IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
โซลิน นักพรตโลหิตชาย
CategoryHumanoidมนุษย์
IconEnemyEvasion IconEnemyResistanceCold
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zolin, Blood Priest
Spectre
Areaสถานนิรภัยควาชิก
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
พลังชีวิต
240%
Energy Shield From Life
15%
การหลบหลีก
+33%
ค่าต้านทาน
IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
300%
ความแม่นยำ
100%
Attack Distance
4 ~ 14
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
เลเวล
56
พลังชีวิต
9,014
Damage
477
ความเสียหายเวท
477
ความแม่นยำ
1,556
{เวลาโจมตี}
1.5
ค่าประสบการณ์
37,638
Minion Life
11,081
Minion Energy Shield
1,662
Minion Damage
1,538
Minion Armour
1,176
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 381572
{เวลาโจมตี}: 1.5 {วิ}
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASVaalBloodPriestBodySwap
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 10 {วิ}
ไม่ถูก ผลักออกไป
ไม่ติดสถานะ สตัน
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
Spell
{เวลาร่าย}: 2 {วิ}
คูลดาวน์: 7.5 {วิ}
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
{เวลาร่าย}: 1.25 {วิ}
สร้างความเสียหาย กายภาพ 218.6 ต่อวินาที
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 14 {วิ}
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 16 {วิ}
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
Attack
Base Damage: 381572
{เวลาโจมตี}: 1.5 {วิ}
คูลดาวน์: 22 {วิ}
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 419.7 ถึง 629.5
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MDBloodPriestBossBloodPool
Multicastable, Triggerable, AttackInPlace, Spell
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 15.5 {วิ}
EGBloodPriestBossSacrifice
Triggerable
MDBloodPriestBossSoulCoreBeam
Multicastable, Triggerable, AttackInPlace, Spell
{เวลาร่าย}: 1 {วิ}
GSBloodTwinsSoulCoreBeamImpact
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย สายฟ้า 655.7 ถึง 1967
action attack or cast time uses animation length [1]
is area damage [1]
GSBloodPriestTransformBreathe
Triggerable, Spell, Damage, AttackInPlace
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 104.9 ถึง 157.4
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance3"
}

Positioned
{
	force_placement = true
}

StateMachine
{
	define_shared_state =
	"
		invisible;
		elemental = 1;
		soul_core_empowered;
		FightStartShout;
	"

	define_shared_checkpoint_state = "im_dead;"
}

Stats
{
	set_monster_delay_item_drops_millis = 5500
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Zolin, Blood Priest",
    life = 2.4,
    energyShield = 0.15,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSBloodPriestBossBloodProj",
        "GSBloodTwinsSoulCoreBeamImpact",
        "GSBloodPriestTransformBreathe",
        "EASVaalBloodPriestBodySwap",
        "EASVaalBloodPriestLifeDrain",
        "EASBloodPriestBossVolley",
        "EASBloodPriestBossVolleyEnraged",
        "EAABloodPriestBossSacrifice",
        "EASBloodPriestBossTeleport",
        "MDBloodPriestBossBloodPool",
        "MDBloodPriestBossSoulCoreBeam",
        "EGBloodPriestBossSacrifice",
        "VaalBloodPriestMiniBossSoulrend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodPriestBossBloodProj"] = {
    name = "MPSBloodPriestBossBloodProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodTwinsSoulCoreBeamImpact"] = {
    name = "GSBloodTwinsSoulCoreBeamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodPriestTransformBreathe"] = {
    name = "GSBloodPriestTransformBreathe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestBodySwap"] = {
    name = "EASVaalBloodPriestBodySwap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestLifeDrain"] = {
    name = "EASVaalBloodPriestLifeDrain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolley"] = {
    name = "EASBloodPriestBossVolley",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolleyEnraged"] = {
    name = "EASBloodPriestBossVolleyEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestBossSacrifice"] = {
    name = "EAABloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossTeleport"] = {
    name = "EASBloodPriestBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossBloodPool"] = {
    name = "MDBloodPriestBossBloodPool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossSoulCoreBeam"] = {
    name = "MDBloodPriestBossSoulCoreBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestBossSacrifice"] = {
    name = "EGBloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestMiniBossSoulrend"] = {
    name = "VaalBloodPriestMiniBossSoulrend",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% -50 -50 Global
  • Craft Tagsflask
    โซลิน นักพรตโลหิตชาย Text Audio /79
    ชื่อ
    อาบบ่อหายนะของแกเสีย!
    BloodPriest_BloodPoolRandom
    อาบบ่อหายนะของแกเสีย!
    BloodPriest_BloodPool2
    อาบบ่อหายนะของแกเสีย!
    BloodPriest_BloodPool3
    จมไปกับความสยองของแกซะ!
    BloodPriest_BloodPool4
    จมไปกับความสยองของแกซะ!
    BloodPriest_BloodPool5
    แด่กาลที่พ้นผ่านนานนม!
    BloodPriest_BloodPool6
    แด่กาลที่พ้นผ่านนานนม!
    BloodPriest_BloodPool7
    แด่กาลที่พ้นผ่านนานนม!
    BloodPriest_BloodPool8
    ความระทมขดตัว!
    BloodPriest_BloodVolleyRandom
    ความระทมขดตัว!
    BloodPriest_BloodVolley2
    ความระทมขดตัว!
    BloodPriest_BloodVolley3
    เลือดเนื้อทรมาน!
    BloodPriest_BloodVolley4
    เลือดเนื้อทรมาน!
    BloodPriest_BloodVolley5
    เชื้อสายแห่งวาล์!
    BloodPriest_BloodVolleyEnrageRandom
    เชื้อสายแห่งวาล์!
    BloodPriest_BloodVolleyEnrage2
    เชื้อสายแห่งวาล์!
    BloodPriest_BloodVolleyEnrage3
    ปลดปล่อยเคออส!
    BloodPriest_BloodVolleyEnrage4
    ปลดปล่อยเคออส!
    BloodPriest_BloodVolleyEnrage5
    ปลดปล่อยเคออส!
    BloodPriest_BloodVolleyEnrage6
    พอ เรายอมแล้วแล!
    BloodPriest_Defeat
    แกพูดเรื่องไร้แก่นสารอันใด?
    BloodPriest_EmergeA
    แกกล้าเปิดห้องนิรภัยเราหรือ?
    BloodPriest_EmergeB
    มาเถิดน้องสาว เรามาอาบเลือดมันเสียเถิด
    BloodPriest_EmergeC
    อึ้ก... อ้ายหมาโสโครก!
    BloodPriest_KnockdownRandom
    อึ้ก... อ้ายหมาโสโครก!
    BloodPriest_Knockdown2
    อึ้ก... แกกล้าดีเช่นไร!
    BloodPriest_Knockdown3
    อึ้ก... แกกล้าดีเช่นไร!
    BloodPriest_Knockdown4
    อึ้ก... แกกล้าดีเช่นไร!
    BloodPriest_Knockdown5
    แก... โชคดีเท่านั้น
    BloodPriest_Knockdown6
    แก... โชคดีเท่านั้น
    BloodPriest_Knockdown7
    เราอยู่เพื่อกันและกัน!
    BloodPriest_LifeDrainRandom
    เราอยู่เพื่อกันและกัน!
    BloodPriest_LifeDrain2
    เราอยู่เพื่อกันและกัน!
    BloodPriest_LifeDrain3
    พันธะ... โลหิต!
    BloodPriest_LifeDrain4
    พันธะ... โลหิต!
    BloodPriest_LifeDrain5
    พันธะ... โลหิต!
    BloodPriest_LifeDrain6
    ถ่ายเลือดด้วยภักดี!
    BloodPriest_LifeDrain7
    ถ่ายเลือดด้วยภักดี!
    BloodPriest_LifeDrain8
    ถ่ายเลือดด้วยภักดี!
    BloodPriest_LifeDrain9
    ไม่มีการสังเวยใดที่เกินควร!
    BloodPriest_SoulRendRandom
    ไม่มีการสังเวยใดที่เกินควร!
    BloodPriest_SoulRend2
    แกช้าไป!
    BloodPriest_TeleportRandom
    เคลื่อนเยี่ยงควาชิก!
    BloodPriest_Teleport2
    เคลื่อนเยี่ยงควาชิก!
    BloodPriest_Teleport3
    เคลื่อนเยี่ยงควาชิก!
    BloodPriest_Teleport4
    การสังเวยของเราจักถูกจดจำชั่วกาลนาน!
    BloodPriest_TeleportSacrificeRandom
    พลังแห่งการสังเวย!
    BloodPriest_TeleportSacrifice2
    เราอยู่ยงมาชั่วกาล!
    BloodPriest_TeleportSacrifice3
    เราอยู่ยงมาชั่วกาล!
    BloodPriest_TeleportSacrifice4
    เราอยู่ยงมาชั่วกาล!
    BloodPriest_TeleportSacrifice5
    ข้าจักล้างแค้นให้เจ้า น้องสาว!
    BloodPriestMAP_ZelinaDefeatRandom
    ข้าจักล้างแค้นให้เจ้า น้องสาว!
    BloodPriestMAP_ZelinaDefeat2
    ข้าจักล้างแค้นให้เจ้า น้องสาว!
    BloodPriestMAP_ZelinaDefeat3
    แข็งใจไว้ เซลิน่า!
    BloodPriest_ZelinaDefeat4
    แข็งใจไว้ เซลิน่า!
    BloodPriest_ZelinaDefeat5
    {ลาเซเลวาล์!}
    BloodPriest_ChantARandom
    {ลาเซเลวาล์!}
    BloodPriest_ChantA2
    {ลาเซเลวาล์!}
    BloodPriest_ChantA3
    {อัถสิริเลอิทซิล!}
    BloodPriest_ChantBRandom
    {อัถสิริเลอิทซิล!}
    BloodPriest_ChantB2
    {อัถสิริเลอิทซิล!}
    BloodPriest_ChantB3
    {ยานอุกซ์โคจานติ!}
    BloodPriest_ChantCRandom
    {ยานอุกซ์โคจานติ!}
    BloodPriest_ChantC2
    {ยานอุกซ์โคจานติ!}
    BloodPriest_ChantC3
    {อะเตอิกเอล!}
    BloodPriest_ChantDRandom
    {อะเตอิกเอล!}
    BloodPriest_ChantD2
    {อะเตอิกเอล!}
    BloodPriest_ChantD3
    {โซคานเตอิกเอล!}
    BloodPriest_ChantERandom
    {โซคานเตอิกเอล!}
    BloodPriest_ChantE2
    {โซคานเตอิกเอล!}
    BloodPriest_ChantE3
    {จัทเลจุทซาล!}
    BloodPriest_ChantFRandom
    {จัทเลจุทซาล!}
    BloodPriest_ChantF2
    {จัทเลจุทซาล!}
    BloodPriest_ChantF3
    {ทยาเจ็บคิฟบา!}
    BloodPriest_ChantGRandom
    {ทยาเจ็บคิฟบา!}
    BloodPriest_ChantG2
    {ทยาเจ็บคิฟบา!}
    BloodPriest_ChantG3
    {อะเตซุคิยา!}
    BloodPriest_ChantHRandom
    {อะเตซุคิยา!}
    BloodPriest_ChantH2
    {อะเตซุคิยา!}
    BloodPriest_ChantH3
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.