佐林,鲜血祭司
人形
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zolin, Blood Priest
SpectreN
Area库阿奇克宝库
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
生命
240%
Energy Shield From Life
15%
闪避
+33%
抗性
0 30 0 0
伤害
300%
命中
100%
暴击 Chance
5%
Attack Distance
4 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
300%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
等级
56
生命
7,662
1,176
伤害
477
法术伤害
477
命中
1,588
攻击间隔
1.5
经验值
37,638
召唤物生命
9,419
Minion Energy Shield
1,662
召唤物伤害
1,538
召唤物护甲
1,176
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 381–572
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalBloodPriestBodySwap
冷却时间: 10 秒
无法被击退
免疫晕眩
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
冷却时间: 7.5 秒
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
法术, 范围, 持续时间, 投射物, DoT, 混沌, 法术可重复, 可触发, 陷阱技能, 地雷技能, 图腾技能, DegenOnlySpellDamage, 范围法术
施放间隔: 1.25 秒
每秒造成 218.6 点基础物理伤害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
冷却时间: 10 秒
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
冷却时间: 14 秒
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
冷却时间: 16 秒
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
冷却时间: 22 秒
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 419.7 - 629.5 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MDBloodPriestBossBloodPool
法术可重复, 可触发
冷却时间: 15.5 秒
EGBloodPriestBossSacrifice
可触发
MDBloodPriestBossSoulCoreBeam
法术可重复, 可触发
GSBloodTwinsSoulCoreBeamImpact
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 655.7 - 1967 闪电伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSBloodPriestTransformBreathe
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 104.9 - 157.4 火焰伤害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance3"
}

Positioned
{
	force_placement = true
}

StateMachine
{
	define_shared_state =
	"
		invisible;
		elemental = 1;
		soul_core_empowered;
		FightStartShout;
	"

	define_shared_checkpoint_state = "im_dead;"
}

Stats
{
	set_monster_delay_item_drops_millis = 5500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );"

	on_state_invisible_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );
	"

	on_state_disable_life_bar_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/Defeated_Bleeding.epk' );"
}

Life
{
	on_defeat =
	"
		If( And( GetState( am_final_boss_in_fight ) == 1, GetState( use_custom_sector_removal_handling ) == 0 ), (){ TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } );
		SetGlobalAudioParam( FourBossAggro, 0.0 );
	"
}

Functions
{
	defeat_audio = "SetGlobalAudioParam( FourDualBossDefeated, 1.0 );"
}

Animated
{
	on_blood_exsanguinate_01 =
	"
		Roll( 2, 10, ()
		{
			PlayTextAudio( BloodPriest_SoulRendRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss' );
		} );
	"

	on_blood_pool_01 = "PlayTextAudio( BloodPriest_BloodPoolRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
	on_blood_drain_01 = "PlayTextAudio( BloodPriest_LifeDrainRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
	on_teleport_wall_01 = "PlayTextAudio( BloodPriest_TeleportSacrificeRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 2400 );"
	on_teleport_01 = "PlayTextAudio( BloodPriest_TeleportRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
	on_blood_volley_01 = "PlayTextAudio( BloodPriest_BloodVolleyRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 1200 );"
	on_blood_volley_02 = "PlayTextAudio( BloodPriest_BloodVolleyEnrageRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 2800 );"
	on_knockdown_bwd_01 = "PlayTextAudio( BloodPriest_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
	on_knockdown_claw_01 = "PlayTextAudio( BloodPriest_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
	on_knockdown_fwd_01 = "PlayTextAudio( BloodPriest_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
	on_knockdown_knife_01 = "PlayTextAudio( BloodPriest_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss', 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = {
    name = "Zolin, Blood Priest",
    life = 2.4,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSBloodPriestBossBloodProj",
        "GSBloodTwinsSoulCoreBeamImpact",
        "GSBloodPriestTransformBreathe",
        "EASVaalBloodPriestBodySwap",
        "EASVaalBloodPriestLifeDrain",
        "EASBloodPriestBossVolley",
        "EASBloodPriestBossVolleyEnraged",
        "EAABloodPriestBossSacrifice",
        "EASBloodPriestBossTeleport",
        "MDBloodPriestBossBloodPool",
        "MDBloodPriestBossSoulCoreBeam",
        "EGBloodPriestBossSacrifice",
        "VaalBloodPriestMiniBossSoulrend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodPriestBossBloodProj"] = {
    name = "MPSBloodPriestBossBloodProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodTwinsSoulCoreBeamImpact"] = {
    name = "GSBloodTwinsSoulCoreBeamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodPriestTransformBreathe"] = {
    name = "GSBloodPriestTransformBreathe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestBodySwap"] = {
    name = "EASVaalBloodPriestBodySwap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestLifeDrain"] = {
    name = "EASVaalBloodPriestLifeDrain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolley"] = {
    name = "EASBloodPriestBossVolley",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolleyEnraged"] = {
    name = "EASBloodPriestBossVolleyEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestBossSacrifice"] = {
    name = "EAABloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossTeleport"] = {
    name = "EASBloodPriestBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossBloodPool"] = {
    name = "MDBloodPriestBossBloodPool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossSoulCoreBeam"] = {
    name = "MDBloodPriestBossSoulCoreBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestBossSacrifice"] = {
    name = "EGBloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestMiniBossSoulrend"] = {
    name = "VaalBloodPriestMiniBossSoulrend",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    佐林,鲜血祭司 Text Audio /79
    名字
    末日血涌!
    BloodPriest_BloodPoolRandom
    末日血涌!
    BloodPriest_BloodPool2
    末日血涌!
    BloodPriest_BloodPool3
    溺毙在抉择的恐惧中吧!
    BloodPriest_BloodPool4
    溺毙在抉择的恐惧中吧!
    BloodPriest_BloodPool5
    遗忘时代的荣光!
    BloodPriest_BloodPool6
    遗忘时代的荣光!
    BloodPriest_BloodPool7
    遗忘时代的荣光!
    BloodPriest_BloodPool8
    悲痛缠绕!
    BloodPriest_BloodVolleyRandom
    悲痛缠绕!
    BloodPriest_BloodVolley2
    悲痛缠绕!
    BloodPriest_BloodVolley3
    五脏俱焚!
    BloodPriest_BloodVolley4
    五脏俱焚!
    BloodPriest_BloodVolley5
    瓦尔血脉!
    BloodPriest_BloodVolleyEnrageRandom
    瓦尔血脉!
    BloodPriest_BloodVolleyEnrage2
    瓦尔血脉!
    BloodPriest_BloodVolleyEnrage3
    混沌降临!
    BloodPriest_BloodVolleyEnrage4
    混沌降临!
    BloodPriest_BloodVolleyEnrage5
    混沌降临!
    BloodPriest_BloodVolleyEnrage6
    够了,我们认输!
    BloodPriest_Defeat
    你在胡说什么?
    BloodPriest_EmergeA
    你竟敢打开我们的宝库?
    BloodPriest_EmergeB
    来吧姐妹,让我们沐浴在他们的鲜血中吧。
    BloodPriest_EmergeC
    啊……你这卑劣的野狗!
    BloodPriest_KnockdownRandom
    啊……你这卑劣的野狗!
    BloodPriest_Knockdown2
    啊……岂有此理!
    BloodPriest_Knockdown3
    啊……岂有此理!
    BloodPriest_Knockdown4
    啊……岂有此理!
    BloodPriest_Knockdown5
    你……侥幸而已。
    BloodPriest_Knockdown6
    你……侥幸而已。
    BloodPriest_Knockdown7
    我们,生为一体!
    BloodPriest_LifeDrainRandom
    我们,生为一体!
    BloodPriest_LifeDrain2
    我们,生为一体!
    BloodPriest_LifeDrain3
    鲜血契约!
    BloodPriest_LifeDrain4
    鲜血契约!
    BloodPriest_LifeDrain5
    鲜血契约!
    BloodPriest_LifeDrain6
    血祭为盟!
    BloodPriest_LifeDrain7
    血祭为盟!
    BloodPriest_LifeDrain8
    血祭为盟!
    BloodPriest_LifeDrain9
    牺牲一切!
    BloodPriest_SoulRendRandom
    牺牲一切!
    BloodPriest_SoulRend2
    你太慢了!
    BloodPriest_TeleportRandom
    库阿奇克瞬步!
    BloodPriest_Teleport2
    库阿奇克瞬步!
    BloodPriest_Teleport3
    库阿奇克瞬步!
    BloodPriest_Teleport4
    我们的牺牲,永世长存!
    BloodPriest_TeleportSacrificeRandom
    血祭之力!
    BloodPriest_TeleportSacrifice2
    我们经受住了时间的考验!
    BloodPriest_TeleportSacrifice3
    我们经受住了时间的考验!
    BloodPriest_TeleportSacrifice4
    我们经受住了时间的考验!
    BloodPriest_TeleportSacrifice5
    姐妹,我会为你复仇!
    BloodPriestMAP_ZelinaDefeatRandom
    姐妹,我会为你复仇!
    BloodPriestMAP_ZelinaDefeat2
    姐妹,我会为你复仇!
    BloodPriestMAP_ZelinaDefeat3
    振作起来,泽莉娜!
    BloodPriest_ZelinaDefeat4
    振作起来,泽莉娜!
    BloodPriest_ZelinaDefeat5
    {特拉谢·勒·瓦尔!}
    BloodPriest_ChantARandom
    {特拉谢·勒·瓦尔!}
    BloodPriest_ChantA2
    {特拉谢·勒·瓦尔!}
    BloodPriest_ChantA3
    {阿兹里·莱伊策尔!}
    BloodPriest_ChantBRandom
    {阿兹里·莱伊策尔!}
    BloodPriest_ChantB2
    {阿兹里·莱伊策尔!}
    BloodPriest_ChantB3
    {吉安乌克斯·科詹蒂!}
    BloodPriest_ChantCRandom
    {吉安乌克斯·科詹蒂!}
    BloodPriest_ChantC2
    {吉安乌克斯·科詹蒂!}
    BloodPriest_ChantC3
    {阿特·伊克尔!}
    BloodPriest_ChantDRandom
    {阿特·伊克尔!}
    BloodPriest_ChantD2
    {阿特·伊克尔!}
    BloodPriest_ChantD3
    {佐坎特·伊克尔!}
    BloodPriest_ChantERandom
    {佐坎特·伊克尔!}
    BloodPriest_ChantE2
    {佐坎特·伊克尔!}
    BloodPriest_ChantE3
    {亚特雷·尤察尔!}
    BloodPriest_ChantFRandom
    {亚特雷·尤察尔!}
    BloodPriest_ChantF2
    {亚特雷·尤察尔!}
    BloodPriest_ChantF3
    {特拉耶布·基夫巴!}
    BloodPriest_ChantGRandom
    {特拉耶布·基夫巴!}
    BloodPriest_ChantG2
    {特拉耶布·基夫巴!}
    BloodPriest_ChantG3
    {阿特·尤基亚!}
    BloodPriest_ChantHRandom
    {阿特·尤基亚!}
    BloodPriest_ChantH2
    {阿特·尤基亚!}
    BloodPriest_ChantH3
    Edit

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