Bloom Serpent
Spectre | Y |
---|---|
Area | Chimeral Wetlands, The Ziggurat Refuge, Chimeral Wetlands |
Tags | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Packs |
Life
100%
Evasion
+20%
Ailment Threshold
%
Resistance
-30
0
0
0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
Experience
100%
Model Size
80%
Type
SnakeFlowerMan
Metadata
BloomSerpent1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
8,716
Armour
3,877
Evasion
502
Energy Shield
0
Damage
248
Spell Damage
248
Accuracy
0
Attack Time
1.755
Experience
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 198–297
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.755 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeFlowerManProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 198–297
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.755 sec
Poisons Enemies on Hit
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1114]
poison art variation [1001]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1114]
poison art variation [1001]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SnakeFlowerMan/Audio/BloomSerpentAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SnakeFlowerMan/Audio/BloomSerpentAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SnakeFlowerMan/BloomSerpent1"] = { name = "Bloom Serpent", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SnakeFlowerManProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeFlowerManProjectile"] = { name = "SnakeFlowerManProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "poison_art_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", "projectile_ballistic_angle_from_target_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1114, -50, 1001, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Bloom Serpent
Area: The Red Vale, The Ziggurat Refuge
Spectre | Y |
---|---|
Area | The Red Vale, The Ziggurat Refuge, The Red Vale |
Tags | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Packs |
Life
100%
Evasion
+20%
Ailment Threshold
%
Resistance
-30
0
0
0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.755 Second
Damage Spread
±20%
Experience
100%
Model Size
80%
Type
SnakeFlowerMan
Metadata
BloomSerpentEmerge1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
8,716
Armour
3,877
Evasion
502
Energy Shield
0
Damage
248
Spell Damage
248
Accuracy
0
Attack Time
1.755
Experience
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 198–297
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.755 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeFlowerManProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 198–297
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.755 sec
Poisons Enemies on Hit
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1114]
poison art variation [1001]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1114]
poison art variation [1001]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/SnakeFlowerMan/SnakeFlowerMan" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2700 } StateMachine { define_shared_state = "emerge;" }
Object Type Codes
version 2 extends "Metadata/Monsters/SnakeFlowerMan/SnakeFlowerMan" /*makes them dark for a frame atm StateMachine { on_or_create_state_emerge_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SnakeFlowerMan/GlowFadeIn.epk );" } */ Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SnakeFlowerMan/epk/debuff_Poison.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SnakeFlowerMan/BloomSerpentEmerge1"] = { name = "Bloom Serpent", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SnakeFlowerManProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeFlowerManProjectile"] = { name = "SnakeFlowerManProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "poison_art_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", "projectile_ballistic_angle_from_target_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1114, -50, 1001, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }