Spectre | Y |
---|---|
Area | コペク神殿, ジッグラトの避難所, コペク神殿 |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, キャスター, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Packs |
ライフ
170%
Energy Shield From Life
20%
Ailment Threshold
%
耐性
30
0
0
0
Damage
170%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
経験値
170%
Model Size
100%
Type
BloodBatherMage
Metadata
BloodBatherMage
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
70
ライフ
14,817
Minion Life
20,852
アーマー
3,877
回避
502
エナジーシールド
0
Damage
421
Minion Damage
3,676
スペルダメージ
421
命中
0
Attack Time
1.5
経験値
58,886
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBloodMageBloodProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 2.57 秒
クールダウン時間: 6 秒
6695から10042の物理ダメージを与える
投射物を追加で個放つ
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
EGBloodMageExplodeSacrifice
Triggerable
BloodMageBloodTendrils
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, Nonpathing
イグザングイネイト
クリティカルヒット率: 5%
キャストタイム: 1.67 秒
クールダウン時間: 0.5 秒
自らの血を連鎖する血の蔓として前方の円錐状エリアに飛ばす。蔓によりヒットを受けた敵は物理ダメージを受け、物理継続ダメージを与えるデバフを付与される。
5579から8368の物理ダメージを与える
毎秒7748.3の基礎物理ダメージを与える
1回連鎖する
スペルダメージのモッドはデバフの継続ダメージにも適用される
効果半径 -8
最大2の対象に血の蔓を放つ
デバフの持続時間は1秒
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "explode; fire; praying;" } Actor { basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_state_praying_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMage"] = { name = "Bloodrite Priest", life = 1.7, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "EGBloodMageExplodeSacrifice", "BloodMageBloodTendrils", "MPSBloodMageBloodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBloodMageExplodeSacrifice"] = { name = "EGBloodMageExplodeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodMageBloodTendrils"] = { name = "Exsanguinate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "exsanguinate", castTime = 1.67, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "blood_tendrils_beam_count", "base_skill_effect_duration", "number_of_chains", "spell_maximum_action_distance_+%", "active_skill_base_radius_+", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodMageBloodProjectile"] = { name = "MPSBloodMageBloodProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.57, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
受けるダメージが80%減少する
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
血の儀式の司祭
受けるダメージが80%減少する
monster aggro radius +% [-70]
monster aggro radius +% [-70]
Bloodrite Priest
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, allows_additional_projectiles, キャスター, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
ライフ
170%
Energy Shield From Life
20%
Ailment Threshold
%
耐性
30
0
0
0
Damage
170%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
経験値
170%
Model Size
100%
Type
BloodBatherMage
Metadata
BloodBatherMagePraying_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
13,187
Minion Life
19,176
アーマー
3,451
回避
477
エナジーシールド
0
Damage
396
Minion Damage
3,224
スペルダメージ
396
命中
0
Attack Time
1.5
経験値
48,678
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBloodMageBloodProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 2.57 秒
クールダウン時間: 6 秒
5533から8299の物理ダメージを与える
投射物を追加で個放つ
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
EGBloodMageExplodeSacrifice
Triggerable
BloodMageBloodTendrils
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, Nonpathing
イグザングイネイト
クリティカルヒット率: 5%
キャストタイム: 1.67 秒
クールダウン時間: 0.5 秒
自らの血を連鎖する血の蔓として前方の円錐状エリアに飛ばす。蔓によりヒットを受けた敵は物理ダメージを受け、物理継続ダメージを与えるデバフを付与される。
4611から6916の物理ダメージを与える
毎秒6403.6の基礎物理ダメージを与える
1回連鎖する
スペルダメージのモッドはデバフの継続ダメージにも適用される
効果半径 -8
最大2の対象に血の蔓を放つ
デバフの持続時間は1秒
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "explode; fire; praying;" } Actor { basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_state_praying_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMagePraying_"] = { name = "Bloodrite Priest", life = 1.7, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "EGBloodMageExplodeSacrifice", "BloodMageBloodTendrils", "MPSBloodMageBloodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBloodMageExplodeSacrifice"] = { name = "EGBloodMageExplodeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodMageBloodTendrils"] = { name = "Exsanguinate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "exsanguinate", castTime = 1.67, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "blood_tendrils_beam_count", "base_skill_effect_duration", "number_of_chains", "spell_maximum_action_distance_+%", "active_skill_base_radius_+", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodMageBloodProjectile"] = { name = "MPSBloodMageBloodProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.57, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
受けるダメージが80%減少する
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
血の儀式の司祭
受けるダメージが80%減少する
monster aggro radius +% [-70]
monster aggro radius +% [-70]
Bloodrite Priest
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, キャスター, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
Packs |
ライフ
170%
Energy Shield From Life
20%
Ailment Threshold
%
耐性
30
0
0
0
Damage
170%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
経験値
170%
Model Size
100%
Type
BloodBatherMageUltimatium
Metadata
BloodBatherMageUltimatium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
13,187
Minion Life
19,176
アーマー
3,451
回避
477
エナジーシールド
0
Damage
396
Minion Damage
3,224
スペルダメージ
396
命中
0
Attack Time
1.5
経験値
48,678
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBloodMageBloodProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 2.57 秒
クールダウン時間: 6 秒
5533から8299の物理ダメージを与える
投射物を追加で個放つ
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
EGBloodMageExplodeSacrifice
Triggerable
BloodMageBloodTendrils
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, Nonpathing
イグザングイネイト
クリティカルヒット率: 5%
キャストタイム: 1.67 秒
クールダウン時間: 0.5 秒
自らの血を連鎖する血の蔓として前方の円錐状エリアに飛ばす。蔓によりヒットを受けた敵は物理ダメージを受け、物理継続ダメージを与えるデバフを付与される。
4611から6916の物理ダメージを与える
毎秒6403.6の基礎物理ダメージを与える
1回連鎖する
スペルダメージのモッドはデバフの継続ダメージにも適用される
効果半径 -8
最大2の対象に血の蔓を放つ
デバフの持続時間は1秒
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "explode; fire; praying;" } Actor { basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_state_praying_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageUltimatium"] = { name = "Bloodrite Priest", life = 1.7, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "EGBloodMageExplodeSacrifice", "BloodMageBloodTendrils", "MPSBloodMageBloodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBloodMageExplodeSacrifice"] = { name = "EGBloodMageExplodeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodMageBloodTendrils"] = { name = "Exsanguinate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "exsanguinate", castTime = 1.67, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "blood_tendrils_beam_count", "base_skill_effect_duration", "number_of_chains", "spell_maximum_action_distance_+%", "active_skill_base_radius_+", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodMageBloodProjectile"] = { name = "MPSBloodMageBloodProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.57, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
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Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
受けるダメージが80%減少する
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
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Family | Stance |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
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Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.