Blutritual-Priester
Humanoid
stance movement speed +% final [100]
80% verringerter erlittener Schaden
monster aggro radius +% [-70]
stance movement speed +% final [100]
stance movement speed +% final [100]
Bloodrite Priest
SpectreY
AreaTempel von Kopec, Die Zikkurat-Zuflucht
Tags1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Packs
  • Tempel von Kopec: Blutritual-Priester, Blutritual-Wache, Blutritual-Wache
  • Tempel von Kopec: Blutritual-Priester, Blutritual-Wache, Blutritual-Wache
  • Tempel von Kopec: Blutritual-Priester, Blutritual-Wache, Blutritual-Wache
  • Die Zikkurat-Zuflucht: Blutritual-Priester, Priester der Sonne, Blutritual-Wache, Blutritual-Wache
  • Die Zikkurat-Zuflucht: Blutritual-Priester, Priester der Sonne, Blutritual-Wache, Blutritual-Wache
  • Die Zikkurat-Zuflucht: Blutritual-Priester, Priester der Sonne, Blutritual-Wache, Blutritual-Wache
  • Leben
    170%
    Energy Shield From Life
    20%
    Widerstand
    30 0 0 0
    Damage
    170%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 14
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    170%
    Model Size
    100%
    Type
    BloodBatherMage
    Metadata
    BloodBatherMage
    Stufe
    65
    Leben
    8,858
    Damage
    361
    Zauberschaden
    361
    Genauigkeit
    2,228
    Angriffszeit
    1.5
    Erfahrung
    36,562
    Minion Life
    8,544
    Minion Energy Shield
    2,136
    Minion Damage
    1,409
    Minion Armour
    2,023
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 2.57 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 209.4 bis 314.2 physischen Schaden
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving, NoAttackInPlace
    Ausbluten
    Zauberzeit: 1.67 Sek.
    Abklingzeit: 0.5 Sek.
    Verströmt Euer eigenes Blut als verkettende Blutranken in einem Kegel vor Euch. Gegner, die von den Ranken getroffen werden, erleiden physischen Schaden und es wird Bluten verursacht.
    Verursacht 174.5 bis 261.8 physischen Schaden
    Verursacht 242.4 physischen Basisschaden pro Sekunde
    Modifikatoren für Zauberschaden gelten für den Schaden über Zeit der Schwächung
    -8 zum Radius
    Feuert Ranken auf bis zu +2 Ziele
    Schwächungsdauer beträgt 1 Sekunde
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMage"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Unleashable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    80% verringerter erlittener Schaden
    monster aggro radius +% [-70]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2433
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_stateexplode; fire; praying;
    Blutritual-Priester
    Humanoid
    stance movement speed +% final [100]
    80% verringerter erlittener Schaden
    monster aggro radius +% [-70]
    stance movement speed +% final [100]
    stance movement speed +% final [100]
    Bloodrite Priest
    SpectreY
    Tags1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
    Leben
    170%
    Energy Shield From Life
    20%
    Widerstand
    30 0 0 0
    Damage
    170%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 14
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    170%
    Model Size
    100%
    Type
    BloodBatherMage
    Metadata
    BloodBatherMagePraying_
    Stufe
    68
    Leben
    10,550
    Damage
    396
    Zauberschaden
    396
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    48,678
    Minion Life
    9,425
    Minion Energy Shield
    2,356
    Minion Damage
    1,647
    Minion Armour
    2,413
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 2.57 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 229.6 bis 344.4 physischen Schaden
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving, NoAttackInPlace
    Ausbluten
    Zauberzeit: 1.67 Sek.
    Abklingzeit: 0.5 Sek.
    Verströmt Euer eigenes Blut als verkettende Blutranken in einem Kegel vor Euch. Gegner, die von den Ranken getroffen werden, erleiden physischen Schaden und es wird Bluten verursacht.
    Verursacht 191.3 bis 287 physischen Schaden
    Verursacht 265.7 physischen Basisschaden pro Sekunde
    Modifikatoren für Zauberschaden gelten für den Schaden über Zeit der Schwächung
    -8 zum Radius
    Feuert Ranken auf bis zu +2 Ziele
    Schwächungsdauer beträgt 1 Sekunde
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMagePraying_"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Unleashable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    80% verringerter erlittener Schaden
    monster aggro radius +% [-70]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Blutritual-Priester
    Humanoid
    stance movement speed +% final [100]
    80% verringerter erlittener Schaden
    monster aggro radius +% [-70]
    stance movement speed +% final [100]
    stance movement speed +% final [100]
    Bloodrite Priest
    SpectreY
    Tags1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
    Packs
  • Blutritual-Priester, Blutritual-Wächter, Blutritual-Wächter
  • Blutritual-Priester, Blutritual-Wächter, Blutritual-Wächter
  • Blutritual-Priester, Blutritual-Wächter, Blutritual-Wächter
  • Leben
    170%
    Energy Shield From Life
    20%
    Widerstand
    30 0 0 0
    Damage
    170%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 14
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    170%
    Model Size
    100%
    Type
    BloodBatherMageUltimatium
    Metadata
    BloodBatherMageUltimatium
    Stufe
    68
    Leben
    10,550
    Damage
    396
    Zauberschaden
    396
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    48,678
    Minion Life
    9,425
    Minion Energy Shield
    2,356
    Minion Damage
    1,647
    Minion Armour
    2,413
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 2.57 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 229.6 bis 344.4 physischen Schaden
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving, NoAttackInPlace
    Ausbluten
    Zauberzeit: 1.67 Sek.
    Abklingzeit: 0.5 Sek.
    Verströmt Euer eigenes Blut als verkettende Blutranken in einem Kegel vor Euch. Gegner, die von den Ranken getroffen werden, erleiden physischen Schaden und es wird Bluten verursacht.
    Verursacht 191.3 bis 287 physischen Schaden
    Verursacht 265.7 physischen Basisschaden pro Sekunde
    Modifikatoren für Zauberschaden gelten für den Schaden über Zeit der Schwächung
    -8 zum Radius
    Feuert Ranken auf bis zu +2 Ziele
    Schwächungsdauer beträgt 1 Sekunde
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageUltimatium"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Unleashable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    80% verringerter erlittener Schaden
    monster aggro radius +% [-70]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Blutritual-Priester
    Humanoid
    stance movement speed +% final [100]
    80% verringerter erlittener Schaden
    monster aggro radius +% [-70]
    stance movement speed +% final [100]
    stance movement speed +% final [100]
    Bloodrite Priest
    SpectreN
    Tags1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
    Packs
  • Blutritual-Priester, Blutritual-Wächter, Blutritual-Wächter
  • Blutritual-Priester, Blutritual-Wächter, Blutritual-Wächter
  • Blutritual-Priester, Blutritual-Wächter, Blutritual-Wächter
  • Leben
    170%
    Energy Shield From Life
    20%
    Widerstand
    30 0 0 0
    Damage
    170%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 14
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    170%
    Model Size
    100%
    Type
    BloodBatherMageUltimatium
    Metadata
    BloodBatherMageStrongbox
    Stufe
    68
    Leben
    10,550
    Damage
    396
    Zauberschaden
    396
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    48,678
    Minion Life
    9,425
    Minion Energy Shield
    2,356
    Minion Damage
    1,647
    Minion Armour
    2,413
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 2.57 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 229.6 bis 344.4 physischen Schaden
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, Unleashable, DamageOverTime, Duration, UsableWhileMoving, NoAttackInPlace
    Ausbluten
    Zauberzeit: 1.67 Sek.
    Abklingzeit: 0.5 Sek.
    Verströmt Euer eigenes Blut als verkettende Blutranken in einem Kegel vor Euch. Gegner, die von den Ranken getroffen werden, erleiden physischen Schaden und es wird Bluten verursacht.
    Verursacht 191.3 bis 287 physischen Schaden
    Verursacht 265.7 physischen Basisschaden pro Sekunde
    Modifikatoren für Zauberschaden gelten für den Schaden über Zeit der Schwächung
    -8 zum Radius
    Feuert Ranken auf bis zu +2 Ziele
    Schwächungsdauer beträgt 1 Sekunde
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageStrongbox"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Unleashable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    80% verringerter erlittener Schaden
    monster aggro radius +% [-70]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Edit

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