| Spectre | Y |
|---|---|
| Area | 阿戈拉, 庫阿西克寶庫, 高地神塔庇護所, 封印的寶庫 |
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
| Packs |
生命
198%
閃避
+15%
抗性
傷害
300%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 12
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
300%
Model Size
120%
Type
VaalBloodPriestess
Metadata
VaalBloodPriestFemale
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 510–764
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalBloodPriestSoulrend
法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
施放時間: 3.7 秒
每秒造成 290.9 基礎物理傷害
active skill area of effect radius +% final [-20]
base is projectile [1]
base skill effect duration [500]
projectile uses contact position [1]
spell maximum action distance +% [-35]
EGBloodPriestVolatileDead
可觸發
冷卻時間: 6 秒
spell maximum action distance +% [-45]
MPSVaalBloodPriestProj
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1047]
projectile uses contact position [1]
spell maximum action distance +% [-35]
use scaled contact offset [1]
EGBloodPriestSacrifice
可觸發
spell maximum action distance +% [-85]
EASBloodPriestSummonElemental
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2300
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriest/volatile_dead/volatiledead_fireorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestFemale"] = {
name = "Blood Priestess",
life = 1.98,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
"MPSVaalBloodPriestProj",
"EASBloodPriestSummonElemental",
"EGBloodPriestVolatileDead",
"EGBloodPriestSacrifice",
"VaalBloodPriestSoulrend",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalBloodPriestProj"] = {
name = "MPSVaalBloodPriestProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1047, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBloodPriestSummonElemental"] = {
name = "EASBloodPriestSummonElemental",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestVolatileDead"] = {
name = "EGBloodPriestVolatileDead",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-45, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGBloodPriestSacrifice"] = {
name = "EGBloodPriestSacrifice",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalBloodPriestSoulrend"] = {
name = "VaalBloodPriestSoulrend",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.7,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {3, 500, -35, -20, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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