黑木爆破手
人形
Blackbark Demolisher
SpectreY
Tagsallows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
生命
165%
抗性
75 -30 0 0
傷害
99%
命中
100%
暴擊 Chance
5%
Attack Distance
5 ~ 14
攻擊時間
0 Second
Damage Spread
±20%
經驗值
165%
Model Size
100%
Type
AncestralBlackbarkDemolisherStandalone
Metadata
BlackbarkDemolisherStandalone
等級
68
生命
12,799
傷害
231
法術傷害
231
命中
2,464
攻擊時間
0
經驗值
47,246
召喚物生命
11,435
召喚物傷害
959
召喚物護甲
5,309
GABlackbarkDemolisherFireSlam
可觸發, 攻擊
Base Damage: 185–277
暴擊率: 5%
攻擊傷害: 210%
冷卻時間: 12 秒
造成 110% 更多攻擊傷害
60% 的物理傷害轉換火焰傷害
+25 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
MeleeAtAnimationSpeedFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 185–277
暴擊率: 5%
40% 的物理傷害轉換火焰傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSBlackbarkDemolisherBurningNova
可觸發, 法術, 傷害
施放時間: 1 秒
冷卻時間: 15 秒
造成 114.8172.2 火焰傷害
每秒造成 99.6 基本火焰傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-10]
base skill effect duration [4500]
ground fire art variation [1026]
is area damage [1]
monster penalty against minions damage +% final vs player minions [0]
spell maximum action distance +% [-87]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"

Stats
{
	set_base_heavy_stun_duration_ms = 2283
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/StandaloneNgamahu/BlackbarkDemolisherStandalone"] = {
    name = "Blackbark Demolisher",
    life = 1.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.99,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "GABlackbarkDemolisherFireSlam",
        "GSBlackbarkDemolisherBurningNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackbarkDemolisherFireSlam"] = {
    name = "GABlackbarkDemolisherFireSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, 60, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackbarkDemolisherBurningNova"] = {
    name = "GSBlackbarkDemolisherBurningNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2.5, 0, 1026, -10, 4500, -87, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
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