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血熱戰士
CategoryHumanoid人形
IconEnemyArmourStrong
stance movement speed +% final [173]
Blood-fevered Warrior
Spectre
Area尼加卡努, 部族之心, 高地神塔庇護所
Tags2HAxe_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • 尼加卡努, 部族之心: 血熱縱火狂, 血熱戰士, 血熱錘手
  • 尼加卡努, 部族之心: 血熱女智者, 血熱鐵鉤手, 血熱戰士
  • 血熱酒息者, 血熱斧鉞士, 血熱戰士, 血熱錘手, 血熱長矛手, 血熱鐵鉤手
  • 高地神塔庇護所: 血熱縱火狂, 血熱戰士, 血熱錘手
  • 高地神塔庇護所: 血熱女智者, 血熱鐵鉤手, 血熱戰士
  • 生命
    115%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    115%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 12
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    115%
    Model Size
    100%
    Type
    BloodFeverKarui2HAxe
    Metadata
    BloodFeverKarui2HAxe
    Spectre Reservation
    55%
    Companion Reservation
    32.1%
    等級
    65
    生命
    7,538
    傷害
    244
    法術傷害
    244
    命中
    2,228
    攻擊時間
    1.5
    經驗值
    24,733
    召喚物生命
    7,224
    召喚物傷害
    953
    召喚物護甲
    5,664
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 195293
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTKaruiBloodFever2HLeap
    攻擊, 位移, AttackInPlace
    幻步
    Base Damage: 195293
    暴擊率: 5%
    攻擊時間: 1.5 秒
    冷卻時間: 8 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    leap slam minimum distance [25]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-10]
    iconbasicattack
    GABloodFeverLeapImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 195293
    暴擊率: 5%
    攻擊傷害: 85%
    攻擊時間: 1.5 秒
    造成15%更少攻擊傷害
    corrupted blood on hit % average damage to deal per minute per stack [300]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    GABloodFeverAxeChop
    可觸發, 攻擊, AttackInPlace
    Base Damage: 195293
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊時間: 1.5 秒
    冷卻時間: 5.5 秒
    造成50%更多攻擊傷害
    33%機率造成流血
    action attack or cast time uses animation length [1]
    attack maximum action distance + [28]
    is area damage [1]
    CGEBloodfeverKaruiFast
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    施放時間: 1 秒
    每秒造成290.9物理傷害
    active skill area of effect radius +% final [-40]
    base skill effect duration [8000]
    ground blood art variation [1012]

    Object Type

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverKarui2HAxe"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blood-fevered Warrior",
        life = 1.15,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodfeverKaruiFast",
            "GABloodFeverLeapImpact",
            "GABloodFeverAxeChop",
            "DTTKaruiBloodFever2HLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodfeverKaruiFast"] = {
        name = "CGEBloodfeverKaruiFast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1012, -40, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodFeverLeapImpact"] = {
        name = "GABloodFeverLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, 300, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodFeverAxeChop"] = {
        name = "GABloodFeverAxeChop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {33, 28, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTKaruiBloodFever2HLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "attack_maximum_action_distance_+",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 25, 25, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [173]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 173 173 Global
  • Edit

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