鮮血祭司.阿塔澤克



地區: 庫阿西克寶庫
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zolin, Blood Priest
Spectre | N |
---|---|
Area | 庫阿西克寶庫 |
Tags | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, 瓦爾, very_fast_movement |
生命
240%
Energy Shield From Life
15%
閃避
+33%
抗性




傷害
300%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
300%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
56
生命
7,662
1,176
714
1,352
傷害
477
法術傷害
477
命中
1,588
攻擊時間
1.5
經驗值
37,638
召喚物生命
9,419
Minion Energy Shield
1,662
召喚物傷害
1,538
召喚物護甲
1,176
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 381–572
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASVaalBloodPriestBodySwap
冷卻時間: 10 秒
不能被擊退
無法被暈眩
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
冷卻時間: 7.5 秒
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
施放時間: 1.25 秒
每秒造成 218.6 基礎物理傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
冷卻時間: 14 秒
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
冷卻時間: 16 秒
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
冷卻時間: 22 秒
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

MDBloodPriestBossBloodPool
法術可重複, 可觸發
冷卻時間: 15.5 秒
EGBloodPriestBossSacrifice
可觸發
MDBloodPriestBossSoulCoreBeam
法術可重複, 可觸發
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = " invisible; elemental = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );" on_state_invisible_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = { name = "Zolin, Blood Priest", life = 2.4, energyShield = 0.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeedUnique", "MPSBloodPriestBossBloodProj", "GSBloodTwinsSoulCoreBeamImpact", "GSBloodPriestTransformBreathe", "EASVaalBloodPriestBodySwap", "EASVaalBloodPriestLifeDrain", "EASBloodPriestBossVolley", "EASBloodPriestBossVolleyEnraged", "EAABloodPriestBossSacrifice", "EASBloodPriestBossTeleport", "MDBloodPriestBossBloodPool", "MDBloodPriestBossSoulCoreBeam", "EGBloodPriestBossSacrifice", "VaalBloodPriestMiniBossSoulrend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodPriestBossBloodProj"] = { name = "MPSBloodPriestBossBloodProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodTwinsSoulCoreBeamImpact"] = { name = "GSBloodTwinsSoulCoreBeamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodPriestTransformBreathe"] = { name = "GSBloodPriestTransformBreathe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBloodPriestBodySwap"] = { name = "EASVaalBloodPriestBodySwap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_stunned", "cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBloodPriestLifeDrain"] = { name = "EASVaalBloodPriestLifeDrain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestBossVolley"] = { name = "EASBloodPriestBossVolley", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestBossVolleyEnraged"] = { name = "EASBloodPriestBossVolleyEnraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABloodPriestBossSacrifice"] = { name = "EAABloodPriestBossSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestBossTeleport"] = { name = "EASBloodPriestBossTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDBloodPriestBossBloodPool"] = { name = "MDBloodPriestBossBloodPool", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDBloodPriestBossSoulCoreBeam"] = { name = "MDBloodPriestBossSoulCoreBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBloodPriestBossSacrifice"] = { name = "EGBloodPriestBossSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalBloodPriestMiniBossSoulrend"] = { name = "VaalBloodPriestMiniBossSoulrend", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
鮮血祭司.佐林 Text Audio /79
名稱 |
---|
沐浴在你的毀滅之池中吧! — BloodPriest_BloodPoolRandom |
沐浴在你的毀滅之池中吧! — BloodPriest_BloodPool2 |
沐浴在你的毀滅之池中吧! — BloodPriest_BloodPool3 |
淹死在你自選的恐懼之中吧! — BloodPriest_BloodPool4 |
淹死在你自選的恐懼之中吧! — BloodPriest_BloodPool5 |
對遠古遺忘歲月的崇敬! — BloodPriest_BloodPool6 |
對遠古遺忘歲月的崇敬! — BloodPriest_BloodPool7 |
對遠古遺忘歲月的崇敬! — BloodPriest_BloodPool8 |
盤繞的苦難! — BloodPriest_BloodVolleyRandom |
盤繞的苦難! — BloodPriest_BloodVolley2 |
盤繞的苦難! — BloodPriest_BloodVolley3 |
血肉的折磨! — BloodPriest_BloodVolley4 |
血肉的折磨! — BloodPriest_BloodVolley5 |
瓦爾的血脈! — BloodPriest_BloodVolleyEnrageRandom |
瓦爾的血脈! — BloodPriest_BloodVolleyEnrage2 |
瓦爾的血脈! — BloodPriest_BloodVolleyEnrage3 |
釋放混沌! — BloodPriest_BloodVolleyEnrage4 |
釋放混沌! — BloodPriest_BloodVolleyEnrage5 |
釋放混沌! — BloodPriest_BloodVolleyEnrage6 |
夠了,我們屈服! — BloodPriest_Defeat |
你胡說些什麼? — BloodPriest_EmergeA |
你竟敢打開我們的寶庫? — BloodPriest_EmergeB |
來吧,姐妹,讓我們沐浴在他們的鮮血中。 — BloodPriest_EmergeC |
呃……你這卑劣的狗! — BloodPriest_KnockdownRandom |
呃……你這卑劣的狗! — BloodPriest_Knockdown2 |
啊……你敢! — BloodPriest_Knockdown3 |
啊……你敢! — BloodPriest_Knockdown4 |
啊……你敢! — BloodPriest_Knockdown5 |
你……只是走運。 — BloodPriest_Knockdown6 |
你……只是走運。 — BloodPriest_Knockdown7 |
我們為彼此而活! — BloodPriest_LifeDrainRandom |
我們為彼此而活! — BloodPriest_LifeDrain2 |
我們為彼此而活! — BloodPriest_LifeDrain3 |
鮮血……契約! — BloodPriest_LifeDrain4 |
鮮血……契約! — BloodPriest_LifeDrain5 |
鮮血……契約! — BloodPriest_LifeDrain6 |
忠誠的輸血! — BloodPriest_LifeDrain7 |
忠誠的輸血! — BloodPriest_LifeDrain8 |
忠誠的輸血! — BloodPriest_LifeDrain9 |
再大的犧牲也不為過! — BloodPriest_SoulRendRandom |
再大的犧牲也不為過! — BloodPriest_SoulRend2 |
你太慢了! — BloodPriest_TeleportRandom |
庫阿西克戰術! — BloodPriest_Teleport2 |
庫阿西克戰術! — BloodPriest_Teleport3 |
庫阿西克戰術! — BloodPriest_Teleport4 |
我們的犧牲將被永遠銘記! — BloodPriest_TeleportSacrificeRandom |
犧牲之力! — BloodPriest_TeleportSacrifice2 |
我們經得起時間的測試! — BloodPriest_TeleportSacrifice3 |
我們經得起時間的測試! — BloodPriest_TeleportSacrifice4 |
我們經得起時間的測試! — BloodPriest_TeleportSacrifice5 |
I will avenge you sister! — BloodPriestMAP_ZelinaDefeatRandom |
I will avenge you sister! — BloodPriestMAP_ZelinaDefeat2 |
I will avenge you sister! — BloodPriestMAP_ZelinaDefeat3 |
撐住,澤莉娜! — BloodPriest_ZelinaDefeat4 |
撐住,澤莉娜! — BloodPriest_ZelinaDefeat5 |
特拉許耶・勒・瓦爾 — BloodPriest_ChantARandom |
特拉許耶・勒・瓦爾 — BloodPriest_ChantA2 |
特拉許耶・勒・瓦爾 — BloodPriest_ChantA3 |
阿茲里・勒・伊茲爾 — BloodPriest_ChantBRandom |
阿茲里・勒・伊茲爾 — BloodPriest_ChantB2 |
阿茲里・勒・伊茲爾 — BloodPriest_ChantB3 |
吉安烏克斯・柯詹提 — BloodPriest_ChantCRandom |
吉安烏克斯・柯詹提 — BloodPriest_ChantC2 |
吉安烏克斯・柯詹提 — BloodPriest_ChantC3 |
阿特・伊克爾 — BloodPriest_ChantDRandom |
阿特・伊克爾 — BloodPriest_ChantD2 |
阿特・伊克爾 — BloodPriest_ChantD3 |
佐坎特・伊克爾 — BloodPriest_ChantERandom |
佐坎特・伊克爾 — BloodPriest_ChantE2 |
佐坎特・伊克爾 — BloodPriest_ChantE3 |
雅特雷・尤札爾 — BloodPriest_ChantFRandom |
雅特雷・尤札爾 — BloodPriest_ChantF2 |
雅特雷・尤札爾 — BloodPriest_ChantF3 |
特拉耶布・基芙巴 — BloodPriest_ChantGRandom |
特拉耶布・基芙巴 — BloodPriest_ChantG2 |
特拉耶布・基芙巴 — BloodPriest_ChantG3 |
阿特・尤奎亞 — BloodPriest_ChantHRandom |
阿特・尤奎亞 — BloodPriest_ChantH2 |
阿特・尤奎亞 — BloodPriest_ChantH3 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.