IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
จีโปคาโด สถาปนิกราชสำนัก
CategoryHumanoidมนุษย์
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Xipocado, Royal Architect
Spectre
AreaProgramming World (Lite)
Tagshuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
พลังชีวิต
371%
ค่าต้านทาน
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
300%
ความแม่นยำ
100%
Attack Distance
6 ~ 9
{เวลาโจมตี}
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
120%
Type
TheArchitect
Metadata
TheArchitect
เลเวล
80
พลังชีวิต
115,251
Damage
1,001
ความเสียหายเวท
1,001
ความแม่นยำ
3,928
{เวลาโจมตี}
1.995
ค่าประสบการณ์
300,000
Minion Life
37,412
Minion Damage
5,329
Minion Armour
4,803
EASArchitectBossBasicRuneCast
Spell
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
EASArchitectBossHelixRuneCast
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
EASArchitectBossDualRuneCombo
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 20 {วิ}
action attack or cast time uses animation length [1]
GAArchitectBossRepulseSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
ความเสียหายโจมตี: 280%
{เวลาโจมตี}: 1.995 {วิ}
คูลดาวน์: 21 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 180%
แปลงความเสียหาย กายภาพ 75% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
voll slam damage +% final at centre [200]
GSArchitectBossTabletWarp
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 18 {วิ}
สร้างความเสียหาย สายฟ้า 493.6 ถึง 1481
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossTabletWarpFast
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย สายฟ้า 493.6 ถึง 1481
action attack or cast time uses animation length [1]
is area damage [1]
EASArchitectBossTabletShuffle
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 30 {วิ}
action attack or cast time uses animation length [1]
MPSArchitectBossFirebolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1446]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
MaceNotable2
MPSArchitectBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Unleashable, Area, UsableWhileMoving
บอลเยือกแข็ง
{เวลาร่าย}: 1 {วิ}
ยิงโพรเจกไทล์เจาะทะลุที่เคลื่อนที่เชื่องช้าที่มีประสิทธิภาพในการสร้างสถานะ หนาวเย็น ให้ศัตรูสูง และจะระเบิดเมื่อกระทบกับพื้นผิว
สร้างความเสียหาย น้ำแข็ง 599.1 ถึง 898.6
เพิ่มการสะสมค่าแช่แข็ง อีก 33%
เจาะทะลุ ทุกเป้าหมาย
โพรเจกไทล์ มีความเร็วโพรเจกไทล์ เพิ่มขึ้น 20000% ต่อวินาที
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
SorceressFrostbolt
MPSArchitectBossBouncingSpark
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย สายฟ้า 374.4 ถึง 1123
ยิงโพรเจกไทล์ เพิ่มเติม 3 ลูก
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 25%
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1448]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [15000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
MaceNotable2
MPSArchitectBossChaosBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย เคออส 599.1 ถึง 898.6
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1449]
projectile maximum range override [20]
projectiles not offset [1]
MaceNotable2
MPSArchitectBossBloodBlob
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1450]
projectile ballistic angle override [30]
projectile ballistic speed from target distance given angle override [1]
projectiles not offset [1]
MaceNotable2
GSArchitectBossFireboltImpact
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 599.1 ถึง 898.6
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossBloodBlobImpact
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 599.1 ถึง 898.6
action attack or cast time uses animation length [1]
is area damage [1]
CGEArchitectBossRepulseSlamSlowZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย น้ำแข็ง 510.6 ต่อวินาที
active skill area of effect radius +% final [200]
base skill effect duration [0]
ground ice art variation [1013]
infinite skill effect duration [1]
MPSArchitectBossTabletWarp
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย สายฟ้า 748.8 ถึง 2247
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1454]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GSArchitectBossWarpBallExplosion
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย สายฟ้า 816.9 ถึง 2451
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 33%
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossTabletSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
ความเสียหายโจมตี: 140%
{เวลาโจมตี}: 1.995 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
สร้างสถานะ ขาหัก เมื่อปะทะ
action attack or cast time uses animation length [1]
GSArchitectBossRuneComboFireMeteorImpact
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 2178 ถึง 3268
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GSArchitectBossRuneComboIceXCascadeInitial
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย น้ำแข็ง 871.4 ถึง 1307
เพิ่มการสะสมค่าแช่แข็ง อีก 25%
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboIceXCascade
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย น้ำแข็ง 871.4 ถึง 1307
เพิ่มการสะสมค่าแช่แข็ง อีก 25%
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboLightningSnake
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย สายฟ้า 912.2 ถึง 2737
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 100%
action attack or cast time uses animation length [1]
is area damage [1]
SoulrendArchitectBossChaosCloud
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
{เวลาร่าย}: 1 {วิ}
ยิงโพรเจกไทล์เป็นวงกลม
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
number of projectiles override [3]
projectiles not offset [1]
SoulrendArchitectBossChaosCloudSecondary
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
{เวลาร่าย}: 1 {วิ}
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
projectile distance override [400]
projectiles not offset [1]
GSArchitectBossChaosCloudBurst
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย เคออส 483.6 ถึง 725.4
action attack or cast time uses animation length [1]
is area damage [1]
MPSArchitectBossChaosBounceProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
base is projectile [1]
max num ballistic bounces [1]
monster projectile variation [1456]
projectile ballistic angle override [70]
projectile ballistic ignore force while exploding [1]
projectiles not offset [1]
MaceNotable2
GSArchitectBossChaosBounceNova
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย เคออส 359.4 ถึง 539.2
action attack or cast time uses animation length [1]
is area damage [1]
DeceleratingProjectilesArchitectBloodSpray
Spell, Projectile, Triggerable, Damage, Attack, AttackInPlace
Base Damage: 8011202
{เวลาร่าย}: 1 {วิ}
{เวลาโจมตี}: 1.995 {วิ}
สร้างความเสียหาย กายภาพ 708 ถึง 1062
base is projectile [1]
decelerating projectile speed variation +% [0]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spectral throw deceleration override [1500]
use scaled contact offset [1]
GSArchitectBossBloodSprayExplode
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 789.7 ถึง 1185
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossBloodSlammerSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
{เวลาโจมตี}: 1.995 {วิ}
action attack or cast time uses animation length [1]
CGEArchitectBossFireGeyser
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 936.1 ต่อวินาที
active skill area of effect radius +% final [-50]
base skill effect duration [0]
ground fire art variation [1032]
infinite skill effect duration [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ArchitectBoss/TheArchitect"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Xipocado, Royal Architect",
    life = 3.71,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MPSArchitectBossFirebolt",
        "MPSArchitectBossIceSpear",
        "MPSArchitectBossBouncingSpark",
        "MPSArchitectBossChaosBolt",
        "MPSArchitectBossBloodBlob",
        "MPSArchitectBossTabletWarp",
        "MPSArchitectBossChaosBounceProj",
        "CGEArchitectBossRepulseSlamSlowZone",
        "CGEArchitectBossFireGeyser",
        "GSArchitectBossFireboltImpact",
        "GSArchitectBossBloodBlobImpact",
        "GAArchitectBossRepulseSlam",
        "GAArchitectBossTabletSlam",
        "GSArchitectBossRuneComboFireMeteorImpact",
        "GSArchitectBossRuneComboIceXCascade",
        "GSArchitectBossRuneComboIceXCascadeInitial",
        "GSArchitectBossRuneComboLightningSnake",
        "GSArchitectBossChaosCloudBurst",
        "GSArchitectBossChaosBounceNova",
        "GSArchitectBossBloodSprayExplode",
        "GSArchitectBossWarpBallExplosion",
        "GAArchitectBossBloodSlammerSlam",
        "GSArchitectBossTabletWarpFast",
        "GSArchitectBossTabletWarp",
        "EASArchitectBossBasicRuneCast",
        "EASArchitectBossHelixRuneCast",
        "EASArchitectBossDualRuneCombo",
        "EASArchitectBossTabletShuffle",
        "DeceleratingProjectilesArchitectBloodSpray",
        "SoulrendArchitectBossChaosCloud",
        "SoulrendArchitectBossChaosCloudSecondary",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossFirebolt"] = {
    name = "MPSArchitectBossFirebolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
    },
    levels = {
        [1] = {1446, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossIceSpear"] = {
    name = "Frostbolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that is effective at [Chill|Chilling] enemies and explodes on colliding with terrain.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Unleashable] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "frost_bolt",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "frostbolt_projectile_acceleration",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20000, 33, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBouncingSpark"] = {
    name = "MPSArchitectBossBouncingSpark",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "ballistic_projectiles_always_bounce",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.5, 1.5, 1448, 15000, 20, -50, 3, 25, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBolt"] = {
    name = "MPSArchitectBossChaosBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1449, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBloodBlob"] = {
    name = "MPSArchitectBossBloodBlob",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_not_offset",
        "projectile_ballistic_speed_from_target_distance_given_angle_override",
    },
    levels = {
        [1] = {1450, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossTabletWarp"] = {
    name = "MPSArchitectBossTabletWarp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1454, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBounceProj"] = {
    name = "MPSArchitectBossChaosBounceProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "max_num_ballistic_bounces",
        "base_is_projectile",
        "projectile_ballistic_ignore_force_while_exploding",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1456, 70, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossRepulseSlamSlowZone"] = {
    name = "CGEArchitectBossRepulseSlamSlowZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "ground_ice_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1013, 0, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossFireGeyser"] = {
    name = "CGEArchitectBossFireGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1032, 0, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossFireboltImpact"] = {
    name = "GSArchitectBossFireboltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodBlobImpact"] = {
    name = "GSArchitectBossBloodBlobImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossRepulseSlam"] = {
    name = "GAArchitectBossRepulseSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {200, 75, 80, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossTabletSlam"] = {
    name = "GAArchitectBossTabletSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboFireMeteorImpact"] = {
    name = "GSArchitectBossRuneComboFireMeteorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascade"] = {
    name = "GSArchitectBossRuneComboIceXCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascadeInitial"] = {
    name = "GSArchitectBossRuneComboIceXCascadeInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboLightningSnake"] = {
    name = "GSArchitectBossRuneComboLightningSnake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosCloudBurst"] = {
    name = "GSArchitectBossChaosCloudBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosBounceNova"] = {
    name = "GSArchitectBossChaosBounceNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodSprayExplode"] = {
    name = "GSArchitectBossBloodSprayExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossWarpBallExplosion"] = {
    name = "GSArchitectBossWarpBallExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossBloodSlammerSlam"] = {
    name = "GAArchitectBossBloodSlammerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarpFast"] = {
    name = "GSArchitectBossTabletWarpFast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarp"] = {
    name = "GSArchitectBossTabletWarp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossBasicRuneCast"] = {
    name = "EASArchitectBossBasicRuneCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossHelixRuneCast"] = {
    name = "EASArchitectBossHelixRuneCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossDualRuneCombo"] = {
    name = "EASArchitectBossDualRuneCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossTabletShuffle"] = {
    name = "EASArchitectBossTabletShuffle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectilesArchitectBloodSpray"] = {
    name = "DeceleratingProjectilesArchitectBloodSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "number_of_projectiles_override",
        "spectral_throw_deceleration_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectiles_not_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 1, 1500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloud"] = {
    name = "SoulrendArchitectBossChaosCloud",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectiles_nova",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 25, 0, 0, 3, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloudSecondary"] = {
    name = "SoulrendArchitectBossChaosCloudSecondary",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "projectile_distance_override",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 25, 0, 0, 400, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • จีโปคาโด สถาปนิกราชสำนัก
    CategoryHumanoidมนุษย์
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Xipocado, Royal Architect
    Spectre
    Tagshuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
    พลังชีวิต
    371%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    300%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 9
    {เวลาโจมตี}
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    300%
    Model Size
    120%
    Type
    TheArchitect
    Metadata
    TheArchitectStandalone_
    เลเวล
    68
    พลังชีวิต
    30,633
    Damage
    699
    ความเสียหายเวท
    699
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.995
    ค่าประสบการณ์
    85,902
    Minion Life
    25,710
    Minion Damage
    2,906
    Minion Armour
    2,413
    EASArchitectBossBasicRuneCast
    Spell
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    EASArchitectBossHelixRuneCast
    Spell
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 15 {วิ}
    action attack or cast time uses animation length [1]
    EASArchitectBossDualRuneCombo
    Spell
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 20 {วิ}
    action attack or cast time uses animation length [1]
    GAArchitectBossRepulseSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    ความเสียหายโจมตี: 280%
    {เวลาโจมตี}: 1.995 {วิ}
    คูลดาวน์: 21 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 180%
    แปลงความเสียหาย กายภาพ 75% เป็น น้ำแข็ง
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    voll slam damage +% final at centre [200]
    GSArchitectBossTabletWarp
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 18 {วิ}
    สร้างความเสียหาย สายฟ้า 346.8 ถึง 1040
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSArchitectBossTabletWarpFast
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 8 {วิ}
    สร้างความเสียหาย สายฟ้า 346.8 ถึง 1040
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASArchitectBossTabletShuffle
    Spell
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 30 {วิ}
    action attack or cast time uses animation length [1]
    MPSArchitectBossFirebolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1446]
    projectile uses bearing as firing orientation [1]
    projectiles not offset [1]
    MaceNotable2
    MPSArchitectBossIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Unleashable, Area, UsableWhileMoving
    บอลเยือกแข็ง
    {เวลาร่าย}: 1 {วิ}
    ยิงโพรเจกไทล์เจาะทะลุที่เคลื่อนที่เชื่องช้าที่มีประสิทธิภาพในการสร้างสถานะ หนาวเย็น ให้ศัตรูสูง และจะระเบิดเมื่อกระทบกับพื้นผิว
    สร้างความเสียหาย น้ำแข็ง 420.9 ถึง 631.3
    เพิ่มการสะสมค่าแช่แข็ง อีก 33%
    เจาะทะลุ ทุกเป้าหมาย
    โพรเจกไทล์ มีความเร็วโพรเจกไทล์ เพิ่มขึ้น 20000% ต่อวินาที
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile uses bearing as firing orientation [1]
    projectiles not offset [1]
    SorceressFrostbolt
    MPSArchitectBossBouncingSpark
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย สายฟ้า 263.1 ถึง 789.2
    ยิงโพรเจกไทล์ เพิ่มเติม 3 ลูก
    เพิ่มโอกาสสร้างสถานะ ช็อค อีก 25%
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1448]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [15000]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    MaceNotable2
    MPSArchitectBossChaosBolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย เคออส 420.9 ถึง 631.3
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1449]
    projectile maximum range override [20]
    projectiles not offset [1]
    MaceNotable2
    MPSArchitectBossBloodBlob
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1450]
    projectile ballistic angle override [30]
    projectile ballistic speed from target distance given angle override [1]
    projectiles not offset [1]
    MaceNotable2
    GSArchitectBossFireboltImpact
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 420.9 ถึง 631.3
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSArchitectBossBloodBlobImpact
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 420.9 ถึง 631.3
    action attack or cast time uses animation length [1]
    is area damage [1]
    CGEArchitectBossRepulseSlamSlowZone
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย น้ำแข็ง 358.7 ต่อวินาที
    active skill area of effect radius +% final [200]
    base skill effect duration [0]
    ground ice art variation [1013]
    infinite skill effect duration [1]
    MPSArchitectBossTabletWarp
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย สายฟ้า 526.1 ถึง 1578
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1454]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GSArchitectBossWarpBallExplosion
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย สายฟ้า 573.9 ถึง 1722
    เพิ่มโอกาสสร้างสถานะ ช็อค อีก 33%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAArchitectBossTabletSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    ความเสียหายโจมตี: 140%
    {เวลาโจมตี}: 1.995 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    สร้างสถานะ ขาหัก เมื่อปะทะ
    action attack or cast time uses animation length [1]
    GSArchitectBossRuneComboFireMeteorImpact
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 1530 ถึง 2296
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GSArchitectBossRuneComboIceXCascadeInitial
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย น้ำแข็ง 612.2 ถึง 918.3
    เพิ่มการสะสมค่าแช่แข็ง อีก 25%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSArchitectBossRuneComboIceXCascade
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย น้ำแข็ง 612.2 ถึง 918.3
    เพิ่มการสะสมค่าแช่แข็ง อีก 25%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSArchitectBossRuneComboLightningSnake
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย สายฟ้า 640.9 ถึง 1923
    เพิ่มโอกาสสร้างสถานะ ช็อค อีก 100%
    action attack or cast time uses animation length [1]
    is area damage [1]
    SoulrendArchitectBossChaosCloud
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    ยิงโพรเจกไทล์เป็นวงกลม
    active skill area of effect radius +% final [0]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    base skill effect duration [0]
    number of projectiles override [3]
    projectiles not offset [1]
    SoulrendArchitectBossChaosCloudSecondary
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    active skill area of effect radius +% final [0]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    base skill effect duration [0]
    projectile distance override [400]
    projectiles not offset [1]
    GSArchitectBossChaosCloudBurst
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย เคออส 339.8 ถึง 509.7
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSArchitectBossChaosBounceProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    base is projectile [1]
    max num ballistic bounces [1]
    monster projectile variation [1456]
    projectile ballistic angle override [70]
    projectile ballistic ignore force while exploding [1]
    projectiles not offset [1]
    MaceNotable2
    GSArchitectBossChaosBounceNova
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย เคออส 252.5 ถึง 378.8
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeceleratingProjectilesArchitectBloodSpray
    Spell, Projectile, Triggerable, Damage, Attack, AttackInPlace
    Base Damage: 559839
    {เวลาร่าย}: 1 {วิ}
    {เวลาโจมตี}: 1.995 {วิ}
    สร้างความเสียหาย กายภาพ 497.4 ถึง 746.1
    base is projectile [1]
    decelerating projectile speed variation +% [0]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spectral throw deceleration override [1500]
    use scaled contact offset [1]
    GSArchitectBossBloodSprayExplode
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย กายภาพ 554.8 ถึง 832.2
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAArchitectBossBloodSlammerSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    {เวลาโจมตี}: 1.995 {วิ}
    action attack or cast time uses animation length [1]
    CGEArchitectBossFireGeyser
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย ไฟ 657.6 ต่อวินาที
    active skill area of effect radius +% final [-50]
    base skill effect duration [0]
    ground fire art variation [1032]
    infinite skill effect duration [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/ArchitectBoss/TheArchitectStandalone_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Xipocado, Royal Architect",
        life = 3.71,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MPSArchitectBossFirebolt",
            "MPSArchitectBossIceSpear",
            "MPSArchitectBossBouncingSpark",
            "MPSArchitectBossChaosBolt",
            "MPSArchitectBossBloodBlob",
            "MPSArchitectBossTabletWarp",
            "MPSArchitectBossChaosBounceProj",
            "CGEArchitectBossRepulseSlamSlowZone",
            "CGEArchitectBossFireGeyser",
            "GSArchitectBossFireboltImpact",
            "GSArchitectBossBloodBlobImpact",
            "GAArchitectBossRepulseSlam",
            "GAArchitectBossTabletSlam",
            "GSArchitectBossRuneComboFireMeteorImpact",
            "GSArchitectBossRuneComboIceXCascade",
            "GSArchitectBossRuneComboIceXCascadeInitial",
            "GSArchitectBossRuneComboLightningSnake",
            "GSArchitectBossChaosCloudBurst",
            "GSArchitectBossChaosBounceNova",
            "GSArchitectBossBloodSprayExplode",
            "GSArchitectBossWarpBallExplosion",
            "GAArchitectBossBloodSlammerSlam",
            "GSArchitectBossTabletWarpFast",
            "GSArchitectBossTabletWarp",
            "EASArchitectBossBasicRuneCast",
            "EASArchitectBossHelixRuneCast",
            "EASArchitectBossDualRuneCombo",
            "EASArchitectBossTabletShuffle",
            "DeceleratingProjectilesArchitectBloodSpray",
            "SoulrendArchitectBossChaosCloud",
            "SoulrendArchitectBossChaosCloudSecondary",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossFirebolt"] = {
        name = "MPSArchitectBossFirebolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
        },
        levels = {
            [1] = {1446, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossIceSpear"] = {
        name = "Frostbolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that is effective at [Chill|Chilling] enemies and explodes on colliding with terrain.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Area] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "frost_bolt",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "frostbolt_projectile_acceleration",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20000, 33, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossBouncingSpark"] = {
        name = "MPSArchitectBossBouncingSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_shock_chance_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "ballistic_projectiles_always_bounce",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.5, 1.5, 1448, 15000, 20, -50, 3, 25, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossChaosBolt"] = {
        name = "MPSArchitectBossChaosBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1449, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossBloodBlob"] = {
        name = "MPSArchitectBossBloodBlob",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_angle_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_not_offset",
            "projectile_ballistic_speed_from_target_distance_given_angle_override",
        },
        levels = {
            [1] = {1450, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossTabletWarp"] = {
        name = "MPSArchitectBossTabletWarp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1454, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossChaosBounceProj"] = {
        name = "MPSArchitectBossChaosBounceProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_angle_override",
            "max_num_ballistic_bounces",
            "base_is_projectile",
            "projectile_ballistic_ignore_force_while_exploding",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1456, 70, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEArchitectBossRepulseSlamSlowZone"] = {
        name = "CGEArchitectBossRepulseSlamSlowZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "ground_ice_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1013, 0, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEArchitectBossFireGeyser"] = {
        name = "CGEArchitectBossFireGeyser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1032, 0, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossFireboltImpact"] = {
        name = "GSArchitectBossFireboltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossBloodBlobImpact"] = {
        name = "GSArchitectBossBloodBlobImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAArchitectBossRepulseSlam"] = {
        name = "GAArchitectBossRepulseSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {200, 75, 80, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAArchitectBossTabletSlam"] = {
        name = "GAArchitectBossTabletSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maim_on_hit_%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossRuneComboFireMeteorImpact"] = {
        name = "GSArchitectBossRuneComboFireMeteorImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossRuneComboIceXCascade"] = {
        name = "GSArchitectBossRuneComboIceXCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossRuneComboIceXCascadeInitial"] = {
        name = "GSArchitectBossRuneComboIceXCascadeInitial",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossRuneComboLightningSnake"] = {
        name = "GSArchitectBossRuneComboLightningSnake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossChaosCloudBurst"] = {
        name = "GSArchitectBossChaosCloudBurst",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossChaosBounceNova"] = {
        name = "GSArchitectBossChaosBounceNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossBloodSprayExplode"] = {
        name = "GSArchitectBossBloodSprayExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossWarpBallExplosion"] = {
        name = "GSArchitectBossWarpBallExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAArchitectBossBloodSlammerSlam"] = {
        name = "GAArchitectBossBloodSlammerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossTabletWarpFast"] = {
        name = "GSArchitectBossTabletWarpFast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossTabletWarp"] = {
        name = "GSArchitectBossTabletWarp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArchitectBossBasicRuneCast"] = {
        name = "EASArchitectBossBasicRuneCast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArchitectBossHelixRuneCast"] = {
        name = "EASArchitectBossHelixRuneCast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArchitectBossDualRuneCombo"] = {
        name = "EASArchitectBossDualRuneCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArchitectBossTabletShuffle"] = {
        name = "EASArchitectBossTabletShuffle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectilesArchitectBloodSpray"] = {
        name = "DeceleratingProjectilesArchitectBloodSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "decelerating_projectile_speed_variation_+%",
            "number_of_projectiles_override",
            "spectral_throw_deceleration_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "projectiles_not_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 1500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SoulrendArchitectBossChaosCloud"] = {
        name = "SoulrendArchitectBossChaosCloud",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectiles_nova",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 25, 0, 0, 3, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SoulrendArchitectBossChaosCloudSecondary"] = {
        name = "SoulrendArchitectBossChaosCloudSecondary",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "projectile_distance_override",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 25, 0, 0, 400, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • จีโปคาโด สถาปนิกราชสำนัก Text Audio /72
    ชื่อ
    แกเข้าถึงตัวข้าได้เช่นไร?!
    Architect_Emerge_Random
    เจ้าไม่อาจเข้าใจการแสวงหาความยิ่งใหญ่ได้เป็นแน่!
    Architect_Emerge_2
    พระราชวังลีร่า วาล์ จะไม่พบจุดจบเช่นเดียวกับแอ็ทโลแอทล์!
    Architect_Emerge_3
    พระราชวังลีร่า วาล์ จะไม่พบจุดจบเช่นเดียวกับแอ็ทโลแอทล์!
    Architect_Emerge_4
    มัน... ต้องจบแล้ว ในนามขององค์ราชินีอัถสิริ ข้าจะปลิดชีพแกตรงนี้!
    Architect_Emerge_5
    แกมาไกลเกินไปแล้ว... แบบแผนข้าไม่มีวันล้มเหลว!
    Architect_Emerge_6
    แกมาไกลเกินไปแล้ว... แบบแผนข้าไม่มีวันล้มเหลว!
    Architect_Emerge_7
    ไม่... อยาก... เชื่อ
    Architect_Death_Random
    ข้าคำนวณพลาด... เช่นไร...
    Architect_Death_2
    มัน... มิ... ถูกต้อง!
    Architect_Death_3
    ประเมิน
    Architect_BasicCast_Random
    ตัดสิน
    Architect_BasicCast_2
    สมดุล
    Architect_BasicCast_3
    ทำงาน!
    Architect_BasicCast_4
    เต็มประสิทธิภาพ!
    Architect_BasicCast_5
    ผลลัพธ์มลทิน!
    Architect_HelixRune_Blood_Random
    ความเป็นจริงเสื่อมถอย!
    Architect_HelixRune_Blood_2
    โทสะแทรกซึม!
    Architect_HelixRune_Chaos_Random
    ความเดือดดาลร่วงโรย!
    Architect_HelixRune_Chaos_2
    ความระทมลุกโชน!
    Architect_HelixRune_Fire_Random
    จงโชติช่วง!
    Architect_HelixRune_Fire_2
    ตรึงน้ำแข็ง!
    Architect_HelixRune_Ice_Random
    แช่แข็ง!
    Architect_HelixRune_Ice_2
    ไร้ตัวแปร!
    Architect_HelixRune_Lightning_Random
    ไม่เป็นผล
    Architect_HelixRune_Lightning_2
    อึ้ก!... ข้าไม่... คาดคิดเรื่องนี้...
    Architect_Knockdown_Random
    อึ้ก!... ข้าจะทุ่มเทยิ่งกว่าเดิม!
    Architect_Knockdown_2
    อึ้ก!... ข้าจะทุ่มเทยิ่งกว่าเดิม!
    Architect_Knockdown_3
    ทักษะ... มีปัญหา
    Architect_PlayerDeath_Random
    ทักษะ... มีปัญหา
    Architect_PlayerDeath_2
    ล้มเหลวได้น่าสมเพชอีกราย
    Architect_PlayerDeath_3
    คิดเสียว่าเจ้า... เสียท่า
    Architect_PlayerDeath_4
    น้ำแข็งกัดกิน!
    Architect_RepulseSlam_Random
    น้ำแข็งกัดกิน!
    Architect_RepulseSlam_2
    น้ำแข็งกัดกิน!
    Architect_RepulseSlam_3
    เยือกเย็นถึงจิต!
    Architect_RepulseSlam_4
    เยือกเย็นถึงจิต!
    Architect_RepulseSlam_5
    เยือกเย็นถึงจิต!
    Architect_RepulseSlam_6
    เยือกเย็นถึงจิต!
    Architect_RepulseSlam_7
    เยือกแข็งชั่วกาล!
    Architect_RepulseSlam_8
    เยือกแข็งชั่วกาล!
    Architect_RepulseSlam_9
    เยือกแข็งชั่วกาล!
    Architect_RepulseSlam_10
    ลมเหน็บหนาว!
    Architect_RuneCombo_BlackHole_1
    คิดเสียว่า... จุดจบ
    Architect_RuneCombo_Blood_1
    กลยุทธ์พิกล!
    Architect_RuneCombo_Chaos_1
    เพลิงทนทาน!
    Architect_RuneCombo_FlameGeysers_1
    น้ำแข็งกระเพื่อม!
    Architect_RuneCombo_IceCascade_1
    พื้นที่ขาดสะบั้น!
    Architect_RuneCombo_LightningDance_1
    ทำลายล้าง!
    Architect_RuneCombo_Meteor_Random
    ทำลายล้าง!
    Architect_RuneCombo_Meteor_2
    เจตจำนงขององค์ราชินีอัถสิริ... เป็นสิ่งที่ข้าใฝ่หา แกจะได้ใฝ่หาในเร็ววัน!
    Architect_ShuffleTablets_Random
    เจตจำนงขององค์ราชินีอัถสิริ... เป็นสิ่งที่ข้าใฝ่หา แกจะได้ใฝ่หาในเร็ววัน!
    Architect_ShuffleTablets_2
    เจตจำนงขององค์ราชินีอัถสิริ... เป็นสิ่งที่ข้าใฝ่หา แกจะได้ใฝ่หาในเร็ววัน!
    Architect_ShuffleTablets_3
    แกไม่อาจเข้าใจได้ว่าปัญญาไร้เทียมทานมีภาระถึงเพียงใด!
    Architect_ShuffleTablets_4
    แกไม่อาจเข้าใจได้ว่าปัญญาไร้เทียมทานมีภาระถึงเพียงใด!
    Architect_ShuffleTablets_5
    แกไม่อาจเข้าใจได้ว่าปัญญาไร้เทียมทานมีภาระถึงเพียงใด!
    Architect_ShuffleTablets_6
    แบบแผนข้าไร้พลาด! แกไม่มีโอกาสดอก!
    Architect_ShuffleTablets_7
    แบบแผนข้าไร้พลาด! แกไม่มีโอกาสดอก!
    Architect_ShuffleTablets_8
    แบบแผนข้าไร้พลาด! แกไม่มีโอกาสดอก!
    Architect_ShuffleTablets_9
    จมปลักไปกับความด้อยปัญญาของแก.. ข้าคืออัจฉริยะตัวจริง!
    Architect_ShuffleTablets_10
    จมปลักไปกับความด้อยปัญญาของแก.. ข้าคืออัจฉริยะตัวจริง!
    Architect_ShuffleTablets_11
    จมปลักไปกับความด้อยปัญญาของแก.. ข้าคืออัจฉริยะตัวจริง!
    Architect_ShuffleTablets_12
    ถึงครา... กำจัด!
    Architect_TeleportBlast_Random
    ถึงครา... กำจัด!
    Architect_TeleportBlast_2
    ดูเถิด... กระบวนการเร่งพลังงานเกินพิกัด!
    Architect_TeleportBlast_3
    ดูเถิด... กระบวนการเร่งพลังงานเกินพิกัด!
    Architect_TeleportBlast_4
    จงยล...
    Architect_TeleportBlast_5
    ไม่ ไม่ ไม่... มันย่อมดีกว่านี้ได้เป็นแน่ มันต้องดีกว่านี้ เราจักต้องเริ่มกันใหม่!
    Architect_PreEmerge_Random
    หากข้าคิดแบบแผนที่ทำงานมิได้จริงในวันนี้ อารมณ์ข้าจักขุ่นเคืองยิ่งนัก!
    Architect_PreEmerge_2
    ท่านต้องการความเป็นเลิศ ข้าต้องทำให้สำเร็จ องค์ราชินีควรค่ากับสิ่งที่ดีที่สุดเพียงเท่านั้น
    Architect_PreEmerge_3
    หืม... มันยังไม่ดีพอ! หากกระบวนการนี้ถูกระงับขึ้นมาเล่า?... เราจักดำเนินการเช่นไรต่อไปได้?
    Architect_PreEmerge_4
    ปรับปรุงประสิทธิภาพ! แต่ปรับปรุงได้เช่นไร... แล้วปรับปรุงจุดใดเล่า ข้าต้องมอบหมายให้ผู้อื่นทำการนี้!
    Architect_PreEmerge_5
    Edit

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