피의식 사제
인간형
받는 피해 80% 감소
monster aggro radius +% [-70]
Bloodrite Priest
SpectreY
Area코펙의 사원, 지구라트 피난처, 코펙의 사원
Tags1HSword_onhit_audio, allows_additional_projectiles, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Packs
  • 코펙의 사원, 코펙의 사원: 피의식 사제, 피의식 수호병, 피의식 수호병
  • 코펙의 사원, 코펙의 사원: 피의식 사제, 피의식 수호병, 피의식 수호병
  • 코펙의 사원, 코펙의 사원: 피의식 사제, 피의식 수호병, 피의식 수호병
  • 지구라트 피난처: 피의식 사제, 태양의 사제, 피의식 수호병, 피의식 수호병
  • 지구라트 피난처: 피의식 사제, 태양의 사제, 피의식 수호병, 피의식 수호병
  • 지구라트 피난처: 피의식 사제, 태양의 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    170%
    Energy Shield From Life
    20%
    저항
    30 0 0 0
    Damage
    170%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    170%
    Model Size
    100%
    Type
    BloodBatherMage
    Metadata
    BloodBatherMage
    레벨
    65
    생명력
    8,858
    방어도
    2,023
    회피
    440
    에너지 보호막
    2,214
    Damage
    361
    주문 피해
    361
    정확도
    1,974
    공격 속도
    1.5
    경험치
    36,562
    Minion Life
    8,544
    Minion Energy Shield
    2,136
    Minion Damage
    1,409
    Minion Armour
    2,023
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 5%
    시전 속도: 2.57 초
    재사용 대기시간: 6 초
    209.4~314.2 물리 피해
    투사체 2개 추가 발사
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, UsableWhileMoving
    방혈
    치명타 명중 확률: 5%
    시전 속도: 1.67 초
    재사용 대기시간: 0.5 초
    자신의 피를 전방 부채꼴 범위에 연쇄 피 촉수로 방출합니다. 촉수가 명중한 적은 물리 피해를 받고 지속 물리 피해를 주는 디버프가 유발됩니다.
    174.5~261.8 물리 피해
    1초마다 242.4의 기본 물리 피해를 줌
    1연쇄
    주문 피해 속성 부여 수치를 디버프의 지속 피해 효과에도 적용
    반경 -8
    최대 +2개의 대상에게 촉수를 뻗음
    디버프 지속시간 1
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMage"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    피의식 사제
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    Bloodrite Priest
    SpectreY
    Tags1HSword_onhit_audio, allows_additional_projectiles, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
    생명력
    170%
    Energy Shield From Life
    20%
    저항
    30 0 0 0
    Damage
    170%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    170%
    Model Size
    100%
    Type
    BloodBatherMage
    Metadata
    BloodBatherMagePraying_
    레벨
    68
    생명력
    10,550
    방어도
    2,413
    회피
    477
    에너지 보호막
    2,637
    Damage
    396
    주문 피해
    396
    정확도
    2,180
    공격 속도
    1.5
    경험치
    48,678
    Minion Life
    9,425
    Minion Energy Shield
    2,356
    Minion Damage
    1,647
    Minion Armour
    2,413
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 5%
    시전 속도: 2.57 초
    재사용 대기시간: 6 초
    229.6~344.4 물리 피해
    투사체 2개 추가 발사
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, UsableWhileMoving
    방혈
    치명타 명중 확률: 5%
    시전 속도: 1.67 초
    재사용 대기시간: 0.5 초
    자신의 피를 전방 부채꼴 범위에 연쇄 피 촉수로 방출합니다. 촉수가 명중한 적은 물리 피해를 받고 지속 물리 피해를 주는 디버프가 유발됩니다.
    191.3~287 물리 피해
    1초마다 265.7의 기본 물리 피해를 줌
    1연쇄
    주문 피해 속성 부여 수치를 디버프의 지속 피해 효과에도 적용
    반경 -8
    최대 +2개의 대상에게 촉수를 뻗음
    디버프 지속시간 1
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMagePraying_"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    피의식 사제
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    Bloodrite Priest
    SpectreY
    Tags1HSword_onhit_audio, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
    Packs
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    170%
    Energy Shield From Life
    20%
    저항
    30 0 0 0
    Damage
    170%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    170%
    Model Size
    100%
    Type
    BloodBatherMageUltimatium
    Metadata
    BloodBatherMageUltimatium
    레벨
    68
    생명력
    10,550
    방어도
    2,413
    회피
    477
    에너지 보호막
    2,637
    Damage
    396
    주문 피해
    396
    정확도
    2,180
    공격 속도
    1.5
    경험치
    48,678
    Minion Life
    9,425
    Minion Energy Shield
    2,356
    Minion Damage
    1,647
    Minion Armour
    2,413
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 5%
    시전 속도: 2.57 초
    재사용 대기시간: 6 초
    229.6~344.4 물리 피해
    투사체 2개 추가 발사
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, UsableWhileMoving
    방혈
    치명타 명중 확률: 5%
    시전 속도: 1.67 초
    재사용 대기시간: 0.5 초
    자신의 피를 전방 부채꼴 범위에 연쇄 피 촉수로 방출합니다. 촉수가 명중한 적은 물리 피해를 받고 지속 물리 피해를 주는 디버프가 유발됩니다.
    191.3~287 물리 피해
    1초마다 265.7의 기본 물리 피해를 줌
    1연쇄
    주문 피해 속성 부여 수치를 디버프의 지속 피해 효과에도 적용
    반경 -8
    최대 +2개의 대상에게 촉수를 뻗음
    디버프 지속시간 1
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageUltimatium"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    피의식 사제
    인간형
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    Bloodrite Priest
    SpectreN
    Tags1HSword_onhit_audio, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
    Packs
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 피의식 사제, 피의식 수호병, 피의식 수호병
  • 생명력
    170%
    Energy Shield From Life
    20%
    저항
    30 0 0 0
    Damage
    170%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    170%
    Model Size
    100%
    Type
    BloodBatherMageUltimatium
    Metadata
    BloodBatherMageStrongbox
    레벨
    68
    생명력
    10,550
    방어도
    2,413
    회피
    477
    에너지 보호막
    2,637
    Damage
    396
    주문 피해
    396
    정확도
    2,180
    공격 속도
    1.5
    경험치
    48,678
    Minion Life
    9,425
    Minion Energy Shield
    2,356
    Minion Damage
    1,647
    Minion Armour
    2,413
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 5%
    시전 속도: 2.57 초
    재사용 대기시간: 6 초
    229.6~344.4 물리 피해
    투사체 2개 추가 발사
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, UsableWhileMoving
    방혈
    치명타 명중 확률: 5%
    시전 속도: 1.67 초
    재사용 대기시간: 0.5 초
    자신의 피를 전방 부채꼴 범위에 연쇄 피 촉수로 방출합니다. 촉수가 명중한 적은 물리 피해를 받고 지속 물리 피해를 주는 디버프가 유발됩니다.
    191.3~287 물리 피해
    1초마다 265.7의 기본 물리 피해를 줌
    1연쇄
    주문 피해 속성 부여 수치를 디버프의 지속 피해 효과에도 적용
    반경 -8
    최대 +2개의 대상에게 촉수를 뻗음
    디버프 지속시간 1
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageStrongbox"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    받는 피해 80% 감소
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Edit

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