Zolin, Sacerdote de Sangue



Área: O Cofre Cuachic
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zolin, Blood Priest
Spectre | N |
---|---|
Area | O Cofre Cuachic |
Tags | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, Vaal, very_fast_movement |
Vida
240%
Energy Shield From Life
15%
Evasão
+33%
Resistência




Damage
300%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
56
Vida
7,662
1,176
714
1,352
Damage
477
Dano Mágico
477
Precisão
1,588
Tempo de Ataque
1.5
Experiência
37,638
Minion Life
9,419
Minion Energy Shield
1,662
Minion Damage
1,538
Minion Armour
1,176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 381–572
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASVaalBloodPriestBodySwap
Recarga: 10 seg
Não Pode ser Empurrado
Não Pode ser Atordoado
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
Recarga: 7.5 seg
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Tempo de Conjuração: 1.25 seg
Causa 218.6 de Dano Físico Base por segundo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
Recarga: 10 seg
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
Recarga: 14 seg
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
Recarga: 16 seg
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
Recarga: 22 seg
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 419.7 a 629.5 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]

MDBloodPriestBossBloodPool
Multicastable, Triggerable
Recarga: 15.5 seg
EGBloodPriestBossSacrifice
Triggerable
MDBloodPriestBossSoulCoreBeam
Multicastable, Triggerable
GSBloodTwinsSoulCoreBeamImpact
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 655.7 a 1967 de Dano de Raio
action attack or cast time uses animation length [1]
is area damage [1]
GSBloodPriestTransformBreathe
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 104.9 a 157.4 de Dano de Fogo
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = " invisible; elemental = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );" on_state_invisible_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = { name = "Zolin, Blood Priest", life = 2.4, energyShield = 0.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeedUnique", "MPSBloodPriestBossBloodProj", "GSBloodTwinsSoulCoreBeamImpact", "GSBloodPriestTransformBreathe", "EASVaalBloodPriestBodySwap", "EASVaalBloodPriestLifeDrain", "EASBloodPriestBossVolley", "EASBloodPriestBossVolleyEnraged", "EAABloodPriestBossSacrifice", "EASBloodPriestBossTeleport", "MDBloodPriestBossBloodPool", "MDBloodPriestBossSoulCoreBeam", "EGBloodPriestBossSacrifice", "VaalBloodPriestMiniBossSoulrend", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodPriestBossBloodProj"] = { name = "MPSBloodPriestBossBloodProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodTwinsSoulCoreBeamImpact"] = { name = "GSBloodTwinsSoulCoreBeamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBloodPriestTransformBreathe"] = { name = "GSBloodPriestTransformBreathe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBloodPriestBodySwap"] = { name = "EASVaalBloodPriestBodySwap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_stunned", "cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBloodPriestLifeDrain"] = { name = "EASVaalBloodPriestLifeDrain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestBossVolley"] = { name = "EASBloodPriestBossVolley", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestBossVolleyEnraged"] = { name = "EASBloodPriestBossVolleyEnraged", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABloodPriestBossSacrifice"] = { name = "EAABloodPriestBossSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBloodPriestBossTeleport"] = { name = "EASBloodPriestBossTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDBloodPriestBossBloodPool"] = { name = "MDBloodPriestBossBloodPool", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDBloodPriestBossSoulCoreBeam"] = { name = "MDBloodPriestBossSoulCoreBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGBloodPriestBossSacrifice"] = { name = "EGBloodPriestBossSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalBloodPriestMiniBossSoulrend"] = { name = "VaalBloodPriestMiniBossSoulrend", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Zolin, Sacerdote de Sangue Text Audio /79
Nome |
---|
Banhe-se no poço de sua perdição! — BloodPriest_BloodPoolRandom |
Banhe-se no poço de sua perdição! — BloodPriest_BloodPool2 |
Banhe-se no poço de sua perdição! — BloodPriest_BloodPool3 |
Afogue-se no horror de sua escolha! — BloodPriest_BloodPool4 |
Afogue-se no horror de sua escolha! — BloodPriest_BloodPool5 |
Reverência de um tempo há muito esquecido! — BloodPriest_BloodPool6 |
Reverência de um tempo há muito esquecido! — BloodPriest_BloodPool7 |
Reverência de um tempo há muito esquecido! — BloodPriest_BloodPool8 |
Turbilhão de miséria! — BloodPriest_BloodVolleyRandom |
Turbilhão de miséria! — BloodPriest_BloodVolley2 |
Turbilhão de miséria! — BloodPriest_BloodVolley3 |
Tormento visceral! — BloodPriest_BloodVolley4 |
Tormento visceral! — BloodPriest_BloodVolley5 |
Linhagem dos Vaal! — BloodPriest_BloodVolleyEnrageRandom |
Linhagem dos Vaal! — BloodPriest_BloodVolleyEnrage2 |
Linhagem dos Vaal! — BloodPriest_BloodVolleyEnrage3 |
Caos desencadeado! — BloodPriest_BloodVolleyEnrage4 |
Caos desencadeado! — BloodPriest_BloodVolleyEnrage5 |
Caos desencadeado! — BloodPriest_BloodVolleyEnrage6 |
Chega, nós nos rendemos! — BloodPriest_Defeat |
Que bobagem você está falando? — BloodPriest_EmergeA |
Você ousa abrir nosso cofre? — BloodPriest_EmergeB |
Venha, irmã, vamos nos banhar no sangue deles. — BloodPriest_EmergeC |
Ugh... Seu cão odioso! — BloodPriest_KnockdownRandom |
Ugh... Seu cão odioso! — BloodPriest_Knockdown2 |
Ugh... Como ousa?! — BloodPriest_Knockdown3 |
Ugh... Como ousa?! — BloodPriest_Knockdown4 |
Ugh... Como ousa?! — BloodPriest_Knockdown5 |
Você... teve sorte. — BloodPriest_Knockdown6 |
Você... teve sorte. — BloodPriest_Knockdown7 |
Vivemos uns pelos outros! — BloodPriest_LifeDrainRandom |
Vivemos uns pelos outros! — BloodPriest_LifeDrain2 |
Vivemos uns pelos outros! — BloodPriest_LifeDrain3 |
Pacto... de sangue! — BloodPriest_LifeDrain4 |
Pacto... de sangue! — BloodPriest_LifeDrain5 |
Pacto... de sangue! — BloodPriest_LifeDrain6 |
Transfusão leal! — BloodPriest_LifeDrain7 |
Transfusão leal! — BloodPriest_LifeDrain8 |
Transfusão leal! — BloodPriest_LifeDrain9 |
Nenhum sacrifício é grande demais! — BloodPriest_SoulRendRandom |
Nenhum sacrifício é grande demais! — BloodPriest_SoulRend2 |
Você é muito devagar! — BloodPriest_TeleportRandom |
Manobra cuachic! — BloodPriest_Teleport2 |
Manobra cuachic! — BloodPriest_Teleport3 |
Manobra cuachic! — BloodPriest_Teleport4 |
Nosso sacrifício sempre é lembrado! — BloodPriest_TeleportSacrificeRandom |
O poder do sacrifício! — BloodPriest_TeleportSacrifice2 |
Passamos no teste do tempo! — BloodPriest_TeleportSacrifice3 |
Passamos no teste do tempo! — BloodPriest_TeleportSacrifice4 |
Passamos no teste do tempo! — BloodPriest_TeleportSacrifice5 |
Eu te vingarei, irmã! — BloodPriestMAP_ZelinaDefeatRandom |
Eu te vingarei, irmã! — BloodPriestMAP_ZelinaDefeat2 |
Eu te vingarei, irmã! — BloodPriestMAP_ZelinaDefeat3 |
Força, Zelina! — BloodPriest_ZelinaDefeat4 |
Força, Zelina! — BloodPriest_ZelinaDefeat5 |
{Tlaxye' le Vaal}! — BloodPriest_ChantARandom |
{Tlaxye' le Vaal}! — BloodPriest_ChantA2 |
{Tlaxye' le Vaal}! — BloodPriest_ChantA3 |
{Atziri le'itzil}! — BloodPriest_ChantBRandom |
{Atziri le'itzil}! — BloodPriest_ChantB2 |
{Atziri le'itzil}! — BloodPriest_ChantB3 |
{Gyan'uks ko'janti}! — BloodPriest_ChantCRandom |
{Gyan'uks ko'janti}! — BloodPriest_ChantC2 |
{Gyan'uks ko'janti}! — BloodPriest_ChantC3 |
{A'te ik'el}! — BloodPriest_ChantDRandom |
{A'te ik'el}! — BloodPriest_ChantD2 |
{A'te ik'el}! — BloodPriest_ChantD3 |
{Tzokan'te ik'el}! — BloodPriest_ChantERandom |
{Tzokan'te ik'el}! — BloodPriest_ChantE2 |
{Tzokan'te ik'el}! — BloodPriest_ChantE3 |
{Yatle yutsal}! — BloodPriest_ChantFRandom |
{Yatle yutsal}! — BloodPriest_ChantF2 |
{Yatle yutsal}! — BloodPriest_ChantF3 |
{Tlayeb kifba}! — BloodPriest_ChantGRandom |
{Tlayeb kifba}! — BloodPriest_ChantG2 |
{Tlayeb kifba}! — BloodPriest_ChantG3 |
{A'te yuquia}! — BloodPriest_ChantHRandom |
{A'te yuquia}! — BloodPriest_ChantH2 |
{A'te yuquia}! — BloodPriest_ChantH3 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.