IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Zolin, Sacerdote de Sangue
CategoryHumanoidHumanoide
IconEnemyEvasion IconEnemyResistanceCold
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zolin, Blood Priest
Spectre
AreaO Cofre Cuachic
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
Vida
240%
Energy Shield From Life
15%
Evasão
+33%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
300%
Precisão
100%
Attack Distance
4 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
Nível
56
Vida
9,014
Damage
477
Dano Mágico
477
Precisão
1,556
Tempo de Ataque
1.5
Experiência
37,638
Minion Life
11,081
Minion Energy Shield
1,662
Minion Damage
1,538
Minion Armour
1,176
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 381572
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASVaalBloodPriestBodySwap
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 10 s
Não pode sofrer empurrão
Não pode sofrer atordoamentos
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
Spell
Tempo de Conjuração: 2 s
Tempo de Recarga: 7.5 s
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Tempo de Conjuração: 1.25 s
Causa 218.6 de dano físico por segundo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 10 s
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 14 s
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 16 s
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
Attack
Base Damage: 381572
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 22 s
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 419.7 a 629.5 de dano físico
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MDBloodPriestBossBloodPool
Multicastable, Triggerable, AttackInPlace, Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 15.5 s
EGBloodPriestBossSacrifice
Triggerable
MDBloodPriestBossSoulCoreBeam
Multicastable, Triggerable, AttackInPlace, Spell
Tempo de Conjuração: 1 s
GSBloodTwinsSoulCoreBeamImpact
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Causa de 655.7 a 1967 de dano elétrico
action attack or cast time uses animation length [1]
is area damage [1]
GSBloodPriestTransformBreathe
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Causa de 104.9 a 157.4 de dano de fogo
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance3"
}

Positioned
{
	force_placement = true
}

StateMachine
{
	define_shared_state =
	"
		invisible;
		elemental = 1;
		soul_core_empowered;
		FightStartShout;
	"

	define_shared_checkpoint_state = "im_dead;"
}

Stats
{
	set_monster_delay_item_drops_millis = 5500
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Zolin, Blood Priest",
    life = 2.4,
    energyShield = 0.15,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSBloodPriestBossBloodProj",
        "GSBloodTwinsSoulCoreBeamImpact",
        "GSBloodPriestTransformBreathe",
        "EASVaalBloodPriestBodySwap",
        "EASVaalBloodPriestLifeDrain",
        "EASBloodPriestBossVolley",
        "EASBloodPriestBossVolleyEnraged",
        "EAABloodPriestBossSacrifice",
        "EASBloodPriestBossTeleport",
        "MDBloodPriestBossBloodPool",
        "MDBloodPriestBossSoulCoreBeam",
        "EGBloodPriestBossSacrifice",
        "VaalBloodPriestMiniBossSoulrend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodPriestBossBloodProj"] = {
    name = "MPSBloodPriestBossBloodProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodTwinsSoulCoreBeamImpact"] = {
    name = "GSBloodTwinsSoulCoreBeamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodPriestTransformBreathe"] = {
    name = "GSBloodPriestTransformBreathe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestBodySwap"] = {
    name = "EASVaalBloodPriestBodySwap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestLifeDrain"] = {
    name = "EASVaalBloodPriestLifeDrain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolley"] = {
    name = "EASBloodPriestBossVolley",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolleyEnraged"] = {
    name = "EASBloodPriestBossVolleyEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestBossSacrifice"] = {
    name = "EAABloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossTeleport"] = {
    name = "EASBloodPriestBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossBloodPool"] = {
    name = "MDBloodPriestBossBloodPool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossSoulCoreBeam"] = {
    name = "MDBloodPriestBossSoulCoreBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestBossSacrifice"] = {
    name = "EGBloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestMiniBossSoulrend"] = {
    name = "VaalBloodPriestMiniBossSoulrend",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% -50 -50 Global
  • Craft Tagsflask
    Zolin, Sacerdote de Sangue Text Audio /79
    Nome
    Banhe-se no poço de sua perdição!
    BloodPriest_BloodPoolRandom
    Banhe-se no poço de sua perdição!
    BloodPriest_BloodPool2
    Banhe-se no poço de sua perdição!
    BloodPriest_BloodPool3
    Afogue-se no horror de sua escolha!
    BloodPriest_BloodPool4
    Afogue-se no horror de sua escolha!
    BloodPriest_BloodPool5
    Reverência de um tempo há muito esquecido!
    BloodPriest_BloodPool6
    Reverência de um tempo há muito esquecido!
    BloodPriest_BloodPool7
    Reverência de um tempo há muito esquecido!
    BloodPriest_BloodPool8
    Turbilhão de miséria!
    BloodPriest_BloodVolleyRandom
    Turbilhão de miséria!
    BloodPriest_BloodVolley2
    Turbilhão de miséria!
    BloodPriest_BloodVolley3
    Tormento visceral!
    BloodPriest_BloodVolley4
    Tormento visceral!
    BloodPriest_BloodVolley5
    Linhagem dos vaal!
    BloodPriest_BloodVolleyEnrageRandom
    Linhagem dos vaal!
    BloodPriest_BloodVolleyEnrage2
    Linhagem dos vaal!
    BloodPriest_BloodVolleyEnrage3
    Caos desencadeado!
    BloodPriest_BloodVolleyEnrage4
    Caos desencadeado!
    BloodPriest_BloodVolleyEnrage5
    Caos desencadeado!
    BloodPriest_BloodVolleyEnrage6
    Chega, nós nos rendemos!
    BloodPriest_Defeat
    Que bobagem você está falando?
    BloodPriest_EmergeA
    Você ousa abrir nosso cofre?
    BloodPriest_EmergeB
    Venha, irmã, vamos nos banhar no sangue deles.
    BloodPriest_EmergeC
    Ugh... Seu cão odioso!
    BloodPriest_KnockdownRandom
    Ugh... Seu cão odioso!
    BloodPriest_Knockdown2
    Ugh... Como ousa?!
    BloodPriest_Knockdown3
    Ugh... Como ousa?!
    BloodPriest_Knockdown4
    Ugh... Como ousa?!
    BloodPriest_Knockdown5
    Você... teve sorte.
    BloodPriest_Knockdown6
    Você... teve sorte.
    BloodPriest_Knockdown7
    Vivemos uns pelos outros!
    BloodPriest_LifeDrainRandom
    Vivemos uns pelos outros!
    BloodPriest_LifeDrain2
    Vivemos uns pelos outros!
    BloodPriest_LifeDrain3
    Pacto... de sangue!
    BloodPriest_LifeDrain4
    Pacto... de sangue!
    BloodPriest_LifeDrain5
    Pacto... de sangue!
    BloodPriest_LifeDrain6
    Transfusão leal!
    BloodPriest_LifeDrain7
    Transfusão leal!
    BloodPriest_LifeDrain8
    Transfusão leal!
    BloodPriest_LifeDrain9
    Nenhum sacrifício é grande demais!
    BloodPriest_SoulRendRandom
    Nenhum sacrifício é grande demais!
    BloodPriest_SoulRend2
    Você é muito devagar!
    BloodPriest_TeleportRandom
    Manobra cuachic!
    BloodPriest_Teleport2
    Manobra cuachic!
    BloodPriest_Teleport3
    Manobra cuachic!
    BloodPriest_Teleport4
    Nosso sacrifício sempre é lembrado!
    BloodPriest_TeleportSacrificeRandom
    O poder do sacrifício!
    BloodPriest_TeleportSacrifice2
    Passamos no teste do tempo!
    BloodPriest_TeleportSacrifice3
    Passamos no teste do tempo!
    BloodPriest_TeleportSacrifice4
    Passamos no teste do tempo!
    BloodPriest_TeleportSacrifice5
    Eu te vingarei, irmã!
    BloodPriestMAP_ZelinaDefeatRandom
    Eu te vingarei, irmã!
    BloodPriestMAP_ZelinaDefeat2
    Eu te vingarei, irmã!
    BloodPriestMAP_ZelinaDefeat3
    Força, Zelina!
    BloodPriest_ZelinaDefeat4
    Força, Zelina!
    BloodPriest_ZelinaDefeat5
    {Tlaxye' le Vaal}!
    BloodPriest_ChantARandom
    {Tlaxye' le Vaal}!
    BloodPriest_ChantA2
    {Tlaxye' le Vaal}!
    BloodPriest_ChantA3
    {Atziri le'itzil}!
    BloodPriest_ChantBRandom
    {Atziri le'itzil}!
    BloodPriest_ChantB2
    {Atziri le'itzil}!
    BloodPriest_ChantB3
    {Gyan'uks ko'janti}!
    BloodPriest_ChantCRandom
    {Gyan'uks ko'janti}!
    BloodPriest_ChantC2
    {Gyan'uks ko'janti}!
    BloodPriest_ChantC3
    {A'te ik'el}!
    BloodPriest_ChantDRandom
    {A'te ik'el}!
    BloodPriest_ChantD2
    {A'te ik'el}!
    BloodPriest_ChantD3
    {Tzokan'te ik'el}!
    BloodPriest_ChantERandom
    {Tzokan'te ik'el}!
    BloodPriest_ChantE2
    {Tzokan'te ik'el}!
    BloodPriest_ChantE3
    {Yatle yutsal}!
    BloodPriest_ChantFRandom
    {Yatle yutsal}!
    BloodPriest_ChantF2
    {Yatle yutsal}!
    BloodPriest_ChantF3
    {Tlayeb kifba}!
    BloodPriest_ChantGRandom
    {Tlayeb kifba}!
    BloodPriest_ChantG2
    {Tlayeb kifba}!
    BloodPriest_ChantG3
    {A'te yuquia}!
    BloodPriest_ChantHRandom
    {A'te yuquia}!
    BloodPriest_ChantH2
    {A'te yuquia}!
    BloodPriest_ChantH3
    Edit

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