IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Espreitadora do Cofre
CategoryBeastsFera
IconEnemyResistanceFireWeak
Vault Lurker
Spectre
AreaO Refúgio Zigurate
Tagsallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Packs
  • O Refúgio Zigurate: Espreitadora do Cofre
  • O Refúgio Zigurate: Andarilho Sombrio, Espreitadora do Cofre
  • Vida
    90%
    Resistência
    IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    90%
    Precisão
    100%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    90%
    Model Size
    80%
    Type
    DemonSpider
    Metadata
    MeleeSpider
    Nível
    65
    Vida
    5,900
    Damage
    191
    Dano Mágico
    191
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    19,356
    Minion Life
    5,654
    Minion Damage
    746
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 153229
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, Barrageable, Bow, AttackInPlace
    Flecha Emaranhante
    Base Damage: 153229
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 3.5 s
    Você dispara uma flecha que fica cravada no chão atrás do alvo final, prendendo-o no local. Inimigos emaranhados são considerados como se estivessem sempre em movimento e se movem mais devagar na tentativa de se soltar. Os inimigos se libertam ao sair da área de efeito.
    Velocidade de projétil reduzida em 10%
    Máximo de 4 amarras por inimigo
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EnsnaringArrow
    MeleeSpiderViperStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 153229
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Envenenamentos infligidos por esta habilidade são afetados por modificadores de duração do efeito de habilidades
    Sempre envenena ao atingir
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpider"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vault Lurker",
        life = 0.9,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Bow] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Espreitadora do Cofre
    Spectre
    Spectre OverrideMetadata/Monsters/DemonSpiders/MeleeSpider
    AreaEstreito da Traidora, Floresta das Cinzas, Crânio do Titã
    Tagsallows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
    Packs
  • Estreito da Traidora: Espreitadora do Cofre
  • Floresta das Cinzas: Espreitadora do Cofre
  • Crânio do Titã: Espreitadora do Cofre
  • Vida
    90%
    Resistência
    IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    90%
    Precisão
    100%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    90%
    Model Size
    80%
    Type
    DemonSpider
    Metadata
    MeleeSpiderEmergeDrop_
    Nível
    54
    Vida
    2,976
    Damage
    134
    Dano Mágico
    134
    Precisão
    1,434
    Tempo de Ataque
    1.5
    Experiência
    9,897
    Minion Life
    3,868
    Minion Damage
    413
    Minion Armour
    1,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 107160
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, Barrageable, Bow, AttackInPlace
    Flecha Emaranhante
    Base Damage: 107160
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 3.5 s
    Você dispara uma flecha que fica cravada no chão atrás do alvo final, prendendo-o no local. Inimigos emaranhados são considerados como se estivessem sempre em movimento e se movem mais devagar na tentativa de se soltar. Os inimigos se libertam ao sair da área de efeito.
    Velocidade de projétil reduzida em 10%
    Máximo de 4 amarras por inimigo
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EnsnaringArrow
    MeleeSpiderViperStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 107160
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Envenenamentos infligidos por esta habilidade são afetados por modificadores de duração do efeito de habilidades
    Sempre envenena ao atingir
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpiderEmergeDrop_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vault Lurker",
        life = 0.9,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Bow] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Espreitadora do Cofre
    Vault Lurker
    Spectre
    AreaProvação das Sekhemas
    Tagsallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
    Packs
  • Provação das Sekhemas: Andarilho Sombrio, Espreitadora do Cofre
  • Vida
    90%
    Resistência
    IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    90%
    Precisão
    100%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    90%
    Model Size
    80%
    Type
    DemonSpiderSanctumTrial
    Metadata
    MeleeSpiderSanctumTrial
    Nível
    22
    Vida
    275
    Damage
    37
    Dano Mágico
    37
    Precisão
    316
    Tempo de Ataque
    1.5
    Experiência
    716
    Minion Life
    906
    Minion Damage
    53
    Minion Armour
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 3045
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeSpiderWebAttach
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area, Barrageable, Bow, AttackInPlace
    Flecha Emaranhante
    Base Damage: 3045
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 3.5 s
    Você dispara uma flecha que fica cravada no chão atrás do alvo final, prendendo-o no local. Inimigos emaranhados são considerados como se estivessem sempre em movimento e se movem mais devagar na tentativa de se soltar. Os inimigos se libertam ao sair da área de efeito.
    Velocidade de projétil reduzida em 10%
    Máximo de 4 amarras por inimigo
    attack maximum action distance + [60]
    base deal no damage [1]
    base is projectile [1]
    base skill effect duration [10000]
    base tethered movement speed +% final [-20]
    base tethered movement speed +% final vs unique and rare [-20]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EnsnaringArrow
    MeleeSpiderViperStrike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 3045
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Envenenamentos infligidos por esta habilidade são afetados por modificadores de duração do efeito de habilidades
    Sempre envenena ao atingir
    base skill effect duration [4000]
    poison art variation [100]
    visual hit effect chaos is green [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/DemonSpiders/DemonSpider"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MeleeSpider/puddle3.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/MeleeSpiderSanctumTrial"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vault Lurker",
        life = 0.9,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeSpiderWebAttach",
            "MeleeSpiderViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderWebAttach"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Bow] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_tethered_movement_speed_+%_final",
            "base_tethered_movement_speed_+%_final_vs_unique_and_rare",
            "tethering_arrow_display_rope_limit",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-20, -20, 4, -10, 10000, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSpiderViperStrike"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_art_variation",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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