| Spectre | Y |
|---|---|
| Area | 龍蜥濕地, 庫萊亞村, 盛放田野, 高地神塔庇護所 |
| Tags | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Packs |
生命
100%
閃避
+20%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 14
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
100%
Model Size
80%
Type
SnakeFlowerMan
Metadata
BloomSerpent1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 170–255
暴擊率: 5%
攻擊時間: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeFlowerManProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 170–255
暴擊率: 5%
攻擊時間: 1.755 秒
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1114]
poison art variation [1001]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2700
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SnakeFlowerMan/Audio/BloomSerpentAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/SnakeFlowerMan/Audio/BloomSerpentAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SnakeFlowerMan/BloomSerpent1"] = {
name = "Bloom Serpent",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"SnakeFlowerManProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SnakeFlowerManProjectile"] = {
name = "SnakeFlowerManProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"poison_art_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"global_poison_on_hit",
"projectile_ballistic_angle_from_target_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1114, -50, 1001, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
綻放蝮蛇
Bloom Serpent
| Spectre | Y |
|---|---|
| Area | 赤谷 |
| Tags | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Packs |
生命
100%
閃避
+20%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 11
攻擊時間
1.755 Second
Damage Spread
±20%
經驗值
100%
Model Size
80%
Type
SnakeFlowerMan
Metadata
BloomSerpentEmerge1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 11–17
暴擊率: 5%
攻擊時間: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeFlowerManProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 11–17
暴擊率: 5%
攻擊時間: 1.755 秒
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1114]
poison art variation [1001]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/SnakeFlowerMan/SnakeFlowerMan"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
}
Stats
{
set_base_heavy_stun_duration_ms = 2700
}
StateMachine
{
define_shared_state = "emerge;"
}Object Type Codes
version 2
extends "Metadata/Monsters/SnakeFlowerMan/SnakeFlowerMan"
/*makes them dark for a frame atm
StateMachine
{
on_or_create_state_emerge_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SnakeFlowerMan/GlowFadeIn.epk );"
} */
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SnakeFlowerMan/epk/debuff_Poison.epk"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SnakeFlowerMan/BloomSerpentEmerge1"] = {
name = "Bloom Serpent",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 11,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"SnakeFlowerManProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SnakeFlowerManProjectile"] = {
name = "SnakeFlowerManProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"poison_art_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"global_poison_on_hit",
"projectile_ballistic_angle_from_target_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1114, -50, 1001, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
惡魔