Vault Lurker
SpectreY
AreaSpider Woods, The Ziggurat Refuge
Tagsallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Packs
  • The Ziggurat Refuge: Vault Lurker
  • The Ziggurat Refuge: Black Strider, Vault Lurker
  • Life
    90%
    Resistance
    -30 0 0 0
    Damage
    90%
    Accuracy
    100%
    Critical Hits Chance
    8%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    90%
    Model Size
    80%
    Type
    DemonSpider
    Metadata
    MeleeSpider
    Level
    65
    Life
    5,862
    Armour
    2,023
    Evasion Rating
    663
    Damage
    191
    Spell Damage
    191
    Accuracy
    2,214
    Attack Time
    1.5
    Experience
    19,356
    Minion Life
    5,654
    Minion Damage
    746
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 153–229
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, Barrageable, Bow
    Ensnaring Arrow
    Base Damage: 153–229
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 3.5 sec
    Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
    10% reduced Projectile Speed
    Maximum 4 Snares per Enemy
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeSpiderViperStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 153–229
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Poison inflicted by this Skill is affected by Modifiers to Skill Effect Duration
    Always Poisons on Hit
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpider"] = {
        name = "Vault Lurker",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Bow] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vault Lurker
    SpectreY
    Spectre OverrideMetadata/Monsters/DemonSpiders/MeleeSpider
    AreaTraitor's Passage, Ashen Forest
    Tagsallows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
    Packs
  • Traitor's Passage: Vault Lurker
  • Ashen Forest: Vault Lurker
  • Life
    90%
    Resistance
    -30 0 0 0
    Damage
    90%
    Accuracy
    100%
    Critical Hits Chance
    8%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    90%
    Model Size
    80%
    Type
    DemonSpider
    Metadata
    MeleeSpiderEmergeDrop_
    Level
    54
    Life
    2,976
    Armour
    1,039
    Evasion Rating
    511
    Damage
    134
    Spell Damage
    134
    Accuracy
    1,472
    Attack Time
    1.5
    Experience
    9,897
    Minion Life
    3,868
    Minion Damage
    413
    Minion Armour
    1,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 107–160
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, Barrageable, Bow
    Ensnaring Arrow
    Base Damage: 107–160
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 3.5 sec
    Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
    10% reduced Projectile Speed
    Maximum 4 Snares per Enemy
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeSpiderViperStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 107–160
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Poison inflicted by this Skill is affected by Modifiers to Skill Effect Duration
    Always Poisons on Hit
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		DisableTargetable();
    		DisableRendering();
    	"
    
    	create_transitioned =
    	"
    		EnableTargetable();
    		Delay( 0.1, { EnableRendering(); } );
    	"
    
    	on_transition =
    	"
    		EnableTargetable();
    		Delay( 0.1, { EnableRendering(); } );
    	"
    }
    
    Animated
    {
    	on_event_addepk_for_emerge_drop_03 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' );
    	"
    
    	on_event_addepk_for_emerge_drop_02 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeIn.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );
    	"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    StateMachine
    {
    	create_state_emerge_1 =
    	"
    		PlayAnimation( emerge_drop_02 );
    		PauseAnimation();
    	"
    
    	create_state_emerge_2 =
    	"
    		PlayAnimation( emerge_drop_03 );
    		PauseAnimation();
    	"
    }
    
    Actor
    {
    	on_end_Emerge = "SetStateTo( emerge, 0 );"
    	on_end_Emerge2 = "SetStateTo( emerge, 0 );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpiderEmergeDrop_"] = {
        name = "Vault Lurker",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Bow] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vault Lurker
    SpectreY
    AreaTrial of the Sekhemas
    Tagsallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
    Packs
  • Trial of the Sekhemas: Black Strider, Vault Lurker
  • Life
    90%
    Resistance
    -30 0 0 0
    Damage
    90%
    Accuracy
    100%
    Critical Hits Chance
    8%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    90%
    Model Size
    80%
    Type
    DemonSpiderSanctumTrial
    Metadata
    MeleeSpiderSanctumTrial
    Level
    22
    Life
    275
    Armour
    106
    Evasion Rating
    176
    Damage
    37
    Spell Damage
    37
    Accuracy
    340
    Attack Time
    1.5
    Experience
    716
    Minion Life
    906
    Minion Damage
    53
    Minion Armour
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 30–45
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, Barrageable, Bow
    Ensnaring Arrow
    Base Damage: 30–45
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 3.5 sec
    Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
    10% reduced Projectile Speed
    Maximum 4 Snares per Enemy
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MeleeSpiderViperStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 30–45
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Poison inflicted by this Skill is affected by Modifiers to Skill Effect Duration
    Always Poisons on Hit
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/Spider_GlowFadeOut.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpiderSanctumTrial"] = {
        name = "Vault Lurker",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Bow] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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