Vault Lurker
Spectre | Y |
---|---|
Area | The Ziggurat Refuge |
Tags | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Packs |
生命
90%
抗性




伤害
90%
命中
100%
Critical Hits Chance
8%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 10
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
90%
Model Size
80%
Type
DemonSpider
Metadata
MeleeSpider
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
5,862
[护甲]
2,023
闪避值
440
伤害
191
法术伤害
191
命中
1,974
攻击间隔
1.5
经验值
19,356
Minion Life
5,654
Minion Damage
746
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 153–229
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeSpiderWebAttach
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 图腾技能, 可触发, 范围, 可齐射, Bow
诱捕之箭
Base Damage: 153–229
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 3.5 秒
射出一支箭矢,在击中最后的目标后留在地面,将其拘束在其中。被诱捕的敌人始终视为在移动,并以更缓慢的速度试图突破圈套。一旦被捕猎的敌人离开效果区域,该圈套就被破坏。
投射物速度降低 10%
每个敌人最多 4 个圈套
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]

MeleeSpiderViperStrike
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 153–229
暴击几率: 5%
攻击间隔: 1.5 秒
该技能造成的中毒受到技能效果持续时间词缀影响
击中时必定使敌人中毒
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Stats { set_base_heavy_stun_duration_ms = 2433 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonSpiders/MeleeSpider"] = { name = "Vault Lurker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeSpiderWebAttach", "MeleeSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.CanRapidFire] = true, [SkillType.Bow] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_tethered_movement_speed_+%_final", "base_tethered_movement_speed_+%_final_vs_unique_and_rare", "tethering_arrow_display_rope_limit", "base_projectile_speed_+%", "base_skill_effect_duration", "attack_maximum_action_distance_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderViperStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_art_variation", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
穴窟潜伏蛛
Vault Lurker
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/DemonSpiders/MeleeSpider |
Area | 叛徒小径, Traitor's Passage |
Tags | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Packs |
生命
90%
抗性




伤害
90%
命中
100%
Critical Hits Chance
8%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 10
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
90%
Model Size
80%
Type
DemonSpider
Metadata
MeleeSpiderEmergeDrop_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
52
生命
2,618
[护甲]
917
闪避值
304
伤害
125
法术伤害
125
命中
1,260
攻击间隔
1.5
经验值
8,677
Minion Life
3,596
Minion Damage
370
Minion Armour
917
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 100–150
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeSpiderWebAttach
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 图腾技能, 可触发, 范围, 可齐射, Bow
诱捕之箭
Base Damage: 100–150
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 3.5 秒
射出一支箭矢,在击中最后的目标后留在地面,将其拘束在其中。被诱捕的敌人始终视为在移动,并以更缓慢的速度试图突破圈套。一旦被捕猎的敌人离开效果区域,该圈套就被破坏。
投射物速度降低 10%
每个敌人最多 4 个圈套
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]

MeleeSpiderViperStrike
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 100–150
暴击几率: 5%
攻击间隔: 1.5 秒
该技能造成的中毒受到技能效果持续时间词缀影响
击中时必定使敌人中毒
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Transitionable {} StateMachine { define_shared_state = "emerge;" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); DisableTargetable(); DisableRendering(); " create_transitioned = " EnableTargetable(); Delay( 0.1, { EnableRendering(); } ); " on_transition = " EnableTargetable(); Delay( 0.1, { EnableRendering(); } ); " } Animated { on_event_addepk_for_emerge_drop_03 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' ); " on_event_addepk_for_emerge_drop_02 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' ); " } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' ); " on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } StateMachine { create_state_emerge_1 = " PlayAnimation( emerge_drop_02 ); PauseAnimation(); " create_state_emerge_2 = " PlayAnimation( emerge_drop_03 ); PauseAnimation(); " } Actor { on_end_Emerge = "SetStateTo( emerge, 0 );" on_end_Emerge2 = "SetStateTo( emerge, 0 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonSpiders/MeleeSpiderEmergeDrop_"] = { name = "Vault Lurker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeSpiderWebAttach", "MeleeSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.CanRapidFire] = true, [SkillType.Bow] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_tethered_movement_speed_+%_final", "base_tethered_movement_speed_+%_final_vs_unique_and_rare", "tethering_arrow_display_rope_limit", "base_projectile_speed_+%", "base_skill_effect_duration", "attack_maximum_action_distance_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderViperStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_art_variation", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vault Lurker
Spectre | Y |
---|---|
Area | Trial of the Sekhemas |
Tags | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
Packs |
生命
90%
抗性




伤害
90%
命中
100%
Critical Hits Chance
8%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 10
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
90%
Model Size
80%
Type
DemonSpiderSanctumTrial
Metadata
MeleeSpiderSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
22
生命
275
[护甲]
106
闪避值
96
伤害
37
法术伤害
37
命中
372
攻击间隔
1.5
经验值
716
Minion Life
906
Minion Damage
53
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 30–45
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeSpiderWebAttach
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 图腾技能, 可触发, 范围, 可齐射, Bow
诱捕之箭
Base Damage: 30–45
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 3.5 秒
射出一支箭矢,在击中最后的目标后留在地面,将其拘束在其中。被诱捕的敌人始终视为在移动,并以更缓慢的速度试图突破圈套。一旦被捕猎的敌人离开效果区域,该圈套就被破坏。
投射物速度降低 10%
每个敌人最多 4 个圈套
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]

MeleeSpiderViperStrike
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 30–45
暴击几率: 5%
攻击间隔: 1.5 秒
该技能造成的中毒受到技能效果持续时间词缀影响
击中时必定使敌人中毒
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Stats { set_base_heavy_stun_duration_ms = 2433 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonSpiders/DemonSpider" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonSpiders/MeleeSpiderSanctumTrial"] = { name = "Vault Lurker", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeSpiderWebAttach", "MeleeSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderWebAttach"] = { name = "Ensnaring Arrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.CanRapidFire] = true, [SkillType.Bow] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.7, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_tethered_movement_speed_+%_final", "base_tethered_movement_speed_+%_final_vs_unique_and_rare", "tethering_arrow_display_rope_limit", "base_projectile_speed_+%", "base_skill_effect_duration", "attack_maximum_action_distance_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeSpiderViperStrike"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_art_variation", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.