Zolin, Blutpriester
Humanoid
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zolin, Blood Priest
SpectreN
AreaDie Cuachic-Schatzkammer
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, Vaal, very_fast_movement
Leben
240%
Energy Shield From Life
15%
Ausweichen
+33%
Widerstand
0 30 0 0
Damage
300%
Genauigkeit
100%
Attack Distance
4 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
Stufe
56
Leben
7,662
Damage
477
Zauberschaden
477
Genauigkeit
1,588
Angriffszeit
1.5
Erfahrung
37,638
Minion Life
9,419
Minion Energy Shield
1,662
Minion Damage
1,538
Minion Armour
1,176
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 381–572
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalBloodPriestBodySwap
Abklingzeit: 10 Sek.
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
Abklingzeit: 7.5 Sek.
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Zauberzeit: 1.25 Sek.
Verursacht 218.6 physischen Basisschaden pro Sekunde
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
Abklingzeit: 14 Sek.
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
Abklingzeit: 16 Sek.
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
Abklingzeit: 22 Sek.
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Zauberzeit: 1 Sek.
Verursacht 419.7 bis 629.5 physischen Schaden
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MDBloodPriestBossBloodPool
Multicastable, Triggerable
Abklingzeit: 15.5 Sek.
EGBloodPriestBossSacrifice
Triggerable
MDBloodPriestBossSoulCoreBeam
Multicastable, Triggerable
GSBloodTwinsSoulCoreBeamImpact
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 655.7 bis 1967 Blitzschaden
action attack or cast time uses animation length [1]
is area damage [1]
GSBloodPriestTransformBreathe
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 104.9 bis 157.4 Feuerschaden
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		invisible;
		elemental = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );"
	on_state_invisible_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = {
    name = "Zolin, Blood Priest",
    life = 2.4,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSBloodPriestBossBloodProj",
        "GSBloodTwinsSoulCoreBeamImpact",
        "GSBloodPriestTransformBreathe",
        "EASVaalBloodPriestBodySwap",
        "EASVaalBloodPriestLifeDrain",
        "EASBloodPriestBossVolley",
        "EASBloodPriestBossVolleyEnraged",
        "EAABloodPriestBossSacrifice",
        "EASBloodPriestBossTeleport",
        "MDBloodPriestBossBloodPool",
        "MDBloodPriestBossSoulCoreBeam",
        "EGBloodPriestBossSacrifice",
        "VaalBloodPriestMiniBossSoulrend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodPriestBossBloodProj"] = {
    name = "MPSBloodPriestBossBloodProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodTwinsSoulCoreBeamImpact"] = {
    name = "GSBloodTwinsSoulCoreBeamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodPriestTransformBreathe"] = {
    name = "GSBloodPriestTransformBreathe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestBodySwap"] = {
    name = "EASVaalBloodPriestBodySwap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestLifeDrain"] = {
    name = "EASVaalBloodPriestLifeDrain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolley"] = {
    name = "EASBloodPriestBossVolley",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolleyEnraged"] = {
    name = "EASBloodPriestBossVolleyEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestBossSacrifice"] = {
    name = "EAABloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossTeleport"] = {
    name = "EASBloodPriestBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossBloodPool"] = {
    name = "MDBloodPriestBossBloodPool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossSoulCoreBeam"] = {
    name = "MDBloodPriestBossSoulCoreBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestBossSacrifice"] = {
    name = "EGBloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestMiniBossSoulrend"] = {
    name = "VaalBloodPriestMiniBossSoulrend",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Zolin, Blutpriester Text Audio /79
    Name
    Badet in einem See Eures Untergangs!
    BloodPriest_BloodPoolRandom
    Badet in einem See Eures Untergangs!
    BloodPriest_BloodPool2
    Badet in einem See Eures Untergangs!
    BloodPriest_BloodPool3
    Ertrinkt im Schrecken Eurer Entscheidung!
    BloodPriest_BloodPool4
    Ertrinkt im Schrecken Eurer Entscheidung!
    BloodPriest_BloodPool5
    Ehrfurcht vor einer längst vergangenen Zeit!
    BloodPriest_BloodPool6
    Ehrfurcht vor einer längst vergangenen Zeit!
    BloodPriest_BloodPool7
    Ehrfurcht vor einer längst vergangenen Zeit!
    BloodPriest_BloodPool8
    Sich windendes Elend!
    BloodPriest_BloodVolleyRandom
    Sich windendes Elend!
    BloodPriest_BloodVolley2
    Sich windendes Elend!
    BloodPriest_BloodVolley3
    Blutige Folter!
    BloodPriest_BloodVolley4
    Blutige Folter!
    BloodPriest_BloodVolley5
    Abstammung der Vaal!
    BloodPriest_BloodVolleyEnrageRandom
    Abstammung der Vaal!
    BloodPriest_BloodVolleyEnrage2
    Abstammung der Vaal!
    BloodPriest_BloodVolleyEnrage3
    Entfesseltes Chaos!
    BloodPriest_BloodVolleyEnrage4
    Entfesseltes Chaos!
    BloodPriest_BloodVolleyEnrage5
    Entfesseltes Chaos!
    BloodPriest_BloodVolleyEnrage6
    Genug, wir ergeben uns!
    BloodPriest_Defeat
    Was redet Ihr für einen Unsinn?
    BloodPriest_EmergeA
    Ihr wagt es, unser Gewölbe zu öffnen?
    BloodPriest_EmergeB
    Komm, Schwester, lass uns in ihrem Blut baden.
    BloodPriest_EmergeC
    {Ugh … widerwärtiger Hund!}{Ugh … widerwärtige Hündin!}
    BloodPriest_KnockdownRandom
    {Ugh … widerlicher Hund!}{Ugh … widerwärtige Hündin!}
    BloodPriest_Knockdown2
    Ugh … wie könnt Ihr es wagen!
    BloodPriest_Knockdown3
    Ugh … wie könnt Ihr es wagen!
    BloodPriest_Knockdown4
    Ugh … wie könnt Ihr es wagen!
    BloodPriest_Knockdown5
    Ihr … hattet Glück.
    BloodPriest_Knockdown6
    Ihr … hattet Glück.
    BloodPriest_Knockdown7
    Wir leben füreinander!
    BloodPriest_LifeDrainRandom
    Wir leben füreinander!
    BloodPriest_LifeDrain2
    Wir leben füreinander!
    BloodPriest_LifeDrain3
    Pakt … des Blutes!
    BloodPriest_LifeDrain4
    Pakt … des Blutes!
    BloodPriest_LifeDrain5
    Pakt … des Blutes!
    BloodPriest_LifeDrain6
    Transfusion der Treue!
    BloodPriest_LifeDrain7
    Transfusion der Treue!
    BloodPriest_LifeDrain8
    Transfusion der Treue!
    BloodPriest_LifeDrain9
    Kein Opfer ist zu groß!
    BloodPriest_SoulRendRandom
    Kein Opfer ist zu groß!
    BloodPriest_SoulRend2
    Ihr seid zu langsam!
    BloodPriest_TeleportRandom
    Cuachicisches Manöver!
    BloodPriest_Teleport2
    Cuachicisches Manöver!
    BloodPriest_Teleport3
    Cuachicisches Manöver!
    BloodPriest_Teleport4
    Man wird sich lange an unser Opfer erinnern!
    BloodPriest_TeleportSacrificeRandom
    Die Macht des Opfers!
    BloodPriest_TeleportSacrifice2
    Wir werden überdauern!
    BloodPriest_TeleportSacrifice3
    Wir werden überdauern!
    BloodPriest_TeleportSacrifice4
    Wir werden überdauern!
    BloodPriest_TeleportSacrifice5
    Ich werde dich rächen, Schwester!
    BloodPriestMAP_ZelinaDefeatRandom
    Ich werde dich rächen, Schwester!
    BloodPriestMAP_ZelinaDefeat2
    Ich werde dich rächen, Schwester!
    BloodPriestMAP_ZelinaDefeat3
    Bleibe stark, Zelina!
    BloodPriest_ZelinaDefeat4
    Bleibe stark, Zelina!
    BloodPriest_ZelinaDefeat5
    {Tlaxye' le Vaal!}
    BloodPriest_ChantARandom
    {Tlaxye' le Vaal!}
    BloodPriest_ChantA2
    {Tlaxye' le Vaal!}
    BloodPriest_ChantA3
    {Atziri le'itzil!}
    BloodPriest_ChantBRandom
    {Atziri le'itzil!}
    BloodPriest_ChantB2
    {Atziri le'itzil!}
    BloodPriest_ChantB3
    {Gyan'uks ko'janti!}
    BloodPriest_ChantCRandom
    {Gyan'uks ko'janti!}
    BloodPriest_ChantC2
    {Gyan'uks ko'janti!}
    BloodPriest_ChantC3
    {A'te ik'el!}
    BloodPriest_ChantDRandom
    {A'te ik'el!}
    BloodPriest_ChantD2
    {A'te ik'el!}
    BloodPriest_ChantD3
    {Tzokan'te ik'el!}
    BloodPriest_ChantERandom
    {Tzokan'te ik'el!}
    BloodPriest_ChantE2
    {Tzokan'te ik'el!}
    BloodPriest_ChantE3
    {Yatle yutsal!}
    BloodPriest_ChantFRandom
    {Yatle yutsal!}
    BloodPriest_ChantF2
    {Yatle yutsal!}
    BloodPriest_ChantF3
    {Tlayeb kifba!}
    BloodPriest_ChantGRandom
    {Tlayeb kifba!}
    BloodPriest_ChantG2
    {Tlayeb kifba!}
    BloodPriest_ChantG3
    {A'te yuquia!}
    BloodPriest_ChantHRandom
    {A'te yuquia!}
    BloodPriest_ChantH2
    {A'te yuquia!}
    BloodPriest_ChantH3
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