血の司祭、ゾリン
ヒューマノイド
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zolin, Blood Priest
SpectreN
Areaクアチクの地下避難所
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
ライフ
240%
Energy Shield From Life
15%
回避力
+33%
耐性
0 30 0 0
Damage
300%
命中力
100%
Attack Distance
4 ~ 14
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
300%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
レベル
56
ライフ
9,014
Damage
477
スペルダメージ
477
命中力
1,556
アタックタイム
1.5
経験値
37,638
Minion Life
11,081
Minion Energy Shield
1,662
Minion Damage
1,538
Minion Armour
1,176
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 381—572
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalBloodPriestBodySwap
クールダウン時間: 10 秒
ノックバックを受けることがない
スタンを受けることがない
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
クールダウン時間: 7.5 秒
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
キャストタイム: 1.25 秒
毎秒218.6物理ダメージを与える
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
クールダウン時間: 10 秒
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
クールダウン時間: 14 秒
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
クールダウン時間: 16 秒
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
クールダウン時間: 22 秒
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
キャストタイム: 1 秒
419.7から629.5物理ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MDBloodPriestBossBloodPool
Multicastable, Triggerable, AttackInPlace
クールダウン時間: 15.5 秒
EGBloodPriestBossSacrifice
Triggerable, AttackInPlace
MDBloodPriestBossSoulCoreBeam
Multicastable, Triggerable, AttackInPlace
GSBloodTwinsSoulCoreBeamImpact
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
655.7から1967ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
GSBloodPriestTransformBreathe
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
104.9から157.4ダメージを与える
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance3"
}

Positioned
{
	force_placement = true
}

StateMachine
{
	define_shared_state =
	"
		invisible;
		elemental = 1;
		soul_core_empowered;
		FightStartShout;
	"

	define_shared_checkpoint_state = "im_dead;"
}

Stats
{
	set_monster_delay_item_drops_millis = 5500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );"

	on_state_invisible_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );
	"

	on_state_disable_life_bar_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/Defeated_Bleeding.epk' );"
}

Life
{
	on_defeat =
	"
		If( And( GetState( am_final_boss_in_fight ) == 1, GetState( use_custom_sector_removal_handling ) == 0 ), (){ TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } );
		SetGlobalAudioParam( FourBossAggro, 0.0 );
	"
}

Functions
{
	defeat_audio = "SetGlobalAudioParam( FourDualBossDefeated, 1.0 );"
}

Animated
{
	on_blood_exsanguinate_01 =
	"
		Roll( 2, 10, ()
		{
			PlayTextAudio( BloodPriest_SoulRendRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss' );
		} );
	"

	on_blood_pool_01 = "PlayTextAudio( BloodPriest_BloodPoolRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
	on_blood_drain_01 = "PlayTextAudio( BloodPriest_LifeDrainRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
	on_teleport_wall_01 = "PlayTextAudio( BloodPriest_TeleportSacrificeRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 2400 );"
	on_teleport_01 = "PlayTextAudio( BloodPriest_TeleportRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
	on_blood_volley_01 = "PlayTextAudio( BloodPriest_BloodVolleyRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 1200 );"
	on_blood_volley_02 = "PlayTextAudio( BloodPriest_BloodVolleyEnrageRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 2800 );"
	on_knockdown_bwd_01 = "PlayTextAudio( BloodPriest_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
	on_knockdown_claw_01 = "PlayTextAudio( BloodPriest_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
	on_knockdown_fwd_01 = "PlayTextAudio( BloodPriest_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
	on_knockdown_knife_01 = "PlayTextAudio( BloodPriest_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = {
    name = "Zolin, Blood Priest",
    life = 2.4,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSBloodPriestBossBloodProj",
        "GSBloodTwinsSoulCoreBeamImpact",
        "GSBloodPriestTransformBreathe",
        "EASVaalBloodPriestBodySwap",
        "EASVaalBloodPriestLifeDrain",
        "EASBloodPriestBossVolley",
        "EASBloodPriestBossVolleyEnraged",
        "EAABloodPriestBossSacrifice",
        "EASBloodPriestBossTeleport",
        "MDBloodPriestBossBloodPool",
        "MDBloodPriestBossSoulCoreBeam",
        "EGBloodPriestBossSacrifice",
        "VaalBloodPriestMiniBossSoulrend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodPriestBossBloodProj"] = {
    name = "MPSBloodPriestBossBloodProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodTwinsSoulCoreBeamImpact"] = {
    name = "GSBloodTwinsSoulCoreBeamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodPriestTransformBreathe"] = {
    name = "GSBloodPriestTransformBreathe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestBodySwap"] = {
    name = "EASVaalBloodPriestBodySwap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestLifeDrain"] = {
    name = "EASVaalBloodPriestLifeDrain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolley"] = {
    name = "EASBloodPriestBossVolley",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolleyEnraged"] = {
    name = "EASBloodPriestBossVolleyEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestBossSacrifice"] = {
    name = "EAABloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossTeleport"] = {
    name = "EASBloodPriestBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossBloodPool"] = {
    name = "MDBloodPriestBossBloodPool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossSoulCoreBeam"] = {
    name = "MDBloodPriestBossSoulCoreBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestBossSacrifice"] = {
    name = "EGBloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestMiniBossSoulrend"] = {
    name = "VaalBloodPriestMiniBossSoulrend",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • i am boss of tier Min: 3 Max: 3 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    血の司祭、ゾリン
    ヒューマノイド
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster slain flask charges granted +% [-50]
    Zolin, Blood Priest
    SpectreN
    Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
    ライフ
    240%
    Energy Shield From Life
    15%
    回避力
    +33%
    耐性
    0 30 0 0
    Damage
    300%
    命中力
    100%
    Attack Distance
    4 ~ 14
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    300%
    Model Size
    135%
    Type
    VaalBloodPriestBossSTANDALONE
    Metadata
    VaalBloodPriestBossSTANDALONE
    レベル
    68
    ライフ
    18,617
    Damage
    699
    スペルダメージ
    699
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    85,902
    Minion Life
    16,632
    Minion Energy Shield
    2,495
    Minion Damage
    2,906
    Minion Armour
    2,413
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 559—839
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASVaalBloodPriestBodySwap
    クールダウン時間: 10 秒
    ノックバックを受けることがない
    スタンを受けることがない
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    EASVaalBloodPriestLifeDrain
    クールダウン時間: 7.5 秒
    action attack or cast time uses animation length [1]
    VaalBloodPriestMiniBossSoulrend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
    キャストタイム: 1.25 秒
    毎秒318.9物理ダメージを与える
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-25]
    base is projectile [1]
    base skill effect duration [1000]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    EASBloodPriestBossTeleport
    クールダウン時間: 10 秒
    action attack or cast time uses animation length [1]
    EASBloodPriestBossVolley
    クールダウン時間: 14 秒
    action attack or cast time uses animation length [1]
    EASBloodPriestBossVolleyEnraged
    クールダウン時間: 16 秒
    action attack or cast time uses animation length [1]
    EAABloodPriestBossSacrifice
    クールダウン時間: 22 秒
    action attack or cast time uses animation length [1]
    MPSBloodPriestBossBloodProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    キャストタイム: 1 秒
    612.2から918.3物理ダメージを与える
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1416]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    MDBloodPriestBossBloodPool
    Multicastable, Triggerable, AttackInPlace
    クールダウン時間: 15.5 秒
    EGBloodPriestBossSacrifice
    Triggerable, AttackInPlace
    MDBloodPriestBossSoulCoreBeam
    Multicastable, Triggerable, AttackInPlace
    GSBloodTwinsSoulCoreBeamImpact
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    956.6から2870ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSBloodPriestTransformBreathe
    Triggerable, Spell, Damage, AttackInPlace
    キャストタイム: 1 秒
    153から229.6ダメージを与える
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBossSTANDALONE"] = {
        name = "Zolin, Blood Priest",
        life = 2.4,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPSBloodPriestBossBloodProj",
            "GSBloodTwinsSoulCoreBeamImpact",
            "GSBloodPriestTransformBreathe",
            "EASVaalBloodPriestBodySwap",
            "EASVaalBloodPriestLifeDrain",
            "EASBloodPriestBossVolley",
            "EASBloodPriestBossVolleyEnraged",
            "EAABloodPriestBossSacrifice",
            "EASBloodPriestBossTeleport",
            "MDBloodPriestBossBloodPool",
            "MDBloodPriestBossSoulCoreBeam",
            "EGBloodPriestBossSacrifice",
            "VaalBloodPriestMiniBossSoulrend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodPriestBossBloodProj"] = {
        name = "MPSBloodPriestBossBloodProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodTwinsSoulCoreBeamImpact"] = {
        name = "GSBloodTwinsSoulCoreBeamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodPriestTransformBreathe"] = {
        name = "GSBloodPriestTransformBreathe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalBloodPriestBodySwap"] = {
        name = "EASVaalBloodPriestBodySwap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cannot_be_stunned",
            "cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalBloodPriestLifeDrain"] = {
        name = "EASVaalBloodPriestLifeDrain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodPriestBossVolley"] = {
        name = "EASBloodPriestBossVolley",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodPriestBossVolleyEnraged"] = {
        name = "EASBloodPriestBossVolleyEnraged",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABloodPriestBossSacrifice"] = {
        name = "EAABloodPriestBossSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodPriestBossTeleport"] = {
        name = "EASBloodPriestBossTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDBloodPriestBossBloodPool"] = {
        name = "MDBloodPriestBossBloodPool",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDBloodPriestBossSoulCoreBeam"] = {
        name = "MDBloodPriestBossSoulCoreBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodPriestBossSacrifice"] = {
        name = "EGBloodPriestBossSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalBloodPriestMiniBossSoulrend"] = {
        name = "VaalBloodPriestMiniBossSoulrend",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • i am boss of tier Min: 3 Max: 3 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    血の司祭、ゾリン Text Audio /79
    名前
    己の破滅を浴びよ!
    BloodPriest_BloodPoolRandom
    己の破滅を浴びよ!
    BloodPriest_BloodPool2
    己の破滅を浴びよ!
    BloodPriest_BloodPool3
    好きな恐怖に溺れよ!
    BloodPriest_BloodPool4
    好きな恐怖に溺れよ!
    BloodPriest_BloodPool5
    失われし時の崇敬!
    BloodPriest_BloodPool6
    失われし時の崇敬!
    BloodPriest_BloodPool7
    失われし時の崇敬!
    BloodPriest_BloodPool8
    とぐろ巻く不幸!
    BloodPriest_BloodVolleyRandom
    とぐろ巻く不幸!
    BloodPriest_BloodVolley2
    とぐろ巻く不幸!
    BloodPriest_BloodVolley3
    内蔵の苦痛!
    BloodPriest_BloodVolley4
    内蔵の苦痛!
    BloodPriest_BloodVolley5
    ヴァールの血筋!
    BloodPriest_BloodVolleyEnrageRandom
    ヴァールの血筋!
    BloodPriest_BloodVolleyEnrage2
    ヴァールの血筋!
    BloodPriest_BloodVolleyEnrage3
    混沌の解放!
    BloodPriest_BloodVolleyEnrage4
    混沌の解放!
    BloodPriest_BloodVolleyEnrage5
    混沌の解放!
    BloodPriest_BloodVolleyEnrage6
    わかった、降伏する!
    BloodPriest_Defeat
    何を言っている?
    BloodPriest_EmergeA
    我らの避難所を暴くか?
    BloodPriest_EmergeB
    来い、妹よ、彼らの血を浴びよう。
    BloodPriest_EmergeC
    くっ……汚らわしい犬め!
    BloodPriest_KnockdownRandom
    くっ……汚らわしい犬め!
    BloodPriest_Knockdown2
    くっ……よくも!
    BloodPriest_Knockdown3
    くっ……よくも!
    BloodPriest_Knockdown4
    くっ……よくも!
    BloodPriest_Knockdown5
    運が……良かったな。
    BloodPriest_Knockdown6
    運が……良かったな。
    BloodPriest_Knockdown7
    我らは互いのために生きる!
    BloodPriest_LifeDrainRandom
    我らは互いのために生きる!
    BloodPriest_LifeDrain2
    我らは互いのために生きる!
    BloodPriest_LifeDrain3
    血の……盟約!
    BloodPriest_LifeDrain4
    血の……盟約!
    BloodPriest_LifeDrain5
    血の……盟約!
    BloodPriest_LifeDrain6
    忠誠の輸血!
    BloodPriest_LifeDrain7
    忠誠の輸血!
    BloodPriest_LifeDrain8
    忠誠の輸血!
    BloodPriest_LifeDrain9
    大きすぎる犠牲などない!
    BloodPriest_SoulRendRandom
    大きすぎる犠牲などない!
    BloodPriest_SoulRend2
    遅い!
    BloodPriest_TeleportRandom
    クアチクの技!
    BloodPriest_Teleport2
    クアチクの技!
    BloodPriest_Teleport3
    クアチクの技!
    BloodPriest_Teleport4
    我らの犠牲は忘れられぬ!
    BloodPriest_TeleportSacrificeRandom
    犠牲の力!
    BloodPriest_TeleportSacrifice2
    我らは時の試練に打ち勝った!
    BloodPriest_TeleportSacrifice3
    我らは時の試練に打ち勝った!
    BloodPriest_TeleportSacrifice4
    我らは時の試練に打ち勝った!
    BloodPriest_TeleportSacrifice5
    妹よ、仇を討ってやる!
    BloodPriestMAP_ZelinaDefeatRandom
    妹よ、仇を討ってやる!
    BloodPriestMAP_ZelinaDefeat2
    妹よ、仇を討ってやる!
    BloodPriestMAP_ZelinaDefeat3
    しっかりしろ、ゼリナ!
    BloodPriest_ZelinaDefeat4
    しっかりしろ、ゼリナ!
    BloodPriest_ZelinaDefeat5
    トラクシー・ル・ヴァール!
    BloodPriest_ChantARandom
    トラクシー・ル・ヴァール!
    BloodPriest_ChantA2
    トラクシー・ル・ヴァール!
    BloodPriest_ChantA3
    アッツィリ・ル・イッツィル!
    BloodPriest_ChantBRandom
    アッツィリ・ル・イッツィル!
    BloodPriest_ChantB2
    アッツィリ・ル・イッツィル!
    BloodPriest_ChantB3
    ギャン・ウクス・コ・ジャンティ!
    BloodPriest_ChantCRandom
    ギャン・ウクス・コ・ジャンティ!
    BloodPriest_ChantC2
    ギャン・ウクス・コ・ジャンティ!
    BloodPriest_ChantC3
    ア・テ・イ・ケル!
    BloodPriest_ChantDRandom
    ア・テ・イ・ケル!
    BloodPriest_ChantD2
    ア・テ・イ・ケル!
    BloodPriest_ChantD3
    ツォカン・テ・イ・ケル!
    BloodPriest_ChantERandom
    ツォカン・テ・イ・ケル!
    BloodPriest_ChantE2
    ツォカン・テ・イ・ケル!
    BloodPriest_ChantE3
    ヤトル・ユッツァル!
    BloodPriest_ChantFRandom
    ヤトル・ユッツァル!
    BloodPriest_ChantF2
    ヤトル・ユッツァル!
    BloodPriest_ChantF3
    トライェブ・キフバ!
    BloodPriest_ChantGRandom
    トライェブ・キフバ!
    BloodPriest_ChantG2
    トライェブ・キフバ!
    BloodPriest_ChantG3
    ア・テ・ユクィア!
    BloodPriest_ChantHRandom
    ア・テ・ユクィア!
    BloodPriest_ChantH2
    ア・テ・ユクィア!
    BloodPriest_ChantH3
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.