피의 사제 졸린



지역: 쿠아식 금고실
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zolin, Blood Priest
Spectre | N |
---|---|
Area | 쿠아식 금고실 |
Tags | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, 바알, very_fast_movement |
생명력
240%
Energy Shield From Life
15%
회피
+33%
저항




Damage
300%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
300%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
56
생명력
7,662
1,176
714
1,352
Damage
477
주문 피해
477
정확도
1,588
공격 속도
1.5
경험치
37,638
Minion Life
9,419
Minion Energy Shield
1,662
Minion Damage
1,538
Minion Armour
1,176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 381–572
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASVaalBloodPriestBodySwap
재사용 대기시간: 10 초
밀려날 수 없음
기절할 수 없음
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
재사용 대기시간: 7.5 초
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
시전 속도: 1.25 초
1초마다 218.6의 기본 물리 피해를 줌
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
재사용 대기시간: 14 초
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
재사용 대기시간: 16 초
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
재사용 대기시간: 22 초
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

MDBloodPriestBossBloodPool
Multicastable, Triggerable
재사용 대기시간: 15.5 초
EGBloodPriestBossSacrifice
Triggerable
MDBloodPriestBossSoulCoreBeam
Multicastable, Triggerable
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = " invisible; elemental = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );" on_state_invisible_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = { name = "Zolin, Blood Priest", life = 2.4, energyShield = 0.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeedUnique", "MPSBloodPriestBossBloodProj", "GSBloodTwinsSoulCoreBeamImpact", "GSBloodPriestTransformBreathe", "EASVaalBloodPriestBodySwap", "EASVaalBloodPriestLifeDrain", "EASBloodPriestBossVolley", "EASBloodPriestBossVolleyEnraged", "EAABloodPriestBossSacrifice", "EASBloodPriestBossTeleport", "MDBloodPriestBossBloodPool", "MDBloodPriestBossSoulCoreBeam", "EGBloodPriestBossSacrifice", "VaalBloodPriestMiniBossSoulrend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodPriestBossBloodProj"] = { name = "MPSBloodPriestBossBloodProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodTwinsSoulCoreBeamImpact"] = { name = "GSBloodTwinsSoulCoreBeamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodPriestTransformBreathe"] = { name = "GSBloodPriestTransformBreathe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBloodPriestBodySwap"] = { name = "EASVaalBloodPriestBodySwap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_stunned", "cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBloodPriestLifeDrain"] = { name = "EASVaalBloodPriestLifeDrain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestBossVolley"] = { name = "EASBloodPriestBossVolley", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestBossVolleyEnraged"] = { name = "EASBloodPriestBossVolleyEnraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABloodPriestBossSacrifice"] = { name = "EAABloodPriestBossSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestBossTeleport"] = { name = "EASBloodPriestBossTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDBloodPriestBossBloodPool"] = { name = "MDBloodPriestBossBloodPool", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDBloodPriestBossSoulCoreBeam"] = { name = "MDBloodPriestBossSoulCoreBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBloodPriestBossSacrifice"] = { name = "EGBloodPriestBossSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalBloodPriestMiniBossSoulrend"] = { name = "VaalBloodPriestMiniBossSoulrend", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
피의 사제 졸린 Text Audio /79
이름 |
---|
Bathe in a pool of your doom! — BloodPriest_BloodPoolRandom |
Bathe in a pool of your doom! — BloodPriest_BloodPool2 |
Bathe in a pool of your doom! — BloodPriest_BloodPool3 |
Drown in the horror of your choice! — BloodPriest_BloodPool4 |
Drown in the horror of your choice! — BloodPriest_BloodPool5 |
Reverence of a time long forgotten! — BloodPriest_BloodPool6 |
Reverence of a time long forgotten! — BloodPriest_BloodPool7 |
Reverence of a time long forgotten! — BloodPriest_BloodPool8 |
Coiling misery! — BloodPriest_BloodVolleyRandom |
Coiling misery! — BloodPriest_BloodVolley2 |
Coiling misery! — BloodPriest_BloodVolley3 |
Visceral torment! — BloodPriest_BloodVolley4 |
Visceral torment! — BloodPriest_BloodVolley5 |
Lineage of the Vaal! — BloodPriest_BloodVolleyEnrageRandom |
Lineage of the Vaal! — BloodPriest_BloodVolleyEnrage2 |
Lineage of the Vaal! — BloodPriest_BloodVolleyEnrage3 |
Chaos unleashed! — BloodPriest_BloodVolleyEnrage4 |
Chaos unleashed! — BloodPriest_BloodVolleyEnrage5 |
Chaos unleashed! — BloodPriest_BloodVolleyEnrage6 |
Enough, we submit! — BloodPriest_Defeat |
What nonsense do you speak? — BloodPriest_EmergeA |
You dare open our Vault? — BloodPriest_EmergeB |
Come sister, let us bathe in their blood. — BloodPriest_EmergeC |
Ugh... you vile dog! — BloodPriest_KnockdownRandom |
Ugh... you vile dog! — BloodPriest_Knockdown2 |
Ugh... how dare you! — BloodPriest_Knockdown3 |
Ugh... how dare you! — BloodPriest_Knockdown4 |
Ugh... how dare you! — BloodPriest_Knockdown5 |
You... got lucky. — BloodPriest_Knockdown6 |
You... got lucky. — BloodPriest_Knockdown7 |
We live for one another! — BloodPriest_LifeDrainRandom |
We live for one another! — BloodPriest_LifeDrain2 |
We live for one another! — BloodPriest_LifeDrain3 |
Pact... of blood! — BloodPriest_LifeDrain4 |
Pact... of blood! — BloodPriest_LifeDrain5 |
Pact... of blood! — BloodPriest_LifeDrain6 |
Loyal transfusion! — BloodPriest_LifeDrain7 |
Loyal transfusion! — BloodPriest_LifeDrain8 |
Loyal transfusion! — BloodPriest_LifeDrain9 |
No sacrifice is too great! — BloodPriest_SoulRendRandom |
No sacrifice is too great! — BloodPriest_SoulRend2 |
You are too slow! — BloodPriest_TeleportRandom |
Cuachic manuevere! — BloodPriest_Teleport2 |
Cuachic manuevere! — BloodPriest_Teleport3 |
Cuachic manuevere! — BloodPriest_Teleport4 |
Our sacrifice is long remembered! — BloodPriest_TeleportSacrificeRandom |
The power of sacrifice! — BloodPriest_TeleportSacrifice2 |
We stand the test of time! — BloodPriest_TeleportSacrifice3 |
We stand the test of time! — BloodPriest_TeleportSacrifice4 |
We stand the test of time! — BloodPriest_TeleportSacrifice5 |
I will avenge you sister! — BloodPriestMAP_ZelinaDefeatRandom |
I will avenge you sister! — BloodPriestMAP_ZelinaDefeat2 |
I will avenge you sister! — BloodPriestMAP_ZelinaDefeat3 |
Stay strong, Zelina! — BloodPriest_ZelinaDefeat4 |
Stay strong, Zelina! — BloodPriest_ZelinaDefeat5 |
{Tlaxye' le Vaal!} — BloodPriest_ChantARandom |
{Tlaxye' le Vaal!} — BloodPriest_ChantA2 |
{Tlaxye' le Vaal!} — BloodPriest_ChantA3 |
{Atziri le'itzil!} — BloodPriest_ChantBRandom |
{Atziri le'itzil!} — BloodPriest_ChantB2 |
{Atziri le'itzil!} — BloodPriest_ChantB3 |
{Gyan'uks ko'janti!} — BloodPriest_ChantCRandom |
{Gyan'uks ko'janti!} — BloodPriest_ChantC2 |
{Gyan'uks ko'janti!} — BloodPriest_ChantC3 |
{A'te ik'el!} — BloodPriest_ChantDRandom |
{A'te ik'el!} — BloodPriest_ChantD2 |
{A'te ik'el!} — BloodPriest_ChantD3 |
{Tzokan'te ik'el!} — BloodPriest_ChantERandom |
{Tzokan'te ik'el!} — BloodPriest_ChantE2 |
{Tzokan'te ik'el!} — BloodPriest_ChantE3 |
{Yatle yutsal!} — BloodPriest_ChantFRandom |
{Yatle yutsal!} — BloodPriest_ChantF2 |
{Yatle yutsal!} — BloodPriest_ChantF3 |
{Tlayeb kifba!} — BloodPriest_ChantGRandom |
{Tlayeb kifba!} — BloodPriest_ChantG2 |
{Tlayeb kifba!} — BloodPriest_ChantG3 |
{A'te yuquia!} — BloodPriest_ChantHRandom |
{A'te yuquia!} — BloodPriest_ChantH2 |
{A'te yuquia!} — BloodPriest_ChantH3 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.