Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Bloodrite Priest
CategoryHumanoidHumanoid
IconEnemyResistanceFire
80% reduced Damage taken
monster aggro radius +% [-70]
Spectre
AreaTemple of Kopec, The Ziggurat Refuge
Tagsallows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Packs
  • Temple of Kopec: Bloodrite Priest, Bloodrite Guard, Bloodrite Guard
  • Temple of Kopec: Bloodrite Priest, Bloodrite Guard, Bloodrite Guard
  • Temple of Kopec: Bloodrite Priest, Bloodrite Guard, Bloodrite Guard
  • The Ziggurat Refuge: Bloodrite Priest, Priest of the Sun, Bloodrite Guard, Bloodrite Guard
  • The Ziggurat Refuge: Bloodrite Priest, Priest of the Sun, Bloodrite Guard, Bloodrite Guard
  • The Ziggurat Refuge: Bloodrite Priest, Priest of the Sun, Bloodrite Guard, Bloodrite Guard
  • Life
    170%
    Energy Shield From Life
    20%
    Resistance
    IconEnemyResistanceFire45% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    170%
    Accuracy
    100%
    5%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    170%
    Model Size
    100%
    Type
    BloodBatherMage
    Metadata
    BloodBatherMage
    Reservation
    74
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    39%
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Level
    65
    Life
    11,144
    Armour
    2,023
    Evasion Rating
    663
    Energy Shield
    2,229
    Damage
    361
    Spell Damage
    361
    Accuracy
    2,228
    Attack Time
    1.5
    Experience
    36,562
    Minion Life
    10,679
    Minion Energy Shield
    2,136
    Minion Damage
    1,409
    Minion Armour
    2,023
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 2.57 sec
    Cooldown Time: 6 sec
    Deals 209.4 to 314.2 Physical Damage
    Fires 2 additional Projectiles
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    MaceNotable2
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving
    Exsanguinate
    Critical Hit Chance: 5%
    Cast Time: 1.67 sec
    Cooldown Time: 0.5 sec
    Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
    Deals 174.5 to 261.8 Physical Damage
    Deals 242.4 Physical damage per second
    Chains 1 time
    Modifiers to Spell Damage apply to Debuff's Damage over Time
    -8 to radius
    Fires tendrils at up to +2 Targets
    Debuff duration is 1 second
    spell maximum action distance +% [-40]
    BloodTendrilsSkill

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMage"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Unleashable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    80% reduced Damage taken
    monster aggro radius +% [-70]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • base damage taken +% -80 — -80 Global
  • monster aggro radius +% -70 — -70 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    750
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.base_maximum_all_resistances_%
    75
    Stats.monster_base_flask_charges_percent_of_monster_power
    50
    Stats.base_critical_hit_damage_bonus
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.object_inherent_base_maximum_block_%_from_ot
    50
    Stats.movement_velocity_cap
    128
    Stats.max_azurite_debuff_stacks
    10
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot
    33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot
    100
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.melee_swing_not_scaled_by_area_modifiers
    1
    Stats.actor_scale_+%_limit
    200
    Stats.base_heavy_stun_duration_ms
    2433
    Stats.melee_defer_damage_prediction
    1
    Stats.poise_decay_delay_ms
    8000
    Stats.poise_decay_%_per_second
    5
    Stats.base_block_angle_degrees
    180
    Stats.action_attack_or_cast_time_uses_animation_length
    1
    Stats.slow_potency_+%_final_per_additional_player
    -10
    Stats.check_for_targets_between_initiator_and_projectile_source
    1
    Stats.maximum_life_+%_final_per_additional_player
    50
    Stats.maximum_energy_shield_+%_final_per_additional_player
    50
    Stats.poise_threshold_+%_final_per_additional_player
    50
    Stats.stun_base_duration_override_ms
    500
    Stats.bleeding_moving_damage_%_of_base_override
    200
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1
    Actor.slow_animations_go_to_idle
    false
    StateMachine.define_shared_state
    explode; fire; praying;
    Bloodrite Priest
    CategoryHumanoidHumanoid
    IconEnemyResistanceFire
    80% reduced Damage taken
    monster aggro radius +% [-70]
    Spectre
    AreaTemple of Kopec, Sun Temple
    Tagsallows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
    Life
    170%
    Energy Shield From Life
    20%
    Resistance
    IconEnemyResistanceFire45% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    170%
    Accuracy
    100%
    5%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    170%
    Model Size
    100%
    Type
    BloodBatherMage
    Metadata
    BloodBatherMagePraying_
    Reservation
    74
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    39%
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Level
    65
    Life
    11,144
    Armour
    2,023
    Evasion Rating
    663
    Energy Shield
    2,229
    Damage
    361
    Spell Damage
    361
    Accuracy
    2,228
    Attack Time
    1.5
    Experience
    36,562
    Minion Life
    10,679
    Minion Energy Shield
    2,136
    Minion Damage
    1,409
    Minion Armour
    2,023
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 2.57 sec
    Cooldown Time: 6 sec
    Deals 209.4 to 314.2 Physical Damage
    Fires 2 additional Projectiles
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    MaceNotable2
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving
    Exsanguinate
    Critical Hit Chance: 5%
    Cast Time: 1.67 sec
    Cooldown Time: 0.5 sec
    Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
    Deals 174.5 to 261.8 Physical Damage
    Deals 242.4 Physical damage per second
    Chains 1 time
    Modifiers to Spell Damage apply to Debuff's Damage over Time
    -8 to radius
    Fires tendrils at up to +2 Targets
    Debuff duration is 1 second
    spell maximum action distance +% [-40]
    BloodTendrilsSkill

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMagePraying_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Unleashable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    80% reduced Damage taken
    monster aggro radius +% [-70]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • base damage taken +% -80 — -80 Global
  • monster aggro radius +% -70 — -70 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Bloodrite Priest
    CategoryHumanoidHumanoid
    IconEnemyResistanceFire
    80% reduced Damage taken
    monster aggro radius +% [-70]
    Spectre
    TagsCaster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
    Packs
  • Bloodrite Priest, Bloodrite Guard, Bloodrite Guard
  • Bloodrite Priest, Bloodrite Guard, Bloodrite Guard
  • Bloodrite Priest, Bloodrite Guard, Bloodrite Guard
  • Life
    170%
    Energy Shield From Life
    20%
    Resistance
    IconEnemyResistanceFire45% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    170%
    Accuracy
    100%
    5%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    170%
    Model Size
    100%
    Type
    BloodBatherMageUltimatium
    Metadata
    BloodBatherMageUltimatium
    Reservation
    74
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    39%
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Level
    68
    Life
    14,037
    Armour
    2,413
    Evasion Rating
    708
    Energy Shield
    2,807
    Damage
    396
    Spell Damage
    396
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    48,678
    Minion Life
    11,781
    Minion Energy Shield
    2,356
    Minion Damage
    1,647
    Minion Armour
    2,413
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 2.57 sec
    Cooldown Time: 6 sec
    Deals 229.6 to 344.4 Physical Damage
    Fires 2 additional Projectiles
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    MaceNotable2
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving
    Exsanguinate
    Critical Hit Chance: 5%
    Cast Time: 1.67 sec
    Cooldown Time: 0.5 sec
    Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
    Deals 191.3 to 287 Physical Damage
    Deals 265.7 Physical damage per second
    Chains 1 time
    Modifiers to Spell Damage apply to Debuff's Damage over Time
    -8 to radius
    Fires tendrils at up to +2 Targets
    Debuff duration is 1 second
    spell maximum action distance +% [-40]
    BloodTendrilsSkill

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageUltimatium"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Unleashable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    80% reduced Damage taken
    monster aggro radius +% [-70]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • base damage taken +% -80 — -80 Global
  • monster aggro radius +% -70 — -70 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Bloodrite Priest
    CategoryHumanoidHumanoid
    IconEnemyResistanceFire
    80% reduced Damage taken
    monster aggro radius +% [-70]
    Spectre
    TagsCaster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
    Packs
  • Bloodrite Priest, Bloodrite Guard, Bloodrite Guard
  • Bloodrite Priest, Bloodrite Guard, Bloodrite Guard
  • Bloodrite Priest, Bloodrite Guard, Bloodrite Guard
  • Life
    170%
    Energy Shield From Life
    20%
    Resistance
    IconEnemyResistanceFire45% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    170%
    Accuracy
    100%
    5%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    170%
    Model Size
    100%
    Type
    BloodBatherMageUltimatium
    Metadata
    BloodBatherMageStrongbox
    Reservation
    74
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    39%
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Level
    68
    Life
    14,037
    Armour
    2,413
    Evasion Rating
    708
    Energy Shield
    2,807
    Damage
    396
    Spell Damage
    396
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    48,678
    Minion Life
    11,781
    Minion Energy Shield
    2,356
    Minion Damage
    1,647
    Minion Armour
    2,413
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 2.57 sec
    Cooldown Time: 6 sec
    Deals 229.6 to 344.4 Physical Damage
    Fires 2 additional Projectiles
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    MaceNotable2
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving
    Exsanguinate
    Critical Hit Chance: 5%
    Cast Time: 1.67 sec
    Cooldown Time: 0.5 sec
    Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
    Deals 191.3 to 287 Physical Damage
    Deals 265.7 Physical damage per second
    Chains 1 time
    Modifiers to Spell Damage apply to Debuff's Damage over Time
    -8 to radius
    Fires tendrils at up to +2 Targets
    Debuff duration is 1 second
    spell maximum action distance +% [-40]
    BloodTendrilsSkill

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Unleashable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    80% reduced Damage taken
    monster aggro radius +% [-70]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • base damage taken +% -80 — -80 Global
  • monster aggro radius +% -70 — -70 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Bloodrite Priest
    CategoryHumanoidHumanoid
    IconEnemyResistanceFire
    80% reduced Damage taken
    monster aggro radius +% [-70]
    Spectre
    Tagsallows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
    Life
    170%
    Energy Shield From Life
    20%
    Resistance
    IconEnemyResistanceFire45% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    170%
    Accuracy
    100%
    5%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    170%
    Model Size
    100%
    Type
    BloodBatherMage
    Metadata
    BloodBatherMageIncursion
    Reservation
    74
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    39%
    Resistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Level
    68
    Life
    14,037
    Armour
    2,413
    Evasion Rating
    708
    Energy Shield
    2,807
    Damage
    396
    Spell Damage
    396
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    48,678
    Minion Life
    11,781
    Minion Energy Shield
    2,356
    Minion Damage
    1,647
    Minion Armour
    2,413
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 2.57 sec
    Cooldown Time: 6 sec
    Deals 229.6 to 344.4 Physical Damage
    Fires 2 additional Projectiles
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    MaceNotable2
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving
    Exsanguinate
    Critical Hit Chance: 5%
    Cast Time: 1.67 sec
    Cooldown Time: 0.5 sec
    Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
    Deals 191.3 to 287 Physical Damage
    Deals 265.7 Physical damage per second
    Chains 1 time
    Modifiers to Spell Damage apply to Debuff's Damage over Time
    -8 to radius
    Fires tendrils at up to +2 Targets
    Debuff duration is 1 second
    spell maximum action distance +% [-40]
    BloodTendrilsSkill

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Corruption/BloodBatherMageIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Unleashable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    80% reduced Damage taken
    monster aggro radius +% [-70]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • base damage taken +% -80 — -80 Global
  • monster aggro radius +% -70 — -70 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.