Xipocado, Königlicher Architekt
Humanoid
Xipocado, Royal Architect
SpectreN
AreaProgramming World (Lite)
Tagshuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Leben
371%
Widerstand
0 0 0 0
Damage
300%
Genauigkeit
100%
Attack Distance
6 ~ 9
Angriffszeit
1.995 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
120%
Type
TheArchitect
Metadata
TheArchitect
Stufe
80
Leben
57,909
Damage
1,001
Zauberschaden
1,001
Genauigkeit
3,928
Angriffszeit
1.995
Erfahrung
300,000
Minion Life
37,412
Minion Damage
5,329
Minion Armour
4,803
EASArchitectBossBasicRuneCast
action attack or cast time uses animation length [1]
EASArchitectBossHelixRuneCast
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
EASArchitectBossDualRuneCombo
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
GAArchitectBossRepulseSlam
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
Angriffsschaden: 280%
Angriffszeit: 1.995 Sek.
Abklingzeit: 21 Sek.
Verursacht 180% mehr Angriffsschaden
Wandelt 75% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
voll slam damage +% final at centre [200]
GSArchitectBossTabletWarp
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 18 Sek.
Verursacht 493.6 bis 1481 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossTabletWarpFast
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Verursacht 493.6 bis 1481 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]
EASArchitectBossTabletShuffle
Abklingzeit: 30 Sek.
action attack or cast time uses animation length [1]
MPSArchitectBossFirebolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1446]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
MPSArchitectBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Unleashable, Area, UsableWhileMoving
Frostkugel
Zauberzeit: 1 Sek.
Entfesselt ein sich langsam bewegendes und durchbohrendes Projektil, das effektiv darin ist, Gegner zu unterkühlen und bei Kollision mit Gelände explodiert.
Verursacht 599.1 bis 898.6 Kälteschaden
33% mehr Einfrierungsaufbau
Durchbohrt alle Ziele
Projektile erhalten 20000% erhöhte Projektilgeschwindigkeit pro Sekunde
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
MPSArchitectBossBouncingSpark
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 374.4 bis 1123 Blitzschaden
Feuert 3 zusätzliche Projektile
25% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1448]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [15000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
MPSArchitectBossChaosBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 599.1 bis 898.6 Chaosschaden
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1449]
projectile maximum range override [20]
projectiles not offset [1]
MPSArchitectBossBloodBlob
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1450]
projectile ballistic angle override [30]
projectile ballistic speed from target distance given angle override [1]
projectiles not offset [1]
GSArchitectBossFireboltImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 599.1 bis 898.6 Feuerschaden
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossBloodBlobImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 599.1 bis 898.6 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
CGEArchitectBossRepulseSlamSlowZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 510.6 Kälteschaden pro Sekunde
active skill area of effect radius +% final [200]
base skill effect duration [0]
ground ice art variation [1013]
infinite skill effect duration [1]
MPSArchitectBossTabletWarp
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 748.8 bis 2247 Blitzschaden
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1454]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSArchitectBossWarpBallExplosion
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 816.9 bis 2451 Blitzschaden
33% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossTabletSlam
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
Angriffsschaden: 140%
Angriffszeit: 1.995 Sek.
Verursacht 40% mehr Angriffsschaden
action attack or cast time uses animation length [1]
GSArchitectBossRuneComboFireMeteorImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 2178 bis 3268 Feuerschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GSArchitectBossRuneComboIceXCascadeInitial
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 871.4 bis 1307 Kälteschaden
25% mehr Einfrierungsaufbau
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboIceXCascade
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 871.4 bis 1307 Kälteschaden
25% mehr Einfrierungsaufbau
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboLightningSnake
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 912.2 bis 2737 Blitzschaden
100% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
is area damage [1]
SoulrendArchitectBossChaosCloud
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Unterstützte Fertigkeiten feuern Projektile in einem Kreis
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
number of projectiles override [3]
projectiles not offset [1]
SoulrendArchitectBossChaosCloudSecondary
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
projectile distance override [400]
projectiles not offset [1]
GSArchitectBossChaosCloudBurst
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 483.6 bis 725.4 Chaosschaden
action attack or cast time uses animation length [1]
is area damage [1]
MPSArchitectBossChaosBounceProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
base is projectile [1]
max num ballistic bounces [1]
monster projectile variation [1456]
projectile ballistic angle override [70]
projectile ballistic ignore force while exploding [1]
projectiles not offset [1]
GSArchitectBossChaosBounceNova
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 359.4 bis 539.2 Chaosschaden
action attack or cast time uses animation length [1]
is area damage [1]
DeceleratingProjectilesArchitectBloodSpray
Spell, Projectile, Triggerable, Damage, Attack, AttackInPlace
Base Damage: 801—1202
Zauberzeit: 1 Sek.
Angriffszeit: 1.995 Sek.
Verursacht 708 bis 1062 physischen Schaden
base is projectile [1]
decelerating projectile speed variation +% [0]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spectral throw deceleration override [1500]
use scaled contact offset [1]
GSArchitectBossBloodSprayExplode
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 789.7 bis 1185 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossBloodSlammerSlam
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
Angriffszeit: 1.995 Sek.
action attack or cast time uses animation length [1]
CGEArchitectBossFireGeyser
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 936.1 Feuerschaden pro Sekunde
active skill area of effect radius +% final [-50]
base skill effect duration [0]
ground fire art variation [1032]
infinite skill effect duration [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ArchitectBoss/TheArchitect"] = {
    name = "Xipocado, Royal Architect",
    life = 3.71,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MPSArchitectBossFirebolt",
        "MPSArchitectBossIceSpear",
        "MPSArchitectBossBouncingSpark",
        "MPSArchitectBossChaosBolt",
        "MPSArchitectBossBloodBlob",
        "MPSArchitectBossTabletWarp",
        "MPSArchitectBossChaosBounceProj",
        "CGEArchitectBossRepulseSlamSlowZone",
        "CGEArchitectBossFireGeyser",
        "GSArchitectBossFireboltImpact",
        "GSArchitectBossBloodBlobImpact",
        "GAArchitectBossRepulseSlam",
        "GAArchitectBossTabletSlam",
        "GSArchitectBossRuneComboFireMeteorImpact",
        "GSArchitectBossRuneComboIceXCascade",
        "GSArchitectBossRuneComboIceXCascadeInitial",
        "GSArchitectBossRuneComboLightningSnake",
        "GSArchitectBossChaosCloudBurst",
        "GSArchitectBossChaosBounceNova",
        "GSArchitectBossBloodSprayExplode",
        "GSArchitectBossWarpBallExplosion",
        "GAArchitectBossBloodSlammerSlam",
        "GSArchitectBossTabletWarpFast",
        "GSArchitectBossTabletWarp",
        "EASArchitectBossBasicRuneCast",
        "EASArchitectBossHelixRuneCast",
        "EASArchitectBossDualRuneCombo",
        "EASArchitectBossTabletShuffle",
        "DeceleratingProjectilesArchitectBloodSpray",
        "SoulrendArchitectBossChaosCloud",
        "SoulrendArchitectBossChaosCloudSecondary",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossFirebolt"] = {
    name = "MPSArchitectBossFirebolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
    },
    levels = {
        [1] = {1446, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossIceSpear"] = {
    name = "Frostbolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that is effective at [Chill|Chilling] enemies and explodes on colliding with terrain.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Unleashable] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "frost_bolt",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "frostbolt_projectile_acceleration",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20000, 33, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBouncingSpark"] = {
    name = "MPSArchitectBossBouncingSpark",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "ballistic_projectiles_always_bounce",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.5, 1.5, 1448, 15000, 20, -50, 3, 25, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBolt"] = {
    name = "MPSArchitectBossChaosBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1449, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBloodBlob"] = {
    name = "MPSArchitectBossBloodBlob",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_not_offset",
        "projectile_ballistic_speed_from_target_distance_given_angle_override",
    },
    levels = {
        [1] = {1450, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossTabletWarp"] = {
    name = "MPSArchitectBossTabletWarp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1454, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBounceProj"] = {
    name = "MPSArchitectBossChaosBounceProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "max_num_ballistic_bounces",
        "base_is_projectile",
        "projectile_ballistic_ignore_force_while_exploding",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1456, 70, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossRepulseSlamSlowZone"] = {
    name = "CGEArchitectBossRepulseSlamSlowZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "ground_ice_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1013, 0, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossFireGeyser"] = {
    name = "CGEArchitectBossFireGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1032, 0, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossFireboltImpact"] = {
    name = "GSArchitectBossFireboltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodBlobImpact"] = {
    name = "GSArchitectBossBloodBlobImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossRepulseSlam"] = {
    name = "GAArchitectBossRepulseSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, 75, 80, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossTabletSlam"] = {
    name = "GAArchitectBossTabletSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboFireMeteorImpact"] = {
    name = "GSArchitectBossRuneComboFireMeteorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascade"] = {
    name = "GSArchitectBossRuneComboIceXCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascadeInitial"] = {
    name = "GSArchitectBossRuneComboIceXCascadeInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboLightningSnake"] = {
    name = "GSArchitectBossRuneComboLightningSnake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosCloudBurst"] = {
    name = "GSArchitectBossChaosCloudBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosBounceNova"] = {
    name = "GSArchitectBossChaosBounceNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodSprayExplode"] = {
    name = "GSArchitectBossBloodSprayExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossWarpBallExplosion"] = {
    name = "GSArchitectBossWarpBallExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossBloodSlammerSlam"] = {
    name = "GAArchitectBossBloodSlammerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarpFast"] = {
    name = "GSArchitectBossTabletWarpFast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarp"] = {
    name = "GSArchitectBossTabletWarp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossBasicRuneCast"] = {
    name = "EASArchitectBossBasicRuneCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossHelixRuneCast"] = {
    name = "EASArchitectBossHelixRuneCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossDualRuneCombo"] = {
    name = "EASArchitectBossDualRuneCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossTabletShuffle"] = {
    name = "EASArchitectBossTabletShuffle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectilesArchitectBloodSpray"] = {
    name = "DeceleratingProjectilesArchitectBloodSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "number_of_projectiles_override",
        "spectral_throw_deceleration_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectiles_not_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 1, 1500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloud"] = {
    name = "SoulrendArchitectBossChaosCloud",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectiles_nova",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 25, 0, 0, 3, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloudSecondary"] = {
    name = "SoulrendArchitectBossChaosCloudSecondary",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "projectile_distance_override",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 25, 0, 0, 400, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
Xipocado, Königlicher Architekt
Humanoid
Xipocado, Royal Architect
SpectreN
Tagshuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Leben
371%
Widerstand
0 0 0 0
Damage
300%
Genauigkeit
100%
Attack Distance
6 ~ 9
Angriffszeit
1.995 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
120%
Type
TheArchitect
Metadata
TheArchitectStandalone_
Stufe
68
Leben
28,778
Damage
699
Zauberschaden
699
Genauigkeit
2,502
Angriffszeit
1.995
Erfahrung
85,902
Minion Life
25,710
Minion Damage
2,906
Minion Armour
2,413
EASArchitectBossBasicRuneCast
action attack or cast time uses animation length [1]
EASArchitectBossHelixRuneCast
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
EASArchitectBossDualRuneCombo
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
GAArchitectBossRepulseSlam
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Angriffsschaden: 280%
Angriffszeit: 1.995 Sek.
Abklingzeit: 21 Sek.
Verursacht 180% mehr Angriffsschaden
Wandelt 75% des physischen Schadens in Kälteschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
voll slam damage +% final at centre [200]
GSArchitectBossTabletWarp
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 18 Sek.
Verursacht 346.8 bis 1040 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossTabletWarpFast
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Verursacht 346.8 bis 1040 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]
EASArchitectBossTabletShuffle
Abklingzeit: 30 Sek.
action attack or cast time uses animation length [1]
MPSArchitectBossFirebolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1446]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
MPSArchitectBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Unleashable, Area, UsableWhileMoving
Frostkugel
Zauberzeit: 1 Sek.
Entfesselt ein sich langsam bewegendes und durchbohrendes Projektil, das effektiv darin ist, Gegner zu unterkühlen und bei Kollision mit Gelände explodiert.
Verursacht 420.9 bis 631.3 Kälteschaden
33% mehr Einfrierungsaufbau
Durchbohrt alle Ziele
Projektile erhalten 20000% erhöhte Projektilgeschwindigkeit pro Sekunde
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
MPSArchitectBossBouncingSpark
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 263.1 bis 789.2 Blitzschaden
Feuert 3 zusätzliche Projektile
25% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1448]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [15000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
MPSArchitectBossChaosBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 420.9 bis 631.3 Chaosschaden
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1449]
projectile maximum range override [20]
projectiles not offset [1]
MPSArchitectBossBloodBlob
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1450]
projectile ballistic angle override [30]
projectile ballistic speed from target distance given angle override [1]
projectiles not offset [1]
GSArchitectBossFireboltImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 420.9 bis 631.3 Feuerschaden
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossBloodBlobImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 420.9 bis 631.3 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
CGEArchitectBossRepulseSlamSlowZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 358.7 Kälteschaden pro Sekunde
active skill area of effect radius +% final [200]
base skill effect duration [0]
ground ice art variation [1013]
infinite skill effect duration [1]
MPSArchitectBossTabletWarp
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 526.1 bis 1578 Blitzschaden
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1454]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSArchitectBossWarpBallExplosion
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 573.9 bis 1722 Blitzschaden
33% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossTabletSlam
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Angriffsschaden: 140%
Angriffszeit: 1.995 Sek.
Verursacht 40% mehr Angriffsschaden
action attack or cast time uses animation length [1]
GSArchitectBossRuneComboFireMeteorImpact
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 1530 bis 2296 Feuerschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GSArchitectBossRuneComboIceXCascadeInitial
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 612.2 bis 918.3 Kälteschaden
25% mehr Einfrierungsaufbau
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboIceXCascade
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 612.2 bis 918.3 Kälteschaden
25% mehr Einfrierungsaufbau
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboLightningSnake
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 640.9 bis 1923 Blitzschaden
100% mehr Chance auf Schocken
action attack or cast time uses animation length [1]
is area damage [1]
SoulrendArchitectBossChaosCloud
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Unterstützte Fertigkeiten feuern Projektile in einem Kreis
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
number of projectiles override [3]
projectiles not offset [1]
SoulrendArchitectBossChaosCloudSecondary
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
projectile distance override [400]
projectiles not offset [1]
GSArchitectBossChaosCloudBurst
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 339.8 bis 509.7 Chaosschaden
action attack or cast time uses animation length [1]
is area damage [1]
MPSArchitectBossChaosBounceProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
base is projectile [1]
max num ballistic bounces [1]
monster projectile variation [1456]
projectile ballistic angle override [70]
projectile ballistic ignore force while exploding [1]
projectiles not offset [1]
GSArchitectBossChaosBounceNova
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 252.5 bis 378.8 Chaosschaden
action attack or cast time uses animation length [1]
is area damage [1]
DeceleratingProjectilesArchitectBloodSpray
Spell, Projectile, Triggerable, Damage, Attack, AttackInPlace
Base Damage: 559—839
Zauberzeit: 1 Sek.
Angriffszeit: 1.995 Sek.
Verursacht 497.4 bis 746.1 physischen Schaden
base is projectile [1]
decelerating projectile speed variation +% [0]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spectral throw deceleration override [1500]
use scaled contact offset [1]
GSArchitectBossBloodSprayExplode
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 554.8 bis 832.2 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossBloodSlammerSlam
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Angriffszeit: 1.995 Sek.
action attack or cast time uses animation length [1]
CGEArchitectBossFireGeyser
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 657.6 Feuerschaden pro Sekunde
active skill area of effect radius +% final [-50]
base skill effect duration [0]
ground fire art variation [1032]
infinite skill effect duration [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ArchitectBoss/TheArchitectStandalone_"] = {
    name = "Xipocado, Royal Architect",
    life = 3.71,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MPSArchitectBossFirebolt",
        "MPSArchitectBossIceSpear",
        "MPSArchitectBossBouncingSpark",
        "MPSArchitectBossChaosBolt",
        "MPSArchitectBossBloodBlob",
        "MPSArchitectBossTabletWarp",
        "MPSArchitectBossChaosBounceProj",
        "CGEArchitectBossRepulseSlamSlowZone",
        "CGEArchitectBossFireGeyser",
        "GSArchitectBossFireboltImpact",
        "GSArchitectBossBloodBlobImpact",
        "GAArchitectBossRepulseSlam",
        "GAArchitectBossTabletSlam",
        "GSArchitectBossRuneComboFireMeteorImpact",
        "GSArchitectBossRuneComboIceXCascade",
        "GSArchitectBossRuneComboIceXCascadeInitial",
        "GSArchitectBossRuneComboLightningSnake",
        "GSArchitectBossChaosCloudBurst",
        "GSArchitectBossChaosBounceNova",
        "GSArchitectBossBloodSprayExplode",
        "GSArchitectBossWarpBallExplosion",
        "GAArchitectBossBloodSlammerSlam",
        "GSArchitectBossTabletWarpFast",
        "GSArchitectBossTabletWarp",
        "EASArchitectBossBasicRuneCast",
        "EASArchitectBossHelixRuneCast",
        "EASArchitectBossDualRuneCombo",
        "EASArchitectBossTabletShuffle",
        "DeceleratingProjectilesArchitectBloodSpray",
        "SoulrendArchitectBossChaosCloud",
        "SoulrendArchitectBossChaosCloudSecondary",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossFirebolt"] = {
    name = "MPSArchitectBossFirebolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
    },
    levels = {
        [1] = {1446, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossIceSpear"] = {
    name = "Frostbolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that is effective at [Chill|Chilling] enemies and explodes on colliding with terrain.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Unleashable] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "frost_bolt",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "frostbolt_projectile_acceleration",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20000, 33, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBouncingSpark"] = {
    name = "MPSArchitectBossBouncingSpark",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "ballistic_projectiles_always_bounce",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.5, 1.5, 1448, 15000, 20, -50, 3, 25, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBolt"] = {
    name = "MPSArchitectBossChaosBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1449, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBloodBlob"] = {
    name = "MPSArchitectBossBloodBlob",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_not_offset",
        "projectile_ballistic_speed_from_target_distance_given_angle_override",
    },
    levels = {
        [1] = {1450, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossTabletWarp"] = {
    name = "MPSArchitectBossTabletWarp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1454, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBounceProj"] = {
    name = "MPSArchitectBossChaosBounceProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "max_num_ballistic_bounces",
        "base_is_projectile",
        "projectile_ballistic_ignore_force_while_exploding",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1456, 70, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossRepulseSlamSlowZone"] = {
    name = "CGEArchitectBossRepulseSlamSlowZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "ground_ice_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1013, 0, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossFireGeyser"] = {
    name = "CGEArchitectBossFireGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1032, 0, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossFireboltImpact"] = {
    name = "GSArchitectBossFireboltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodBlobImpact"] = {
    name = "GSArchitectBossBloodBlobImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossRepulseSlam"] = {
    name = "GAArchitectBossRepulseSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, 75, 80, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossTabletSlam"] = {
    name = "GAArchitectBossTabletSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboFireMeteorImpact"] = {
    name = "GSArchitectBossRuneComboFireMeteorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascade"] = {
    name = "GSArchitectBossRuneComboIceXCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascadeInitial"] = {
    name = "GSArchitectBossRuneComboIceXCascadeInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboLightningSnake"] = {
    name = "GSArchitectBossRuneComboLightningSnake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosCloudBurst"] = {
    name = "GSArchitectBossChaosCloudBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosBounceNova"] = {
    name = "GSArchitectBossChaosBounceNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodSprayExplode"] = {
    name = "GSArchitectBossBloodSprayExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossWarpBallExplosion"] = {
    name = "GSArchitectBossWarpBallExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossBloodSlammerSlam"] = {
    name = "GAArchitectBossBloodSlammerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarpFast"] = {
    name = "GSArchitectBossTabletWarpFast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarp"] = {
    name = "GSArchitectBossTabletWarp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossBasicRuneCast"] = {
    name = "EASArchitectBossBasicRuneCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossHelixRuneCast"] = {
    name = "EASArchitectBossHelixRuneCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossDualRuneCombo"] = {
    name = "EASArchitectBossDualRuneCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossTabletShuffle"] = {
    name = "EASArchitectBossTabletShuffle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectilesArchitectBloodSpray"] = {
    name = "DeceleratingProjectilesArchitectBloodSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "number_of_projectiles_override",
        "spectral_throw_deceleration_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectiles_not_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 1, 1500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloud"] = {
    name = "SoulrendArchitectBossChaosCloud",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectiles_nova",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 25, 0, 0, 3, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloudSecondary"] = {
    name = "SoulrendArchitectBossChaosCloudSecondary",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "projectile_distance_override",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 25, 0, 0, 400, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
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