Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Zolin, Blood Priest
CategoryHumanoidHumanoid
IconEnemyEvasion IconEnemyResistanceCold
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Spectre
AreaThe Cuachic Vault
Tagsfast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Life
240%
Energy Shield From Life
15%
Evasion
+33%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
300%
Accuracy
100%
5%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
135%
Type
VaalBloodPriestBoss
Metadata
VaalBloodPriestBoss_
Reservation
113
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reservation
51.9%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Level
56
Life
9,014
Armour
1,176
Evasion Rating
714
Energy Shield
1,352
Damage
477
Spell Damage
477
Accuracy
1,556
Attack Time
1.5
Experience
37,638
Minion Life
11,081
Minion Energy Shield
1,662
Minion Damage
1,538
Minion Armour
1,176
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 381—572
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASVaalBloodPriestBodySwap
Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
Cannot be Knocked Back
Cannot be Stunned
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
EASVaalBloodPriestLifeDrain
Spell
Cast Time: 2 sec
Cooldown Time: 7.5 sec
action attack or cast time uses animation length [1]
VaalBloodPriestMiniBossSoulrend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell, AttackInPlace
Cast Time: 1.25 sec
Deals 218.6 Physical damage per second
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base is projectile [1]
base skill effect duration [1000]
projectile uses contact position [1]
spell maximum action distance +% [-40]
EASBloodPriestBossTeleport
Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
EASBloodPriestBossVolley
Spell
Cast Time: 1 sec
Cooldown Time: 14 sec
action attack or cast time uses animation length [1]
EASBloodPriestBossVolleyEnraged
Spell
Cast Time: 1 sec
Cooldown Time: 16 sec
action attack or cast time uses animation length [1]
EAABloodPriestBossSacrifice
Attack
Base Damage: 381—572
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 22 sec
action attack or cast time uses animation length [1]
MPSBloodPriestBossBloodProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 419.7 to 629.5 Physical Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1416]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
MaceNotable2
MDBloodPriestBossBloodPool
Multicastable, Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
Cooldown Time: 15.5 sec
EGBloodPriestBossSacrifice
Triggerable
MDBloodPriestBossSoulCoreBeam
Multicastable, Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
GSBloodTwinsSoulCoreBeamImpact
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 655.7 to 1967 Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
GSBloodPriestTransformBreathe
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 6%
Cast Time: 1 sec
Deals 104.9 to 157.4 Fire Damage
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance3"
}

Positioned
{
	force_placement = true
}

StateMachine
{
	define_shared_state =
	"
		invisible;
		elemental = 1;
		soul_core_empowered;
		FightStartShout;
	"

	define_shared_checkpoint_state = "im_dead;"
}

Stats
{
	set_monster_delay_item_drops_millis = 5500
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestBoss_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Zolin, Blood Priest",
    life = 2.4,
    energyShield = 0.15,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSBloodPriestBossBloodProj",
        "GSBloodTwinsSoulCoreBeamImpact",
        "GSBloodPriestTransformBreathe",
        "EASVaalBloodPriestBodySwap",
        "EASVaalBloodPriestLifeDrain",
        "EASBloodPriestBossVolley",
        "EASBloodPriestBossVolleyEnraged",
        "EAABloodPriestBossSacrifice",
        "EASBloodPriestBossTeleport",
        "MDBloodPriestBossBloodPool",
        "MDBloodPriestBossSoulCoreBeam",
        "EGBloodPriestBossSacrifice",
        "VaalBloodPriestMiniBossSoulrend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodPriestBossBloodProj"] = {
    name = "MPSBloodPriestBossBloodProj",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_bearing_as_firing_orientation",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1416, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodTwinsSoulCoreBeamImpact"] = {
    name = "GSBloodTwinsSoulCoreBeamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodPriestTransformBreathe"] = {
    name = "GSBloodPriestTransformBreathe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestBodySwap"] = {
    name = "EASVaalBloodPriestBodySwap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestLifeDrain"] = {
    name = "EASVaalBloodPriestLifeDrain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolley"] = {
    name = "EASBloodPriestBossVolley",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossVolleyEnraged"] = {
    name = "EASBloodPriestBossVolleyEnraged",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestBossSacrifice"] = {
    name = "EAABloodPriestBossSacrifice",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestBossTeleport"] = {
    name = "EASBloodPriestBossTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossBloodPool"] = {
    name = "MDBloodPriestBossBloodPool",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDBloodPriestBossSoulCoreBeam"] = {
    name = "MDBloodPriestBossSoulCoreBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestBossSacrifice"] = {
    name = "EGBloodPriestBossSacrifice",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestMiniBossSoulrend"] = {
    name = "VaalBloodPriestMiniBossSoulrend",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 1000, -25, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% -50 — -50 Global
  • Craft Tagsflask
    Zolin, Blood Priest Text Audio /82
    Name
    Bathe in a pool of your doom!

    BloodPriest_BloodPoolRandom — Zolin, Blood Priest
    Bathe in a pool of your doom!

    BloodPriest_BloodPool2 — Zolin, Blood Priest
    Bathe in a pool of your doom!

    BloodPriest_BloodPool3 — Zolin, Blood Priest
    Drown in the horror of your choice!
    BloodPriest_BloodPool4 — Zolin, Blood Priest
    Drown in the horror of your choice!
    BloodPriest_BloodPool5 — Zolin, Blood Priest
    Reverence of a time long forgotten!

    BloodPriest_BloodPool6 — Zolin, Blood Priest
    Reverence of a time long forgotten!

    BloodPriest_BloodPool7 — Zolin, Blood Priest
    Reverence of a time long forgotten!

    BloodPriest_BloodPool8 — Zolin, Blood Priest
    Coiling misery!
    BloodPriest_BloodVolleyRandom — Zolin, Blood Priest
    Coiling misery!
    BloodPriest_BloodVolley2 — Zolin, Blood Priest
    Coiling misery!
    BloodPriest_BloodVolley3 — Zolin, Blood Priest
    Visceral torment!
    BloodPriest_BloodVolley4 — Zolin, Blood Priest
    Visceral torment!
    BloodPriest_BloodVolley5 — Zolin, Blood Priest
    Lineage of the Vaal!
    BloodPriest_BloodVolleyEnrageRandom — Zolin, Blood Priest
    Lineage of the Vaal!
    BloodPriest_BloodVolleyEnrage2 — Zolin, Blood Priest
    Lineage of the Vaal!
    BloodPriest_BloodVolleyEnrage3 — Zolin, Blood Priest
    Chaos unleashed!
    BloodPriest_BloodVolleyEnrage4 — Zolin, Blood Priest
    Chaos unleashed!
    BloodPriest_BloodVolleyEnrage5 — Zolin, Blood Priest
    Chaos unleashed!
    BloodPriest_BloodVolleyEnrage6 — Zolin, Blood Priest
    Enough, we submit!
    BloodPriest_Defeat — Zolin, Blood Priest
    What nonsense do you speak?
    BloodPriest_EmergeA — Zolin, Blood Priest
    You dare open our Vault?
    BloodPriest_EmergeB — Zolin, Blood Priest
    Come sister, let us bathe in their blood.
    BloodPriest_EmergeC — Zolin, Blood Priest
    Ugh... you vile dog!
    BloodPriest_KnockdownRandom — Zolin, Blood Priest
    Ugh... you vile dog!
    BloodPriest_Knockdown2 — Zolin, Blood Priest
    Ugh... how dare you!
    BloodPriest_Knockdown3 — Zolin, Blood Priest
    Ugh... how dare you!
    BloodPriest_Knockdown4 — Zolin, Blood Priest
    Ugh... how dare you!
    BloodPriest_Knockdown5 — Zolin, Blood Priest
    You... got lucky.
    BloodPriest_Knockdown6 — Zolin, Blood Priest
    You... got lucky.
    BloodPriest_Knockdown7 — Zolin, Blood Priest
    We live for one another!
    BloodPriest_LifeDrainRandom — Zolin, Blood Priest
    We live for one another!
    BloodPriest_LifeDrain2 — Zolin, Blood Priest
    We live for one another!
    BloodPriest_LifeDrain3 — Zolin, Blood Priest
    Pact... of blood!
    BloodPriest_LifeDrain4 — Zolin, Blood Priest
    Pact... of blood!
    BloodPriest_LifeDrain5 — Zolin, Blood Priest
    Pact... of blood!
    BloodPriest_LifeDrain6 — Zolin, Blood Priest
    Loyal transfusion!
    BloodPriest_LifeDrain7 — Zolin, Blood Priest
    Loyal transfusion!
    BloodPriest_LifeDrain8 — Zolin, Blood Priest
    Loyal transfusion!
    BloodPriest_LifeDrain9 — Zolin, Blood Priest
    No sacrifice is too great!
    BloodPriest_SoulRendRandom — Zolin, Blood Priest
    No sacrifice is too great!
    BloodPriest_SoulRend2 — Zolin, Blood Priest
    You are too slow!
    BloodPriest_TeleportRandom — Zolin, Blood Priest
    Cuachic manuevere!
    BloodPriest_Teleport2 — Zolin, Blood Priest
    Cuachic manuevere!
    BloodPriest_Teleport3 — Zolin, Blood Priest
    Cuachic manuevere!
    BloodPriest_Teleport4 — Zolin, Blood Priest
    Our sacrifice is long remembered!
    BloodPriest_TeleportSacrificeRandom — Zolin, Blood Priest
    The power of sacrifice!
    BloodPriest_TeleportSacrifice2 — Zolin, Blood Priest
    We stand the test of time!
    BloodPriest_TeleportSacrifice3 — Zolin, Blood Priest
    We stand the test of time!
    BloodPriest_TeleportSacrifice4 — Zolin, Blood Priest
    We stand the test of time!
    BloodPriest_TeleportSacrifice5 — Zolin, Blood Priest
    I will avenge you sister!
    BloodPriest_ZelinaDefeatRandom — Zolin, Blood Priest
    I will avenge you sister!
    BloodPriest_ZelinaDefeat2 — Zolin, Blood Priest
    I will avenge you sister!
    BloodPriest_ZelinaDefeat3 — Zolin, Blood Priest
    Stay strong, Zelina!
    BloodPriest_ZelinaDefeat4 — Zolin, Blood Priest
    Stay strong, Zelina!
    BloodPriest_ZelinaDefeat5 — Zolin, Blood Priest
    I will avenge you sister!
    BloodPriestMAP_ZelinaDefeatRandom — Zolin, Blood Priest
    I will avenge you sister!
    BloodPriestMAP_ZelinaDefeat3 — Zolin, Blood Priest
    I will avenge you sister!
    BloodPriestMAP_ZelinaDefeat2 — Zolin, Blood Priest
    {Tlaxye' le Vaal!}
    BloodPriest_ChantARandom — Zolin, Blood Priest
    {Tlaxye' le Vaal!}
    BloodPriest_ChantA2 — Zolin, Blood Priest
    {Tlaxye' le Vaal!}
    BloodPriest_ChantA3 — Zolin, Blood Priest
    {Atziri le'itzil!}
    BloodPriest_ChantBRandom — Zolin, Blood Priest
    {Atziri le'itzil!}
    BloodPriest_ChantB2 — Zolin, Blood Priest
    {Atziri le'itzil!}
    BloodPriest_ChantB3 — Zolin, Blood Priest
    {Gyan'uks ko'janti!}
    BloodPriest_ChantCRandom — Zolin, Blood Priest
    {Gyan'uks ko'janti!}
    BloodPriest_ChantC2 — Zolin, Blood Priest
    {Gyan'uks ko'janti!}
    BloodPriest_ChantC3 — Zolin, Blood Priest
    {A'te ik'el!}
    BloodPriest_ChantDRandom — Zolin, Blood Priest
    {A'te ik'el!}
    BloodPriest_ChantD2 — Zolin, Blood Priest
    {A'te ik'el!}
    BloodPriest_ChantD3 — Zolin, Blood Priest
    {Tzokan'te ik'el!}
    BloodPriest_ChantERandom — Zolin, Blood Priest
    {Tzokan'te ik'el!}
    BloodPriest_ChantE2 — Zolin, Blood Priest
    {Tzokan'te ik'el!}
    BloodPriest_ChantE3 — Zolin, Blood Priest
    {Yatle yutsal!}
    BloodPriest_ChantFRandom — Zolin, Blood Priest
    {Yatle yutsal!}
    BloodPriest_ChantF2 — Zolin, Blood Priest
    {Yatle yutsal!}
    BloodPriest_ChantF3 — Zolin, Blood Priest
    {Tlayeb kifba!}
    BloodPriest_ChantGRandom — Zolin, Blood Priest
    {Tlayeb kifba!}
    BloodPriest_ChantG2 — Zolin, Blood Priest
    {Tlayeb kifba!}
    BloodPriest_ChantG3 — Zolin, Blood Priest
    {A'te yuquia!}
    BloodPriest_ChantHRandom — Zolin, Blood Priest
    {A'te yuquia!}
    BloodPriest_ChantH2 — Zolin, Blood Priest
    {A'te yuquia!}
    BloodPriest_ChantH3 — Zolin, Blood Priest
    Edit

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