血の儀式の司祭
受けるダメージが80%減少する
monster aggro radius +% [-70]
Bloodrite Priest
SpectreY
Areaコペク神殿, ジッグラトの避難所, コペク神殿
Tags1HSword_onhit_audio, allows_additional_projectiles, キャスター, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Packs
  • コペク神殿, コペク神殿: 血の儀式の司祭, 血の儀式の守り手, 血の儀式の守り手
  • コペク神殿, コペク神殿: 血の儀式の司祭, 血の儀式の守り手, 血の儀式の守り手
  • コペク神殿, コペク神殿: 血の儀式の司祭, 血の儀式の守り手, 血の儀式の守り手
  • ジッグラトの避難所: 血の儀式の司祭, 太陽の司祭, 血の儀式の守り手, 血の儀式の守り手
  • ジッグラトの避難所: 血の儀式の司祭, 太陽の司祭, 血の儀式の守り手, 血の儀式の守り手
  • ジッグラトの避難所: 血の儀式の司祭, 太陽の司祭, 血の儀式の守り手, 血の儀式の守り手
  • ライフ
    170%
    Energy Shield From Life
    20%
    Ailment Threshold
    %
    耐性
    30 0 0 0
    Damage
    170%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    170%
    Model Size
    100%
    Type
    BloodBatherMage
    Metadata
    BloodBatherMage
    レベル
    70
    ライフ
    14,817
    防具
    3,877
    回避
    502
    エナジーシールド
    0
    Damage
    421
    スペルダメージ
    421
    命中
    0
    Attack Time
    1.5
    経験値
    58,886
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカル率: 5%
    キャストタイム: 2.57 秒
    クールダウン時間: 6 秒
    30.87から46.3物理ダメージを与える
    投射物を追加で個放つ
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, Nonpathing
    イグザングイネイト
    クリティカル率: 5%
    キャストタイム: 1.67 秒
    クールダウン時間: 0.5 秒
    自らの血を連鎖する血の蔓として前方の円錐状エリアに飛ばす。蔓によりヒットを受けた敵は物理ダメージを受け、物理継続ダメージを与えるデバフを付与される。
    25.72から38.58物理ダメージを与える
    毎秒35.7の基礎物理ダメージを与える
    1連鎖する
    スペルダメージのモッドはデバフの継続ダメージにも適用される
    効果半径 -8
    最大2の対象に血の蔓を放つ
    デバフの持続時間は1
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMage"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    受けるダメージが80%減少する
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    血の儀式の司祭
    受けるダメージが80%減少する
    monster aggro radius +% [-70]
    Bloodrite Priest
    SpectreY
    Tags1HSword_onhit_audio, allows_additional_projectiles, キャスター, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
    ライフ
    170%
    Energy Shield From Life
    20%
    Ailment Threshold
    %
    耐性
    30 0 0 0
    Damage
    170%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    170%
    Model Size
    100%
    Type
    BloodBatherMage
    Metadata
    BloodBatherMagePraying_
    レベル
    68
    ライフ
    13,187
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    396
    スペルダメージ
    396
    命中
    0
    Attack Time
    1.5
    経験値
    48,678
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカル率: 5%
    キャストタイム: 2.57 秒
    クールダウン時間: 6 秒
    29.81から44.72物理ダメージを与える
    投射物を追加で個放つ
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, Nonpathing
    イグザングイネイト
    クリティカル率: 5%
    キャストタイム: 1.67 秒
    クールダウン時間: 0.5 秒
    自らの血を連鎖する血の蔓として前方の円錐状エリアに飛ばす。蔓によりヒットを受けた敵は物理ダメージを受け、物理継続ダメージを与えるデバフを付与される。
    24.85から37.27物理ダメージを与える
    毎秒34.5の基礎物理ダメージを与える
    1連鎖する
    スペルダメージのモッドはデバフの継続ダメージにも適用される
    効果半径 -8
    最大2の対象に血の蔓を放つ
    デバフの持続時間は1
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMagePraying_"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    受けるダメージが80%減少する
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    血の儀式の司祭
    受けるダメージが80%減少する
    monster aggro radius +% [-70]
    Bloodrite Priest
    SpectreY
    Tags1HSword_onhit_audio, キャスター, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
    Packs
  • 血の儀式の司祭, 血の儀式の守り手, 血の儀式の守り手
  • 血の儀式の司祭, 血の儀式の守り手, 血の儀式の守り手
  • 血の儀式の司祭, 血の儀式の守り手, 血の儀式の守り手
  • ライフ
    170%
    Energy Shield From Life
    20%
    Ailment Threshold
    %
    耐性
    30 0 0 0
    Damage
    170%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    170%
    Model Size
    100%
    Type
    BloodBatherMageUltimatium
    Metadata
    BloodBatherMageUltimatium
    レベル
    68
    ライフ
    13,187
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    396
    スペルダメージ
    396
    命中
    0
    Attack Time
    1.5
    経験値
    48,678
    MPSBloodMageBloodProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカル率: 5%
    キャストタイム: 2.57 秒
    クールダウン時間: 6 秒
    29.81から44.72物理ダメージを与える
    投射物を追加で個放つ
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1041]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EGBloodMageExplodeSacrifice
    Triggerable
    BloodMageBloodTendrils
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, Nonpathing
    イグザングイネイト
    クリティカル率: 5%
    キャストタイム: 1.67 秒
    クールダウン時間: 0.5 秒
    自らの血を連鎖する血の蔓として前方の円錐状エリアに飛ばす。蔓によりヒットを受けた敵は物理ダメージを受け、物理継続ダメージを与えるデバフを付与される。
    24.85から37.27物理ダメージを与える
    毎秒34.5の基礎物理ダメージを与える
    1連鎖する
    スペルダメージのモッドはデバフの継続ダメージにも適用される
    効果半径 -8
    最大2の対象に血の蔓を放つ
    デバフの持続時間は1
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "explode; fire; praying;"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );"
    	on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );"
    	on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    	on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );"
    
    	on_state_praying_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageUltimatium"] = {
        name = "Bloodrite Priest",
        life = 1.7,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "EGBloodMageExplodeSacrifice",
            "BloodMageBloodTendrils",
            "MPSBloodMageBloodProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBloodMageExplodeSacrifice"] = {
        name = "EGBloodMageExplodeSacrifice",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodMageBloodTendrils"] = {
        name = "Exsanguinate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "exsanguinate",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "blood_tendrils_beam_count",
            "base_skill_effect_duration",
            "number_of_chains",
            "spell_maximum_action_distance_+%",
            "active_skill_base_radius_+",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodMageBloodProjectile"] = {
        name = "MPSBloodMageBloodProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.57,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    受けるダメージが80%減少する
    monster aggro radius +% [-70]
    IdBloodBatherPrayingStance
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base damage taken +% Min: -80 Max: -80 Global
  • monster aggro radius +% Min: -70 Max: -70 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1