Zolin, Blutpriester
HumanoidGebiet: Die Cuachic-Schatzkammer
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zolin, Blood Priest
| Spectre | N |
|---|---|
| Area | Die Cuachic-Schatzkammer |
| Tags | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Leben
240%
Energy Shield From Life
15%
Ausweichen
+33%
Widerstand
Damage
300%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
56
Leben
7,662
1,176
714
1,352
Damage
477
Zauberschaden
477
Genauigkeit
1,588
Angriffszeit
1.5
Erfahrung
37,638
Minion Life
9,419
Minion Energy Shield
1,662
Minion Damage
1,538
Minion Armour
1,176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 381–572
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalBloodPriestBodySwap
Abklingzeit: 10 Sek.
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
Abklingzeit: 7.5 Sek.
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Zauberzeit: 1.25 Sek.
Verursacht 218.6 physischen Basisschaden pro Sekunde
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
Abklingzeit: 14 Sek.
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
Abklingzeit: 16 Sek.
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
Abklingzeit: 22 Sek.
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MDBloodPriestBossBloodPool
Multicastable, Triggerable
Abklingzeit: 15.5 Sek.
EGBloodPriestBossSacrifice
Triggerable
MDBloodPriestBossSoulCoreBeam
Multicastable, Triggerable
GSBloodTwinsSoulCoreBeamImpact
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
GSBloodPriestTransformBreathe
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Actor
{
basic_action = "ChangeToStance3"
}
Positioned
{
force_placement = true
}
StateMachine
{
define_shared_state =
"
invisible;
elemental = 1;
soul_core_empowered;
FightStartShout;
"
define_shared_checkpoint_state = "im_dead;"
}
Stats
{
set_monster_delay_item_drops_millis = 5500
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Render
{
use_ao_lights = true
}
StateMachine
{
on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );"
on_state_invisible_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );
"
on_state_disable_life_bar_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/Defeated_Bleeding.epk' );"
}
Life
{
on_defeat =
"
If( And( GetState( am_final_boss_in_fight ) == 1, GetState( use_custom_sector_removal_handling ) == 0 ), (){ TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } );
SetGlobalAudioParam( FourBossAggro, 0.0 );
"
}
Functions
{
defeat_audio = "SetGlobalAudioParam( FourDualBossDefeated, 1.0 );"
}
Animated
{
on_blood_exsanguinate_01 =
"
Roll( 2, 10, ()
{
PlayTextAudio( BloodPriest_SoulRendRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss' );
} );
"
on_blood_pool_01 = "PlayTextAudio( BloodPriest_BloodPoolRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
on_blood_drain_01 = "PlayTextAudio( BloodPriest_LifeDrainRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
on_teleport_wall_01 = "PlayTextAudio( BloodPriest_TeleportSacrificeRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 2400 );"
on_teleport_01 = "PlayTextAudio( BloodPriest_TeleportRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
on_blood_volley_01 = "PlayTextAudio( BloodPriest_BloodVolleyRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 1200 );"
on_blood_volley_02 = "PlayTextAudio( BloodPriest_BloodVolleyEnrageRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 2800 );"
on_knockdown_bwd_01 = "PlayTextAudio( BloodPriest_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
on_knockdown_claw_01 = "PlayTextAudio( BloodPriest_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
on_knockdown_fwd_01 = "PlayTextAudio( BloodPriest_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
on_knockdown_knife_01 = "PlayTextAudio( BloodPriest_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = {
name = "Zolin, Blood Priest",
life = 2.4,
energyShield = 0.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedUnique",
"MPSBloodPriestBossBloodProj",
"GSBloodTwinsSoulCoreBeamImpact",
"GSBloodPriestTransformBreathe",
"EASVaalBloodPriestBodySwap",
"EASVaalBloodPriestLifeDrain",
"EASBloodPriestBossVolley",
"EASBloodPriestBossVolleyEnraged",
"EAABloodPriestBossSacrifice",
"EASBloodPriestBossTeleport",
"MDBloodPriestBossBloodPool",
"MDBloodPriestBossSoulCoreBeam",
"EGBloodPriestBossSacrifice",
"VaalBloodPriestMiniBossSoulrend",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodPriestBossBloodProj"] = {
name = "MPSBloodPriestBossBloodProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"projectile_uses_bearing_as_firing_orientation",
"projectiles_travel_at_fixed_height",
"projectiles_not_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBloodTwinsSoulCoreBeamImpact"] = {
name = "GSBloodTwinsSoulCoreBeamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBloodPriestTransformBreathe"] = {
name = "GSBloodPriestTransformBreathe",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestBodySwap"] = {
name = "EASVaalBloodPriestBodySwap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cannot_be_stunned",
"cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestLifeDrain"] = {
name = "EASVaalBloodPriestLifeDrain",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolley"] = {
name = "EASBloodPriestBossVolley",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolleyEnraged"] = {
name = "EASBloodPriestBossVolleyEnraged",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestBossSacrifice"] = {
name = "EAABloodPriestBossSacrifice",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossTeleport"] = {
name = "EASBloodPriestBossTeleport",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossBloodPool"] = {
name = "MDBloodPriestBossBloodPool",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossSoulCoreBeam"] = {
name = "MDBloodPriestBossSoulCoreBeam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestBossSacrifice"] = {
name = "EGBloodPriestBossSacrifice",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestMiniBossSoulrend"] = {
name = "VaalBloodPriestMiniBossSoulrend",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
monster slain flask charges granted +% [-50]
| Family | MonsterSlainFlaskCharges |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
Zolin, Blutpriester Text Audio /79
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.