피의식 사제
인간형
받는 피해 80% 감소
monster aggro radius +% [-70]
Bloodrite Priest
SpectreY
Area코펙의 사원, 지구라트 피난처
Tags1HSword_onhit_audio, allows_additional_projectiles, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Packs
  • 코펙의 사원: 피의식 사제, 피의식 수호병, 피의식 수호병
  • 코펙의 사원: 피의식 사제, 피의식 수호병, 피의식 수호병
  • 코펙의 사원: 피의식 사제, 피의식 수호병, 피의식 수호병
  • 지구라트 피난처: 피의식 사제, 태양의 사제, 피의식 수호병, 피의식 수호병
  • 지구라트 피난처: 피의식 사제, 태양의 사제, 피의식 수호병, 피의식 수호병
  • 지구라트 피난처: 피의식 사제, 태양의 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    170%
    Energy Shield From Life
    20%
    저항
    30 0 0 0
    Damage
    170%
    정확도
    100%
    Attack Distance
    4 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    170%
    Model Size
    100%
    Type
    BloodBatherMage
    Metadata
    BloodBatherMage
    레벨
    65
    생명력
    8,858
    Damage
    361
    주문 피해
    361
    정확도
    2,214
    공격 속도
    1.5
    경험치
    36,562
    Minion Life
    8,544
    Minion Energy Shield
    2,136
    Minion Damage
    1,409
    Minion Armour
    2,023
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 5%
    시전 속도: 2.57 초
    재사용 대기시간: 6 초
    209.4~314.2 물리 피해
    투사체 2개 추가 발사
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving, NoAttackInPlace
    방혈
    치명타 명중 확률: 5%
    시전 속도: 1.67 초
    재사용 대기시간: 0.5 초
    자신의 피를 전방 부채꼴 범위에 연쇄 피 촉수로 방출합니다. 촉수가 명중한 적은 물리 피해를 받고 출혈합니다.
    174.5~261.8 물리 피해
    1초마다 242.4의 기본 물리 피해를 줌
    1연쇄
    주문 피해 속성 부여 수치를 디버프의 지속 피해 효과에도 적용
    반경 -8
    최대 +2개의 대상에게 촉수를 뻗음
    디버프 지속시간 1
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMage"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Unleashable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2433
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_stateexplode; fire; praying;
    피의식 사제
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    Bloodrite Priest
    SpectreY
    Tags1HSword_onhit_audio, allows_additional_projectiles, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
    생명력
    170%
    Energy Shield From Life
    20%
    저항
    30 0 0 0
    Damage
    170%
    정확도
    100%
    Attack Distance
    4 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    170%
    Model Size
    100%
    Type
    BloodBatherMage
    Metadata
    BloodBatherMagePraying_
    레벨
    68
    생명력
    10,550
    Damage
    396
    주문 피해
    396
    정확도
    2,464
    공격 속도
    1.5
    경험치
    48,678
    Minion Life
    9,425
    Minion Energy Shield
    2,356
    Minion Damage
    1,647
    Minion Armour
    2,413
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 5%
    시전 속도: 2.57 초
    재사용 대기시간: 6 초
    229.6~344.4 물리 피해
    투사체 2개 추가 발사
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving, NoAttackInPlace
    방혈
    치명타 명중 확률: 5%
    시전 속도: 1.67 초
    재사용 대기시간: 0.5 초
    자신의 피를 전방 부채꼴 범위에 연쇄 피 촉수로 방출합니다. 촉수가 명중한 적은 물리 피해를 받고 출혈합니다.
    191.3~287 물리 피해
    1초마다 265.7의 기본 물리 피해를 줌
    1연쇄
    주문 피해 속성 부여 수치를 디버프의 지속 피해 효과에도 적용
    반경 -8
    최대 +2개의 대상에게 촉수를 뻗음
    디버프 지속시간 1
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMagePraying_"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Unleashable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    피의식 사제
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    Bloodrite Priest
    SpectreY
    Tags1HSword_onhit_audio, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
    Packs
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    170%
    Energy Shield From Life
    20%
    저항
    30 0 0 0
    Damage
    170%
    정확도
    100%
    Attack Distance
    4 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    170%
    Model Size
    100%
    Type
    BloodBatherMageUltimatium
    Metadata
    BloodBatherMageUltimatium
    레벨
    68
    생명력
    10,550
    Damage
    396
    주문 피해
    396
    정확도
    2,464
    공격 속도
    1.5
    경험치
    48,678
    Minion Life
    9,425
    Minion Energy Shield
    2,356
    Minion Damage
    1,647
    Minion Armour
    2,413
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 5%
    시전 속도: 2.57 초
    재사용 대기시간: 6 초
    229.6~344.4 물리 피해
    투사체 2개 추가 발사
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving, NoAttackInPlace
    방혈
    치명타 명중 확률: 5%
    시전 속도: 1.67 초
    재사용 대기시간: 0.5 초
    자신의 피를 전방 부채꼴 범위에 연쇄 피 촉수로 방출합니다. 촉수가 명중한 적은 물리 피해를 받고 출혈합니다.
    191.3~287 물리 피해
    1초마다 265.7의 기본 물리 피해를 줌
    1연쇄
    주문 피해 속성 부여 수치를 디버프의 지속 피해 효과에도 적용
    반경 -8
    최대 +2개의 대상에게 촉수를 뻗음
    디버프 지속시간 1
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageUltimatium"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Unleashable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    피의식 사제
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    Bloodrite Priest
    SpectreN
    Tags1HSword_onhit_audio, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
    Packs
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    170%
    Energy Shield From Life
    20%
    저항
    30 0 0 0
    Damage
    170%
    정확도
    100%
    Attack Distance
    4 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    170%
    Model Size
    100%
    Type
    BloodBatherMageUltimatium
    Metadata
    BloodBatherMageStrongbox
    레벨
    68
    생명력
    10,550
    Damage
    396
    주문 피해
    396
    정확도
    2,464
    공격 속도
    1.5
    경험치
    48,678
    Minion Life
    9,425
    Minion Energy Shield
    2,356
    Minion Damage
    1,647
    Minion Armour
    2,413
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 5%
    시전 속도: 2.57 초
    재사용 대기시간: 6 초
    229.6~344.4 물리 피해
    투사체 2개 추가 발사
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving, NoAttackInPlace
    방혈
    치명타 명중 확률: 5%
    시전 속도: 1.67 초
    재사용 대기시간: 0.5 초
    자신의 피를 전방 부채꼴 범위에 연쇄 피 촉수로 방출합니다. 촉수가 명중한 적은 물리 피해를 받고 출혈합니다.
    191.3~287 물리 피해
    1초마다 265.7의 기본 물리 피해를 줌
    1연쇄
    주문 피해 속성 부여 수치를 디버프의 지속 피해 효과에도 적용
    반경 -8
    최대 +2개의 대상에게 촉수를 뻗음
    디버프 지속시간 1
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageStrongbox"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Unleashable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Edit

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