trial of the Sekhemas: Black Strider, Vault Lurker
  • 生命
    90%
    抗性
    -30 0 0 0
    伤害
    90%
    命中
    100%
    Critical Hits Chance
    8%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 10
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    90%
    Model Size
    80%
    Type
    DemonSpiderSanctumTrial
    Metadata
    MeleeSpiderSanctumTrial
    等级
    22
    生命
    275
    [护甲]
    106
    伤害
    37
    法术伤害
    37
    命中
    340
    攻击间隔
    1.5
    经验值
    716
    召唤物生命
    906
    召唤物伤害
    53
    召唤物护甲
    106
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 30–45
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 图腾技能, 可触发, 范围, Barrageable, Bow
    诱捕之箭
    Base Damage: 30–45
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 3.5 秒
    射出一支箭矢,在击中最后的目标后留在地面,将其拘束在其中。被诱捕的敌人始终视为在移动,并以更缓慢的速度试图突破圈套。一旦被捕猎的敌人离开效果区域,该圈套就被破坏。
    投射物速度降低 10%
    每个敌人最多 4 个圈套
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeSpiderViperStrike
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 30–45
    暴击几率: 5%
    攻击间隔: 1.5 秒
    该技能造成的中毒受到技能效果持续时间词缀影响
    击中时必定使敌人中毒
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpiderSanctumTrial"] = {
        name = "Vault Lurker",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Bow] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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