Espreitadora do Cofre
Vault Lurker
| Spectre | |
|---|---|
| Area | O Refúgio Zigurate |
| Tags | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Packs |
Vida
90%
Resistência
Damage
90%
Precisão
100%
Golpes Críticos Chance
8%
Attack Distance
5 ~ 10
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
90%
Model Size
80%
Type
DemonSpider
Metadata
MeleeSpider
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
5,900
2,023
663
Damage
191
Dano Mágico
191
Precisão
2,228
Tempo de Ataque
1.5
Experiência
19,356
Minion Life
5,654
Minion Damage
746
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 153—229
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, Barrageable, Bow, AttackInPlace
Flecha Emaranhante
Base Damage: 153—229
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 3.5 s
Você dispara uma flecha que fica cravada no chão atrás do alvo final, prendendo-o no local. Inimigos emaranhados são considerados como se estivessem sempre em movimento e se movem mais devagar na tentativa de se soltar. Os inimigos se libertam ao sair da área de efeito.
Velocidade de projétil reduzida em 10%
Máximo de 4 amarras por inimigo
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
MeleeSpiderViperStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 153—229
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Envenenamentos infligidos por esta habilidade são afetados por modificadores de duração do efeito de habilidades
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/DemonSpiders/DemonSpider"
Stats
{
set_base_heavy_stun_duration_ms = 2433
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonSpiders/MeleeSpider"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vault Lurker",
life = 0.9,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MeleeSpiderWebAttach",
"MeleeSpiderViperStrike",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpiderWebAttach"] = {
name = "Ensnaring Arrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
[SkillType.Barrageable] = true,
[SkillType.Bow] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.7,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_tethered_movement_speed_+%_final",
"base_tethered_movement_speed_+%_final_vs_unique_and_rare",
"tethering_arrow_display_rope_limit",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"attack_maximum_action_distance_+",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"base_deal_no_damage",
"use_scaled_contact_offset",
},
levels = {
[1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpiderViperStrike"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_poison_on_hit_%",
"base_skill_effect_duration",
"poison_art_variation",
"poison_duration_is_skill_duration",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Espreitadora do Cofre
Vault Lurker
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/DemonSpiders/MeleeSpider |
| Area | Estreito da Traidora, Floresta das Cinzas, Crânio do Titã |
| Tags | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Packs |
Vida
90%
Resistência
Damage
90%
Precisão
100%
Golpes Críticos Chance
8%
Attack Distance
5 ~ 10
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
90%
Model Size
80%
Type
DemonSpider
Metadata
MeleeSpiderEmergeDrop_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
54
Vida
2,976
1,039
511
Damage
134
Dano Mágico
134
Precisão
1,434
Tempo de Ataque
1.5
Experiência
9,897
Minion Life
3,868
Minion Damage
413
Minion Armour
1,039
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 107—160
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, Barrageable, Bow, AttackInPlace
Flecha Emaranhante
Base Damage: 107—160
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 3.5 s
Você dispara uma flecha que fica cravada no chão atrás do alvo final, prendendo-o no local. Inimigos emaranhados são considerados como se estivessem sempre em movimento e se movem mais devagar na tentativa de se soltar. Os inimigos se libertam ao sair da área de efeito.
Velocidade de projétil reduzida em 10%
Máximo de 4 amarras por inimigo
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
MeleeSpiderViperStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 107—160
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Envenenamentos infligidos por esta habilidade são afetados por modificadores de duração do efeito de habilidades
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Emerge3"
}
Transitionable {}
StateMachine
{
define_shared_state = "emerge;"
}
Stats
{
set_base_heavy_stun_duration_ms = 2433
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonSpiders/MeleeSpiderEmergeDrop_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vault Lurker",
life = 0.9,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MeleeSpiderWebAttach",
"MeleeSpiderViperStrike",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpiderWebAttach"] = {
name = "Ensnaring Arrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
[SkillType.Barrageable] = true,
[SkillType.Bow] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.7,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_tethered_movement_speed_+%_final",
"base_tethered_movement_speed_+%_final_vs_unique_and_rare",
"tethering_arrow_display_rope_limit",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"attack_maximum_action_distance_+",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"base_deal_no_damage",
"use_scaled_contact_offset",
},
levels = {
[1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpiderViperStrike"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_poison_on_hit_%",
"base_skill_effect_duration",
"poison_art_variation",
"poison_duration_is_skill_duration",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Espreitadora do Cofre
Vault Lurker
| Spectre | |
|---|---|
| Area | Provação das Sekhemas |
| Tags | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
| Packs |
Vida
90%
Resistência
Damage
90%
Precisão
100%
Golpes Críticos Chance
8%
Attack Distance
5 ~ 10
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
90%
Model Size
80%
Type
DemonSpiderSanctumTrial
Metadata
MeleeSpiderSanctumTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
22
Vida
275
106
176
Damage
37
Dano Mágico
37
Precisão
316
Tempo de Ataque
1.5
Experiência
716
Minion Life
906
Minion Damage
53
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 30—45
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeSpiderWebAttach
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, Barrageable, Bow, AttackInPlace
Flecha Emaranhante
Base Damage: 30—45
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 3.5 s
Você dispara uma flecha que fica cravada no chão atrás do alvo final, prendendo-o no local. Inimigos emaranhados são considerados como se estivessem sempre em movimento e se movem mais devagar na tentativa de se soltar. Os inimigos se libertam ao sair da área de efeito.
Velocidade de projétil reduzida em 10%
Máximo de 4 amarras por inimigo
attack maximum action distance + [60]
base deal no damage [1]
base is projectile [1]
base skill effect duration [10000]
base tethered movement speed +% final [-20]
base tethered movement speed +% final vs unique and rare [-20]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
MeleeSpiderViperStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 30—45
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Envenenamentos infligidos por esta habilidade são afetados por modificadores de duração do efeito de habilidades
base skill effect duration [4000]
poison art variation [100]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/DemonSpiders/DemonSpider"
Stats
{
set_base_heavy_stun_duration_ms = 2433
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonSpiders/MeleeSpiderSanctumTrial"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vault Lurker",
life = 0.9,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MeleeSpiderWebAttach",
"MeleeSpiderViperStrike",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpiderWebAttach"] = {
name = "Ensnaring Arrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
[SkillType.Barrageable] = true,
[SkillType.Bow] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.7,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_tethered_movement_speed_+%_final",
"base_tethered_movement_speed_+%_final_vs_unique_and_rare",
"tethering_arrow_display_rope_limit",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"attack_maximum_action_distance_+",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"base_deal_no_damage",
"use_scaled_contact_offset",
},
levels = {
[1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeSpiderViperStrike"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_poison_on_hit_%",
"base_skill_effect_duration",
"poison_art_variation",
"poison_duration_is_skill_duration",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













Fera