Bloodrite Priest
Spectre | Y |
---|---|
Area | Temple of Kopec, The Ziggurat Refuge, Temple of Kopec |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Packs |
生命
170%
Energy Shield From Life
20%
抗性




伤害
170%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
170%
Model Size
100%
Type
BloodBatherMage
Metadata
BloodBatherMage
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
8,858
[护甲]
2,023
闪避值
440
能量护盾
2,214
伤害
361
法术伤害
361
命中
1,974
攻击间隔
1.5
经验值
36,562
Minion Life
8,544
Minion Energy Shield
2,136
Minion Damage
1,409
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBloodMageBloodProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 2.57 秒
冷却时间: 6 秒
造成 209.4 - 314.2 物理伤害
发射 2 个额外投射物
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]

EGBloodMageExplodeSacrifice
可触发
BloodMageBloodTendrils
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 物理, 可齐射, DoT, 持续时间, UsableWhileMoving
赤炼魔光
暴击几率: 5%
施放间隔: 1.67 秒
冷却时间: 0.5 秒
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
造成 174.5 - 261.8 物理伤害
每秒造成 242.4 点基础物理伤害
连锁 1 次
法术伤害词缀会作用于减益的持续伤害
-8 范围
魔光的目标数量 +2
减益持续时间为 1 秒
spell maximum action distance +% [-40]

Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "explode; fire; praying;" } Actor { basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_state_praying_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMage"] = { name = "Bloodrite Priest", life = 1.7, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "EGBloodMageExplodeSacrifice", "BloodMageBloodTendrils", "MPSBloodMageBloodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBloodMageExplodeSacrifice"] = { name = "EGBloodMageExplodeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodMageBloodTendrils"] = { name = "Exsanguinate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "exsanguinate", castTime = 1.67, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "blood_tendrils_beam_count", "base_skill_effect_duration", "number_of_chains", "spell_maximum_action_distance_+%", "active_skill_base_radius_+", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodMageBloodProjectile"] = { name = "MPSBloodMageBloodProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.57, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
承受伤害降低 80%
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Bloodrite Priest


承受伤害降低 80%
monster aggro radius +% [-70]
monster aggro radius +% [-70]
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, allows_additional_projectiles, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
生命
170%
Energy Shield From Life
20%
抗性




伤害
170%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
170%
Model Size
100%
Type
BloodBatherMage
Metadata
BloodBatherMagePraying_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,550
[护甲]
2,413
闪避值
477
能量护盾
2,637
伤害
396
法术伤害
396
命中
2,180
攻击间隔
1.5
经验值
48,678
Minion Life
9,425
Minion Energy Shield
2,356
Minion Damage
1,647
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBloodMageBloodProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 2.57 秒
冷却时间: 6 秒
造成 229.6 - 344.4 物理伤害
发射 2 个额外投射物
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]

EGBloodMageExplodeSacrifice
可触发
BloodMageBloodTendrils
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 物理, 可齐射, DoT, 持续时间, UsableWhileMoving
赤炼魔光
暴击几率: 5%
施放间隔: 1.67 秒
冷却时间: 0.5 秒
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
造成 191.3 - 287 物理伤害
每秒造成 265.7 点基础物理伤害
连锁 1 次
法术伤害词缀会作用于减益的持续伤害
-8 范围
魔光的目标数量 +2
减益持续时间为 1 秒
spell maximum action distance +% [-40]

Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "explode; fire; praying;" } Actor { basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_state_praying_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMagePraying_"] = { name = "Bloodrite Priest", life = 1.7, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "EGBloodMageExplodeSacrifice", "BloodMageBloodTendrils", "MPSBloodMageBloodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBloodMageExplodeSacrifice"] = { name = "EGBloodMageExplodeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodMageBloodTendrils"] = { name = "Exsanguinate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "exsanguinate", castTime = 1.67, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "blood_tendrils_beam_count", "base_skill_effect_duration", "number_of_chains", "spell_maximum_action_distance_+%", "active_skill_base_radius_+", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodMageBloodProjectile"] = { name = "MPSBloodMageBloodProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.57, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
承受伤害降低 80%
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Bloodrite Priest


承受伤害降低 80%
monster aggro radius +% [-70]
monster aggro radius +% [-70]
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
Packs |
生命
170%
Energy Shield From Life
20%
抗性




伤害
170%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
170%
Model Size
100%
Type
BloodBatherMageUltimatium
Metadata
BloodBatherMageUltimatium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,550
[护甲]
2,413
闪避值
477
能量护盾
2,637
伤害
396
法术伤害
396
命中
2,180
攻击间隔
1.5
经验值
48,678
Minion Life
9,425
Minion Energy Shield
2,356
Minion Damage
1,647
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBloodMageBloodProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 2.57 秒
冷却时间: 6 秒
造成 229.6 - 344.4 物理伤害
发射 2 个额外投射物
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]

EGBloodMageExplodeSacrifice
可触发
BloodMageBloodTendrils
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 物理, 可齐射, DoT, 持续时间, UsableWhileMoving
赤炼魔光
暴击几率: 5%
施放间隔: 1.67 秒
冷却时间: 0.5 秒
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
造成 191.3 - 287 物理伤害
每秒造成 265.7 点基础物理伤害
连锁 1 次
法术伤害词缀会作用于减益的持续伤害
-8 范围
魔光的目标数量 +2
减益持续时间为 1 秒
spell maximum action distance +% [-40]

Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "explode; fire; praying;" } Actor { basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_state_praying_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageUltimatium"] = { name = "Bloodrite Priest", life = 1.7, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "EGBloodMageExplodeSacrifice", "BloodMageBloodTendrils", "MPSBloodMageBloodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBloodMageExplodeSacrifice"] = { name = "EGBloodMageExplodeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodMageBloodTendrils"] = { name = "Exsanguinate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "exsanguinate", castTime = 1.67, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "blood_tendrils_beam_count", "base_skill_effect_duration", "number_of_chains", "spell_maximum_action_distance_+%", "active_skill_base_radius_+", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodMageBloodProjectile"] = { name = "MPSBloodMageBloodProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.57, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
承受伤害降低 80%
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Bloodrite Priest


承受伤害降低 80%
monster aggro radius +% [-70]
monster aggro radius +% [-70]
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
Packs |
生命
170%
Energy Shield From Life
20%
抗性




伤害
170%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
170%
Model Size
100%
Type
BloodBatherMageUltimatium
Metadata
BloodBatherMageStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,550
[护甲]
2,413
闪避值
477
能量护盾
2,637
伤害
396
法术伤害
396
命中
2,180
攻击间隔
1.5
经验值
48,678
Minion Life
9,425
Minion Energy Shield
2,356
Minion Damage
1,647
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBloodMageBloodProjectile
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 2.57 秒
冷却时间: 6 秒
造成 229.6 - 344.4 物理伤害
发射 2 个额外投射物
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
monster projectile variation [1041]
projectile uses contact direction [1]
projectile uses contact position [1]

EGBloodMageExplodeSacrifice
可触发
BloodMageBloodTendrils
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 物理, 可齐射, DoT, 持续时间, UsableWhileMoving
赤炼魔光
暴击几率: 5%
施放间隔: 1.67 秒
冷却时间: 0.5 秒
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
造成 191.3 - 287 物理伤害
每秒造成 265.7 点基础物理伤害
连锁 1 次
法术伤害词缀会作用于减益的持续伤害
-8 范围
魔光的目标数量 +2
减益持续时间为 1 秒
spell maximum action distance +% [-40]

Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "explode; fire; praying;" } Actor { basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_explode_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_state_explode_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/blood_magic_buff.epk' );" on_or_create_state_fire_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_state_fire_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBathers/epks/enrage_fire/enrage_fire.epk' );" on_or_create_state_praying_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_2 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_or_create_state_praying_3 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' );" on_state_praying_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodBather/epk/scorching.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodCultistDrones/BloodBatherMageStrongbox"] = { name = "Bloodrite Priest", life = 1.7, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Dagger", skillList = { "EGBloodMageExplodeSacrifice", "BloodMageBloodTendrils", "MPSBloodMageBloodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EGBloodMageExplodeSacrifice"] = { name = "EGBloodMageExplodeSacrifice", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodMageBloodTendrils"] = { name = "Exsanguinate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Expel your own blood as [Chain|Chaining] blood tendrils in a cone in front of you. Enemies hit by the tendrils take [Physical] damage and are inflicted with a [Debuff] that deals [Physical] damage over time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "exsanguinate", castTime = 1.67, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "blood_tendrils_beam_count", "base_skill_effect_duration", "number_of_chains", "spell_maximum_action_distance_+%", "active_skill_base_radius_+", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 2, 1000, 1, -40, -8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBloodMageBloodProjectile"] = { name = "MPSBloodMageBloodProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.57, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1041, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
承受伤害降低 80%
monster aggro radius +% [-70]
Id | BloodBatherPrayingStance |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.