Xipocado, o Arquiteto Real
Humanoidei am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Xipocado, Royal Architect
| Spectre | |
|---|---|
| Area | Mundo de Programação (Lite) |
| Tags | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vida
371%
Resistência
Damage
300%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 9
Tempo de Ataque
1.995 Second
Damage Spread
±20%
Experiência
300%
Model Size
120%
Type
TheArchitect
Metadata
TheArchitect
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
80
Vida
115,251
4,803
905
Damage
1,001
Dano Mágico
1,001
Precisão
3,928
Tempo de Ataque
1.995
Experiência
300,000
Minion Life
37,412
Minion Damage
5,329
Minion Armour
4,803
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASArchitectBossBasicRuneCast
Spell
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
EASArchitectBossHelixRuneCast
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 15 s
action attack or cast time uses animation length [1]
EASArchitectBossDualRuneCombo
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 20 s
action attack or cast time uses animation length [1]
GAArchitectBossRepulseSlam
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
Chance de Golpe Crítico: 5%
Dano de Ataque: 280%
Tempo de Ataque: 1.995 s
Tempo de Recarga: 21 s
Causa +180% de dano de ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
voll slam damage +% final at centre [200]
GSArchitectBossTabletWarp
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Tempo de Recarga: 18 s
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossTabletWarpFast
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
is area damage [1]
EASArchitectBossTabletShuffle
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 30 s
action attack or cast time uses animation length [1]
MPSArchitectBossFirebolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1446]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
MPSArchitectBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Unleashable, Area, UsableWhileMoving
Seta Gélida
Chance de Golpe Crítico: 7%
Tempo de Conjuração: 1 s
Você dispara um projétil perfurante lento, eficaz para esfriar inimigos, que explode ao colidir com o terreno.
ㅤ+33% de acúmulo de congelamento
Perfura todos os alvos
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
MPSArchitectBossBouncingSpark
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Dispara projéteis adicionais
ㅤ+25% de chance de eletrificar
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1448]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [15000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
MPSArchitectBossChaosBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1449]
projectile maximum range override [20]
projectiles not offset [1]
MPSArchitectBossBloodBlob
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1450]
projectile ballistic angle override [30]
projectile ballistic speed from target distance given angle override [1]
projectiles not offset [1]
GSArchitectBossFireboltImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossBloodBlobImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
CGEArchitectBossRepulseSlamSlowZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa 510.6 de dano de frio por segundo
active skill area of effect radius +% final [200]
base skill effect duration [0]
ground ice art variation [1013]
infinite skill effect duration [1]
MPSArchitectBossTabletWarp
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1454]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSArchitectBossWarpBallExplosion
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
ㅤ+33% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossTabletSlam
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
Chance de Golpe Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 1.995 s
Causa +40% de dano de ataque
action attack or cast time uses animation length [1]
GSArchitectBossRuneComboFireMeteorImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GSArchitectBossRuneComboIceXCascadeInitial
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 7%
Tempo de Conjuração: 1 s
ㅤ+25% de acúmulo de congelamento
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboIceXCascade
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 7%
Tempo de Conjuração: 1 s
ㅤ+25% de acúmulo de congelamento
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboLightningSnake
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
ㅤ+100% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
SoulrendArchitectBossChaosCloud
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
Dispara projéteis em círculo
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
number of projectiles override [3]
projectiles not offset [1]
SoulrendArchitectBossChaosCloudSecondary
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
projectile distance override [400]
projectiles not offset [1]
GSArchitectBossChaosCloudBurst
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
MPSArchitectBossChaosBounceProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tempo de Conjuração: 1 s
base is projectile [1]
max num ballistic bounces [1]
monster projectile variation [1456]
projectile ballistic angle override [70]
projectile ballistic ignore force while exploding [1]
projectiles not offset [1]
GSArchitectBossChaosBounceNova
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
DeceleratingProjectilesArchitectBloodSpray
Spell, Projectile, Triggerable, Damage, Attack, AttackInPlace
Base Damage: 801—1202
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Tempo de Ataque: 1.995 s
base is projectile [1]
decelerating projectile speed variation +% [0]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spectral throw deceleration override [1500]
use scaled contact offset [1]
GSArchitectBossBloodSprayExplode
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossBloodSlammerSlam
Triggerable, Attack, AttackInPlace
Base Damage: 801—1202
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
action attack or cast time uses animation length [1]
CGEArchitectBossFireGeyser
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa 936.1 de dano de fogo por segundo
active skill area of effect radius +% final [-50]
base skill effect duration [0]
ground fire art variation [1032]
infinite skill effect duration [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ArchitectBoss/TheArchitect"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Xipocado, Royal Architect",
life = 3.71,
damage = 3,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 9,
accuracy = 1,
skillList = {
"MPSArchitectBossFirebolt",
"MPSArchitectBossIceSpear",
"MPSArchitectBossBouncingSpark",
"MPSArchitectBossChaosBolt",
"MPSArchitectBossBloodBlob",
"MPSArchitectBossTabletWarp",
"MPSArchitectBossChaosBounceProj",
"CGEArchitectBossRepulseSlamSlowZone",
"CGEArchitectBossFireGeyser",
"GSArchitectBossFireboltImpact",
"GSArchitectBossBloodBlobImpact",
"GAArchitectBossRepulseSlam",
"GAArchitectBossTabletSlam",
"GSArchitectBossRuneComboFireMeteorImpact",
"GSArchitectBossRuneComboIceXCascade",
"GSArchitectBossRuneComboIceXCascadeInitial",
"GSArchitectBossRuneComboLightningSnake",
"GSArchitectBossChaosCloudBurst",
"GSArchitectBossChaosBounceNova",
"GSArchitectBossBloodSprayExplode",
"GSArchitectBossWarpBallExplosion",
"GAArchitectBossBloodSlammerSlam",
"GSArchitectBossTabletWarpFast",
"GSArchitectBossTabletWarp",
"EASArchitectBossBasicRuneCast",
"EASArchitectBossHelixRuneCast",
"EASArchitectBossDualRuneCombo",
"EASArchitectBossTabletShuffle",
"DeceleratingProjectilesArchitectBloodSpray",
"SoulrendArchitectBossChaosCloud",
"SoulrendArchitectBossChaosCloudSecondary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossFirebolt"] = {
name = "MPSArchitectBossFirebolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"projectile_uses_bearing_as_firing_orientation",
},
levels = {
[1] = {1446, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossIceSpear"] = {
name = "Frostbolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that is effective at [Chill|Chilling] enemies and explodes on colliding with terrain.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.Unleashable] = true,
[SkillType.Area] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "frost_bolt",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"frostbolt_projectile_acceleration",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"projectile_uses_bearing_as_firing_orientation",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20000, 33, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBouncingSpark"] = {
name = "MPSArchitectBossBouncingSpark",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"projectile_ballistic_gravity_override",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"active_skill_shock_chance_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"ballistic_projectiles_always_bounce",
"maintain_projectile_direction_when_using_contact_position",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.5, 1.5, 1448, 15000, 20, -50, 3, 25, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBolt"] = {
name = "MPSArchitectBossChaosBolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_maximum_range_override",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1449, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBloodBlob"] = {
name = "MPSArchitectBossBloodBlob",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_angle_override",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectiles_not_offset",
"projectile_ballistic_speed_from_target_distance_given_angle_override",
},
levels = {
[1] = {1450, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossTabletWarp"] = {
name = "MPSArchitectBossTabletWarp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
"projectile_uses_bearing_as_firing_orientation",
"base_deal_no_damage",
},
levels = {
[1] = {0.5, 1.5, 1454, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBounceProj"] = {
name = "MPSArchitectBossChaosBounceProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_angle_override",
"max_num_ballistic_bounces",
"base_is_projectile",
"projectile_ballistic_ignore_force_while_exploding",
"projectiles_not_offset",
},
levels = {
[1] = {1456, 70, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossRepulseSlamSlowZone"] = {
name = "CGEArchitectBossRepulseSlamSlowZone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"ground_ice_art_variation",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"infinite_skill_effect_duration",
},
levels = {
[1] = {1, 1013, 0, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossFireGeyser"] = {
name = "CGEArchitectBossFireGeyser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"ground_fire_art_variation",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"infinite_skill_effect_duration",
},
levels = {
[1] = {1, 1032, 0, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossFireboltImpact"] = {
name = "GSArchitectBossFireboltImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodBlobImpact"] = {
name = "GSArchitectBossBloodBlobImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossRepulseSlam"] = {
name = "GAArchitectBossRepulseSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {200, 75, 80, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossTabletSlam"] = {
name = "GAArchitectBossTabletSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"maim_on_hit_%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboFireMeteorImpact"] = {
name = "GSArchitectBossRuneComboFireMeteorImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascade"] = {
name = "GSArchitectBossRuneComboIceXCascade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascadeInitial"] = {
name = "GSArchitectBossRuneComboIceXCascadeInitial",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboLightningSnake"] = {
name = "GSArchitectBossRuneComboLightningSnake",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosCloudBurst"] = {
name = "GSArchitectBossChaosCloudBurst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosBounceNova"] = {
name = "GSArchitectBossChaosBounceNova",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodSprayExplode"] = {
name = "GSArchitectBossBloodSprayExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossWarpBallExplosion"] = {
name = "GSArchitectBossWarpBallExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossBloodSlammerSlam"] = {
name = "GAArchitectBossBloodSlammerSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarpFast"] = {
name = "GSArchitectBossTabletWarpFast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarp"] = {
name = "GSArchitectBossTabletWarp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossBasicRuneCast"] = {
name = "EASArchitectBossBasicRuneCast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossHelixRuneCast"] = {
name = "EASArchitectBossHelixRuneCast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossDualRuneCombo"] = {
name = "EASArchitectBossDualRuneCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossTabletShuffle"] = {
name = "EASArchitectBossTabletShuffle",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectilesArchitectBloodSpray"] = {
name = "DeceleratingProjectilesArchitectBloodSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"decelerating_projectile_speed_variation_+%",
"number_of_projectiles_override",
"spectral_throw_deceleration_override",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"projectiles_not_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 0, 1, 1500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloud"] = {
name = "SoulrendArchitectBossChaosCloud",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"active_skill_projectile_speed_+%_variation_final",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"number_of_projectiles_override",
"base_is_projectile",
"projectiles_nova",
"projectiles_not_offset",
},
levels = {
[1] = {1, 25, 0, 0, 3, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloudSecondary"] = {
name = "SoulrendArchitectBossChaosCloudSecondary",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"active_skill_projectile_speed_+%_variation_final",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"projectile_distance_override",
"base_is_projectile",
"projectiles_not_offset",
},
levels = {
[1] = {1, 25, 0, 0, 400, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Xipocado, o Arquiteto Real
Humanoidei am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Xipocado, Royal Architect
| Spectre | |
|---|---|
| Tags | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vida
371%
Resistência
Damage
300%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 9
Tempo de Ataque
1.995 Second
Damage Spread
±20%
Experiência
300%
Model Size
120%
Type
TheArchitect
Metadata
TheArchitectStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
30,633
2,413
708
Damage
699
Dano Mágico
699
Precisão
2,502
Tempo de Ataque
1.995
Experiência
85,902
Minion Life
25,710
Minion Damage
2,906
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASArchitectBossBasicRuneCast
Spell
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
EASArchitectBossHelixRuneCast
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 15 s
action attack or cast time uses animation length [1]
EASArchitectBossDualRuneCombo
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 20 s
action attack or cast time uses animation length [1]
GAArchitectBossRepulseSlam
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 280%
Tempo de Ataque: 1.995 s
Tempo de Recarga: 21 s
Causa +180% de dano de ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
voll slam damage +% final at centre [200]
GSArchitectBossTabletWarp
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Tempo de Recarga: 18 s
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossTabletWarpFast
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Tempo de Recarga: 8 s
action attack or cast time uses animation length [1]
is area damage [1]
EASArchitectBossTabletShuffle
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 30 s
action attack or cast time uses animation length [1]
MPSArchitectBossFirebolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1446]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
MPSArchitectBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Unleashable, Area, UsableWhileMoving
Seta Gélida
Chance de Golpe Crítico: 7%
Tempo de Conjuração: 1 s
Você dispara um projétil perfurante lento, eficaz para esfriar inimigos, que explode ao colidir com o terreno.
ㅤ+33% de acúmulo de congelamento
Perfura todos os alvos
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
MPSArchitectBossBouncingSpark
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Dispara projéteis adicionais
ㅤ+25% de chance de eletrificar
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1448]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [15000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
MPSArchitectBossChaosBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1449]
projectile maximum range override [20]
projectiles not offset [1]
MPSArchitectBossBloodBlob
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1450]
projectile ballistic angle override [30]
projectile ballistic speed from target distance given angle override [1]
projectiles not offset [1]
GSArchitectBossFireboltImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossBloodBlobImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
CGEArchitectBossRepulseSlamSlowZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa 358.7 de dano de frio por segundo
active skill area of effect radius +% final [200]
base skill effect duration [0]
ground ice art variation [1013]
infinite skill effect duration [1]
MPSArchitectBossTabletWarp
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1454]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSArchitectBossWarpBallExplosion
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
ㅤ+33% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossTabletSlam
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Dano de Ataque: 140%
Tempo de Ataque: 1.995 s
Causa +40% de dano de ataque
action attack or cast time uses animation length [1]
GSArchitectBossRuneComboFireMeteorImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GSArchitectBossRuneComboIceXCascadeInitial
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 7%
Tempo de Conjuração: 1 s
ㅤ+25% de acúmulo de congelamento
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboIceXCascade
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 7%
Tempo de Conjuração: 1 s
ㅤ+25% de acúmulo de congelamento
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboLightningSnake
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
ㅤ+100% de chance de eletrificar
action attack or cast time uses animation length [1]
is area damage [1]
SoulrendArchitectBossChaosCloud
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
Dispara projéteis em círculo
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
number of projectiles override [3]
projectiles not offset [1]
SoulrendArchitectBossChaosCloudSecondary
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Tempo de Conjuração: 1 s
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
projectile distance override [400]
projectiles not offset [1]
GSArchitectBossChaosCloudBurst
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
MPSArchitectBossChaosBounceProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Tempo de Conjuração: 1 s
base is projectile [1]
max num ballistic bounces [1]
monster projectile variation [1456]
projectile ballistic angle override [70]
projectile ballistic ignore force while exploding [1]
projectiles not offset [1]
GSArchitectBossChaosBounceNova
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
DeceleratingProjectilesArchitectBloodSpray
Spell, Projectile, Triggerable, Damage, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Tempo de Ataque: 1.995 s
base is projectile [1]
decelerating projectile speed variation +% [0]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spectral throw deceleration override [1500]
use scaled contact offset [1]
GSArchitectBossBloodSprayExplode
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossBloodSlammerSlam
Triggerable, Attack, AttackInPlace
Base Damage: 559—839
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
action attack or cast time uses animation length [1]
CGEArchitectBossFireGeyser
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa 657.6 de dano de fogo por segundo
active skill area of effect radius +% final [-50]
base skill effect duration [0]
ground fire art variation [1032]
infinite skill effect duration [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ArchitectBoss/TheArchitectStandalone_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Xipocado, Royal Architect",
life = 3.71,
damage = 3,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 9,
accuracy = 1,
skillList = {
"MPSArchitectBossFirebolt",
"MPSArchitectBossIceSpear",
"MPSArchitectBossBouncingSpark",
"MPSArchitectBossChaosBolt",
"MPSArchitectBossBloodBlob",
"MPSArchitectBossTabletWarp",
"MPSArchitectBossChaosBounceProj",
"CGEArchitectBossRepulseSlamSlowZone",
"CGEArchitectBossFireGeyser",
"GSArchitectBossFireboltImpact",
"GSArchitectBossBloodBlobImpact",
"GAArchitectBossRepulseSlam",
"GAArchitectBossTabletSlam",
"GSArchitectBossRuneComboFireMeteorImpact",
"GSArchitectBossRuneComboIceXCascade",
"GSArchitectBossRuneComboIceXCascadeInitial",
"GSArchitectBossRuneComboLightningSnake",
"GSArchitectBossChaosCloudBurst",
"GSArchitectBossChaosBounceNova",
"GSArchitectBossBloodSprayExplode",
"GSArchitectBossWarpBallExplosion",
"GAArchitectBossBloodSlammerSlam",
"GSArchitectBossTabletWarpFast",
"GSArchitectBossTabletWarp",
"EASArchitectBossBasicRuneCast",
"EASArchitectBossHelixRuneCast",
"EASArchitectBossDualRuneCombo",
"EASArchitectBossTabletShuffle",
"DeceleratingProjectilesArchitectBloodSpray",
"SoulrendArchitectBossChaosCloud",
"SoulrendArchitectBossChaosCloudSecondary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossFirebolt"] = {
name = "MPSArchitectBossFirebolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"projectile_uses_bearing_as_firing_orientation",
},
levels = {
[1] = {1446, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossIceSpear"] = {
name = "Frostbolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that is effective at [Chill|Chilling] enemies and explodes on colliding with terrain.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.Unleashable] = true,
[SkillType.Area] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "frost_bolt",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"frostbolt_projectile_acceleration",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"projectile_uses_bearing_as_firing_orientation",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20000, 33, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBouncingSpark"] = {
name = "MPSArchitectBossBouncingSpark",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"projectile_ballistic_gravity_override",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"active_skill_shock_chance_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"ballistic_projectiles_always_bounce",
"maintain_projectile_direction_when_using_contact_position",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.5, 1.5, 1448, 15000, 20, -50, 3, 25, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBolt"] = {
name = "MPSArchitectBossChaosBolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"projectile_maximum_range_override",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1449, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBloodBlob"] = {
name = "MPSArchitectBossBloodBlob",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_angle_override",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectiles_not_offset",
"projectile_ballistic_speed_from_target_distance_given_angle_override",
},
levels = {
[1] = {1450, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossTabletWarp"] = {
name = "MPSArchitectBossTabletWarp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
"projectile_uses_bearing_as_firing_orientation",
"base_deal_no_damage",
},
levels = {
[1] = {0.5, 1.5, 1454, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBounceProj"] = {
name = "MPSArchitectBossChaosBounceProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_angle_override",
"max_num_ballistic_bounces",
"base_is_projectile",
"projectile_ballistic_ignore_force_while_exploding",
"projectiles_not_offset",
},
levels = {
[1] = {1456, 70, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossRepulseSlamSlowZone"] = {
name = "CGEArchitectBossRepulseSlamSlowZone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"ground_ice_art_variation",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"infinite_skill_effect_duration",
},
levels = {
[1] = {1, 1013, 0, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossFireGeyser"] = {
name = "CGEArchitectBossFireGeyser",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"ground_fire_art_variation",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"infinite_skill_effect_duration",
},
levels = {
[1] = {1, 1032, 0, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossFireboltImpact"] = {
name = "GSArchitectBossFireboltImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodBlobImpact"] = {
name = "GSArchitectBossBloodBlobImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossRepulseSlam"] = {
name = "GAArchitectBossRepulseSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {200, 75, 80, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossTabletSlam"] = {
name = "GAArchitectBossTabletSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"maim_on_hit_%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboFireMeteorImpact"] = {
name = "GSArchitectBossRuneComboFireMeteorImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascade"] = {
name = "GSArchitectBossRuneComboIceXCascade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascadeInitial"] = {
name = "GSArchitectBossRuneComboIceXCascadeInitial",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboLightningSnake"] = {
name = "GSArchitectBossRuneComboLightningSnake",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosCloudBurst"] = {
name = "GSArchitectBossChaosCloudBurst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosBounceNova"] = {
name = "GSArchitectBossChaosBounceNova",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodSprayExplode"] = {
name = "GSArchitectBossBloodSprayExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossWarpBallExplosion"] = {
name = "GSArchitectBossWarpBallExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossBloodSlammerSlam"] = {
name = "GAArchitectBossBloodSlammerSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarpFast"] = {
name = "GSArchitectBossTabletWarpFast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarp"] = {
name = "GSArchitectBossTabletWarp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossBasicRuneCast"] = {
name = "EASArchitectBossBasicRuneCast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossHelixRuneCast"] = {
name = "EASArchitectBossHelixRuneCast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossDualRuneCombo"] = {
name = "EASArchitectBossDualRuneCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossTabletShuffle"] = {
name = "EASArchitectBossTabletShuffle",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectilesArchitectBloodSpray"] = {
name = "DeceleratingProjectilesArchitectBloodSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"decelerating_projectile_speed_variation_+%",
"number_of_projectiles_override",
"spectral_throw_deceleration_override",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"projectiles_not_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 0, 1, 1500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloud"] = {
name = "SoulrendArchitectBossChaosCloud",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"active_skill_projectile_speed_+%_variation_final",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"number_of_projectiles_override",
"base_is_projectile",
"projectiles_nova",
"projectiles_not_offset",
},
levels = {
[1] = {1, 25, 0, 0, 3, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloudSecondary"] = {
name = "SoulrendArchitectBossChaosCloudSecondary",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"active_skill_projectile_speed_+%_variation_final",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"projectile_distance_override",
"base_is_projectile",
"projectiles_not_offset",
},
levels = {
[1] = {1, 25, 0, 0, 400, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Xipocado, o Arquiteto Real Text Audio /72
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












