Serpent fleuri
SpectreY
AreaLes Marécages des Chimérals, Le Refuge de la Ziggourat, Les Marécages des Chimérals
Tagsallows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Packs
  • Les Marécages des Chimérals, Les Marécages des Chimérals: Serpent fleuri
  • Le Refuge de la Ziggourat: Serpent fleuri
  • Vie
    100%
    Évasion
    +20%
    Résistance
    -30 0 0 0
    Damage
    100%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    6 ~ 14
    Temps d'attaque
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    80%
    Type
    SnakeFlowerMan
    Metadata
    BloomSerpent1
    Niveau
    70
    Vie
    8,716
    Armure
    3,877
    Score d'Évasion
    602
    Damage
    248
    Dégâts des sorts
    248
    Précision
    2,328
    Temps d'attaque
    1.755
    Expérience
    34,639
    Minion Life
    12,266
    Minion Damage
    2,162
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 198–297
    Chances de Touche critique: 5%
    Temps d'attaque: 1.755 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeFlowerManProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 198–297
    Chances de Touche critique: 5%
    Temps d'attaque: 1.755 sec.
    Empoisonne les Ennemis au Toucher
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1114]
    poison art variation [1001]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SnakeFlowerMan/Audio/BloomSerpentAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/SnakeFlowerMan/Audio/BloomSerpentAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SnakeFlowerMan/BloomSerpent1"] = {
        name = "Bloom Serpent",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeFlowerManProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeFlowerManProjectile"] = {
        name = "SnakeFlowerManProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "poison_art_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "projectile_ballistic_angle_from_target_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1114, -50, 1001, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Serpent fleuri
    Bloom Serpent
    SpectreY
    AreaLa Vallée rouge, La Vallée rouge
    Tagsallows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
    Packs
  • La Vallée rouge, La Vallée rouge: Serpent fleuri
  • Vie
    100%
    Évasion
    +20%
    Résistance
    -30 0 0 0
    Damage
    100%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    6 ~ 11
    Temps d'attaque
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    80%
    Type
    SnakeFlowerMan
    Metadata
    BloomSerpentEmerge1
    Niveau
    47
    Vie
    2,706
    Armure
    953
    Score d'Évasion
    313
    Damage
    117
    Dégâts des sorts
    117
    Précision
    1,052
    Temps d'attaque
    1.755
    Expérience
    6,909
    Minion Life
    4,394
    Minion Damage
    451
    Minion Armour
    953
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 93–140
    Chances de Touche critique: 5%
    Temps d'attaque: 1.755 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeFlowerManProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 93–140
    Chances de Touche critique: 5%
    Temps d'attaque: 1.755 sec.
    Empoisonne les Ennemis au Toucher
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1114]
    poison art variation [1001]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SnakeFlowerMan/SnakeFlowerMan"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }
    
    StateMachine
    {
    	define_shared_state = "emerge;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SnakeFlowerMan/SnakeFlowerMan"
    
    /*makes them dark for a frame atm 
    StateMachine
    {
    	on_or_create_state_emerge_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SnakeFlowerMan/GlowFadeIn.epk );"
    } */
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SnakeFlowerMan/epk/debuff_Poison.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SnakeFlowerMan/BloomSerpentEmerge1"] = {
        name = "Bloom Serpent",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeFlowerManProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeFlowerManProjectile"] = {
        name = "SnakeFlowerManProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "poison_art_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_poison_on_hit",
            "projectile_ballistic_angle_from_target_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1114, -50, 1001, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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