Sacerdote rito sanguíneo
Daño recibido reducido un 80%
monster aggro radius +% [-70]
monster aggro radius +% [-70]
Bloodrite Priest
Spectre | Y |
---|---|
Area | Templo de Kopec, El refugio del zigurat, Templo de Kopec |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, Lanzador de hechizos, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Packs |
Vida
170%
Energy Shield From Life
20%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
170%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
170%
Model Size
100%
Type
BloodBatherMage
Metadata
BloodBatherMage
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
14,817
Armadura
3,877
Evasión
502
Energy Shield
1,743
Damage
421
Daño de hechizos
421
Precisión
1,164
Attack Time
1.5
Experiencia
58,886
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBloodMageBloodProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.57 seg
Tiempo de recarga: 6 seg
Inflige de 30.87 a 46.3 de daño físico
Dispara 2 proyectiles adicionales
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
Dispara 2 proyectiles adicionales
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
EGBloodMageExplodeSacrifice
Triggerable
BloodMageBloodTendrils
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, Nonpathing
Desangrar
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.67 seg
Tiempo de recarga: 0.5 seg
Expulsa tu propia sangre en forma de tentáculos sangrientos que se encadenan en un cono delante de ti. Los enemigos impactados por los tentáculos reciben daño físico y un efecto nocivo que les inflige daño físico degenerativo.
Inflige de 25.72 a 38.58 de daño físico
Inflige 35.7 de daño físico base por segundo
Se encadena 1 veces
Los modificadores de daño de hechizos se aplican al daño degenerativo del efecto nocivo
-8 al radio
Dispara haces hasta a +2 objetivos
La duración del efecto nocivo es de 1 segundo
spell maximum action distance +% [-40]
Inflige 35.7 de daño físico base por segundo
Se encadena 1 veces
Los modificadores de daño de hechizos se aplican al daño degenerativo del efecto nocivo
-8 al radio
Dispara haces hasta a +2 objetivos
La duración del efecto nocivo es de 1 segundo
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "explode; fire; praying;" } Actor { basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_state_praying_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMage"] = { name = "Bloodrite Priest", life = 1.7, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "EGBloodMageExplodeSacrifice", "BloodMageBloodTendrils", "MPSBloodMageBloodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBloodMageExplodeSacrifice"] = { name = "EGBloodMageExplodeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodMageBloodTendrils"] = { name = "Exsanguinate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "exsanguinate", castTime = 1.67, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "blood_tendrils_beam_count", "base_skill_effect_duration", "number_of_chains", "spell_maximum_action_distance_+%", "active_skill_base_radius_+", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodMageBloodProjectile"] = { name = "MPSBloodMageBloodProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.57, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Daño recibido reducido un 80%
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Sacerdote rito sanguíneo
Daño recibido reducido un 80%
monster aggro radius +% [-70]
monster aggro radius +% [-70]
Bloodrite Priest
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, allows_additional_projectiles, Lanzador de hechizos, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Vida
170%
Energy Shield From Life
20%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
170%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
170%
Model Size
100%
Type
BloodBatherMage
Metadata
BloodBatherMagePraying_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
13,187
Armadura
3,451
Evasión
477
Energy Shield
1,551
Damage
396
Daño de hechizos
396
Precisión
1,090
Attack Time
1.5
Experiencia
48,678
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBloodMageBloodProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.57 seg
Tiempo de recarga: 6 seg
Inflige de 29.81 a 44.72 de daño físico
Dispara 2 proyectiles adicionales
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
Dispara 2 proyectiles adicionales
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
EGBloodMageExplodeSacrifice
Triggerable
BloodMageBloodTendrils
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, Nonpathing
Desangrar
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.67 seg
Tiempo de recarga: 0.5 seg
Expulsa tu propia sangre en forma de tentáculos sangrientos que se encadenan en un cono delante de ti. Los enemigos impactados por los tentáculos reciben daño físico y un efecto nocivo que les inflige daño físico degenerativo.
Inflige de 24.85 a 37.27 de daño físico
Inflige 34.5 de daño físico base por segundo
Se encadena 1 veces
Los modificadores de daño de hechizos se aplican al daño degenerativo del efecto nocivo
-8 al radio
Dispara haces hasta a +2 objetivos
La duración del efecto nocivo es de 1 segundo
spell maximum action distance +% [-40]
Inflige 34.5 de daño físico base por segundo
Se encadena 1 veces
Los modificadores de daño de hechizos se aplican al daño degenerativo del efecto nocivo
-8 al radio
Dispara haces hasta a +2 objetivos
La duración del efecto nocivo es de 1 segundo
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "explode; fire; praying;" } Actor { basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_state_praying_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMagePraying_"] = { name = "Bloodrite Priest", life = 1.7, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "EGBloodMageExplodeSacrifice", "BloodMageBloodTendrils", "MPSBloodMageBloodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBloodMageExplodeSacrifice"] = { name = "EGBloodMageExplodeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodMageBloodTendrils"] = { name = "Exsanguinate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "exsanguinate", castTime = 1.67, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "blood_tendrils_beam_count", "base_skill_effect_duration", "number_of_chains", "spell_maximum_action_distance_+%", "active_skill_base_radius_+", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodMageBloodProjectile"] = { name = "MPSBloodMageBloodProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.57, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Daño recibido reducido un 80%
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Guardia rito sangriento
Daño recibido reducido un 80%
monster aggro radius +% [-70]
monster aggro radius +% [-70]
Bloodrite Priest
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, Lanzador de hechizos, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
Packs |
Vida
170%
Energy Shield From Life
20%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
170%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
170%
Model Size
100%
Type
BloodBatherMageUltimatium
Metadata
BloodBatherMageUltimatium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
13,187
Armadura
3,451
Evasión
477
Energy Shield
1,551
Damage
396
Daño de hechizos
396
Precisión
1,090
Attack Time
1.5
Experiencia
48,678
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBloodMageBloodProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.57 seg
Tiempo de recarga: 6 seg
Inflige de 29.81 a 44.72 de daño físico
Dispara 2 proyectiles adicionales
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
Dispara 2 proyectiles adicionales
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]
EGBloodMageExplodeSacrifice
Triggerable
BloodMageBloodTendrils
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Physical, CanRapidFire, DamageOverTime, Duration, Nonpathing
Desangrar
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.67 seg
Tiempo de recarga: 0.5 seg
Expulsa tu propia sangre en forma de tentáculos sangrientos que se encadenan en un cono delante de ti. Los enemigos impactados por los tentáculos reciben daño físico y un efecto nocivo que les inflige daño físico degenerativo.
Inflige de 24.85 a 37.27 de daño físico
Inflige 34.5 de daño físico base por segundo
Se encadena 1 veces
Los modificadores de daño de hechizos se aplican al daño degenerativo del efecto nocivo
-8 al radio
Dispara haces hasta a +2 objetivos
La duración del efecto nocivo es de 1 segundo
spell maximum action distance +% [-40]
Inflige 34.5 de daño físico base por segundo
Se encadena 1 veces
Los modificadores de daño de hechizos se aplican al daño degenerativo del efecto nocivo
-8 al radio
Dispara haces hasta a +2 objetivos
La duración del efecto nocivo es de 1 segundo
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "explode; fire; praying;" } Actor { basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_state_praying_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageUltimatium"] = { name = "Bloodrite Priest", life = 1.7, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "EGBloodMageExplodeSacrifice", "BloodMageBloodTendrils", "MPSBloodMageBloodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBloodMageExplodeSacrifice"] = { name = "EGBloodMageExplodeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodMageBloodTendrils"] = { name = "Exsanguinate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Nonpathing] = true, }, statDescriptionScope = "exsanguinate", castTime = 1.67, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "blood_tendrils_beam_count", "base_skill_effect_duration", "number_of_chains", "spell_maximum_action_distance_+%", "active_skill_base_radius_+", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodMageBloodProjectile"] = { name = "MPSBloodMageBloodProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.57, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
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Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Daño recibido reducido un 80%
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
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Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
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Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | Nothing |
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Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |