Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
왕실 건축가 지포카도
CategoryHumanoid인간형
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Xipocado, Royal Architect
Spectre
Area프로그래밍 월드
Tagshuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
생명력
371%
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
300%
정확도
100%
Attack Distance
6 ~ 9
공격 속도
1.995 Second
Damage Spread
±20%
경험치
300%
Model Size
120%
Type
TheArchitect
Metadata
TheArchitect
점유
113
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
점유
51.9%
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
레벨
80
생명력
115,251
Damage
1,001
주문 피해
1,001
정확도
3,928
공격 속도
1.995
경험치
300,000
Minion Life
37,412
Minion Damage
5,329
Minion Armour
4,803
EASArchitectBossBasicRuneCast
Spell
시전 속도: 1 초
action attack or cast time uses animation length [1]
EASArchitectBossHelixRuneCast
Spell
시전 속도: 1 초
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
EASArchitectBossDualRuneCombo
Spell
시전 속도: 1 초
재사용 대기시간: 20 초
action attack or cast time uses animation length [1]
GAArchitectBossRepulseSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
치명타 명중 확률: 5%
공격 피해: 280%
공격 속도: 1.995 초
재사용 대기시간: 21 초
주는 공격 피해 180% 증폭
물리 피해의 75%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
voll slam damage +% final at centre [200]
GSArchitectBossTabletWarp
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 6%
시전 속도: 1 초
재사용 대기시간: 18 초
493.6~1481 번개 피해
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossTabletWarpFast
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 6%
시전 속도: 1 초
재사용 대기시간: 8 초
493.6~1481 번개 피해
action attack or cast time uses animation length [1]
is area damage [1]
EASArchitectBossTabletShuffle
Spell
시전 속도: 1 초
재사용 대기시간: 30 초
action attack or cast time uses animation length [1]
MPSArchitectBossFirebolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
시전 속도: 1 초
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1446]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
MaceNotable2
MPSArchitectBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Unleashable, Area, UsableWhileMoving
서리 구체
치명타 명중 확률: 7%
시전 속도: 1 초
천천히 움직이는 관통 투사체를 발사합니다. 투사체는 적을 냉각시키는 데 효과적이고 지형과 충돌하면 폭발합니다.
599.1~898.6 냉기 피해
동결 축적 33% 증폭
모든 대상 관통
투사체투사체 속도 1초마다 20000% 증가
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
SorceressFrostbolt
MPSArchitectBossBouncingSpark
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
치명타 명중 확률: 6%
시전 속도: 1 초
374.4~1123 번개 피해
투사체 3개 추가 발사
감전 확률 25% 증폭
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1448]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [15000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
MaceNotable2
MPSArchitectBossChaosBolt
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
치명타 명중 확률: 6%
시전 속도: 1 초
599.1~898.6 카오스 피해
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1449]
projectile maximum range override [20]
projectiles not offset [1]
MaceNotable2
MPSArchitectBossBloodBlob
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
시전 속도: 1 초
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1450]
projectile ballistic angle override [30]
projectile ballistic speed from target distance given angle override [1]
projectiles not offset [1]
MaceNotable2
GSArchitectBossFireboltImpact
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 6%
시전 속도: 1 초
599.1~898.6 화염 피해
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossBloodBlobImpact
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
599.1~898.6 물리 피해
action attack or cast time uses animation length [1]
is area damage [1]
CGEArchitectBossRepulseSlamSlowZone
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
1초마다 510.6냉기 피해를 줌
active skill area of effect radius +% final [200]
base skill effect duration [0]
ground ice art variation [1013]
infinite skill effect duration [1]
MPSArchitectBossTabletWarp
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
치명타 명중 확률: 6%
시전 속도: 1 초
748.8~2247 번개 피해
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1454]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GSArchitectBossWarpBallExplosion
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 6%
시전 속도: 1 초
816.9~2451 번개 피해
감전 확률 33% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossTabletSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
치명타 명중 확률: 5%
공격 피해: 140%
공격 속도: 1.995 초
주는 공격 피해 40% 증폭
action attack or cast time uses animation length [1]
GSArchitectBossRuneComboFireMeteorImpact
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 6%
시전 속도: 1 초
2178~3268 화염 피해
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GSArchitectBossRuneComboIceXCascadeInitial
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 7%
시전 속도: 1 초
871.4~1307 냉기 피해
동결 축적 25% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboIceXCascade
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 7%
시전 속도: 1 초
871.4~1307 냉기 피해
동결 축적 25% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
GSArchitectBossRuneComboLightningSnake
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 6%
시전 속도: 1 초
912.2~2737 번개 피해
감전 확률 100% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
SoulrendArchitectBossChaosCloud
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
시전 속도: 1 초
원형으로 투사체 발사
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
number of projectiles override [3]
projectiles not offset [1]
SoulrendArchitectBossChaosCloudSecondary
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
시전 속도: 1 초
active skill area of effect radius +% final [0]
active skill projectile speed +% variation final [25]
base is projectile [1]
base skill effect duration [0]
projectile distance override [400]
projectiles not offset [1]
GSArchitectBossChaosCloudBurst
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 6%
시전 속도: 1 초
483.6~725.4 카오스 피해
action attack or cast time uses animation length [1]
is area damage [1]
MPSArchitectBossChaosBounceProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
시전 속도: 1 초
base is projectile [1]
max num ballistic bounces [1]
monster projectile variation [1456]
projectile ballistic angle override [70]
projectile ballistic ignore force while exploding [1]
projectiles not offset [1]
MaceNotable2
GSArchitectBossChaosBounceNova
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 6%
시전 속도: 1 초
359.4~539.2 카오스 피해
action attack or cast time uses animation length [1]
is area damage [1]
DeceleratingProjectilesArchitectBloodSpray
Spell, Projectile, Triggerable, Damage, Attack, AttackInPlace
Base Damage: 8011202
치명타 명중 확률: 5%
시전 속도: 1 초
공격 속도: 1.995 초
708~1062 물리 피해
base is projectile [1]
decelerating projectile speed variation +% [0]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spectral throw deceleration override [1500]
use scaled contact offset [1]
GSArchitectBossBloodSprayExplode
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
789.7~1185 물리 피해
action attack or cast time uses animation length [1]
is area damage [1]
GAArchitectBossBloodSlammerSlam
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
치명타 명중 확률: 5%
공격 속도: 1.995 초
action attack or cast time uses animation length [1]
CGEArchitectBossFireGeyser
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
1초마다 936.1화염 피해를 줌
active skill area of effect radius +% final [-50]
base skill effect duration [0]
ground fire art variation [1032]
infinite skill effect duration [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ArchitectBoss/TheArchitect"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Xipocado, Royal Architect",
    life = 3.71,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MPSArchitectBossFirebolt",
        "MPSArchitectBossIceSpear",
        "MPSArchitectBossBouncingSpark",
        "MPSArchitectBossChaosBolt",
        "MPSArchitectBossBloodBlob",
        "MPSArchitectBossTabletWarp",
        "MPSArchitectBossChaosBounceProj",
        "CGEArchitectBossRepulseSlamSlowZone",
        "CGEArchitectBossFireGeyser",
        "GSArchitectBossFireboltImpact",
        "GSArchitectBossBloodBlobImpact",
        "GAArchitectBossRepulseSlam",
        "GAArchitectBossTabletSlam",
        "GSArchitectBossRuneComboFireMeteorImpact",
        "GSArchitectBossRuneComboIceXCascade",
        "GSArchitectBossRuneComboIceXCascadeInitial",
        "GSArchitectBossRuneComboLightningSnake",
        "GSArchitectBossChaosCloudBurst",
        "GSArchitectBossChaosBounceNova",
        "GSArchitectBossBloodSprayExplode",
        "GSArchitectBossWarpBallExplosion",
        "GAArchitectBossBloodSlammerSlam",
        "GSArchitectBossTabletWarpFast",
        "GSArchitectBossTabletWarp",
        "EASArchitectBossBasicRuneCast",
        "EASArchitectBossHelixRuneCast",
        "EASArchitectBossDualRuneCombo",
        "EASArchitectBossTabletShuffle",
        "DeceleratingProjectilesArchitectBloodSpray",
        "SoulrendArchitectBossChaosCloud",
        "SoulrendArchitectBossChaosCloudSecondary",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossFirebolt"] = {
    name = "MPSArchitectBossFirebolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
    },
    levels = {
        [1] = {1446, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossIceSpear"] = {
    name = "Frostbolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that is effective at [Chill|Chilling] enemies and explodes on colliding with terrain.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Unleashable] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "frost_bolt",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "frostbolt_projectile_acceleration",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20000, 33, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBouncingSpark"] = {
    name = "MPSArchitectBossBouncingSpark",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "active_skill_shock_chance_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "ballistic_projectiles_always_bounce",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.5, 1.5, 1448, 15000, 20, -50, 3, 25, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBolt"] = {
    name = "MPSArchitectBossChaosBolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1449, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossBloodBlob"] = {
    name = "MPSArchitectBossBloodBlob",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_not_offset",
        "projectile_ballistic_speed_from_target_distance_given_angle_override",
    },
    levels = {
        [1] = {1450, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossTabletWarp"] = {
    name = "MPSArchitectBossTabletWarp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1454, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSArchitectBossChaosBounceProj"] = {
    name = "MPSArchitectBossChaosBounceProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "max_num_ballistic_bounces",
        "base_is_projectile",
        "projectile_ballistic_ignore_force_while_exploding",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1456, 70, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossRepulseSlamSlowZone"] = {
    name = "CGEArchitectBossRepulseSlamSlowZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "ground_ice_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1013, 0, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEArchitectBossFireGeyser"] = {
    name = "CGEArchitectBossFireGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1032, 0, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossFireboltImpact"] = {
    name = "GSArchitectBossFireboltImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodBlobImpact"] = {
    name = "GSArchitectBossBloodBlobImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossRepulseSlam"] = {
    name = "GAArchitectBossRepulseSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {200, 75, 80, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossTabletSlam"] = {
    name = "GAArchitectBossTabletSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboFireMeteorImpact"] = {
    name = "GSArchitectBossRuneComboFireMeteorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascade"] = {
    name = "GSArchitectBossRuneComboIceXCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboIceXCascadeInitial"] = {
    name = "GSArchitectBossRuneComboIceXCascadeInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossRuneComboLightningSnake"] = {
    name = "GSArchitectBossRuneComboLightningSnake",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosCloudBurst"] = {
    name = "GSArchitectBossChaosCloudBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossChaosBounceNova"] = {
    name = "GSArchitectBossChaosBounceNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossBloodSprayExplode"] = {
    name = "GSArchitectBossBloodSprayExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossWarpBallExplosion"] = {
    name = "GSArchitectBossWarpBallExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAArchitectBossBloodSlammerSlam"] = {
    name = "GAArchitectBossBloodSlammerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarpFast"] = {
    name = "GSArchitectBossTabletWarpFast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchitectBossTabletWarp"] = {
    name = "GSArchitectBossTabletWarp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossBasicRuneCast"] = {
    name = "EASArchitectBossBasicRuneCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossHelixRuneCast"] = {
    name = "EASArchitectBossHelixRuneCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossDualRuneCombo"] = {
    name = "EASArchitectBossDualRuneCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchitectBossTabletShuffle"] = {
    name = "EASArchitectBossTabletShuffle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectilesArchitectBloodSpray"] = {
    name = "DeceleratingProjectilesArchitectBloodSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "number_of_projectiles_override",
        "spectral_throw_deceleration_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectiles_not_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 1, 1500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloud"] = {
    name = "SoulrendArchitectBossChaosCloud",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectiles_nova",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 25, 0, 0, 3, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SoulrendArchitectBossChaosCloudSecondary"] = {
    name = "SoulrendArchitectBossChaosCloudSecondary",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "projectile_distance_override",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1, 25, 0, 0, 400, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • 왕실 건축가 지포카도
    CategoryHumanoid인간형
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Xipocado, Royal Architect
    Spectre
    Tagshuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
    생명력
    371%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    300%
    정확도
    100%
    Attack Distance
    6 ~ 9
    공격 속도
    1.995 Second
    Damage Spread
    ±20%
    경험치
    300%
    Model Size
    120%
    Type
    TheArchitect
    Metadata
    TheArchitectStandalone_
    점유
    113
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    점유
    51.9%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    레벨
    68
    생명력
    30,633
    Damage
    699
    주문 피해
    699
    정확도
    2,502
    공격 속도
    1.995
    경험치
    85,902
    Minion Life
    25,710
    Minion Damage
    2,906
    Minion Armour
    2,413
    EASArchitectBossBasicRuneCast
    Spell
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    EASArchitectBossHelixRuneCast
    Spell
    시전 속도: 1 초
    재사용 대기시간: 15 초
    action attack or cast time uses animation length [1]
    EASArchitectBossDualRuneCombo
    Spell
    시전 속도: 1 초
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    GAArchitectBossRepulseSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    치명타 명중 확률: 5%
    공격 피해: 280%
    공격 속도: 1.995 초
    재사용 대기시간: 21 초
    주는 공격 피해 180% 증폭
    물리 피해의 75%를 냉기 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    voll slam damage +% final at centre [200]
    GSArchitectBossTabletWarp
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    재사용 대기시간: 18 초
    346.8~1040 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSArchitectBossTabletWarpFast
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    재사용 대기시간: 8 초
    346.8~1040 번개 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASArchitectBossTabletShuffle
    Spell
    시전 속도: 1 초
    재사용 대기시간: 30 초
    action attack or cast time uses animation length [1]
    MPSArchitectBossFirebolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1446]
    projectile uses bearing as firing orientation [1]
    projectiles not offset [1]
    MaceNotable2
    MPSArchitectBossIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Unleashable, Area, UsableWhileMoving
    서리 구체
    치명타 명중 확률: 7%
    시전 속도: 1 초
    천천히 움직이는 관통 투사체를 발사합니다. 투사체는 적을 냉각시키는 데 효과적이고 지형과 충돌하면 폭발합니다.
    420.9~631.3 냉기 피해
    동결 축적 33% 증폭
    모든 대상 관통
    투사체투사체 속도 1초마다 20000% 증가
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    projectile uses bearing as firing orientation [1]
    projectiles not offset [1]
    SorceressFrostbolt
    MPSArchitectBossBouncingSpark
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    263.1~789.2 번개 피해
    투사체 3개 추가 발사
    감전 확률 25% 증폭
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1448]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [15000]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    MaceNotable2
    MPSArchitectBossChaosBolt
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    420.9~631.3 카오스 피해
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1449]
    projectile maximum range override [20]
    projectiles not offset [1]
    MaceNotable2
    MPSArchitectBossBloodBlob
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1450]
    projectile ballistic angle override [30]
    projectile ballistic speed from target distance given angle override [1]
    projectiles not offset [1]
    MaceNotable2
    GSArchitectBossFireboltImpact
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    420.9~631.3 화염 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSArchitectBossBloodBlobImpact
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 1 초
    420.9~631.3 물리 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    CGEArchitectBossRepulseSlamSlowZone
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 1 초
    1초마다 358.7냉기 피해를 줌
    active skill area of effect radius +% final [200]
    base skill effect duration [0]
    ground ice art variation [1013]
    infinite skill effect duration [1]
    MPSArchitectBossTabletWarp
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    526.1~1578 번개 피해
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1454]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GSArchitectBossWarpBallExplosion
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    573.9~1722 번개 피해
    감전 확률 33% 증폭
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAArchitectBossTabletSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    치명타 명중 확률: 5%
    공격 피해: 140%
    공격 속도: 1.995 초
    주는 공격 피해 40% 증폭
    action attack or cast time uses animation length [1]
    GSArchitectBossRuneComboFireMeteorImpact
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    1530~2296 화염 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [50]
    GSArchitectBossRuneComboIceXCascadeInitial
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 7%
    시전 속도: 1 초
    612.2~918.3 냉기 피해
    동결 축적 25% 증폭
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSArchitectBossRuneComboIceXCascade
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 7%
    시전 속도: 1 초
    612.2~918.3 냉기 피해
    동결 축적 25% 증폭
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSArchitectBossRuneComboLightningSnake
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    640.9~1923 번개 피해
    감전 확률 100% 증폭
    action attack or cast time uses animation length [1]
    is area damage [1]
    SoulrendArchitectBossChaosCloud
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    시전 속도: 1 초
    원형으로 투사체 발사
    active skill area of effect radius +% final [0]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    base skill effect duration [0]
    number of projectiles override [3]
    projectiles not offset [1]
    SoulrendArchitectBossChaosCloudSecondary
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    시전 속도: 1 초
    active skill area of effect radius +% final [0]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    base skill effect duration [0]
    projectile distance override [400]
    projectiles not offset [1]
    GSArchitectBossChaosCloudBurst
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    339.8~509.7 카오스 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSArchitectBossChaosBounceProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    시전 속도: 1 초
    base is projectile [1]
    max num ballistic bounces [1]
    monster projectile variation [1456]
    projectile ballistic angle override [70]
    projectile ballistic ignore force while exploding [1]
    projectiles not offset [1]
    MaceNotable2
    GSArchitectBossChaosBounceNova
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 6%
    시전 속도: 1 초
    252.5~378.8 카오스 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    DeceleratingProjectilesArchitectBloodSpray
    Spell, Projectile, Triggerable, Damage, Attack, AttackInPlace
    Base Damage: 559839
    치명타 명중 확률: 5%
    시전 속도: 1 초
    공격 속도: 1.995 초
    497.4~746.1 물리 피해
    base is projectile [1]
    decelerating projectile speed variation +% [0]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spectral throw deceleration override [1500]
    use scaled contact offset [1]
    GSArchitectBossBloodSprayExplode
    Triggerable, Spell, Damage, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 1 초
    554.8~832.2 물리 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAArchitectBossBloodSlammerSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    치명타 명중 확률: 5%
    공격 속도: 1.995 초
    action attack or cast time uses animation length [1]
    CGEArchitectBossFireGeyser
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    치명타 명중 확률: 5%
    시전 속도: 1 초
    1초마다 657.6화염 피해를 줌
    active skill area of effect radius +% final [-50]
    base skill effect duration [0]
    ground fire art variation [1032]
    infinite skill effect duration [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/ArchitectBoss/TheArchitectStandalone_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Xipocado, Royal Architect",
        life = 3.71,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MPSArchitectBossFirebolt",
            "MPSArchitectBossIceSpear",
            "MPSArchitectBossBouncingSpark",
            "MPSArchitectBossChaosBolt",
            "MPSArchitectBossBloodBlob",
            "MPSArchitectBossTabletWarp",
            "MPSArchitectBossChaosBounceProj",
            "CGEArchitectBossRepulseSlamSlowZone",
            "CGEArchitectBossFireGeyser",
            "GSArchitectBossFireboltImpact",
            "GSArchitectBossBloodBlobImpact",
            "GAArchitectBossRepulseSlam",
            "GAArchitectBossTabletSlam",
            "GSArchitectBossRuneComboFireMeteorImpact",
            "GSArchitectBossRuneComboIceXCascade",
            "GSArchitectBossRuneComboIceXCascadeInitial",
            "GSArchitectBossRuneComboLightningSnake",
            "GSArchitectBossChaosCloudBurst",
            "GSArchitectBossChaosBounceNova",
            "GSArchitectBossBloodSprayExplode",
            "GSArchitectBossWarpBallExplosion",
            "GAArchitectBossBloodSlammerSlam",
            "GSArchitectBossTabletWarpFast",
            "GSArchitectBossTabletWarp",
            "EASArchitectBossBasicRuneCast",
            "EASArchitectBossHelixRuneCast",
            "EASArchitectBossDualRuneCombo",
            "EASArchitectBossTabletShuffle",
            "DeceleratingProjectilesArchitectBloodSpray",
            "SoulrendArchitectBossChaosCloud",
            "SoulrendArchitectBossChaosCloudSecondary",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossFirebolt"] = {
        name = "MPSArchitectBossFirebolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
        },
        levels = {
            [1] = {1446, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossIceSpear"] = {
        name = "Frostbolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that is effective at [Chill|Chilling] enemies and explodes on colliding with terrain.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Area] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "frost_bolt",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "frostbolt_projectile_acceleration",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20000, 33, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossBouncingSpark"] = {
        name = "MPSArchitectBossBouncingSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_shock_chance_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "ballistic_projectiles_always_bounce",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_ballistic_angle_from_reference_event",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.5, 1.5, 1448, 15000, 20, -50, 3, 25, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossChaosBolt"] = {
        name = "MPSArchitectBossChaosBolt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1449, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossBloodBlob"] = {
        name = "MPSArchitectBossBloodBlob",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_angle_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectiles_not_offset",
            "projectile_ballistic_speed_from_target_distance_given_angle_override",
        },
        levels = {
            [1] = {1450, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossTabletWarp"] = {
        name = "MPSArchitectBossTabletWarp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1454, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArchitectBossChaosBounceProj"] = {
        name = "MPSArchitectBossChaosBounceProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_angle_override",
            "max_num_ballistic_bounces",
            "base_is_projectile",
            "projectile_ballistic_ignore_force_while_exploding",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1456, 70, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEArchitectBossRepulseSlamSlowZone"] = {
        name = "CGEArchitectBossRepulseSlamSlowZone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "ground_ice_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1013, 0, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEArchitectBossFireGeyser"] = {
        name = "CGEArchitectBossFireGeyser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1032, 0, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossFireboltImpact"] = {
        name = "GSArchitectBossFireboltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossBloodBlobImpact"] = {
        name = "GSArchitectBossBloodBlobImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAArchitectBossRepulseSlam"] = {
        name = "GAArchitectBossRepulseSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {200, 75, 80, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAArchitectBossTabletSlam"] = {
        name = "GAArchitectBossTabletSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maim_on_hit_%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossRuneComboFireMeteorImpact"] = {
        name = "GSArchitectBossRuneComboFireMeteorImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossRuneComboIceXCascade"] = {
        name = "GSArchitectBossRuneComboIceXCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossRuneComboIceXCascadeInitial"] = {
        name = "GSArchitectBossRuneComboIceXCascadeInitial",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossRuneComboLightningSnake"] = {
        name = "GSArchitectBossRuneComboLightningSnake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossChaosCloudBurst"] = {
        name = "GSArchitectBossChaosCloudBurst",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossChaosBounceNova"] = {
        name = "GSArchitectBossChaosBounceNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossBloodSprayExplode"] = {
        name = "GSArchitectBossBloodSprayExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossWarpBallExplosion"] = {
        name = "GSArchitectBossWarpBallExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAArchitectBossBloodSlammerSlam"] = {
        name = "GAArchitectBossBloodSlammerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossTabletWarpFast"] = {
        name = "GSArchitectBossTabletWarpFast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArchitectBossTabletWarp"] = {
        name = "GSArchitectBossTabletWarp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArchitectBossBasicRuneCast"] = {
        name = "EASArchitectBossBasicRuneCast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArchitectBossHelixRuneCast"] = {
        name = "EASArchitectBossHelixRuneCast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArchitectBossDualRuneCombo"] = {
        name = "EASArchitectBossDualRuneCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArchitectBossTabletShuffle"] = {
        name = "EASArchitectBossTabletShuffle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectilesArchitectBloodSpray"] = {
        name = "DeceleratingProjectilesArchitectBloodSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "decelerating_projectile_speed_variation_+%",
            "number_of_projectiles_override",
            "spectral_throw_deceleration_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "projectiles_not_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, 1500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SoulrendArchitectBossChaosCloud"] = {
        name = "SoulrendArchitectBossChaosCloud",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectiles_nova",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 25, 0, 0, 3, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SoulrendArchitectBossChaosCloudSecondary"] = {
        name = "SoulrendArchitectBossChaosCloudSecondary",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "projectile_distance_override",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {1, 25, 0, 0, 400, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • 왕실 건축가 지포카도 Text Audio /72
    이름
    어떻게 여기까지 온 거냐?!
    Architect_Emerge_Random
    위대함을 추구한다는 게 어떤 것인지 너는 절대 이해하지 못할 거다!
    Architect_Emerge_2
    리라 바알의 궁전이 앗조아틀과 같은 운명을 맞게 할 수는 없다!
    Architect_Emerge_3
    리라 바알의 궁전이 앗조아틀과 같은 운명을 맞게 할 수는 없다!
    Architect_Emerge_4
    이제... 끝이다. 앗지리 님의 이름으로, 널 끝장내 주마!
    Architect_Emerge_5
    너는 선을 넘었다... 그리고 내 설계는 절대 실패하지 않는다!
    Architect_Emerge_6
    너는 선을 넘었다... 그리고 내 설계는 절대 실패하지 않는다!
    Architect_Emerge_7
    어떻게... 이런... 일이...
    Architect_Death_Random
    어디서... 계산을 실수한 거지...
    Architect_Death_2
    이건... 옳지... 않아!
    Architect_Death_3
    측정.
    Architect_BasicCast_Random
    무게.
    Architect_BasicCast_2
    균형.
    Architect_BasicCast_3
    작동!
    Architect_BasicCast_4
    최적!
    Architect_BasicCast_5
    타락한 결과!
    Architect_HelixRune_Blood_Random
    망가진 현실!
    Architect_HelixRune_Blood_2
    스며드는 진노!
    Architect_HelixRune_Chaos_Random
    고사시키는 분노!
    Architect_HelixRune_Chaos_2
    불타는 비통!
    Architect_HelixRune_Fire_Random
    불타라!
    Architect_HelixRune_Fire_2
    얼음에 갇혀라!
    Architect_HelixRune_Ice_Random
    얼어붙어라!
    Architect_HelixRune_Ice_2
    불변!
    Architect_HelixRune_Lightning_Random
    보잘것없군.
    Architect_HelixRune_Lightning_2
    으윽! ...이건... 예상하지 못했는데...
    Architect_Knockdown_Random
    으윽! ...힘을 더 쏟아야겠군!
    Architect_Knockdown_2
    으윽! ...힘을 더 쏟아야겠군!
    Architect_Knockdown_3
    실력 문제다...
    Architect_PlayerDeath_Random
    실력 문제다...
    Architect_PlayerDeath_2
    또 한심하기 짝이 없는 실패로군.
    Architect_PlayerDeath_3
    내 손안에서 놀아나는구나.
    Architect_PlayerDeath_4
    살을 에는 냉기!
    Architect_RepulseSlam_Random
    살을 에는 냉기!
    Architect_RepulseSlam_2
    살을 에는 냉기!
    Architect_RepulseSlam_3
    오싹한 절망!
    Architect_RepulseSlam_4
    오싹한 절망!
    Architect_RepulseSlam_5
    오싹한 절망!
    Architect_RepulseSlam_6
    오싹한 절망!
    Architect_RepulseSlam_7
    만년설!
    Architect_RepulseSlam_8
    만년설!
    Architect_RepulseSlam_9
    만년설!
    Architect_RepulseSlam_10
    얼어붙는 소용돌이!
    Architect_RuneCombo_BlackHole_1
    종말을... 생각해 봐라.
    Architect_RuneCombo_Blood_1
    전략적 왜곡!
    Architect_RuneCombo_Chaos_1
    불타는 회복력!
    Architect_RuneCombo_FlameGeysers_1
    일렁이는 서리!
    Architect_RuneCombo_IceCascade_1
    공간이 분열된다!
    Architect_RuneCombo_LightningDance_1
    박멸되어라.
    Architect_RuneCombo_Meteor_Random
    박멸되어라.
    Architect_RuneCombo_Meteor_2
    앗지리의 뜻... 그것이 내 소명이다. 머지않아 너도 그분의 뜻을 따르리라!
    Architect_ShuffleTablets_Random
    앗지리의 뜻... 그것이 내 소명이다. 머지않아 너도 그분의 뜻을 따르리라!
    Architect_ShuffleTablets_2
    앗지리의 뜻... 그것이 내 소명이다. 머지않아 너도 그분의 뜻을 따르리라!
    Architect_ShuffleTablets_3
    견줄 수 없는 지성이 어떤 짐을 짊어져야 하는지, 네놈은 이해하지 못한다!
    Architect_ShuffleTablets_4
    견줄 수 없는 지성이 어떤 짐을 짊어져야 하는지, 네놈은 이해하지 못한다!
    Architect_ShuffleTablets_5
    견줄 수 없는 지성이 어떤 짐을 짊어져야 하는지, 네놈은 이해하지 못한다!
    Architect_ShuffleTablets_6
    내 구상에 허점은 없다! 네게 승산은 없다!
    Architect_ShuffleTablets_7
    내 구상에 허점은 없다! 네게 승산은 없다!
    Architect_ShuffleTablets_8
    내 구상에 허점은 없다! 네게 승산은 없다!
    Architect_ShuffleTablets_9
    네 우둔함 속에서 뒹굴어라... 이것이야말로 진정한 천재성이다!
    Architect_ShuffleTablets_10
    네 우둔함 속에서 뒹굴어라... 이것이야말로 진정한 천재성이다!
    Architect_ShuffleTablets_11
    네 우둔함 속에서 뒹굴어라... 이것이야말로 진정한 천재성이다!
    Architect_ShuffleTablets_12
    이제... 끝이다!
    Architect_TeleportBlast_Random
    이제... 끝이다!
    Architect_TeleportBlast_2
    보아라... 과부하 프로토콜!
    Architect_TeleportBlast_3
    보아라... 과부하 프로토콜!
    Architect_TeleportBlast_4
    보아라... 죽음의 배열을!
    Architect_TeleportBlast_5
    아니, 아니... 더 나아질 수 있다. 아니, 더 나아져야만 한다. 처음부터 다시 시작해야겠군!
    Architect_PreEmerge_Random
    오늘 안에 제대로 작동하는 설계를 구상하지 못한다면, 아주 심기가 불편해질 텐데!
    Architect_PreEmerge_2
    그분을 만족시키려면 평범한 것으로는 부족하다. 나는 반드시 성공해야 한다. 여왕께는 오직 최고만을 바쳐야 하거늘.
    Architect_PreEmerge_3
    흠... 절차를 중간에 멈추면 어떻게 될까?... 어떻게 진행해야 하지?
    Architect_PreEmerge_4
    최적화! 하지만 어떻게... 어디를? 누군가에게 이 일을 맡겨야겠다!
    Architect_PreEmerge_5
    Edit

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