Zolin, Sacerdote de Sangue
Humanóide
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zolin, Blood Priest
SpectreN
AreaO Cofre Cuachic
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, Vaal, very_fast_movement
Vida
240%
Energy Shield From Life
15%
Evasão
+33%
Resistência
0 30 0 0
Damage
300%
Precisão
100%
Attack Distance
4 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
Nível
56
Vida
7,662
Damage
477
Dano Mágico
477
Precisão
1,588
Tempo de Ataque
1.5
Experiência
37,638
Minion Life
9,419
Minion Energy Shield
1,662
Minion Damage
1,538
Minion Armour
1,176
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 381–572
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalBloodPriestBodySwap
Recarga: 10 seg
Não Pode ser Empurrado
Não Pode ser Atordoado
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
Recarga: 7.5 seg
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Tempo de Conjuração: 1.25 seg
Causa 218.6 de Dano Físico Base por segundo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
Recarga: 10 seg
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
Recarga: 14 seg
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
Recarga: 16 seg
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
Recarga: 22 seg
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 419.7 a 629.5 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MDBloodPriestBossBloodPool
Multicastable, Triggerable
Recarga: 15.5 seg
EGBloodPriestBossSacrifice
Triggerable
MDBloodPriestBossSoulCoreBeam
Multicastable, Triggerable
GSBloodTwinsSoulCoreBeamImpact
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 655.7 a 1967 de Dano de Raio
action attack or cast time uses animation length [1]
is area damage [1]
GSBloodPriestTransformBreathe
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 104.9 a 157.4 de Dano de Fogo
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		invisible;
		elemental = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );"
	on_state_invisible_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = {
    name = "Zolin, Blood Priest",
    life = 2.4,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSBloodPriestBossBloodProj",
        "GSBloodTwinsSoulCoreBeamImpact",
        "GSBloodPriestTransformBreathe",
        "EASVaalBloodPriestBodySwap",
        "EASVaalBloodPriestLifeDrain",
        "EASBloodPriestBossVolley",
        "EASBloodPriestBossVolleyEnraged",
        "EAABloodPriestBossSacrifice",
        "EASBloodPriestBossTeleport",
        "MDBloodPriestBossBloodPool",
        "MDBloodPriestBossSoulCoreBeam",
        "EGBloodPriestBossSacrifice",
        "VaalBloodPriestMiniBossSoulrend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodPriestBossBloodProj"] = {
    name = "MPSBloodPriestBossBloodProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodTwinsSoulCoreBeamImpact"] = {
    name = "GSBloodTwinsSoulCoreBeamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodPriestTransformBreathe"] = {
    name = "GSBloodPriestTransformBreathe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestBodySwap"] = {
    name = "EASVaalBloodPriestBodySwap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestLifeDrain"] = {
    name = "EASVaalBloodPriestLifeDrain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolley"] = {
    name = "EASBloodPriestBossVolley",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolleyEnraged"] = {
    name = "EASBloodPriestBossVolleyEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestBossSacrifice"] = {
    name = "EAABloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossTeleport"] = {
    name = "EASBloodPriestBossTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossBloodPool"] = {
    name = "MDBloodPriestBossBloodPool",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossSoulCoreBeam"] = {
    name = "MDBloodPriestBossSoulCoreBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestBossSacrifice"] = {
    name = "EGBloodPriestBossSacrifice",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestMiniBossSoulrend"] = {
    name = "VaalBloodPriestMiniBossSoulrend",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Zolin, Sacerdote de Sangue Text Audio /79
    Nome
    Banhe-se no poço de sua perdição!
    BloodPriest_BloodPoolRandom
    Banhe-se no poço de sua perdição!
    BloodPriest_BloodPool2
    Banhe-se no poço de sua perdição!
    BloodPriest_BloodPool3
    Afogue-se no horror de sua escolha!
    BloodPriest_BloodPool4
    Afogue-se no horror de sua escolha!
    BloodPriest_BloodPool5
    Reverência de um tempo há muito esquecido!
    BloodPriest_BloodPool6
    Reverência de um tempo há muito esquecido!
    BloodPriest_BloodPool7
    Reverência de um tempo há muito esquecido!
    BloodPriest_BloodPool8
    Turbilhão de miséria!
    BloodPriest_BloodVolleyRandom
    Turbilhão de miséria!
    BloodPriest_BloodVolley2
    Turbilhão de miséria!
    BloodPriest_BloodVolley3
    Tormento visceral!
    BloodPriest_BloodVolley4
    Tormento visceral!
    BloodPriest_BloodVolley5
    Linhagem dos Vaal!
    BloodPriest_BloodVolleyEnrageRandom
    Linhagem dos Vaal!
    BloodPriest_BloodVolleyEnrage2
    Linhagem dos Vaal!
    BloodPriest_BloodVolleyEnrage3
    Caos desencadeado!
    BloodPriest_BloodVolleyEnrage4
    Caos desencadeado!
    BloodPriest_BloodVolleyEnrage5
    Caos desencadeado!
    BloodPriest_BloodVolleyEnrage6
    Chega, nós nos rendemos!
    BloodPriest_Defeat
    Que bobagem você está falando?
    BloodPriest_EmergeA
    Você ousa abrir nosso cofre?
    BloodPriest_EmergeB
    Venha, irmã, vamos nos banhar no sangue deles.
    BloodPriest_EmergeC
    Ugh... Seu cão odioso!
    BloodPriest_KnockdownRandom
    Ugh... Seu cão odioso!
    BloodPriest_Knockdown2
    Ugh... Como ousa?!
    BloodPriest_Knockdown3
    Ugh... Como ousa?!
    BloodPriest_Knockdown4
    Ugh... Como ousa?!
    BloodPriest_Knockdown5
    Você... teve sorte.
    BloodPriest_Knockdown6
    Você... teve sorte.
    BloodPriest_Knockdown7
    Vivemos uns pelos outros!
    BloodPriest_LifeDrainRandom
    Vivemos uns pelos outros!
    BloodPriest_LifeDrain2
    Vivemos uns pelos outros!
    BloodPriest_LifeDrain3
    Pacto... de sangue!
    BloodPriest_LifeDrain4
    Pacto... de sangue!
    BloodPriest_LifeDrain5
    Pacto... de sangue!
    BloodPriest_LifeDrain6
    Transfusão leal!
    BloodPriest_LifeDrain7
    Transfusão leal!
    BloodPriest_LifeDrain8
    Transfusão leal!
    BloodPriest_LifeDrain9
    Nenhum sacrifício é grande demais!
    BloodPriest_SoulRendRandom
    Nenhum sacrifício é grande demais!
    BloodPriest_SoulRend2
    Você é muito devagar!
    BloodPriest_TeleportRandom
    Manobra cuachic!
    BloodPriest_Teleport2
    Manobra cuachic!
    BloodPriest_Teleport3
    Manobra cuachic!
    BloodPriest_Teleport4
    Nosso sacrifício sempre é lembrado!
    BloodPriest_TeleportSacrificeRandom
    O poder do sacrifício!
    BloodPriest_TeleportSacrifice2
    Passamos no teste do tempo!
    BloodPriest_TeleportSacrifice3
    Passamos no teste do tempo!
    BloodPriest_TeleportSacrifice4
    Passamos no teste do tempo!
    BloodPriest_TeleportSacrifice5
    Eu te vingarei, irmã!
    BloodPriestMAP_ZelinaDefeatRandom
    Eu te vingarei, irmã!
    BloodPriestMAP_ZelinaDefeat2
    Eu te vingarei, irmã!
    BloodPriestMAP_ZelinaDefeat3
    Força, Zelina!
    BloodPriest_ZelinaDefeat4
    Força, Zelina!
    BloodPriest_ZelinaDefeat5
    {Tlaxye' le Vaal}!
    BloodPriest_ChantARandom
    {Tlaxye' le Vaal}!
    BloodPriest_ChantA2
    {Tlaxye' le Vaal}!
    BloodPriest_ChantA3
    {Atziri le'itzil}!
    BloodPriest_ChantBRandom
    {Atziri le'itzil}!
    BloodPriest_ChantB2
    {Atziri le'itzil}!
    BloodPriest_ChantB3
    {Gyan'uks ko'janti}!
    BloodPriest_ChantCRandom
    {Gyan'uks ko'janti}!
    BloodPriest_ChantC2
    {Gyan'uks ko'janti}!
    BloodPriest_ChantC3
    {A'te ik'el}!
    BloodPriest_ChantDRandom
    {A'te ik'el}!
    BloodPriest_ChantD2
    {A'te ik'el}!
    BloodPriest_ChantD3
    {Tzokan'te ik'el}!
    BloodPriest_ChantERandom
    {Tzokan'te ik'el}!
    BloodPriest_ChantE2
    {Tzokan'te ik'el}!
    BloodPriest_ChantE3
    {Yatle yutsal}!
    BloodPriest_ChantFRandom
    {Yatle yutsal}!
    BloodPriest_ChantF2
    {Yatle yutsal}!
    BloodPriest_ChantF3
    {Tlayeb kifba}!
    BloodPriest_ChantGRandom
    {Tlayeb kifba}!
    BloodPriest_ChantG2
    {Tlayeb kifba}!
    BloodPriest_ChantG3
    {A'te yuquia}!
    BloodPriest_ChantHRandom
    {A'te yuquia}!
    BloodPriest_ChantH2
    {A'te yuquia}!
    BloodPriest_ChantH3
    Edit

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