Serpente Florescente
Bloom Serpent
Spectre | Y |
---|---|
Area | Pantanal Quimérico, O Refúgio Zigurate, Pantanal Quimérico |
Tags | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Packs |
Vida
100%
Evasão
+20%
Resistência




Damage
100%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 14
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
100%
Model Size
80%
Type
SnakeFlowerMan
Metadata
BloomSerpent1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
6,513
Armadura
2,023
Evasão
528
Damage
212
Dano Mágico
212
Precisão
1,974
Tempo de Ataque
1.755
Experiência
21,507
Minion Life
5,977
Minion Damage
451
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 170–255
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SnakeFlowerManProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 170–255
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
Envenena Inimigos ao Acertar
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1114]
poison art variation [1001]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SnakeFlowerMan/Audio/BloomSerpentAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SnakeFlowerMan/Audio/BloomSerpentAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SnakeFlowerMan/BloomSerpent1"] = { name = "Bloom Serpent", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SnakeFlowerManProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeFlowerManProjectile"] = { name = "SnakeFlowerManProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "poison_art_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", "projectile_ballistic_angle_from_target_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1114, -50, 1001, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Serpente Florescente

Área: O Vale Vermelho
Bloom Serpent
Spectre | Y |
---|---|
Area | O Vale Vermelho, O Vale Vermelho |
Tags | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Packs |
Vida
100%
Evasão
+20%
Resistência




Damage
100%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 11
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
100%
Model Size
80%
Type
SnakeFlowerMan
Metadata
BloomSerpentEmerge1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
47
Vida
2,101
Armadura
666
Evasão
313
Damage
117
Dano Mágico
117
Precisão
1,052
Tempo de Ataque
1.755
Experiência
6,909
Minion Life
3,044
Minion Damage
185
Minion Armour
666
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 93–140
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SnakeFlowerManProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 93–140
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
Envenena Inimigos ao Acertar
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1114]
poison art variation [1001]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/SnakeFlowerMan/SnakeFlowerMan" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2700 } StateMachine { define_shared_state = "emerge;" }
Object Type Codes
version 2 extends "Metadata/Monsters/SnakeFlowerMan/SnakeFlowerMan" /*makes them dark for a frame atm StateMachine { on_or_create_state_emerge_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SnakeFlowerMan/GlowFadeIn.epk );" } */ Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SnakeFlowerMan/epk/debuff_Poison.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SnakeFlowerMan/BloomSerpentEmerge1"] = { name = "Bloom Serpent", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SnakeFlowerManProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeFlowerManProjectile"] = { name = "SnakeFlowerManProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "poison_art_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_poison_on_hit", "projectile_ballistic_angle_from_target_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1114, -50, 1001, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.