Zolin, Blutpriester



Gebiet: Die Cuachic-Schatzkammer
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zolin, Blood Priest
Spectre | N |
---|---|
Area | Die Cuachic-Schatzkammer |
Tags | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, Vaal, very_fast_movement |
Leben
240%
Energy Shield From Life
15%
Ausweichen
+33%
Widerstand




Damage
300%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
56
Leben
7,662
1,176
714
1,352
Damage
477
Zauberschaden
477
Genauigkeit
1,588
Angriffszeit
1.5
Erfahrung
37,638
Minion Life
9,419
Minion Energy Shield
1,662
Minion Damage
1,538
Minion Armour
1,176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 381–572
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASVaalBloodPriestBodySwap
Abklingzeit: 10 Sek.
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
Abklingzeit: 7.5 Sek.
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Zauberzeit: 1.25 Sek.
Verursacht 218.6 physischen Basisschaden pro Sekunde
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
Abklingzeit: 14 Sek.
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
Abklingzeit: 16 Sek.
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
Abklingzeit: 22 Sek.
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

MDBloodPriestBossBloodPool
Multicastable, Triggerable
Abklingzeit: 15.5 Sek.
EGBloodPriestBossSacrifice
Triggerable
MDBloodPriestBossSoulCoreBeam
Multicastable, Triggerable
GSBloodTwinsSoulCoreBeamImpact
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GSBloodPriestTransformBreathe
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = " invisible; elemental = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );" on_state_invisible_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = { name = "Zolin, Blood Priest", life = 2.4, energyShield = 0.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeedUnique", "MPSBloodPriestBossBloodProj", "GSBloodTwinsSoulCoreBeamImpact", "GSBloodPriestTransformBreathe", "EASVaalBloodPriestBodySwap", "EASVaalBloodPriestLifeDrain", "EASBloodPriestBossVolley", "EASBloodPriestBossVolleyEnraged", "EAABloodPriestBossSacrifice", "EASBloodPriestBossTeleport", "MDBloodPriestBossBloodPool", "MDBloodPriestBossSoulCoreBeam", "EGBloodPriestBossSacrifice", "VaalBloodPriestMiniBossSoulrend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodPriestBossBloodProj"] = { name = "MPSBloodPriestBossBloodProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodTwinsSoulCoreBeamImpact"] = { name = "GSBloodTwinsSoulCoreBeamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodPriestTransformBreathe"] = { name = "GSBloodPriestTransformBreathe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBloodPriestBodySwap"] = { name = "EASVaalBloodPriestBodySwap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_stunned", "cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBloodPriestLifeDrain"] = { name = "EASVaalBloodPriestLifeDrain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestBossVolley"] = { name = "EASBloodPriestBossVolley", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestBossVolleyEnraged"] = { name = "EASBloodPriestBossVolleyEnraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABloodPriestBossSacrifice"] = { name = "EAABloodPriestBossSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestBossTeleport"] = { name = "EASBloodPriestBossTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDBloodPriestBossBloodPool"] = { name = "MDBloodPriestBossBloodPool", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDBloodPriestBossSoulCoreBeam"] = { name = "MDBloodPriestBossSoulCoreBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBloodPriestBossSacrifice"] = { name = "EGBloodPriestBossSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalBloodPriestMiniBossSoulrend"] = { name = "VaalBloodPriestMiniBossSoulrend", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Zolin, Blutpriester Text Audio /79
Name |
---|
Badet in einem See Eures Untergangs! — BloodPriest_BloodPoolRandom |
Badet in einem See Eures Untergangs! — BloodPriest_BloodPool2 |
Badet in einem See Eures Untergangs! — BloodPriest_BloodPool3 |
Ertrinkt im Schrecken Eurer Entscheidung! — BloodPriest_BloodPool4 |
Ertrinkt im Schrecken Eurer Entscheidung! — BloodPriest_BloodPool5 |
Ehrfurcht vor einer längst vergangenen Zeit! — BloodPriest_BloodPool6 |
Ehrfurcht vor einer längst vergangenen Zeit! — BloodPriest_BloodPool7 |
Ehrfurcht vor einer längst vergangenen Zeit! — BloodPriest_BloodPool8 |
Sich windendes Elend! — BloodPriest_BloodVolleyRandom |
Sich windendes Elend! — BloodPriest_BloodVolley2 |
Sich windendes Elend! — BloodPriest_BloodVolley3 |
Blutige Folter! — BloodPriest_BloodVolley4 |
Blutige Folter! — BloodPriest_BloodVolley5 |
Abstammung der Vaal! — BloodPriest_BloodVolleyEnrageRandom |
Abstammung der Vaal! — BloodPriest_BloodVolleyEnrage2 |
Abstammung der Vaal! — BloodPriest_BloodVolleyEnrage3 |
Entfesseltes Chaos! — BloodPriest_BloodVolleyEnrage4 |
Entfesseltes Chaos! — BloodPriest_BloodVolleyEnrage5 |
Entfesseltes Chaos! — BloodPriest_BloodVolleyEnrage6 |
Genug, wir ergeben uns! — BloodPriest_Defeat |
Was redet Ihr für einen Unsinn? — BloodPriest_EmergeA |
Ihr wagt es, unser Gewölbe zu öffnen? — BloodPriest_EmergeB |
Komm, Schwester, lass uns in ihrem Blut baden. — BloodPriest_EmergeC |
— BloodPriest_KnockdownRandom |
— BloodPriest_Knockdown2 |
Ugh … wie könnt Ihr es wagen! — BloodPriest_Knockdown3 |
Ugh … wie könnt Ihr es wagen! — BloodPriest_Knockdown4 |
Ugh … wie könnt Ihr es wagen! — BloodPriest_Knockdown5 |
Ihr … hattet Glück. — BloodPriest_Knockdown6 |
Ihr … hattet Glück. — BloodPriest_Knockdown7 |
Wir leben füreinander! — BloodPriest_LifeDrainRandom |
Wir leben füreinander! — BloodPriest_LifeDrain2 |
Wir leben füreinander! — BloodPriest_LifeDrain3 |
Pakt … des Blutes! — BloodPriest_LifeDrain4 |
Pakt … des Blutes! — BloodPriest_LifeDrain5 |
Pakt … des Blutes! — BloodPriest_LifeDrain6 |
Transfusion der Treue! — BloodPriest_LifeDrain7 |
Transfusion der Treue! — BloodPriest_LifeDrain8 |
Transfusion der Treue! — BloodPriest_LifeDrain9 |
Kein Opfer ist zu groß! — BloodPriest_SoulRendRandom |
Kein Opfer ist zu groß! — BloodPriest_SoulRend2 |
Ihr seid zu langsam! — BloodPriest_TeleportRandom |
Cuachicisches Manöver! — BloodPriest_Teleport2 |
Cuachicisches Manöver! — BloodPriest_Teleport3 |
Cuachicisches Manöver! — BloodPriest_Teleport4 |
Man wird sich lange an unser Opfer erinnern! — BloodPriest_TeleportSacrificeRandom |
Die Macht des Opfers! — BloodPriest_TeleportSacrifice2 |
Wir werden überdauern! — BloodPriest_TeleportSacrifice3 |
Wir werden überdauern! — BloodPriest_TeleportSacrifice4 |
Wir werden überdauern! — BloodPriest_TeleportSacrifice5 |
Ich werde dich rächen, Schwester! — BloodPriestMAP_ZelinaDefeatRandom |
Ich werde dich rächen, Schwester! — BloodPriestMAP_ZelinaDefeat2 |
Ich werde dich rächen, Schwester! — BloodPriestMAP_ZelinaDefeat3 |
Bleibe stark, Zelina! — BloodPriest_ZelinaDefeat4 |
Bleibe stark, Zelina! — BloodPriest_ZelinaDefeat5 |
{Tlaxye' le Vaal!} — BloodPriest_ChantARandom |
{Tlaxye' le Vaal!} — BloodPriest_ChantA2 |
{Tlaxye' le Vaal!} — BloodPriest_ChantA3 |
{Atziri le'itzil!} — BloodPriest_ChantBRandom |
{Atziri le'itzil!} — BloodPriest_ChantB2 |
{Atziri le'itzil!} — BloodPriest_ChantB3 |
{Gyan'uks ko'janti!} — BloodPriest_ChantCRandom |
{Gyan'uks ko'janti!} — BloodPriest_ChantC2 |
{Gyan'uks ko'janti!} — BloodPriest_ChantC3 |
{A'te ik'el!} — BloodPriest_ChantDRandom |
{A'te ik'el!} — BloodPriest_ChantD2 |
{A'te ik'el!} — BloodPriest_ChantD3 |
{Tzokan'te ik'el!} — BloodPriest_ChantERandom |
{Tzokan'te ik'el!} — BloodPriest_ChantE2 |
{Tzokan'te ik'el!} — BloodPriest_ChantE3 |
{Yatle yutsal!} — BloodPriest_ChantFRandom |
{Yatle yutsal!} — BloodPriest_ChantF2 |
{Yatle yutsal!} — BloodPriest_ChantF3 |
{Tlayeb kifba!} — BloodPriest_ChantGRandom |
{Tlayeb kifba!} — BloodPriest_ChantG2 |
{Tlayeb kifba!} — BloodPriest_ChantG3 |
{A'te yuquia!} — BloodPriest_ChantHRandom |
{A'te yuquia!} — BloodPriest_ChantH2 |
{A'te yuquia!} — BloodPriest_ChantH3 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.