Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
鮮血祭司.佐林
CategoryHumanoid人形
IconEnemyEvasion IconEnemyResistanceCold
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zolin, Blood Priest
Spectre
Area庫阿西克寶庫
Tagsfast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
生命
240%
Energy Shield From Life
15%
閃避
+33%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
傷害
300%
命中
100%
暴擊 Chance
5%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
300%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
保留
113
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
保留
51.9%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
等級
56
生命
9,014
傷害
477
法術傷害
477
命中
1,556
攻擊時間
1.5
經驗值
37,638
召喚物生命
11,081
Minion Energy Shield
1,662
召喚物傷害
1,538
召喚物護甲
1,176
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 381—572
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASVaalBloodPriestBodySwap
法術
施放時間: 1 秒
冷卻時間: 10 秒
不能被擊退
無法被暈眩
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
法術
施放時間: 2 秒
冷卻時間: 7.5 秒
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術, AttackInPlace
施放時間: 1.25 秒
每秒造成218.6物理傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
法術
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
法術
施放時間: 1 秒
冷卻時間: 14 秒
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
法術
施放時間: 1 秒
冷卻時間: 16 秒
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
攻擊
Base Damage: 381—572
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 22 秒
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成419.7至629.5物理傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MDBloodPriestBossBloodPool
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
冷卻時間: 15.5 秒
EGBloodPriestBossSacrifice
可觸發
MDBloodPriestBossSoulCoreBeam
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
GSBloodTwinsSoulCoreBeamImpact
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 6%
施放時間: 1 秒
造成655.7至1967閃電傷害
action attack or cast time uses animation length [1]
is area damage [1]
GSBloodPriestTransformBreathe
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 6%
施放時間: 1 秒
造成104.9至157.4火焰傷害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance3"
}

Positioned
{
	force_placement = true
}

StateMachine
{
	define_shared_state =
	"
		invisible;
		elemental = 1;
		soul_core_empowered;
		FightStartShout;
	"

	define_shared_checkpoint_state = "im_dead;"
}

Stats
{
	set_monster_delay_item_drops_millis = 5500
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Zolin, Blood Priest",
    life = 2.4,
    energyShield = 0.15,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSBloodPriestBossBloodProj",
        "GSBloodTwinsSoulCoreBeamImpact",
        "GSBloodPriestTransformBreathe",
        "EASVaalBloodPriestBodySwap",
        "EASVaalBloodPriestLifeDrain",
        "EASBloodPriestBossVolley",
        "EASBloodPriestBossVolleyEnraged",
        "EAABloodPriestBossSacrifice",
        "EASBloodPriestBossTeleport",
        "MDBloodPriestBossBloodPool",
        "MDBloodPriestBossSoulCoreBeam",
        "EGBloodPriestBossSacrifice",
        "VaalBloodPriestMiniBossSoulrend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodPriestBossBloodProj"] = {
    name = "MPSBloodPriestBossBloodProj",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodTwinsSoulCoreBeamImpact"] = {
    name = "GSBloodTwinsSoulCoreBeamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodPriestTransformBreathe"] = {
    name = "GSBloodPriestTransformBreathe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestBodySwap"] = {
    name = "EASVaalBloodPriestBodySwap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestLifeDrain"] = {
    name = "EASVaalBloodPriestLifeDrain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolley"] = {
    name = "EASBloodPriestBossVolley",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolleyEnraged"] = {
    name = "EASBloodPriestBossVolleyEnraged",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestBossSacrifice"] = {
    name = "EAABloodPriestBossSacrifice",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossTeleport"] = {
    name = "EASBloodPriestBossTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossBloodPool"] = {
    name = "MDBloodPriestBossBloodPool",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossSoulCoreBeam"] = {
    name = "MDBloodPriestBossSoulCoreBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestBossSacrifice"] = {
    name = "EGBloodPriestBossSacrifice",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestMiniBossSoulrend"] = {
    name = "VaalBloodPriestMiniBossSoulrend",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% -50 — -50 Global
  • Craft Tagsflask
    鮮血祭司.佐林 Text Audio /82
    名稱
    沐浴在你的毀滅之池中吧!
    BloodPriest_BloodPoolRandom — 鮮血祭司.佐林
    沐浴在你的毀滅之池中吧!
    BloodPriest_BloodPool2 — 鮮血祭司.佐林
    沐浴在你的毀滅之池中吧!
    BloodPriest_BloodPool3 — 鮮血祭司.佐林
    淹死在你自選的恐懼之中吧!
    BloodPriest_BloodPool4 — 鮮血祭司.佐林
    淹死在你自選的恐懼之中吧!
    BloodPriest_BloodPool5 — 鮮血祭司.佐林
    對遠古遺忘歲月的崇敬!
    BloodPriest_BloodPool6 — 鮮血祭司.佐林
    對遠古遺忘歲月的崇敬!
    BloodPriest_BloodPool7 — 鮮血祭司.佐林
    對遠古遺忘歲月的崇敬!
    BloodPriest_BloodPool8 — 鮮血祭司.佐林
    盤繞的苦難!
    BloodPriest_BloodVolleyRandom — 鮮血祭司.佐林
    盤繞的苦難!
    BloodPriest_BloodVolley2 — 鮮血祭司.佐林
    盤繞的苦難!
    BloodPriest_BloodVolley3 — 鮮血祭司.佐林
    血肉的折磨!
    BloodPriest_BloodVolley4 — 鮮血祭司.佐林
    血肉的折磨!
    BloodPriest_BloodVolley5 — 鮮血祭司.佐林
    瓦爾的血脈!
    BloodPriest_BloodVolleyEnrageRandom — 鮮血祭司.佐林
    瓦爾的血脈!
    BloodPriest_BloodVolleyEnrage2 — 鮮血祭司.佐林
    瓦爾的血脈!
    BloodPriest_BloodVolleyEnrage3 — 鮮血祭司.佐林
    釋放混沌!
    BloodPriest_BloodVolleyEnrage4 — 鮮血祭司.佐林
    釋放混沌!
    BloodPriest_BloodVolleyEnrage5 — 鮮血祭司.佐林
    釋放混沌!
    BloodPriest_BloodVolleyEnrage6 — 鮮血祭司.佐林
    夠了,我們屈服!
    BloodPriest_Defeat — 鮮血祭司.佐林
    你胡說些什麼?
    BloodPriest_EmergeA — 鮮血祭司.佐林
    你竟敢打開我們的寶庫?
    BloodPriest_EmergeB — 鮮血祭司.佐林
    來吧,姐妹,讓我們沐浴在他們的鮮血中。
    BloodPriest_EmergeC — 鮮血祭司.佐林
    呃……你這卑劣的狗!
    BloodPriest_KnockdownRandom — 鮮血祭司.佐林
    呃……你這卑劣的狗!
    BloodPriest_Knockdown2 — 鮮血祭司.佐林
    啊……你敢!
    BloodPriest_Knockdown3 — 鮮血祭司.佐林
    啊……你敢!
    BloodPriest_Knockdown4 — 鮮血祭司.佐林
    啊……你敢!
    BloodPriest_Knockdown5 — 鮮血祭司.佐林
    你……只是走運。
    BloodPriest_Knockdown6 — 鮮血祭司.佐林
    你……只是走運。
    BloodPriest_Knockdown7 — 鮮血祭司.佐林
    我們為彼此而活!
    BloodPriest_LifeDrainRandom — 鮮血祭司.佐林
    我們為彼此而活!
    BloodPriest_LifeDrain2 — 鮮血祭司.佐林
    我們為彼此而活!
    BloodPriest_LifeDrain3 — 鮮血祭司.佐林
    鮮血……契約!
    BloodPriest_LifeDrain4 — 鮮血祭司.佐林
    鮮血……契約!
    BloodPriest_LifeDrain5 — 鮮血祭司.佐林
    鮮血……契約!
    BloodPriest_LifeDrain6 — 鮮血祭司.佐林
    忠誠的輸血!
    BloodPriest_LifeDrain7 — 鮮血祭司.佐林
    忠誠的輸血!
    BloodPriest_LifeDrain8 — 鮮血祭司.佐林
    忠誠的輸血!
    BloodPriest_LifeDrain9 — 鮮血祭司.佐林
    再大的犧牲也不為過!
    BloodPriest_SoulRendRandom — 鮮血祭司.佐林
    再大的犧牲也不為過!
    BloodPriest_SoulRend2 — 鮮血祭司.佐林
    你太慢了!
    BloodPriest_TeleportRandom — 鮮血祭司.佐林
    庫阿西克戰術!
    BloodPriest_Teleport2 — 鮮血祭司.佐林
    庫阿西克戰術!
    BloodPriest_Teleport3 — 鮮血祭司.佐林
    庫阿西克戰術!
    BloodPriest_Teleport4 — 鮮血祭司.佐林
    我們的犧牲將被永遠銘記!
    BloodPriest_TeleportSacrificeRandom — 鮮血祭司.佐林
    犧牲之力!
    BloodPriest_TeleportSacrifice2 — 鮮血祭司.佐林
    我們經得起時間的測試!
    BloodPriest_TeleportSacrifice3 — 鮮血祭司.佐林
    我們經得起時間的測試!
    BloodPriest_TeleportSacrifice4 — 鮮血祭司.佐林
    我們經得起時間的測試!
    BloodPriest_TeleportSacrifice5 — 鮮血祭司.佐林
    我會為妳報仇,姐妹!
    BloodPriest_ZelinaDefeatRandom — 鮮血祭司.佐林
    我會為妳報仇,姐妹!
    BloodPriest_ZelinaDefeat2 — 鮮血祭司.佐林
    我會為妳報仇,姐妹!
    BloodPriest_ZelinaDefeat3 — 鮮血祭司.佐林
    撐住,澤莉娜!
    BloodPriest_ZelinaDefeat4 — 鮮血祭司.佐林
    撐住,澤莉娜!
    BloodPriest_ZelinaDefeat5 — 鮮血祭司.佐林
    我會替妳報仇,妹妹!
    BloodPriestMAP_ZelinaDefeatRandom — 鮮血祭司.佐林
    我會替妳報仇,妹妹!
    BloodPriestMAP_ZelinaDefeat3 — 鮮血祭司.佐林
    我會替妳報仇,妹妹!
    BloodPriestMAP_ZelinaDefeat2 — 鮮血祭司.佐林
    特拉許耶・勒・瓦爾
    BloodPriest_ChantARandom — 鮮血祭司.佐林
    特拉許耶・勒・瓦爾
    BloodPriest_ChantA2 — 鮮血祭司.佐林
    特拉許耶・勒・瓦爾
    BloodPriest_ChantA3 — 鮮血祭司.佐林
    阿茲里・勒・伊茲爾
    BloodPriest_ChantBRandom — 鮮血祭司.佐林
    阿茲里・勒・伊茲爾
    BloodPriest_ChantB2 — 鮮血祭司.佐林
    阿茲里・勒・伊茲爾
    BloodPriest_ChantB3 — 鮮血祭司.佐林
    吉安烏克斯・柯詹提
    BloodPriest_ChantCRandom — 鮮血祭司.佐林
    吉安烏克斯・柯詹提
    BloodPriest_ChantC2 — 鮮血祭司.佐林
    吉安烏克斯・柯詹提
    BloodPriest_ChantC3 — 鮮血祭司.佐林
    阿特・伊克爾
    BloodPriest_ChantDRandom — 鮮血祭司.佐林
    阿特・伊克爾
    BloodPriest_ChantD2 — 鮮血祭司.佐林
    阿特・伊克爾
    BloodPriest_ChantD3 — 鮮血祭司.佐林
    佐坎特・伊克爾
    BloodPriest_ChantERandom — 鮮血祭司.佐林
    佐坎特・伊克爾
    BloodPriest_ChantE2 — 鮮血祭司.佐林
    佐坎特・伊克爾
    BloodPriest_ChantE3 — 鮮血祭司.佐林
    雅特雷・尤札爾
    BloodPriest_ChantFRandom — 鮮血祭司.佐林
    雅特雷・尤札爾
    BloodPriest_ChantF2 — 鮮血祭司.佐林
    雅特雷・尤札爾
    BloodPriest_ChantF3 — 鮮血祭司.佐林
    特拉耶布・基芙巴
    BloodPriest_ChantGRandom — 鮮血祭司.佐林
    特拉耶布・基芙巴
    BloodPriest_ChantG2 — 鮮血祭司.佐林
    特拉耶布・基芙巴
    BloodPriest_ChantG3 — 鮮血祭司.佐林
    阿特・尤奎亞
    BloodPriest_ChantHRandom — 鮮血祭司.佐林
    阿特・尤奎亞
    BloodPriest_ChantH2 — 鮮血祭司.佐林
    阿特・尤奎亞
    BloodPriest_ChantH3 — 鮮血祭司.佐林
    Edit

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