綻放蝮蛇
SpectreY
Area龍蜥濕地, 庫萊亞村, 盛放田野, 高地神塔庇護所
Tagsallows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Packs
  • 龍蜥濕地, 庫萊亞村: 綻放蝮蛇
  • 高地神塔庇護所: 綻放蝮蛇
  • 生命
    100%
    閃避
    +20%
    抗性
    -30 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 14
    攻擊時間
    1.755 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    80%
    Type
    SnakeFlowerMan
    Metadata
    BloomSerpent1
    等級
    65
    生命
    6,513
    傷害
    212
    法術傷害
    212
    命中
    2,214
    攻擊時間
    1.755
    經驗值
    21,507
    召喚物生命
    6,282
    召喚物傷害
    829
    召喚物護甲
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 170–255
    暴擊率: 5%
    攻擊時間: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeFlowerManProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 170–255
    暴擊率: 5%
    攻擊時間: 1.755 秒
    擊中時使敵人中毒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1114]
    poison art variation [1001]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SnakeFlowerMan/Audio/BloomSerpentAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/SnakeFlowerMan/Audio/BloomSerpentAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SnakeFlowerMan/BloomSerpent1"] = {
        name = "Bloom Serpent",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeFlowerManProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeFlowerManProjectile"] = {
        name = "SnakeFlowerManProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "poison_art_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "projectile_ballistic_angle_from_target_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1114, -50, 1001, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    綻放蝮蛇
    惡魔
    地區: 赤谷
    Bloom Serpent
    SpectreY
    Area赤谷
    Tagsallows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
    Packs
  • 赤谷: 綻放蝮蛇
  • 生命
    100%
    閃避
    +20%
    抗性
    -30 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 11
    攻擊時間
    1.755 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    80%
    Type
    SnakeFlowerMan
    Metadata
    BloomSerpentEmerge1
    等級
    5
    生命
    33
    傷害
    14
    法術傷害
    14
    命中
    92
    攻擊時間
    1.755
    經驗值
    31
    召喚物生命
    186
    召喚物傷害
    9
    召喚物護甲
    13
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 11–17
    暴擊率: 5%
    攻擊時間: 1.755 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeFlowerManProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 11–17
    暴擊率: 5%
    攻擊時間: 1.755 秒
    擊中時使敵人中毒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1114]
    poison art variation [1001]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SnakeFlowerMan/SnakeFlowerMan"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SnakeFlowerMan/SnakeFlowerMan"
    
    /*makes them dark for a frame atm 
    StateMachine
    {
    	on_or_create_state_emerge_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SnakeFlowerMan/GlowFadeIn.epk );"
    } */
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SnakeFlowerMan/epk/debuff_Poison.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SnakeFlowerMan/BloomSerpentEmerge1"] = {
        name = "Bloom Serpent",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeFlowerManProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeFlowerManProjectile"] = {
        name = "SnakeFlowerManProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "poison_art_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "projectile_ballistic_angle_from_target_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1114, -50, 1001, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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