IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Xipocado, Arquitecto real
CategoryHumanoidHumanoide
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Xipocado, Royal Architect
Spectre
AreaProgramming World (Lite)
Tagshuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Vida
371%
Resistencia
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
300%
Precisión
100%
Attack Distance
6 ~ 9
Tiempo de ataque
1.995 Second
Damage Spread
±20%
Experiencia
300%
Model Size
120%
Type
TheArchitect
Metadata
TheArchitect
Nivel
80
Vida
115,251
Damage
1,001
Daño de hechizos
1,001
Precisión
3,928
Tiempo de ataque
1.995
Experiencia
300,000
Minion Life
37,412
Minion Damage
5,329
Minion Armour
4,803
EASArchitectBossBasicRuneCast
Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
EASArchitectBossHelixRuneCast
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
EASArchitectBossDualRuneCombo
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 20 seg
action attack or cast time uses animation length [1]
GAArchitectBossRepulseSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 280%
Tiempo de ataque: 1.995 seg
Tiempo de recarga: 21 seg
Inflige un 180% más de daño de ataques
Convierte el 75% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
voll slam damage +% final at centre [200]
GSArchitectBossTabletWarp
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 18 seg
Inflige de 493.6 a 1481 de daño de rayo
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossTabletWarpFast
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg
Inflige de 493.6 a 1481 de daño de rayo
action attack or cast time uses animation length [1]
is area damage [1]
EASArchitectBossTabletShuffle
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
action attack or cast time uses animation length [1]
MPSArchitectBossFirebolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1446]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
MaceNotable2
MPSArchitectBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Unleashable, Area, UsableWhileMoving
Descarga de escarcha
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
Disparas un proyectil perforante de movimiento lento que es eficaz a la hora de escarchar a los enemigos y explota al chocar con el terreno.
Inflige de 599.1 a 898.6 de daño de hielo
33% más de acumulación de congelamiento
Perfora a todos los objetivos
Los proyectiles ganan velocidad de proyectiles aumentada un 20000% por segundo
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
SorceressFrostbolt
MPSArchitectBossBouncingSpark
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 374.4 a 1123 de daño de rayo
Dispara 3 proyectiles adicionales
25% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1448]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [15000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
MaceNotable2
MPSArchitectBossChaosBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 599.1 a 898.6 de daño de caos
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1449]
projectile maximum range override [20]
projectiles not offset [1]
MaceNotable2
MPSArchitectBossBloodBlob
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1450]
projectile ballistic angle override [30]
projectile ballistic speed from target distance given angle override [1]
projectiles not offset [1]
MaceNotable2
GSArchitectBossFireboltImpact
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 599.1 a 898.6 de daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossBloodBlobImpact
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 599.1 a 898.6 de daño físico
action attack or cast time uses animation length [1]
is area damage [1]
CGEArchitectBossRepulseSlamSlowZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige 510.6 de daño de hielo por segundo
active skill area of effect radius +% final [200]
base skill effect duration [0]
ground ice art variation [1013]
infinite skill effect duration [1]
MPSArchitectBossTabletWarp
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 748.8 a 2247 de daño de rayo
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1454]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GSArchitectBossWarpBallExplosion
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 816.9 a 2451 de daño de rayo
33% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossTabletSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 140%
Tiempo de ataque: 1.995 seg
Inflige un 40% más de daño de ataques
action attack or cast time uses animation length [1]
GSArchitectBossRuneComboFireMeteorImpact
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 2178 a 3268 de daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GSArchitectBossRuneComboIceXCascadeInitial
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
Inflige de 871.4 a 1307 de daño de hielo
25% más de acumulación de congelamiento
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboIceXCascade
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
Inflige de 871.4 a 1307 de daño de hielo
25% más de acumulación de congelamiento
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboLightningSnake
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 912.2 a 2737 de daño de rayo
100% más de probabilidad de electrocutar
action attack or cast time uses animation length [1]
is area damage [1]
SoulrendArchitectBossChaosCloud
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Tiempo de lanzamiento: 1 seg
Dispara los proyectiles en forma de círculo
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
number of projectiles override [3]
projectiles not offset [1]
SoulrendArchitectBossChaosCloudSecondary
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Tiempo de lanzamiento: 1 seg
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
projectile distance override [400]
projectiles not offset [1]
GSArchitectBossChaosCloudBurst
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 483.6 a 725.4 de daño de caos
action attack or cast time uses animation length [1]
is area damage [1]
MPSArchitectBossChaosBounceProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
base is projectile [1]
max num ballistic bounces [1]
monster projectile variation [1456]
projectile ballistic angle override [70]
projectile ballistic ignore force while exploding [1]
projectiles not offset [1]
MaceNotable2
GSArchitectBossChaosBounceNova
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 359.4 a 539.2 de daño de caos
action attack or cast time uses animation length [1]
is area damage [1]
DeceleratingProjectilesArchitectBloodSpray
Spell, Projectile, Triggerable, Damage, Attack, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de ataque: 1.995 seg
Inflige de 708 a 1062 de daño físico
base is projectile [1]
decelerating projectile speed variation +% [0]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spectral throw deceleration override [1500]
use scaled contact offset [1]
GSArchitectBossBloodSprayExplode
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 789.7 a 1185 de daño físico
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossBloodSlammerSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.995 seg
action attack or cast time uses animation length [1]
CGEArchitectBossFireGeyser
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige 936.1 de daño de fuego por segundo
active skill area of effect radius +% final [-50]
base skill effect duration [0]
ground fire art variation [1032]
infinite skill effect duration [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ArchitectBoss/TheArchitect"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Xipocado, Royal Architect",
    life = 3.71,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MPSArchitectBossFirebolt",
        "MPSArchitectBossIceSpear",
        "MPSArchitectBossBouncingSpark",
        "MPSArchitectBossChaosBolt",
        "MPSArchitectBossBloodBlob",
        "MPSArchitectBossTabletWarp",
        "MPSArchitectBossChaosBounceProj",
        "CGEArchitectBossRepulseSlamSlowZone",
        "CGEArchitectBossFireGeyser",
        "GSArchitectBossFireboltImpact",
        "GSArchitectBossBloodBlobImpact",
        "GAArchitectBossRepulseSlam",
        "GAArchitectBossTabletSlam",
        "GSArchitectBossRuneComboFireMeteorImpact",
        "GSArchitectBossRuneComboIceXCascade",
        "GSArchitectBossRuneComboIceXCascadeInitial",
        "GSArchitectBossRuneComboLightningSnake",
        "GSArchitectBossChaosCloudBurst",
        "GSArchitectBossChaosBounceNova",
        "GSArchitectBossBloodSprayExplode",
        "GSArchitectBossWarpBallExplosion",
        "GAArchitectBossBloodSlammerSlam",
        "GSArchitectBossTabletWarpFast",
        "GSArchitectBossTabletWarp",
        "EASArchitectBossBasicRuneCast",
        "EASArchitectBossHelixRuneCast",
        "EASArchitectBossDualRuneCombo",
        "EASArchitectBossTabletShuffle",
        "DeceleratingProjectilesArchitectBloodSpray",
        "SoulrendArchitectBossChaosCloud",
        "SoulrendArchitectBossChaosCloudSecondary",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossFirebolt"] = {
    name = "MPSArchitectBossFirebolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
    },
    levels = {
        [1] = {1446, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossIceSpear"] = {
    name = "Frostbolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that is effective at [Chill|Chilling] enemies and explodes on colliding with terrain.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Unleashable] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "frost_bolt",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "frostbolt_projectile_acceleration",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20000, 33, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBouncingSpark"] = {
    name = "MPSArchitectBossBouncingSpark",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "ballistic_projectiles_always_bounce",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.5, 1.5, 1448, 15000, 20, -50, 3, 25, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBolt"] = {
    name = "MPSArchitectBossChaosBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1449, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBloodBlob"] = {
    name = "MPSArchitectBossBloodBlob",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_not_offset",
        "projectile_ballistic_speed_from_target_distance_given_angle_override",
    },
    levels = {
        [1] = {1450, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossTabletWarp"] = {
    name = "MPSArchitectBossTabletWarp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1454, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBounceProj"] = {
    name = "MPSArchitectBossChaosBounceProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "max_num_ballistic_bounces",
        "base_is_projectile",
        "projectile_ballistic_ignore_force_while_exploding",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1456, 70, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossRepulseSlamSlowZone"] = {
    name = "CGEArchitectBossRepulseSlamSlowZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "ground_ice_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1013, 0, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossFireGeyser"] = {
    name = "CGEArchitectBossFireGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1032, 0, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossFireboltImpact"] = {
    name = "GSArchitectBossFireboltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodBlobImpact"] = {
    name = "GSArchitectBossBloodBlobImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossRepulseSlam"] = {
    name = "GAArchitectBossRepulseSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {200, 75, 80, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossTabletSlam"] = {
    name = "GAArchitectBossTabletSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboFireMeteorImpact"] = {
    name = "GSArchitectBossRuneComboFireMeteorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascade"] = {
    name = "GSArchitectBossRuneComboIceXCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascadeInitial"] = {
    name = "GSArchitectBossRuneComboIceXCascadeInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboLightningSnake"] = {
    name = "GSArchitectBossRuneComboLightningSnake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosCloudBurst"] = {
    name = "GSArchitectBossChaosCloudBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosBounceNova"] = {
    name = "GSArchitectBossChaosBounceNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodSprayExplode"] = {
    name = "GSArchitectBossBloodSprayExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossWarpBallExplosion"] = {
    name = "GSArchitectBossWarpBallExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossBloodSlammerSlam"] = {
    name = "GAArchitectBossBloodSlammerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarpFast"] = {
    name = "GSArchitectBossTabletWarpFast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarp"] = {
    name = "GSArchitectBossTabletWarp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossBasicRuneCast"] = {
    name = "EASArchitectBossBasicRuneCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossHelixRuneCast"] = {
    name = "EASArchitectBossHelixRuneCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossDualRuneCombo"] = {
    name = "EASArchitectBossDualRuneCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossTabletShuffle"] = {
    name = "EASArchitectBossTabletShuffle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectilesArchitectBloodSpray"] = {
    name = "DeceleratingProjectilesArchitectBloodSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "number_of_projectiles_override",
        "spectral_throw_deceleration_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectiles_not_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 1, 1500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloud"] = {
    name = "SoulrendArchitectBossChaosCloud",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectiles_nova",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 25, 0, 0, 3, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloudSecondary"] = {
    name = "SoulrendArchitectBossChaosCloudSecondary",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "projectile_distance_override",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 25, 0, 0, 400, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Xipocado, Arquitecto real
    CategoryHumanoidHumanoide
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Xipocado, Royal Architect
    Spectre
    Tagshuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
    Vida
    371%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    300%
    Precisión
    100%
    Attack Distance
    6 ~ 9
    Tiempo de ataque
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    300%
    Model Size
    120%
    Type
    TheArchitect
    Metadata
    TheArchitectStandalone_
    Nivel
    68
    Vida
    30,633
    Damage
    699
    Daño de hechizos
    699
    Precisión
    2,502
    Tiempo de ataque
    1.995
    Experiencia
    85,902
    Minion Life
    25,710
    Minion Damage
    2,906
    Minion Armour
    2,413
    EASArchitectBossBasicRuneCast
    Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    EASArchitectBossHelixRuneCast
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    action attack or cast time uses animation length [1]
    EASArchitectBossDualRuneCombo
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    GAArchitectBossRepulseSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 280%
    Tiempo de ataque: 1.995 seg
    Tiempo de recarga: 21 seg
    Inflige un 180% más de daño de ataques
    Convierte el 75% del daño físico en daño de hielo
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    voll slam damage +% final at centre [200]
    GSArchitectBossTabletWarp
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 18 seg
    Inflige de 346.8 a 1040 de daño de rayo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSArchitectBossTabletWarpFast
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8 seg
    Inflige de 346.8 a 1040 de daño de rayo
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASArchitectBossTabletShuffle
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 30 seg
    action attack or cast time uses animation length [1]
    MPSArchitectBossFirebolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1446]
    projectile uses bearing as firing orientation [1]
    projectiles not offset [1]
    MaceNotable2
    MPSArchitectBossIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Unleashable, Area, UsableWhileMoving
    Descarga de escarcha
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Disparas un proyectil perforante de movimiento lento que es eficaz a la hora de escarchar a los enemigos y explota al chocar con el terreno.
    Inflige de 420.9 a 631.3 de daño de hielo
    33% más de acumulación de congelamiento
    Perfora a todos los objetivos
    Los proyectiles ganan velocidad de proyectiles aumentada un 20000% por segundo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile uses bearing as firing orientation [1]
    projectiles not offset [1]
    SorceressFrostbolt
    MPSArchitectBossBouncingSpark
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 263.1 a 789.2 de daño de rayo
    Dispara 3 proyectiles adicionales
    25% más de probabilidad de electrocutar
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1448]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [15000]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    MaceNotable2
    MPSArchitectBossChaosBolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 420.9 a 631.3 de daño de caos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1449]
    projectile maximum range override [20]
    projectiles not offset [1]
    MaceNotable2
    MPSArchitectBossBloodBlob
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1450]
    projectile ballistic angle override [30]
    projectile ballistic speed from target distance given angle override [1]
    projectiles not offset [1]
    MaceNotable2
    GSArchitectBossFireboltImpact
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 420.9 a 631.3 de daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSArchitectBossBloodBlobImpact
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 420.9 a 631.3 de daño físico
    action attack or cast time uses animation length [1]
    is area damage [1]
    CGEArchitectBossRepulseSlamSlowZone
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige 358.7 de daño de hielo por segundo
    active skill area of effect radius +% final [200]
    base skill effect duration [0]
    ground ice art variation [1013]
    infinite skill effect duration [1]
    MPSArchitectBossTabletWarp
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 526.1 a 1578 de daño de rayo
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1454]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GSArchitectBossWarpBallExplosion
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 573.9 a 1722 de daño de rayo
    33% más de probabilidad de electrocutar
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAArchitectBossTabletSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 140%
    Tiempo de ataque: 1.995 seg
    Inflige un 40% más de daño de ataques
    action attack or cast time uses animation length [1]
    GSArchitectBossRuneComboFireMeteorImpact
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1530 a 2296 de daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GSArchitectBossRuneComboIceXCascadeInitial
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Inflige de 612.2 a 918.3 de daño de hielo
    25% más de acumulación de congelamiento
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSArchitectBossRuneComboIceXCascade
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Inflige de 612.2 a 918.3 de daño de hielo
    25% más de acumulación de congelamiento
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSArchitectBossRuneComboLightningSnake
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 640.9 a 1923 de daño de rayo
    100% más de probabilidad de electrocutar
    action attack or cast time uses animation length [1]
    is area damage [1]
    SoulrendArchitectBossChaosCloud
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Dispara los proyectiles en forma de círculo
    active skill area of effect radius +% final [0]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    base skill effect duration [0]
    number of projectiles override [3]
    projectiles not offset [1]
    SoulrendArchitectBossChaosCloudSecondary
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    active skill area of effect radius +% final [0]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    base skill effect duration [0]
    projectile distance override [400]
    projectiles not offset [1]
    GSArchitectBossChaosCloudBurst
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 339.8 a 509.7 de daño de caos
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSArchitectBossChaosBounceProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    base is projectile [1]
    max num ballistic bounces [1]
    monster projectile variation [1456]
    projectile ballistic angle override [70]
    projectile ballistic ignore force while exploding [1]
    projectiles not offset [1]
    MaceNotable2
    GSArchitectBossChaosBounceNova
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 252.5 a 378.8 de daño de caos
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeceleratingProjectilesArchitectBloodSpray
    Spell, Projectile, Triggerable, Damage, Attack, AttackInPlace
    Base Damage: 559839
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de ataque: 1.995 seg
    Inflige de 497.4 a 746.1 de daño físico
    base is projectile [1]
    decelerating projectile speed variation +% [0]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spectral throw deceleration override [1500]
    use scaled contact offset [1]
    GSArchitectBossBloodSprayExplode
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 554.8 a 832.2 de daño físico
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAArchitectBossBloodSlammerSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.995 seg
    action attack or cast time uses animation length [1]
    CGEArchitectBossFireGeyser
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige 657.6 de daño de fuego por segundo
    active skill area of effect radius +% final [-50]
    base skill effect duration [0]
    ground fire art variation [1032]
    infinite skill effect duration [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/ArchitectBoss/TheArchitectStandalone_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Xipocado, Royal Architect",
        life = 3.71,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MPSArchitectBossFirebolt",
            "MPSArchitectBossIceSpear",
            "MPSArchitectBossBouncingSpark",
            "MPSArchitectBossChaosBolt",
            "MPSArchitectBossBloodBlob",
            "MPSArchitectBossTabletWarp",
            "MPSArchitectBossChaosBounceProj",
            "CGEArchitectBossRepulseSlamSlowZone",
            "CGEArchitectBossFireGeyser",
            "GSArchitectBossFireboltImpact",
            "GSArchitectBossBloodBlobImpact",
            "GAArchitectBossRepulseSlam",
            "GAArchitectBossTabletSlam",
            "GSArchitectBossRuneComboFireMeteorImpact",
            "GSArchitectBossRuneComboIceXCascade",
            "GSArchitectBossRuneComboIceXCascadeInitial",
            "GSArchitectBossRuneComboLightningSnake",
            "GSArchitectBossChaosCloudBurst",
            "GSArchitectBossChaosBounceNova",
            "GSArchitectBossBloodSprayExplode",
            "GSArchitectBossWarpBallExplosion",
            "GAArchitectBossBloodSlammerSlam",
            "GSArchitectBossTabletWarpFast",
            "GSArchitectBossTabletWarp",
            "EASArchitectBossBasicRuneCast",
            "EASArchitectBossHelixRuneCast",
            "EASArchitectBossDualRuneCombo",
            "EASArchitectBossTabletShuffle",
            "DeceleratingProjectilesArchitectBloodSpray",
            "SoulrendArchitectBossChaosCloud",
            "SoulrendArchitectBossChaosCloudSecondary",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossFirebolt"] = {
        name = "MPSArchitectBossFirebolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
        },
        levels = {
            [1] = {1446, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossIceSpear"] = {
        name = "Frostbolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that is effective at [Chill|Chilling] enemies and explodes on colliding with terrain.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Area] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "frost_bolt",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "frostbolt_projectile_acceleration",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20000, 33, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossBouncingSpark"] = {
        name = "MPSArchitectBossBouncingSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_shock_chance_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "ballistic_projectiles_always_bounce",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.5, 1.5, 1448, 15000, 20, -50, 3, 25, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossChaosBolt"] = {
        name = "MPSArchitectBossChaosBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1449, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossBloodBlob"] = {
        name = "MPSArchitectBossBloodBlob",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_angle_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_not_offset",
            "projectile_ballistic_speed_from_target_distance_given_angle_override",
        },
        levels = {
            [1] = {1450, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossTabletWarp"] = {
        name = "MPSArchitectBossTabletWarp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1454, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossChaosBounceProj"] = {
        name = "MPSArchitectBossChaosBounceProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_angle_override",
            "max_num_ballistic_bounces",
            "base_is_projectile",
            "projectile_ballistic_ignore_force_while_exploding",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1456, 70, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEArchitectBossRepulseSlamSlowZone"] = {
        name = "CGEArchitectBossRepulseSlamSlowZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "ground_ice_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1013, 0, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEArchitectBossFireGeyser"] = {
        name = "CGEArchitectBossFireGeyser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1032, 0, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossFireboltImpact"] = {
        name = "GSArchitectBossFireboltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossBloodBlobImpact"] = {
        name = "GSArchitectBossBloodBlobImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAArchitectBossRepulseSlam"] = {
        name = "GAArchitectBossRepulseSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {200, 75, 80, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAArchitectBossTabletSlam"] = {
        name = "GAArchitectBossTabletSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maim_on_hit_%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossRuneComboFireMeteorImpact"] = {
        name = "GSArchitectBossRuneComboFireMeteorImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossRuneComboIceXCascade"] = {
        name = "GSArchitectBossRuneComboIceXCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossRuneComboIceXCascadeInitial"] = {
        name = "GSArchitectBossRuneComboIceXCascadeInitial",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossRuneComboLightningSnake"] = {
        name = "GSArchitectBossRuneComboLightningSnake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossChaosCloudBurst"] = {
        name = "GSArchitectBossChaosCloudBurst",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossChaosBounceNova"] = {
        name = "GSArchitectBossChaosBounceNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossBloodSprayExplode"] = {
        name = "GSArchitectBossBloodSprayExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossWarpBallExplosion"] = {
        name = "GSArchitectBossWarpBallExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAArchitectBossBloodSlammerSlam"] = {
        name = "GAArchitectBossBloodSlammerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossTabletWarpFast"] = {
        name = "GSArchitectBossTabletWarpFast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossTabletWarp"] = {
        name = "GSArchitectBossTabletWarp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArchitectBossBasicRuneCast"] = {
        name = "EASArchitectBossBasicRuneCast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArchitectBossHelixRuneCast"] = {
        name = "EASArchitectBossHelixRuneCast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArchitectBossDualRuneCombo"] = {
        name = "EASArchitectBossDualRuneCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArchitectBossTabletShuffle"] = {
        name = "EASArchitectBossTabletShuffle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectilesArchitectBloodSpray"] = {
        name = "DeceleratingProjectilesArchitectBloodSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "decelerating_projectile_speed_variation_+%",
            "number_of_projectiles_override",
            "spectral_throw_deceleration_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "projectiles_not_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 1500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SoulrendArchitectBossChaosCloud"] = {
        name = "SoulrendArchitectBossChaosCloud",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectiles_nova",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 25, 0, 0, 3, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SoulrendArchitectBossChaosCloudSecondary"] = {
        name = "SoulrendArchitectBossChaosCloudSecondary",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "projectile_distance_override",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 25, 0, 0, 400, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Xipocado, Arquitecto real Text Audio /72
    Nombre
    ¡¿Cómo llegaron hasta mí?!
    Architect_Emerge_Random
    ¡Nunca podrás entender lo que significa ir en busca de la grandeza!
    Architect_Emerge_2
    ¡El palacio de Lira vaal no sufrirá el mismo destino que Atzoatl!
    Architect_Emerge_3
    ¡El palacio de Lira vaal no sufrirá el mismo destino que Atzoatl!
    Architect_Emerge_4
    Esto termina aquí. En el nombre de Atziri, ¡acabaré contigo!
    Architect_Emerge_5
    Has llegado demasiado lejos... ¡y mi diseño nunca falla!
    Architect_Emerge_6
    Has llegado demasiado lejos... ¡y mi diseño nunca falla!
    Architect_Emerge_7
    In... conce... vible.
    Architect_Death_Random
    Pero... mis cálculos fallaron...
    Architect_Death_2
    ¡Esto... no puede ser...!
    Architect_Death_3
    Medido.
    Architect_BasicCast_Random
    Pesado.
    Architect_BasicCast_2
    Balanceado.
    Architect_BasicCast_3
    ¡Funciona!
    Architect_BasicCast_4
    ¡Óptimo!
    Architect_BasicCast_5
    ¡Resultado corrupto!
    Architect_HelixRune_Blood_Random
    ¡Una realidad dañada!
    Architect_HelixRune_Blood_2
    ¡Ira permeable!
    Architect_HelixRune_Chaos_Random
    ¡Furia marchitante!
    Architect_HelixRune_Chaos_2
    ¡Angustia ardiente!
    Architect_HelixRune_Fire_Random
    ¡Hora de arder!
    Architect_HelixRune_Fire_2
    ¡Frígido!
    Architect_HelixRune_Ice_Random
    ¡Congélate!
    Architect_HelixRune_Ice_2
    ¡Invariable!
    Architect_HelixRune_Lightning_Random
    Intrascendente.
    Architect_HelixRune_Lightning_2
    ¡Uh! Esto... no lo pude predecir...
    Architect_Knockdown_Random
    ¡Uh! ¡Redoblaré mis esfuerzos!
    Architect_Knockdown_2
    ¡Uh! ¡Redoblaré mis esfuerzos!
    Architect_Knockdown_3
    Es un problema... de habilidad...
    Architect_PlayerDeath_Random
    Es un problema... de habilidad...
    Architect_PlayerDeath_2
    Otro patético fracaso más.
    Architect_PlayerDeath_3
    Considérate... superado.
    Architect_PlayerDeath_4
    ¡Hielo cortante!
    Architect_RepulseSlam_Random
    ¡Hielo cortante!
    Architect_RepulseSlam_2
    ¡Hielo cortante!
    Architect_RepulseSlam_3
    ¡Desesperación congelante!
    Architect_RepulseSlam_4
    ¡Desesperación congelante!
    Architect_RepulseSlam_5
    ¡Desesperación congelante!
    Architect_RepulseSlam_6
    ¡Desesperación congelante!
    Architect_RepulseSlam_7
    ¡Frío eterno!
    Architect_RepulseSlam_8
    ¡Frío eterno!
    Architect_RepulseSlam_9
    ¡Frío eterno!
    Architect_RepulseSlam_10
    ¡Vórtice congelante!
    Architect_RuneCombo_BlackHole_1
    Considera esto... el final.
    Architect_RuneCombo_Blood_1
    ¡Perversión estratégica!
    Architect_RuneCombo_Chaos_1
    ¡Resiliencia ardiente!
    Architect_RuneCombo_FlameGeysers_1
    ¡Escarcha ondulante!
    Architect_RuneCombo_IceCascade_1
    ¡Espacio fracturado!
    Architect_RuneCombo_LightningDance_1
    Erradicación.
    Architect_RuneCombo_Meteor_Random
    Erradicación.
    Architect_RuneCombo_Meteor_2
    La voluntad de Atziri... es mi llamado. ¡Y pronto será el tuyo!
    Architect_ShuffleTablets_Random
    La voluntad de Atziri... es mi llamado. ¡Y pronto será el tuyo!
    Architect_ShuffleTablets_2
    La voluntad de Atziri... es mi llamado. ¡Y pronto será el tuyo!
    Architect_ShuffleTablets_3
    ¡Nunca podrás entender la carga de tener una inteligencia sin igual!
    Architect_ShuffleTablets_4
    ¡Nunca podrás entender la carga de tener una inteligencia sin igual!
    Architect_ShuffleTablets_5
    ¡Nunca podrás entender la carga de tener una inteligencia sin igual!
    Architect_ShuffleTablets_6
    ¡Mis diseños son a prueba de tontos! ¡No tienes ninguna oportunidad!
    Architect_ShuffleTablets_7
    ¡Mis diseños son a prueba de tontos! ¡No tienes ninguna oportunidad!
    Architect_ShuffleTablets_8
    ¡Mis diseños son a prueba de tontos! ¡No tienes ninguna oportunidad!
    Architect_ShuffleTablets_9
    Regodéate en tu estupidez... ¡y observa a un verdadero genio!
    Architect_ShuffleTablets_10
    Regodéate en tu estupidez... ¡y observa a un verdadero genio!
    Architect_ShuffleTablets_11
    Regodéate en tu estupidez... ¡y observa a un verdadero genio!
    Architect_ShuffleTablets_12
    Y ahora... ¡el final!
    Architect_TeleportBlast_Random
    Y ahora... ¡el final!
    Architect_TeleportBlast_2
    Observa... ¡el protocolo de sobrecarga!
    Architect_TeleportBlast_3
    Observa... ¡el protocolo de sobrecarga!
    Architect_TeleportBlast_4
    Sé testigo... ¡de los designios de la muerte!
    Architect_TeleportBlast_5
    No, no, no... esto puede ser mejor. Esto tiene que ser mejor. ¡Hay que comenzar de nuevo!
    Architect_PreEmerge_Random
    Si no logro terminar al menos un diseño funcional hoy, ¡tendré el peor de los humores!
    Architect_PreEmerge_2
    Ella exige solo excelencia. Debo lograrlo. La Reina merece solamente lo mejor.
    Architect_PreEmerge_3
    ¡Esto no está bien! ¿Qué pasaría si se interrumpe la secuencia? Uf... ¡necesito un diseño nuevo!
    Architect_PreEmerge_4
    ¡Optimización! Pero ¿cómo y dónde? ¡Tengo que asignar esta tarea a alguien!
    Architect_PreEmerge_5
    Edit

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